VLDB 2026 Research / reviewers in the wild / expert
Kher Hui Ng
dblp:09/1492
· DBLP profile ↗
9ranked-venue papers
4as first author
4since 2021 · last 2026
0000-0003-2743-3431ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 3 first-author · 4 since 2021Computer networks · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Generative AI for Supporting Cultural Learning and Reflection: A Study on Technology User AcceptanceabstractThis study examines user acceptance of generative AI in cultural heritage contexts through a Reflection Story Generator deployed at an interactive exhibition in Malacca, a UNESCO World Heritage site. Using the AI Technology Acceptance Model (AI-TAM), the research combined survey responses from 121 participants with semi-structured interviews involving 34 participants. Results indicate that trust significantly enhances perceived usefulness (PU) and perceived ease of use (PEU), both of which strongly shape user attitudes. A positive attitude, in turn, emerges as the strongest predictor of behavioral intention to use the AI tool. These findings underscore the critical role of trust and usability in the adoption of generative AI for cultural learning and reflection. The study highlights the importance of trust in AI systems for cultural education and highlights the need for developers to focus on creating user-friendly, trustworthy AI technologies. Chinthanika Iddamalgoda, Kher Hui Ng, Boriana Koleva |
Int. J. Hum. Comput. Interact. | 2 |
| 2024 | Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and EngagementabstractPrevious studies have highlighted a lack of practical strategies in mobile learning that effectively enhance learners’ agency with mobile technology. The paper aims to engage and interest learners in cultural issues by exploring the capacity of mobile technology. In this paper, we report the design and development of a prototype story game app, The Story of Praya Lane that combines use of mobile sensing, machine learning and augmented reality (AR) to engage users in physical mobile activities as part of a gamified, non-linear storytelling application. We took a multidisciplinary approach to involve cultural heritage stakeholders to preserve and share the cultural stories of the Kristang community in Praya Lane, Malacca, a UNESCO World Heritage Site. The results of user study show promise in promoting interest and engagement in cultural learning and reflection. From our findings, we recommend design guidelines for future interactive story games to support cultural learning and engagement. Song Ning Tan, Kher Hui Ng |
Int. J. Hum. Comput. Interact. | 2 |
| 2022 | A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 2020abstractWhile early research in digital storytelling was primarily based on a mixture of digital media, the last 10 years has seen a rapid increase in the use of advanced technologies such as augmented reality (AR), wearable, tangible, and mobile devices. Although a proliferation of digital storytelling authoring tools has been introduced to improve learning, there is a lack of systematic review to inform how it has been designed and developed as well as implemented in education. This paper presents a systematic review of 91 studies highlighting the technology and use trends related to authoring tools in educational digital storytelling. Our analysis identifies best practices in designing the authoring tools, synthesized as design guidelines for future researchers and practitioners in the field. Possible challenges of incorporating the tools in the classroom are explored, and directions for future design and development of similar tools are suggested. Chia Yi Quah, Kher Hui Ng |
Int. J. Hum. Comput. Interact. | 2 |
| 2021 | Designing for cultural learning and reflection using IoT serious game approach
Kher Hui Ng |
Pers. Ubiquitous Comput. | 2 |
| 2018 | Treasure codes: augmenting learning from physical museum exhibits through treasure hunting
Kher Hui Ng, Claire O'Malley |
Pers. Ubiquitous Comput. | 1 |
| 2015 | Understanding food consumption lifecycles using wearable cameras
Kher Hui Ng, Victoria Shipp, Richard Mortier, Steve Benford, Martin Flintham, Tom Rodden |
Pers. Ubiquitous Comput. | 1 |
| 2007 | The iterative development of a tangible pin-board to symmetrically link physical and digital documents
Kher Hui Ng, Boriana Koleva, Steve Benford |
Pers. Ubiquitous Comput. | 1 |
| 2003 | Assembling History: Achieving Coherent Experiences with Diverse Technologies
Mike Fraser 0001, Danaë Emma Beckford Stanton Fraser, Kher Hui Ng, Steve Benford, Claire O'Malley, John Bowers 0001, Gustav Taxén, Kieran Ferris, Jon Hindmarsh |
ECSCW | 3 |
| 2002 | A global multimedia test-bed: Malaysia's Multimedia Super CorridorabstractThis paper highlights the worldwide digital city initiatives and their emerging trends. The focus of this paper is Cyberjaya, Multimedia Super Corridor's first intelligent digital city. Through Cyberjaya, the MSC will be a global test-bed for experimenting with not only multimedia technology, but also new ways of working, living and playing in the information age. Also described in this paper is the Cyberjaya City Command Center, which manages the city functions by the deployment of advanced multimedia and communications technologies and services. Kher Hui Ng, Ryoichi Komiya |
ICC | 1 |