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Xin Li 0016

dblp:09/1365-16 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-authorDatabases, data management, data science and information retrieval · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
5 papers
Information retrieval · 74% Web and social media mining · 18% Data mining · 7%
Network and information security
2 papers
Network security · 36% Blockchain and cryptocurrency security · 32% Web and mobile security · 32%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › question answering
community question answering
0.322017
Detecting Promotion Campaigns in Community Question Answering · IJCAI 2015
Investigation of User Search Behavior While Facing Heterogeneous Search Services · WSDM 2017
Information retrieval
ranking
0.312017
Evaluating Web Search with a Bejeweled Player Model · SIGIR 2017
Information retrieval
retrieval models
0.312017
Evaluating Web Search with a Bejeweled Player Model · SIGIR 2017
Information retrieval › user behavior
search behavior
0.312017
Investigation of User Search Behavior While Facing Heterogeneous Search Services · WSDM 2017
Information retrieval › retrieval evaluation
search evaluation metrics
0.312017
Evaluating Web Search with a Bejeweled Player Model · SIGIR 2017
Information retrieval › user behavior
search satisfaction
0.312017
Investigation of User Search Behavior While Facing Heterogeneous Search Services · WSDM 2017
Web and social media mining › user behavior analysis
user behavior modeling
0.312017
Evaluating Web Search with a Bejeweled Player Model · SIGIR 2017
Data mining › anomaly detection › fraud detection
click fraud detection
0.212014
Search engine click spam detection based on bipartite graph propagation · WSDM 2014
Information retrieval › search engines
search engine result page
0.212014
Fraudulent Support Telephone Number Identification Based on Co-Occurrence Information on the Web · AAAI 2014
Web and social media mining
web spam detection
0.212014
Fraudulent Support Telephone Number Identification Based on Co-Occurrence Information on the Web · AAAI 2014
Web and mobile security › online advertising fraud
click fraud
0.212014
Search engine click spam detection based on bipartite graph propagation · WSDM 2014
Blockchain and cryptocurrency security
fraud detection
0.212014
Search engine click spam detection based on bipartite graph propagation · WSDM 2014

