VLDB 2026 Research / reviewers in the wild / expert
Wendelin Böhmer
dblp:08/9988 · also Wendelin Boehmer
· DBLP profile ↗
22ranked-venue papers
5as first author
12since 2021 · last 2025
0000-0002-4398-6792ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 5 first-author · 12 since 2021Databases, data management, data science and information retrieval · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Epistemic Monte Carlo Tree SearchabstractThe AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is caused by learning from limited data and is useful for exploration in sparse reward environments. MCTS does not account for the propagation of this uncertainty however. To address this, we introduce Epistemic MCTS (EMCTS): a theoretically motivated approach to account for the epistemic uncertainty in search and harness the search for deep exploration. In the challenging sparse-reward task of writing code in the Assembly language SUBLEQ, AZ paired with our method achieves significantly higher sample efficiency over baseline AZ. Search with EMCTS
solves variations of the commonly used hard-exploration benchmark Deep Sea - which baseline A/MZ are practically unable to solve - much faster than an otherwise equivalent method that does not use search for uncertainty estimation, demonstrating significant benefits from search for epistemic uncertainty estimation. Yaniv Oren, Viliam Vadocz, Matthijs T. J. Spaan, Wendelin Böhmer |
ICLR | 4 |
| 2025 | Value Improved Actor Critic AlgorithmsabstractTo learn approximately optimal acting policies for decision problems, modern Actor Critic algorithms rely on deep Neural Networks (DNNs) to parameterize the acting policy and greedification operators to iteratively improve it.
The reliance on DNNs suggests an improvement that is gradient based, which is per step much less greedy than the improvement possible by greedier operators such as the greedy update used by Q-learning algorithms.
On the other hand, slow and steady changes to the policy can also be beneficial for the stability of the learning process, resulting in a tradeoff between greedification and stability.
To address this tradeoff, we propose to extend the standard framework of actor critic algorithms with value-improvement: a second greedification operator applied only when updating the policy's value estimate.
In this framework the agent can evaluate non-parameterized policies and perform much greedier updates while maintaining the steady gradient-based improvement to the parameterized acting policy.
We prove that this approach converges in the popular analysis scheme of generalized Policy Iteration in the finite-horizon domain.
Empirically, incorporating value-improvement into the popular off-policy actor-critic algorithms TD3 and SAC significantly improves or matches performance over their respective baselines, across different environments from the DeepMind continuous control domain, with negligible compute and implementation cost. Yaniv Oren, Moritz A. Zanger, Pascal R. van der Vaart, Mustafa Mert Çelikok, Wendelin Böhmer, Matthijs T. J. Spaan |
NeurIPS | 5 |
| 2025 | How Ensembles of Distilled Policies Improve Generalisation in Reinforcement LearningabstractIn the zero-shot policy transfer setting in reinforcement learning, the goal is to train an agent on a fixed set of training environments so that it can generalise to similar, but unseen, testing environments. Previous work has shown that policy distillation after training can sometimes produce a policy that outperforms the original in the testing environments. However, it is not yet entirely clear why that is, or what data should be used to distil the policy. In this paper, we prove, under certain assumptions, a generalisation bound for policy distillation after training. The theory provides two practical insights: for improved generalisation, you should 1) train an ensemble of distilled policies, and 2) distil it on as much data from the training environments as possible. We empirically verify that these insights hold in more general settings, when the assumptions required for the theory no longer hold. Finally, we demonstrate that an ensemble of policies distilled on a diverse dataset can generalise significantly better than the original agent. Max Weltevrede, Moritz A. Zanger, Matthijs T. J. Spaan, Wendelin Böhmer |
NeurIPS | 4 |
