VLDB 2026 Research / reviewers in the wild / expert
Yu Fu 0010
dblp:09/3263-10
· DBLP profile ↗
6ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0001-5076-6299ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Managing Project Teams in an Online Class of 1000+ StudentsabstractTeam projects in Computer Science (CS) help students build collaboration skills, apply theory, and prepare for real-world software development. Online classes present unique opportunities to transform the accessibility of CS education at scale. Still, the geographical distribution of students and staff adds complexity to forming effective teams, providing consistent feedback, and facilitating peer interactions. We discuss our approach of managing, evaluating, and providing constructive feedback to over 200 project teams, comprising 1000+ graduate students distributed globally, two professors, and 25+ teaching assistants. We deployed and iteratively refined this approach over 10 years while offering the Data and Visual Analytics course (CSE 6242) at Georgia Institute of Technology. Our approach and insights can help others striving to make CS education accessible, especially in online and large-scale settings. Nazanin Alsadat Tabatabaei Anaraki, Taneisha Ng, Gaurav Verma 0005, Yu Fu 0010, Martin O'Connell, Matthew Hull, Susanta Routray, Max Mahdi Roozbahani, Polo Chau |
SIGCSE (2) | 4 |
| 2025 | DataWeaver: Authoring Data-Driven Narratives through the Integrated Composition of Visualization and TextabstractAbstract Data‐driven storytelling has gained prominence in journalism and other data reporting fields. However, the process of creating these stories remains challenging, often requiring the integration of effective visualizations with compelling narratives to form a cohesive, interactive presentation. To help streamline this process, we present an integrated authoring framework and system, D ata W eaver , that supports both visualization‐to‐text and text‐to‐visualization composition. D ata W eaver enables users to create data narratives anchored to data facts derived from “call‐out” interactions, i.e., user‐initiated highlights of visualization elements that prompt relevant narrative content. In addition to this “vis‐to‐text” composition, D ata W eaver also supports a “text‐initiated” approach, generating relevant interactive visualizations from existing narratives. Key findings from an evaluation with 13 participants highlighted the utility and usability of D ata W eaver and the effectiveness of its integrated authoring framework. The evaluation also revealed opportunities to enhance the framework by refining filtering mechanisms and visualization recommendations and better support authoring creativity by introducing advanced customization options. Yu Fu 0010, Dennis Bromley, Vidya Setlur |
Comput. Graph. Forum | 1 |
| 2024 | "The Data Says Otherwise" - Towards Automated Fact-checking and Communication of Data ClaimsabstractFact-checking data claims requires data evidence retrieval and analysis, which can become tedious and intractable when done manually. This work presents Aletheia, an automated fact-checking prototype designed to facilitate data claims verification and enhance data evidence communication. For verification, we utilize a pre-trained LLM to parse the semantics for evidence retrieval. To effectively communicate the data evidence, we design representations in two forms: data tables and visualizations, tailored to various data fact types. Additionally, we design interactions that showcase a real-world application of these techniques. We evaluate the performance of two core NLP tasks with a curated dataset comprising 400 data claims and compare the two representation forms regarding viewers’ assessment time, confidence, and preference via a user study with 20 participants. The evaluation offers insights into the feasibility and bottlenecks of using LLMs for data fact-checking tasks, potential advantages and disadvantages of using visualizations over data tables, and design recommendations for presenting data evidence. Yu Fu 0010, Shunan Guo, Jane Hoffswell, Victor S. Bursztyn, Ryan Rossi, John T. Stasko |
UIST | 1 |
| 2024 | HoopInSight: Analyzing and Comparing Basketball Shooting Performance Through VisualizationabstractData visualization has the power to revolutionize sports. For example, the rise of shot maps has changed basketball strategy by visually illustrating where "good/bad" shots are taken from. As a result, professional basketball teams today take shots from very different positions on the court than they did 20 years ago. Although the shot map has transformed many facets of the game, there is still much room for improvement to support richer and more complex analytical tasks. More specifically, we believe that the lack of sufficient interactivity to support various analytical queries and the inability to visually compare differences across situations are significant limitations of current shot maps. To address these limitations and showcase new possibilities, we designed and developed HoopInSight, an interactive visualization system that centers around a novel spatial comparison visual technique, enhancing the capabilities of shot maps in basketball analytics. This article presents the system, with a focus on our proposed visual technique and its accompanying interactions, all designed to promote comparison of two different scenarios. Furthermore, we provide reflections on and a discussion of relevant issues, including considerations for designing spatial comparison techniques, the scalability and transferability of this approach, and the benefits and pitfalls of designing as domain experts. Yu Fu 0010, John T. Stasko |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | More Than Data Stories: Broadening the Role of Visualization in Contemporary JournalismabstractData visualization and journalism are deeply connected. From early infographics to recent data-driven storytelling, visualization has become an integrated part of contemporary journalism, primarily as a communication artifact to inform the general public. Data journalism, harnessing the power of data visualization, has emerged as a bridge between the growing volume of data and our society. Visualization research that centers around data storytelling has sought to understand and facilitate such journalistic endeavors. However, a recent metamorphosis in journalism has brought broader challenges and opportunities that extend beyond mere communication of data. We present this article to enhance our understanding of such transformations and thus broaden visualization research's scope and practical contribution to this evolving field. We first survey recent significant shifts, emerging challenges, and computational practices in journalism. We then summarize six roles of computing in journalism and their implications. Based on these implications, we provide propositions for visualization research concerning each role. Ultimately, by mapping the roles and propositions onto a proposed ecological model and contextualizing existing visualization research, we surface seven general topics and a series of research agendas that can guide future visualization research at this intersection. Yu Fu 0010, John T. Stasko |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Supporting Data-Driven Basketball Journalism through Interactive VisualizationabstractBasketball writers and journalists report on the sport that millions of fans follow and love. However, the recent emergence of pervasive data about the sport and the growth of new forms of sports analytics is changing writers’ jobs. While these writers seek to leverage the data and analytics to create engaging, data-driven stories, they typically lack the technical background to perform analytics or efficiently explore data. We investigated and analyzed the work and context of basketball writers, interviewed nine stakeholders to understand the challenges from a holistic view. Based on what we learned, we designed and constructed two interactive visualization systems that support rapid and in-depth sports data exploration and sense-making to enhance their articles and reporting. We deployed the systems during the recent NBA playoffs to gather initial feedback. This article describes the visualization design study we conducted, the resulting visualization systems, and what we learned to potentially help basketball writers in the future. Yu Fu 0010, John T. Stasko |
CHI | 1 |