Masami Shishibori

dblp:09/1828 · DBLP profile ↗
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35ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 17 · 1 first-author · 5 since 2021Databases, data management, data science and information retrieval · 12 · 3 first-authorArtificial intelligence and machine learning · 4 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author
YearPublicationVenuePosition
2025 BAO: Background-aware activation map optimization for weakly supervised semantic segmentation without background threshold
Izumi Fujimori, Masaki Oono, Masami Shishibori
J. Vis. Commun. Image Represent.3
2023 Non-Player Characters for Evacuation Training in Metaverse: Preliminary Experiment
abstract
Evacuation training is indispensable in terms of surviving disasters. Recently, virtual reality technologies have been used to facilitate evacuation training. The authors previously proposed the Evacuation Training in Metaverse (ETM) system. This system is currently being evaluated in a prototyping phase, where many users can spend time in a three-dimensional virtual university campus. In the ETM system, an earthquake occurs suddenly, and the users must determine various actions, e.g., whether to evacuate and where to evacuate. However, the ETM system does not always have a sufficient number of active users. Thus, the ETM system can generate non-player characters (NPC) based on the evacuation logs of previous participants. This paper overviews the ETM system and describes the method used to generate NPCs. In addition, the results of a preliminary comparative experiment are discussed.
Kaito Oe, Yusaku Ichino, Hiroyuki Mitsuhara, Masami Shishibori
ICCE4
2022 Shelter GO: Multiplayer Location-based Game for Learning Evacuation
Hiroyuki Mitsuhara, Masami Shishibori
ICCE2
2022 Prototype System of Evacuation Training in Metaverse
Kaito Oe, Itsuki Tanioka, Hiroyuki Mitsuhara, Masami Shishibori
ICCE4
2022 Immersive Function for Allocating Disaster Situations for a VR- based Evacuation Training System
Kaito Oe, Itsuki Tanioka, Hiroyuki Mitsuhara, Masami Shishibori
ICCE4
2021 Observing Evacuation Behaviours of Surprised Participants in Virtual Reality Earthquake Simulator
abstract
Evacuation training should be more realistic. We aim to develop a VR-based evacuation training system that includes gaming elements but completely separates evacuation training and game. In addition, the training system should simulate earthquakes that suddenly occur. Before starting the development, we got interest ed in observing the evacuation behaviours of participants in a VR earthquake simulator. Thus, we conducted a preliminary comparative experiment that examined the differences between one-participant and two-participant settings in the simulator. As a result, participants tended to keep moving in the one-participant setting and consequently completed evacuation faster. However, participants tended to have more discussion and synchronisation in the two-participant setting, resulting in a slower evacuation. These findings have the potential to be beneficial to development.
Hiroyuki Mitsuhara, Itsuki Tanioka, Masami Shishibori
ICCE3
2021 Expressing Disaster Situations for Evacuation Training Using Markerless Augmented Reality
abstract
Evacuation training is crucial for protecting human lives from natural and man-made disasters, but it should be more realistic to achieve training effects. In this study, we focused on expressing disaster situations using markerless augmented reality to achieve realistic evacuation training. We prototyped a scenario-based evacuation training system that superimposed three-dimensional computer graphics of disaster situations (e.g. fire and debris) onto real-time vision (captured by Android tablets or smartphones) using ARCore and Unity3D. Through preliminary experiments, we found that the prototype system can provide realistic expression and potentially be used for evacuation training, but we have not yet clarified the training results and how the expressions influenced participants’ emotions.