| 2024 | Diverse Projection Ensembles for Distributional Reinforcement LearningabstractIn contrast to classical reinforcement learning, distributional RL algorithms aim to learn the distribution of returns rather than their expected value. Since the nature of the return distribution is generally unknown a priori or arbitrarily complex, a common approach finds approximations within a set of representable, parametric distributions. Typically, this involves a projection of the unconstrained distribution onto the set of simplified distributions. We argue that this projection step entails a strong inductive bias when coupled with neural networks and gradient descent, thereby profoundly impacting the generalization behavior of learned models. In order to facilitate reliable uncertainty estimation through diversity, this work studies the combination of several different projections and representations in a distributional ensemble. We establish theoretical properties of such projection ensembles and derive an algorithm that uses ensemble disagreement, measured by the average $1$-Wasserstein distance, as a bonus for deep exploration. We evaluate our algorithm on the behavior suite benchmark and find that diverse projection ensembles lead to significant performance improvements over existing methods on a wide variety of tasks with the most pronounced gains in directed exploration problems. Moritz A. Zanger, Wendelin Böhmer, Matthijs T. J. Spaan |
ICLR | 2 |
| 2024 | To the Max: Reinventing Reward in Reinforcement LearningabstractIn reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce max-reward RL, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max. Grigorii Veviurko, Wendelin Böhmer, Mathijs de Weerdt |
ICML | 2 |
| 2024 | Distributed multi-target tracking and active perception with mobile camera networksabstractSmart cameras are an essential component in surveillance and monitoring applications, and they have been typically deployed in networks of fixed camera locations. The addition of mobile cameras, mounted on robots, can overcome some of the limitations of static networks such as blind spots or back-lightning, allowing the system to gather the best information at each time by active positioning. This work presents a hybrid camera system, with static and mobile cameras, where all the cameras collaborate to observe people moving freely in the environment and efficiently visualize certain attributes from each person. Our solution combines a multi-camera distributed tracking system, to localize with precision all the people, with a control scheme that moves the mobile cameras to the best viewpoints for a specific classification task. The main contribution of this paper is a novel framework that exploits the synergies that result from the cooperation of the tracking and the control modules, obtaining a system closer to the real-world application and capable of high-level scene understanding. The static camera network provides global awareness of the control scheme to move the robots. In exchange, the mobile cameras onboard the robots provide enhanced information about the people on the scene. We perform a thorough analysis of the people monitoring application performance under different conditions thanks to the use of a photo-realistic simulation environment. Our experiments demonstrate the benefits of collaborative mobile cameras with respect to static or individual camera setups. Sara Casao, Álvaro Serra-Gómez, Ana Cristina Murillo, Wendelin Böhmer, Javier Alonso-Mora, Eduardo Montijano |
Comput. Vis. Image Underst. | 4 |
| 2021 | Transient Non-stationarity and Generalisation in Deep Reinforcement Learning
Maximilian Igl, Gregory Farquhar, Jelena Luketina, Wendelin Böhmer, Shimon Whiteson |
ICLR | 4 |
| 2021 | My Body is a Cage: the Role of Morphology in Graph-Based Incompatible Control
Vitaly Kurin, Maximilian Igl, Tim Rocktäschel, Wendelin Böhmer, Shimon Whiteson |
ICLR | 4 |
| 2021 | UneVEn: Universal Value Exploration for Multi-Agent Reinforcement LearningabstractVDN and QMIX are two popular value-based algorithms for cooperative MARL that learn a centralized action value function as a monotonic mixing of per-agent utilities. While this enables easy decentralization of the learned policy, the restricted joint action value function can prevent them from solving tasks that require significant coordination between agents at a given timestep. We show that this problem can be overcome by improving the joint exploration of all agents during training. Specifically, we propose a novel MARL approach called Universal Value Exploration (UneVEn) that learns a set of related tasks simultaneously with a linear decomposition of universal successor features. With the policies of already solved related tasks, the joint exploration process of all agents can be improved to help them achieve better coordination. Empirical results on a set of exploration games, challenging cooperative predator-prey tasks requiring significant coordination among agents, and StarCraft II micromanagement benchmarks show that UneVEn can solve tasks where other state-of-the-art MARL methods fail. Tarun Gupta 0002, Anuj Mahajan, Bei Peng 0001, Wendelin Böhmer, Shimon Whiteson |
