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Cyrus Harrison

dblp:09/165 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 77% Performance modeling and evaluation · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing › scientific visualization
in situ visualization
0.212016
Performance modeling of in situ rendering · SC 2016
Performance modeling and evaluation › statistical analysis › statistical performance analysis
statistical performance modeling
0.112016
Performance modeling of in situ rendering · SC 2016

Methods — techniques the papers use, named apart from their topics

statistical modeling · 0.2algorithmic complexity analysis · 0.2
YearPublicationVenuePosition
2016 Performance modeling of in situ rendering
abstract
With the push to exascale, in situ visualization and analysis will continue to play an important role in high performance computing. Tightly coupling in situ visualization with simulations constrains resources for both, and these constraints force a complex balance of trade-offs. A performance model that provides an a priori answer for the cost of using an in situ approach for a given task would assist in managing the trade-offs between simulation and visualization resources. In this work, we present new statistical performance models, based on algorithmic complexity, that accurately predict the run-time cost of a set of representative rendering algorithms, an essential in situ visualization task. To train and validate the models, we conduct a performance study of an MPI+X rendering infrastructure used in situ with three HPC simulation applications. We then explore feasibility issues using the model for selected in situ rendering questions.
Matthew Larsen, Cyrus Harrison, James Kress, David Pugmire, Jeremy S. Meredith, Hank Childs
SC2
2003 OCEAN: The Open Computation Exchange and Arbitration Network, A Market Approach to Meta Computing
abstract
Rapid advancements in processor and networking technologies have led to the evolution of cluster and grid computing frameworks. These high-performance computing environments exploit geographically distributed, diverse resources with the goal of providing efficient computing solutions to all kinds of parallel and distributed applications. OCEAN (Open Computation Exchange and Arbitration Network) provides a scalable market-based infrastructure to such meta-computing frameworks. OCEAN aims to build a marketplace where resources like CPU time, associated memory usage and network bandwidth are the traded commodities. This paper explains the technical challenges faced in the design of OCEAN and discusses our proposed solution. To facilitate finding suitable resources for buyers, we developed efficient matching and evolution protocols for the peer-to-peer matching network. The architecture and various components of OCEAN are described in detail. We implemented OCEAN on Java and .NET platforms and describe results from our preliminary experiments.
Pradeep Padala, Cyrus Harrison, Nicholas Pelfort, Erwin Jansen, Michael P. Frank, Chaitanya Chokkareddy
ISPDC2