VLDB 2026 Research / reviewers in the wild / expert
Liang Shi 0003
dblp:09/6041-3
· DBLP profile ↗
9ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-4442-4679ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
9 papers |
Rendering · 47% Virtual and augmented reality · 31% Visual content generation and editing · 11% | |
| Artificial intelligence
1 paper |
Vision and language · 100% |
Topics — the 11 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
material appearance |
2.0 | 3 | 2025 | VLMaterial: Procedural Material Generation with Large Vision-Language Models · ICLR 2025 End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer Optimization · ACM Trans. Graph. 2023 Match: differentiable material graphs for procedural material capture · ACM Trans. Graph. 2020 |
Virtual and augmented reality › near-eye display
holographic display |
1.4 | 2 | 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 Multi-color Holograms Improve Brightness in Holographic Displays · SIGGRAPH Asia 2023 |
Rendering › physically based rendering › wave optics rendering
computer-generated holography |
1.0 | 2 | 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics · ACM Trans. Graph. 2017 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | VLMaterial: Procedural Material Generation with Large Vision-Language Models · ICLR 2025 |
Virtual and augmented reality › near-eye display › holographic display
étendue expansion |
0.8 | 1 | 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 |
Rendering
differentiable rendering |
0.4 | 1 | 2020 | Match: differentiable material graphs for procedural material capture · ACM Trans. Graph. 2020 |
Virtual and augmented reality
near-eye display |
0.3 | 2 | 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation · SIGGRAPH Asia 2024 Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics · ACM Trans. Graph. 2017 |
Rendering › physically based rendering › wave optics rendering › computer-generated holography
holographic rendering |
0.3 | 1 | 2017 | Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics · ACM Trans. Graph. 2017 |
Computational photography and imaging › image display
computational display |
0.2 | 1 | 2015 | Adaptive color display via perceptually-driven factored spectral projection · ACM Trans. Graph. 2015 |
Image and video processing › color image processing
gamut mapping |
0.2 | 1 | 2015 | Adaptive color display via perceptually-driven factored spectral projection · ACM Trans. Graph. 2015 |
Visual content generation and editing
style transfer |
0.1 | 1 | 2020 | Match: differentiable material graphs for procedural material capture · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
program-level augmentation · 1.7large vision-language model · 1.7large language model · 1.7fine-tuning · 1.7gradient-based optimization · 1.1transformer · 0.8reinforcement learning · 0.8gradient-descent-based computer-generated holography · 0.8amplitude modulation · 0.8gradient descent optimization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VLMaterial: Procedural Material Generation with Large Vision-Language ModelsabstractProcedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitive and precise editing to achieve desired visual appearances. However, creating a procedural material given an input image requires professional knowledge and significant effort. In this work, we leverage the ability to convert procedural materials into standard Python programs and fine-tune a large pre-trained vision-language model (VLM) to generate such programs from input images. To enable effective fine-tuning, we also contribute an open-source procedural material dataset and propose to perform program-level augmentation by prompting another pre-trained large language model (LLM). Through extensive evaluation, we show that our method outperforms previous methods on both synthetic and real-world examples. Beichen Li 0005, Rundi Wu, Armando Solar-Lezama, Changxi Zheng, Liang Shi 0003, Bernd Bickel, Wojciech Matusik |
ICLR | 5 |
| 2024 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier ModulationabstractEmerging holographic display technology offers unique capabilities for next-eneration virtual reality systems. Current holographic near-eye displays, however, only support a small etendue, which results in a direct tradeoff between achievable field of view and eyebox size. Etendue expansion has recently been explored, but existing approaches are either fundamentally limited in the image quality that can be achieved or they require extremely high-speed spatial light modulators. We describe a new etendue expansion approach that combines multiple coherent sources with content-adaptive amplitude modulation of the hologram spectrum in the Fourier plane. To generate time-multiplexed phase and amplitude patterns for our spatial light modulators, we devise a pupil-aware gradient-descent-based computer-enerated holography algorithm that is supervised by a large-baseline target light field. Compared with relevant baseline approaches, ours demonstrates significant improvements in image quality and etendue in simulation and with an experimental holographic display prototype. Brian Chao, Manu Gopakumar, Suyeon Choi, Jonghyun Kim 0006, Liang Shi 0003, Gordon Wetzstein |
SIGGRAPH Asia | 5 |
