VLDB 2026 Research / reviewers in the wild / expert
Lili Dworkin
dblp:09/11110
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-authorSoftware engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-authorTheory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 67% Approximation and online algorithms · 33% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational finance and economics · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms
online learning |
0.2 | 1 | 2015 | Online Learning and Profit Maximization from Revealed Preferences · AAAI 2015 |
Algorithmic game theory and mechanism design
profit maximization |
0.2 | 1 | 2015 | Online Learning and Profit Maximization from Revealed Preferences · AAAI 2015 |
Algorithmic game theory and mechanism design
regret minimization |
0.2 | 1 | 2015 | Online Learning and Profit Maximization from Revealed Preferences · AAAI 2015 |
Algorithmic game theory and mechanism design › decision theory
revealed preference |
0.2 | 1 | 2015 | Online Learning and Profit Maximization from Revealed Preferences · AAAI 2015 |
Approximation and online algorithms › online learning
online learning and no-regret |
0.2 | 1 | 2014 | Pursuit-Evasion Without Regret, with an Application to Trading · ICML 2014 |
Algorithmic game theory and mechanism design › graph games
pursuit-evasion games |
0.2 | 1 | 2014 | Pursuit-Evasion Without Regret, with an Application to Trading · ICML 2014 |
Computational finance and economics
algorithmic trading |
0.1 | 1 | 2014 | Pursuit-Evasion Without Regret, with an Application to Trading · ICML 2014 |
Methods — techniques the papers use, named apart from their topics
prediction with expert advice · 0.4online learning · 0.4utility inference · 0.2price optimization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Online Learning and Profit Maximization from Revealed PreferencesabstractWe consider the problem of learning from revealed preferences in an online setting. In our framework, each period a consumer buys an optimal bundle of goods from a merchant according to her (linear) utility function and current prices, subject to a budget constraint. The merchant observes only the purchased goods, and seeks to adapt prices to optimize his profits. We give an efficient algorithm for the merchant's problem that consists of a learning phase in which the consumer's utility function is (perhaps partially) inferred, followed by a price optimization step. We also give an alternative online learning algorithm for the setting where prices are set exogenously, but the merchant would still like to predict the bundle that will be bought by the consumer, for purposes of inventory or supply chain management. In contrast with most prior work on the revealed preferences problem, we demonstrate that by making stronger assumptions on the form of utility functions, efficient algorithms for both learning and profit maximization are possible, even in adaptive, online settings. Kareem Amin 0002, Rachel Cummings, Lili Dworkin, Michael Kearns, Aaron Roth 0001 |
AAAI | 3 |
| 2015 | From "In" to "Over": Behavioral Experiments on Whole-Network ComputationabstractWe report on a series of behavioral experiments in human computation on three different tasks over networks: graph coloring, community detection (or graph clustering), and competitive contagion. While these tasks share similar action spaces and interfaces, they capture a diversity of computational challenges: graph coloring is a search problem, clustering is an optimization problem, and competitive contagion is a game-theoretic problem. In contrast with most of the prior literature on human-subject experiments in networks, in which collectives of subjects are embedded "in" the network, and have only local information and interactions, here individual subjects have a global (or "over") view and must solve "whole network" problems alone. Our primary findings are that subject performance is impressive across all three problem types; that subjects find diverse and novel strategies for solving each task; and that collective performance can often be strongly correlated with known algorithms. Lili Dworkin, Michael Kearns |
HCOMP | 1 |
| 2014 | Efficient Inference for Complex Queries on Complex DistributionsabstractWe consider problems of approximate inference in which the query of interest is given by a complex formula (such as a formula in disjunctive formal form (DNF)) over a joint distribution given by a graphical model. We give a general reduction showing that (approximate) marginal inference for a class of distributions yields approximate inference for DNF queries, and extend our techniques to accommodate even more complex queries, and dense graphical models with variational inference, under certain conditions. Our results unify and generalize classical inference techniques (which are generally restricted to simple marginal queries) and approximate counting methods such as those introduced by Karp, Luby and Madras (which are generally restricted to product distributions). Lili Dworkin, Michael Kearns, Lirong Xia |
AISTATS | 1 |
| 2014 | Pursuit-Evasion Without Regret, with an Application to TradingabstractWe propose a state-based variant of the classical online learning problem of tracking the best expert. In our setting, the actions of the algorithm and experts correspond to local moves through a continuous and bounded state space. At each step, Nature chooses payoffs as a function of each player’s current position and action. Our model therefore integrates the problem of prediction with expert advice with the stateful formalisms of reinforcement learning. Traditional no-regret learning approaches no longer apply, but we propose a simple algorithm that provably achieves no-regret when the state space is any convex Euclidean region. Our algorithm combines techniques from online learning with results from the literature on pursuit-evasion games. We describe a quantitative trading application in which the convex region captures inventory risk constraints, and local moves limit market impact. Using historical market data, we show experimentally that our algorithm has a strong advantage over classic no-regret approaches. Lili Dworkin, Michael Kearns, Yuriy Nevmyvaka |
ICML | 1 |
| 2011 | Mining assumptions for synthesisabstractAutomatic synthesis of a reactive system from its formal specification is appealing but often difficult due to the tedium of writing auxiliary specifications, especially on the environment. In several instances, specifications are found unrealizable as a result of insufficient environmental assumptions. We present an approach to this problem for synthesis from LTL based on specification mining. For a satisfiable but unrealizable specification, a counter-strategy can be computed from the synthesis game as a witness to unrealizability. Our algorithm mines environment assumptions from this counter-strategy as well as user scenarios if they are provided. We argue that our approach is a natural way to discover the designer's intent. We demonstrate the effectiveness of our approach on examples from the domains of digital circuits and robotic controllers. Wenchao Li 0001, Lili Dworkin, Sanjit A. Seshia |
MEMOCODE | 2 |