Hiroyuki Mitsuhara, Chie Tanimura, Junko Nemoto, Masami Shishibori
KES4
2020 Make it Fun: The Application of Gamification in Earthquake Education for Foreigners
Meiqin Liu 0003, Hiroyuki Mitsuhara, Masami Shishibori
ICCE3
2020 Construction of Reasonable Accommodation by Chatbot Using SNS and Operation of an Accessibility Center
Noboru Ueno, Hiroyuki Mitsuhara, Masami Shishibori
ICCE3
2020 Academic Support for All Students Based on Reasonable Accommodations in Emergency Situations Using AI Chatbots
Noboru Ueno, Hiroyuki Mitsuhara, Masami Shishibori
ICCE3
2019 Exploring Application of an ICT-Based Disaster Education System for Foreigners in Japan
abstract
In Japan, a disaster-prone country, foreigners may fail to survive in disasters because they lack disaster-related knowledge, so disaster education for foreigners living in Japan is necessary. However, many foreigners are unwilling to spend time on disaster education. To improve this situation, gamification is employed. Gamification is to use game design elements or mechanisms in non-game contexts. For example, in the educational field, gamification makes learning easy and attractive, which motivates participants and encourages engagement in learning activities. This paper explores an information and communication technology–based system with application of gamification in disaster education for foreigners living in Japan.
Meiqin Liu 0003, Hiroyuki Mitsuhara, Masami Shishibori
ICCE3
2019 The Development of a Hand-Washing Education System
abstract
This study develops a system that focuses on proper hand-washing patterns to examine whether hands are being washed properly. By comparing images of hand-washing taken at sinks and the like with model images, it informs users in real-time whether they are using proper hand-washing patterns. Optical flow and skin-color pixel areas are used as feature amounts for recognizing proper hand-washing patterns. SVM (Support Vector Machine) is introduced as the recognition model in this system.
Katsumi Nagata, Masaki Oono, Masami Shishibori
ICCE3
2019 Failure-enhanced evacuation training using a VR-based disaster simulator: A comparative experiment with simulated evacuees
abstract
Evacuation training is an important component of disaster education and survival. Evacuation training using a virtual reality (VR)-based disaster simulator that provides a highly immersive simulated evacuation experience (SEE) has attracted significant attention. To improve the training effect, we propose a failure-enhanced evacuation training model based on Kolb’s experiential learning theory. Our model aims to purposefully induce participants to succumb to conformity bias and fail to evacuate during the first SEE because inactive evacuees (i.e., people who are not evacuating speedily or not starting their evacuation) are simulated in a VR-based disaster simulator. The participants are expected to overcome failure in the second SEE via reflection and conceptualization. A preliminary comparative experiment focused on how simulated evacuees influence the SEE of participants in a VR-based disaster simulator. Results indicated that failure-enhanced evacuation training can successfully improve the training effect.
Hiroyuki Mitsuhara, Chie Tanimura, Junko Nemoto, Masami Shishibori
KES4
2018 Evacuation Drill Using Augmented Reality and a Handheld Head-Mounted Display
Hiroyuki Mitsuhara, Hiroki Irie, Masami Shishibori
ICCE3
2017 Virtual Currency as Gamification for Learning in a Disaster Museum to Increase the Number of Revisitors
Hiroyuki Mitsuhara, Masami Shishibori
ICCE2
2016 Game-Based Evacuation Drills Using Simple Augmented Reality
abstract
Since conventional evacuation drills do not adequately simulate disaster situations, participants do not feel a sense of tension during evacuation. We developed a game-based evacuation drill (GBED) system that focuses on situational and audio-visual realities and scenario-based interactivity. To improve the visual reality in a GBED, we adopt simple augmented reality (AR) and a binocular opaque head-mounted display (HMD). The simple AR represents vague extensive disaster situations (i.e., rain, fog, smoke and fire) by superimposing the overall disaster situations (dynamic three-dimensional computer graphics) onto the real-time vision captured by a stereo camera (attached to the HMD).
Hiroyuki Mitsuhara, Masami Shishibori, Junya Kawai, Keisuke Iguchi
ICALT2
2016 Augmented Reality Systems for Immediate-Action Commander Training During Disasters
abstract
Disaster education focusing on how we should take immediate actions after disasters strike is essential to protect our lives. We proposed Immediate-Action Commanders (IACers) training and prototyped three IACers training systems using augmented reality (AR) and head-mounted displays (HMDs). The systems superimpose interactive virtual objects onto HMDs’ real-time vision or a trainee’s actual view.