| 2024 | Procedural Material Generation with Reinforcement LearningabstractModern 3D content creation heavily relies on procedural assets. In particular, procedural materials are ubiquitous in the industry, but their manipulation remains challenging. Previous work [Hu et al. 2023] conditionally generates procedural graphs that match a given input image. However, the parameter generation step limits how accurately the generated graph matches the input image, due to a reliance on supervision with scarcely available procedural data. We propose to improve parameter prediction accuracy for image-conditioned procedural material generation by leveraging reinforcement learning (RL) and present the first RL approach for procedural materials. RL circumvents the limited availability of procedural data, the domain gap between real and synthetic materials, and the need for end-to-end differentiable loss functions. Given a target image, we retrieve a procedural material and use an RL-trained transformer model to predict a set of parameters that reconstruct the target image as closely as possible. We show that using RL significantly improves parameter prediction to match a given target image compared to supervised methods on both synthetic and real target images. Beichen Li 0005, Paul Guerrero 0001, Milos Hasan, Liang Shi 0003, Valentin Deschaintre, Wojciech Matusik |
ACM Trans. Graph. | 5 |
| 2023 | Multi-color Holograms Improve Brightness in Holographic DisplaysabstractHolographic displays generate Three-Dimensional (3D) images by displaying single-color holograms time-sequentially, each lit by a single-color light source. However, representing each color one by one limits brightness in holographic displays. This paper introduces a new driving scheme for realizing brighter images in holographic displays. Unlike the conventional driving scheme, our method utilizes three light sources to illuminate each displayed hologram simultaneously at various intensity levels. In this way, our method reconstructs a multiplanar three-dimensional target scene using consecutive multi-color holograms and persistence of vision. We co-optimize multi-color holograms and required intensity levels from each light source using a gradient descent-based optimizer with a combination of application-specific loss terms. We experimentally demonstrate that our method can increase the intensity levels in holographic displays up to three times, reaching a broader range and unlocking new potentials for perceptual realism in holographic displays. Koray Kavakli, Liang Shi 0003, Hakan Urey, Wojciech Matusik, Kaan Aksit |
SIGGRAPH Asia | 2 |
| 2023 | End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer OptimizationabstractNode-graph-based procedural materials are vital to 3D content creation within the computer graphics industry. Leveraging the expressive representation of procedural materials, artists can effortlessly generate diverse appearances by altering the graph structure or node parameters. However, manually reproducing a specific appearance is a challenging task that demands extensive domain knowledge and labor. Previous research has sought to automate this process by converting artist-created material graphs into differentiable programs and optimizing node parameters against a photographed material appearance using gradient descent. These methods involve implementing differentiable filter nodes [Shi et al. 2020] and training differentiable neural proxies for generator nodes to optimize continuous and discrete node parameters [Hu et al. 2022a] jointly. Nevertheless, Neural Proxies exhibits critical limitations, such as long training times, inaccuracies, fixed resolutions, and confined parameter ranges, which hinder their scalability towards the broad spectrum of production-grade material graphs. These constraints fundamentally stem from the absence of faithful and efficient implementations of generic noise and pattern generator nodes, both differentiable and non-differentiable. Such deficiency prevents the direct optimization of continuous and discrete generator node parameters without relying on surrogate models. We present Diffmat v2 , an improved differentiable procedural material library, along with a fully-automated, end-to-end procedural material capture framework that combines gradient-based optimization and gradient-free parameter search to match existing production-grade procedural materials against user-taken flash photos. Diffmat v2 expands the range of differentiable material graph nodes in Diffmat [Shi et al. 2020] by adding generic noise/pattern generator nodes and user-customizable per-pixel filter nodes. This allows for the complete translation and optimization of procedural materials across various categories without the need for external proprietary tools or pre-cached noise patterns. Consequently, our method can capture a considerably broader array of materials, encompassing those with highly regular or stochastic geometries. We demonstrate that our end-to-end approach yields a closer match to the target than MATch [Shi et al. 2020] and Neural Proxies [Hu et al. 2022a] when starting from initially unmatched continuous and discrete parameters. Beichen Li 0005, Liang Shi 0003, Wojciech Matusik |
ACM Trans. Graph. | 2 |