ICML | 4 |
| 2021 | Randomized Entity-wise Factorization for Multi-Agent Reinforcement LearningabstractMulti-agent settings in the real world often involve tasks with varying types and quantities of agents and non-agent entities; however, common patterns of behavior often emerge among these agents/entities. Our method aims to leverage these commonalities by asking the question: “What is the expected utility of each agent when only considering a randomly selected sub-group of its observed entities?” By posing this counterfactual question, we can recognize state-action trajectories within sub-groups of entities that we may have encountered in another task and use what we learned in that task to inform our prediction in the current one. We then reconstruct a prediction of the full returns as a combination of factors considering these disjoint groups of entities and train this “randomly factorized" value function as an auxiliary objective for value-based multi-agent reinforcement learning. By doing so, our model can recognize and leverage similarities across tasks to improve learning efficiency in a multi-task setting. Our approach, Randomized Entity-wise Factorization for Imagined Learning (REFIL), outperforms all strong baselines by a significant margin in challenging multi-task StarCraft micromanagement settings. Shariq Iqbal, Christian Schröder de Witt, Bei Peng 0001, Wendelin Böhmer, Shimon Whiteson, Fei Sha |
ICML | 4 |
| 2021 | Deep Residual Reinforcement Learning (Extended Abstract)abstractWe revisit residual algorithms in both model-free and model-based reinforcement learning settings. We propose the bidirectional target network technique to stabilize residual algorithms, yielding a residual version of DDPG that significantly outperforms vanilla DDPG in commonly used benchmarks. Moreover, we find the residual algorithm an effective approach to the distribution mismatch problem in model-based planning. Compared with the existing TD(k) method, our residual-based method makes weaker assumptions about the model and yields a greater performance boost. Shangtong Zhang, Wendelin Böhmer, Shimon Whiteson |
IJCAI | 2 |
| 2021 | FACMAC: Factored Multi-Agent Centralised Policy GradientsabstractWe propose FACtored Multi-Agent Centralised policy gradients (FACMAC), a new method for cooperative multi-agent reinforcement learning in both discrete and continuous action spaces. Like MADDPG, a popular multi-agent actor-critic method, our approach uses deep deterministic policy gradients to learn policies. However, FACMAC learns a centralised but factored critic, which combines per-agent utilities into the joint action-value function via a non-linear monotonic function, as in QMIX, a popular multi-agent $Q$-learning algorithm. However, unlike QMIX, there are no inherent constraints on factoring the critic. We thus also employ a nonmonotonic factorisation and empirically demonstrate that its increased representational capacity allows it to solve some tasks that cannot be solved with monolithic, or monotonically factored critics. In addition, FACMAC uses a centralised policy gradient estimator that optimises over the entire joint action space, rather than optimising over each agent's action space separately as in MADDPG. This allows for more coordinated policy changes and fully reaps the benefits of a centralised critic. We evaluate FACMAC on variants of the multi-agent particle environments, a novel multi-agent MuJoCo benchmark, and a challenging set of StarCraft II micromanagement tasks. Empirical results demonstrate FACMAC's superior performance over MADDPG and other baselines on all three domains. Bei Peng 0001, Tabish Rashid, Christian Schröder de Witt, Pierre-Alexandre Kamienny, Philip Torr 0001, Wendelin Böhmer, Shimon Whiteson |
NeurIPS | 6 |
| 2020 | Optimistic Exploration even with a Pessimistic Initialisation
Tabish Rashid, Bei Peng 0001, Wendelin Böhmer, Shimon Whiteson |
ICLR | 3 |
| 2020 | Deep Coordination GraphsabstractThis paper introduces the deep coordination graph (DCG) for collaborative multi-agent reinforcement learning. DCG strikes a flexible trade-off between representational capacity and generalization by factoring the joint value function of all agents according to a coordination graph into payoffs between pairs of agents. The value can be maximized by local message passing along the graph, which allows training of the value function end-to-end with Q-learning. Payoff functions are approximated with deep neural networks that employ parameter sharing and low-rank approximations to significantly improve sample efficiency. We show that DCG can solve predator-prey tasks that highlight the relative overgeneralization pathology, as well as challenging StarCraft II micromanagement tasks. Wendelin Böhmer, Vitaly Kurin, Shimon Whiteson |
