Rubén López

dblp:09/3846 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-2975-7109ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 since 2021
YearPublicationVenuePosition
2022 Generalized ε-quasi solutions of set optimization problems
César Gutiérrez, Rubén López
J. Glob. Optim.2
2009 Automatic Speech-Lip Synchronization System for 3D Animation
Juan Monroy, Francisco Bellas, Richard J. Duro, Rubén López, Antonio Puentes, Jacques Isaac
KES (1)4
2004 The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room
abstract
We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural contents. We briefly describe the architecture of the system, to focus on the analysis of the modes of interaction between user and content in this hybrid space where the user itself takes the role of the cursor and the physical space constitutes the interface. Finally, it shows several examples of its use on a real exhibition to display contents related to local topics, from traditions to art.
Luis Antonio Hernández Ibáñez, Javier Taibo, Antonio Seoane, Rubén López, Rocío López 0001
Computer Graphics International4
2003 The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space
abstract
Until quite recently, virtual reality systems consisted of fixed devices which enabled the user to feel immersed in a spot of the virtual space by means of the adequate hardware. The recent emergence of wireless systems for motion capture, together with the increase in graphic power of laptops, and the generalisation of wireless networks has allowed the appearance of the first systems in which at last the user is able to walk physically within a given space framed in the real one, and containing the objects and elements of the virtual space. Some examples of this hybrid space have already been accomplished worldwide. However, beyond the technical problems with the development of these systems, we must bear in mind the types of contents to be shown, making the most of the possibilities offered by the fact that the user him/herself is the pointer in this kind of virtual reality, while the space itself is the interface. The authors have recently developed a system similar to the ones described. This is a totally immersive, walkable and wireless system called the Empty Museum. The paper outlines its enlargement with the purpose of making it simultaneously usable by several persons. Besides, an example of content is provided which has been specifically designed in order to be experienced in multi-user mode with this equipment: the Virtual Art Gallery.
Luis Antonio Hernández Ibáñez, Javier Taibo, Antonio Seoane, Rubén López, Rocío López 0001
CW4