Hiroyuki Mitsuhara, Keisuke Iguchi, Junya Kawai, Masami Shishibori
ICCE4
2012 Compression of Search Range of VP-Tree for Multimedia Data Retrieval Applications
abstract
This paper presents an approach for improving the use of VP-tree in video indexing and search. VP-tree is one of the metric space-based indexing methods used in multimedia database search and data retrieval. The proposed approach focuses on the trigonometric inequality for compressing the search range, thus, improving the search performance. A test result of using 10, 000 video files shows that this method reduced search time by 5 - 12%, compared to the existing method using the AESA (Approximating and Eliminating Search Algorithm) algorithm.
Samuel Sangkon Lee, Masami Shishibori, Chia Y. Han 0001
DCC2
2006 Study of Intra-Speakers Speech Variability Over Long and Short Time Periods for Speech Recognition
abstract
In this paper, we describe a Japanese speech corpus collected for investigating the speech variability of a specific speaker over short and long time periods and then report the variability of speech recognition performance over short and long time periods. Although speakers use a speaker-dependent speech recognition system, it is known that speech recognition performance varies pending when the utterance was uttered. This is because speech quality varies by occasion even if the speaker and utterance remain constant. However, the relationships between intra-speaker speech variability and speech recognition performance are not clear. Hence, we have been collecting speech data to investigate these relationships since November 2002. In this paper, we introduce our speech corpus and report speech recognition experiments using our corpus. Experimental results show that the variability of recognition performance over different days is larger than variability of recognition performance within a day.
Satoru Tsuge, Masami Shishibori, Kenji Kita, Fuji Ren, Shingo Kuroiwa
ICASSP (1)2
2002 Robust feature extraction in a variety of input devices on the basis of ETSI standard DSR front-end
abstract
This paper reports an evaluation of European Telecommunications Standards Institute (ETSI) standard Distributed Speech Recognition (DSR) front-end through continuous word recognition on a Japanese speech corpus and proposes a method, the Bias Removal Method (BRM), that reduces the distortion between feature vector and VQ codebook. Experimental results show that using nonquantized features in acoustic model training procedure can improve the recognition performance of DSR fornt-end features and that the proposed method can improve recognition performances of DSR front-end feature.
Satoru Tsuge, Shingo Kuroiwa, Masami Shishibori, Fuji Ren, Kenji Kita
INTERSPEECH3
2002 An evaluation method of words tendency depending on time-series variation and its improvements
El-Sayed Atlam, Makoto Okada, Masami Shishibori, Jun-ichi Aoe
Inf. Process. Manag.3
2002 A dynamic construction algorithm for the Compact Patricia trie using the hierarchical structure
Minsoo Jung, Masami Shishibori, Yasuhiro Tanaka, Jun-ichi Aoe
Inf. Process. Manag.2
2002 Extraction of field-coherent passages
Samuel Sangkon Lee, Masami Shishibori, Toru Sumitomo, Jun-ichi Aoe
Inf. Process. Manag.2
2002 Improvement of the LR parsing table and its application to grammatical error correction
Masami Shishibori, Samuel Sangkon Lee, Masaki Oono, Jun-ichi Aoe
Inf. Sci.1
2001 A Method of Pre-computing Connectivity Relations for Japanese/Korean POS Tagging
Kazuaki Ando, Tae-hun Lee, Masami Shishibori, Jun-ichi Aoe
CICLing3
2001 Automatic text summarization based on keyword derivation
abstract
The final purpose of the authors is to achieve indicative summarization for retrieved text. The paper examines the effectiveness of a method of automatically deriving Japanese compound keywords based on rules of dependency relationship and restrictions on them. Then, an importance measure of derived keywords is discussed. The derivation method can derive more significant Japanese compound keywords that do not appear in the original text.