Methods — techniques the papers use, named apart from their topics

graph analysis · 0.4user session modeling · 0.4bipartite graph propagation · 0.4user study · 0.3log analysis · 0.3expected reciprocal rank · 0.3discounted cumulative gain · 0.3average precision · 0.3trust propagation · 0.2co-occurrence graph · 0.2
YearPublicationVenuePosition
2017 A Two-step Information Accumulation Strategy for Learning from Highly Imbalanced Data
abstract
Highly imbalanced data is common in the real world and it is important but difficult to train an effective classifier. In this paper, Our major point is that the imbalance is the observed phenomenon but not the cause of the problem. The challenge is that useful information is been overshadowed in the large scale of data in both majority and minority classes. We propose a novel two-step strategy, Information Accumulation, which first selects the most discriminative data by the Zooming-in phase, and then leverages unlabeled data by pseudo active learning and self-training in the phase of Learning from Learned Results. Comparative experiments are conducted on large-scale highly imbalanced real customer service data on complaint detection task (where less than 2% of data is positive). The results on eight state-of-the-art classification algorithms show that significant improvements are observed on the performances of all algorithms with Information Accumulation(for example, the F-Measure score of Xgboost is increased by 197% from 0.115 to 0.347), which demonstrates the effectiveness and general applicability of the proposed strategy. This work explores a new idea on dealing with highly imbalanced data that we do not aim to balance the training examples as usual, but focus on finding the most discriminative information from labeled data and the learning results of unlabeled data.
Bin Liu 0072, Min Zhang 0006, Weizhi Ma, Xin Li 0016, Yiqun Liu 0001, Shaoping Ma
CIKM4
2017 Evaluating Web Search with a Bejeweled Player Model
abstract
The design of a Web search evaluation metric is closely related with how the user's interaction process is modeled. Each behavioral model results in a different metric used to evaluate search performance. In these models and the user behavior assumptions behind them, when a user ends a search session is one of the prime concerns because it is highly related to both benefit and cost estimation. Existing metric design usually adopts some simplified criteria to decide the stopping time point: (1) upper limit for benefit (e.g. RR, AP); (2) upper limit for cost (e.g. [email protected], [email protected]). However, in many practical search sessions (e.g. exploratory search), the stopping criterion is more complex than the simplified case. Analyzing benefit and cost of actual users' search sessions, we find that the stopping criteria vary with search tasks and are usually combination effects of both benefit and cost factors. Inspired by a popular computer game named Bejeweled, we propose a Bejeweled Player Model (BPM) to simulate users' search interaction processes and evaluate their search performances. In the BPM, a user stops when he/she either has found sufficient useful information or has no more patience to continue. Given this assumption, a new evaluation framework based on upper limits (either fixed or changeable as search proceeds) for both benefit and cost is proposed. We show how to derive a new metric from the framework and demonstrate that it can be adopted to revise traditional metrics like Discounted Cumulative Gain (DCG), Expected Reciprocal Rank (ERR) and Average Precision (AP). To show effectiveness of the proposed framework, we compare it with a number of existing metrics in terms of correlation between user satisfaction and the metrics based on a dataset that collects users' explicit satisfaction feedbacks and assessors' relevance judgements. Experiment results show that the framework is better correlated with user satisfaction feedbacks.
Fan Zhang 0053, Yiqun Liu 0001, Xin Li 0016, Min Zhang 0006, Shaoping Ma
SIGIR3
2017 Investigation of User Search Behavior While Facing Heterogeneous Search Services
abstract
With Web users' search tasks becoming increasingly complex, a single information source cannot necessarily satisfy their information needs. Searchers may rely on heterogeneous sources to complete their tasks, such as search engines, Community Question Answering (CQA), encyclopedia sites, and crowdsourcing platforms. Previous works focus on interaction behaviors with federated search results, including how to compose a federated Web search result page and what factors affect users' interaction behavior on aggregated search interfaces. However, little is known about which factors are crucial in determining users' search outcomes while facing multiple heterogeneous search services. In this paper, we design a lab-based user study to analyze what explicit and implicit factors affect search outcomes (information gain and user satisfaction) when users have access to heterogeneous information sources. In the study, each participant can access three different kinds of search services: a general search engine (Bing), a general CQA portal (Baidu Knows), and a high-quality CQA portal (Zhihu). Using questionnaires and interaction log data, we extract explicit and implicit signals to analyze how users' search outcomes are correlated with their behaviors on different information sources. Experimental results indicate that users' search experiences on CQA portals (such as users' perceived usefulness and number of result clicks) positively affect search outcome (information gain), while search satisfaction is significantly correlated with some other factors such as users' familiarity, interest and difficulty of the task. Besides, users' search satisfaction can be more accurately predicted by the implicit factors than search outcomes.
Xin Li 0016, Yiqun Liu 0001, Rongjie Cai, Shaoping Ma
WSDM1
2015 Detecting Promotion Campaigns in Community Question Answering
Xin Li 0016, Yiqun Liu 0001, Min Zhang 0006, Shaoping Ma, Xuan Zhu 0006, Jiashen Sun
IJCAI1
2014 Fraudulent Support Telephone Number Identification Based on Co-Occurrence Information on the Web
abstract
"Fraudulent support phones" refers to the misleading telephone numbers placed on Web pages or other media that claim to provide services with which they are not associated. Most fraudulent support phone information is found on search engine result pages (SERPs), and such information substantially degrades the search engine user experience. In this paper, we propose an approach to identify fraudulent support telephone numbers on the Web based on the co-occurrence relations between telephone numbers that appear on SERPs. We start from a small set of seed official support phone numbers and seed fraudulent numbers. Then, we construct a co-occurrence graph according to the co-occurrence relationships of the telephone numbers that appear on Web pages. Additionally, we take the page layout information into consideration on the assumption that telephone numbers that appear in nearby page blocks should be regarded as more closely related. Finally, we develop a propagation algorithm to diffuse the trust scores of seed official support phone numbers and the distrust scores of the seed fraudulent numbers on the co-occurrence graph to detect additional fraudulent numbers. Experimental results based on over 1.5 million SERPs produced by a popular Chinese commercial search engine indicate that our approach outperforms TrustRank, Anti-TrustRank and Good-Bad Rank algorithms by achieving an AUC value of over 0.90.
Xin Li 0016, Yiqun Liu 0001, Min Zhang 0006, Shaoping Ma
AAAI1
2014 Search engine click spam detection based on bipartite graph propagation
abstract
Using search engines to retrieve information has become an important part of people's daily lives. For most search engines, click information is an important factor in document ranking. As a result, some websites cheat to obtain a higher rank by fraudulently increasing clicks to their pages, which is referred to as "Click Spam". Based on an analysis of the features of fraudulent clicks, a novel automatic click spam detection approach is proposed in this paper, which consists of 1. modeling user sessions with a triple sequence, which, to the best of our knowledge, takes into account not only the user action but also the action objective and the time interval between actions for the first time; 2. using the user-session bipartite graph propagation algorithm to take advantage of cheating users to find more cheating sessions; and 3. using the pattern-session bipartite graph propagation algorithm to obtain cheating session patterns to achieve higher precision and recall of click spam detection. Experimental results based on a Chinese commercial search engine using real-world log data containing approximately 80 million user clicks per day show that 2.6% of all clicks were detected as spam with a precision of up to 97%.
Xin Li 0016, Min Zhang 0006, Yiqun Liu 0001, Shaoping Ma, Yijiang Jin, Liyun Ru
WSDM1
2013 Entity Linking from Microblogs to Knowledge Base Using ListNet Algorithm
Cheng Luo 0001, Xin Li 0016, Yiqun Liu 0001, Min Zhang 0006, Shaoping Ma
NLPCC3