ICML | 1 |
| 2020 | Multitask Soft Option LearningabstractWe present Multitask Soft Option Learning (MSOL), a hierarchical multitask framework based on Planning as Inference. MSOL extends the concept of options, using separate variational posteriors for each task, regularized by a shared prior. This “soft” version of options avoids several instabilities during training in a multitask setting, and provides a natural way to learn both intra-option policies and their terminations. Furthermore, it allows fine-tuning of options for new tasks without forgetting their learned policies, leading to faster training without reducing the expressiveness of the hierarchical policy. We demonstrate empirically that MSOL significantly outperforms both hierarchical and flat transfer-learning baselines. Maximilian Igl, Andrew Gambardella, Jinke He, Nantas Nardelli, N. Siddharth 0001, Wendelin Böhmer, Shimon Whiteson |
UAI | 6 |
| 2019 | Multi-Agent Common Knowledge Reinforcement LearningabstractCooperative multi-agent reinforcement learning often requires decentralised policies, which severely limit the agents' ability to coordinate their behaviour. In this paper, we show that common knowledge between agents allows for complex decentralised coordination. Common knowledge arises naturally in a large number of decentralised cooperative multi-agent tasks, for example, when agents can reconstruct parts of each others' observations. Since agents can independently agree on their common knowledge, they can execute complex coordinated policies that condition on this knowledge in a fully decentralised fashion. We propose multi-agent common knowledge reinforcement learning (MACKRL), a novel stochastic actor-critic algorithm that learns a hierarchical policy tree. Higher levels in the hierarchy coordinate groups of agents by conditioning on their common knowledge, or delegate to lower levels with smaller subgroups but potentially richer common knowledge. The entire policy tree can be executed in a fully decentralised fashion. As the lowest policy tree level consists of independent policies for each agent, MACKRL reduces to independently learnt decentralised policies as a special case. We demonstrate that our method can exploit common knowledge for superior performance on complex decentralised coordination tasks, including a stochastic matrix game and challenging problems in StarCraft II unit micromanagement. Christian Schröder de Witt, Jakob N. Foerster, Gregory Farquhar, Philip Torr 0001, Wendelin Böhmer, Shimon Whiteson |
NeurIPS | 5 |
| 2019 | Generalized Off-Policy Actor-CriticabstractWe propose a new objective, the counterfactual objective, unifying existing objectives for off-policy policy gradient algorithms in the continuing reinforcement learning (RL) setting. Compared to the commonly used excursion objective, which can be misleading about the performance of the target policy when deployed, our new objective better predicts such performance. We prove the Generalized Off-Policy Policy Gradient Theorem to compute the policy gradient of the counterfactual objective and use an emphatic approach to get an unbiased sample from this policy gradient, yielding the Generalized Off-Policy Actor-Critic (Geoff-PAC) algorithm. We demonstrate the merits of Geoff-PAC over existing algorithms in Mujoco robot simulation tasks, the first empirical success of emphatic algorithms in prevailing deep RL benchmarks. Shangtong Zhang, Wendelin Böhmer, Shimon Whiteson |
NeurIPS | 2 |
| 2019 | Multi-agent Hierarchical Reinforcement Learning with Dynamic Termination
Dongge Han, Wendelin Böhmer, Michael J. Wooldridge, Alex Rogers |
PRICAI (2) | 2 |
| 2015 | Regression with Linear Factored Functions
Wendelin Böhmer, Klaus Obermayer |
ECML/PKDD (1) | 1 |
| 2013 | Construction of approximation spaces for reinforcement learning
Wendelin Böhmer, Steffen Grünewälder, Marek Musial, Klaus Obermayer |
J. Mach. Learn. Res. | 1 |
| 2012 | Generating feature spaces for linear algorithms with regularized sparse kernel slow feature analysis
Wendelin Böhmer, Steffen Grünewälder, Hannes Nickisch, Klaus Obermayer |
Mach. Learn. | 1 |
| 2011 | Regularized Sparse Kernel Slow Feature Analysis
Wendelin Böhmer, Steffen Grünewälder, Hannes Nickisch, Klaus Obermayer |
ECML/PKDD (1) | 1 |