Kazuaki Ando, Toshinori Yamasaki, Masami Shishibori, Jun-ichi Aoe
SMC3
2001 Dimensionality reduction using non-negative matrix factorization for information retrieval
abstract
The vector space model (VSM) is a conventional information retrieval model, which represents a document collection by a term-by-document matrix. Since term-by-document matrices are usually high-dimensional and sparse, they are susceptible to noise and are also difficult to capture the underlying semantic structure. Additionally, the storage and processing of such matrices places great demands on computing resources. Dimensionality reduction is a way to overcome these problems. Principal component analysis (PCA) and singular value decomposition (SVD) are popular techniques for dimensionality reduction based on matrix decomposition, however they contain both positive and negative values in the decomposed matrices. In the work described here, we use non-negative matrix factorization (NMF) for dimensionality reduction of the vector space model. Since matrices decomposed by NMF only contain non-negative values, the original data are represented by only additive, not subtractive, combinations of the basis vectors. This characteristic of parts-based representation is appealing because it reflects the intuitive notion of combining parts to form a whole. Also NMF computation is based on the simple iterative algorithm, it is therefore advantageous for applications involving large matrices. Using the MEDLINE collection, we experimentally showed that NMF offers great improvement over the vector space model.
Satoru Tsuge, Masami Shishibori, Shingo Kuroiwa, Kenji Kita
SMC2
2000 Two improved access methods on compact binary (CB) trees
Masami Shishibori, Masafumi Koyama, Makoto Okada, Jun-ichi Aoe
Inf. Process. Manag.1
1998 Automatic error recovery in the natural language interface
abstract
In the current natural language interface system, it is impossible to understand erroneous sentences. In order to realize the superior one, the automatic error recovery for erroneous sentences is one of the problems to be solved. The method to apply the LR parsing strategies is one of the famous approaches, however it takes many time to parse the sentence. This paper shows the method to improve the time efficiency keeping the accuracy of the traditional method.
Masami Shishibori, Kazuaki Ando, Masao Fuketa, Jun-ichi Aoe
SMC1
1998 An Improvement ofthe Aho-Corasick Machine
Kazuaki Ando, Toshihara Kinotshita, Masami Shishibori, Jun-ichi Aoe
Inf. Sci.3
1998 An Efficient Algorithm for Full Text Retrieval for Multiple Keywords
Takeshi Arita, Masami Shishibori, Jun-ichi Aoe
Inf. Sci.2
1998 A Substring search Algorithm in Extendible Hashing
Hisatoshi Mochizuki, Masafumi Koyama, Masami Shishibori, Jun-ichi Aoe
Inf. Sci.3
1996 Fast Allocation of Diagrams Without Backtracking Processes
Masami Shishibori, Jun-ichi Aoe
Inf. Sci.1
1996 A Trie Compaction Algorithm for a Large Set of Keys
abstract
A trie structure is frequently used for various applications, such as natural language dictionaries, database systems and compilers. However, the total number of states of a trie (and transitions between them) becomes large, so that the space cost may not be acceptable for a huge key set. In order to resolve this disadvantage, this paper presents a new scheme, called a "two-trie", that enables us to perform efficient retrievals, insertions and deletions for the key sets. The essential idea is to construct two tries for both front and rear compressions of keys, which is similar to a DAWG (directed acyclic word-graph). The approach differs from a DAWG in that the two-trie approach presented can uniquely determine information corresponding to keys while a DAWG cannot. For an efficient implementation of the two-trie, two types of data structures are introduced. Theoretical and experimental observations show that the method presented is more practical than existing ones considering the use of dynamic key sets, information storage of keys and compression of transitions.
Jun-ichi Aoe, Katsushi Morimoto, Masami Shishibori, Ki-Hong Park
IEEE Trans. Knowl. Data Eng.3
1995 An Automatic Selection Method and Its Application to Key Search Algorithms
Ki-Hong Park, Jun-ichi Aoe, Masami Shishibori, Yoshitaka Hayashi
Inf. Sci.3