| 2020 | Match: differentiable material graphs for procedural material captureabstractWe present MATch , a method to automatically convert photographs of material samples into production-grade procedural material models. At the core of MATch is a new library DiffMat that provides differentiable building blocks for constructing procedural materials, and automatic translation of large-scale procedural models, with hundreds to thousands of node parameters, into differentiable node graphs. Combining these translated node graphs with a rendering layer yields an end-to-end differentiable pipeline that maps node graph parameters to rendered images. This facilitates the use of gradient-based optimization to estimate the parameters such that the resulting material, when rendered, matches the target image appearance, as quantified by a style transfer loss. In addition, we propose a deep neural feature-based graph selection and parameter initialization method that efficiently scales to a large number of procedural graphs. We evaluate our method on both rendered synthetic materials and real materials captured as flash photographs. We demonstrate that MATch can reconstruct more accurate, general, and complex procedural materials compared to the state-of-the-art. Moreover, by producing a procedural output, we unlock capabilities such as constructing arbitrary-resolution material maps and parametrically editing the material appearance. Liang Shi 0003, Beichen Li 0005, Milos Hasan, Kalyan Sunkavalli, Tamy Boubekeur, Radomír Mech, Wojciech Matusik |
ACM Trans. Graph. | 1 |
| 2018 | Deep multispectral painting reproduction via multi-layer, custom-ink printingabstractWe propose a workflow for spectral reproduction of paintings, which captures a painting's spectral color, invariant to illumination, and reproduces it using multi-material 3D printing. We take advantage of the current 3D printers' capabilities of combining highly concentrated inks with a large number of layers, to expand the spectral gamut of a set of inks. We use a data-driven method to both predict the spectrum of a printed ink stack and optimize for the stack layout that best matches a target spectrum. This bidirectional mapping is modeled using a pair of neural networks, which are optimized through a problem-specific multi-objective loss function. Our loss function helps find the best possible ink layout resulting in the balance between spectral reproduction and colorimetric accuracy under a multitude of illuminants. In addition, we introduce a novel spectral vector error diffusion algorithm based on combining color contoning and halftoning, which simultaneously solves the layout discretization and color quantization problems, accurately and efficiently. Our workflow outperforms the state-of-the-art models for spectral prediction and layout optimization. We demonstrate reproduction of a number of real paintings and historically important pigments using our prototype implementation that uses 10 custom inks with varying spectra and a resin-based 3D printer. Liang Shi 0003, Vahid Babaei, Changil Kim 0001, Michael Foshey, Yuanming Hu, Pitchaya Sitthi-amorn, Szymon Rusinkiewicz, Wojciech Matusik |
ACM Trans. Graph. | 1 |
| 2017 | Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphicsabstractHolograms display a 3D image in high resolution and allow viewers to focus freely as if looking through a virtual window, yet computer generated holography (CGH) hasn't delivered the same visual quality under plane wave illumination and due to heavy computational cost. Light field displays have been popular due to their capability to provide continuous focus cues. However, light field displays must trade off between spatial and angular resolution, and do not model diffraction. We present a light field-based CGH rendering pipeline allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view-dependent occlusion. Our rendering accurately accounts for diffraction and supports various types of reference illuminations for hologram. We avoid under- and over-sampling and geometric clipping effects seen in previous work. We also demonstrate an implementation of light field rendering plus the Fresnel diffraction integral based CGH calculation which is orders of magnitude faster than the state of the art [Zhang et al. 2015], achieving interactive volumetric 3D graphics. To verify our computational results, we build a see-through, near-eye, color CGH display prototype which enables co-modulation of both amplitude and phase. We show that our rendering accurately models the spherical illumination introduced by the eye piece and produces the desired 3D imagery at the designated depth. We also analyze aliasing, theoretical resolution limits, depth of field, and other design trade-offs for near-eye CGH. Liang Shi 0003, Fu-Chung Huang, Ward Lopes, Wojciech Matusik, David P. Luebke |
ACM Trans. Graph. | 1 |
| 2015 | Adaptive color display via perceptually-driven factored spectral projectionabstractFundamental display characteristics are constantly being improved, especially resolution, dynamic range, and color reproduction. However, whereas high resolution and high-dynamic range displays have matured as a technology, it remains largely unclear how to extend the color gamut of a display without either sacrificing light throughput or making other tradeoffs. In this paper, we advocate for adaptive color display; with hardware implementations that allow for color primaries to be dynamically chosen, an optimal gamut and corresponding pixel states can be computed in a content-adaptive and user-centric manner. We build a flexible gamut projector and develop a perceptually-driven optimization framework that robustly factors a wide color gamut target image into a set of time-multiplexed primaries and corresponding pixel values. We demonstrate that adaptive primary selection has many benefits over fixed gamut selection and show that our algorithm for joint primary selection and gamut mapping performs better than existing methods. Finally, we evaluate the proposed computational display system extensively in simulation and, via photographs and user experiments, with a prototype adaptive color projector. Isaac Kauvar, Samuel J. Yang, Liang Shi 0003, Ian McDowall, Gordon Wetzstein |
ACM Trans. Graph. | 3 |