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Xi Alice Gao

dblp:09/8821 · DBLP profile ↗
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9ranked-venue papers
6as first author
0since 2021 · last 2020
0009-0005-7200-8401ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorTheory of computation · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
6 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
2 papers
Multi-agent systems · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design › incentive mechanism design
peer prediction
0.832020
Incentivizing Evaluation with Peer Prediction and Limited Access to Ground Truth (Extended Abstract) · IJCAI 2020
Trick or treat: putting peer prediction to the test · EC 2014
Quality Expectation-Variance Tradeoffs in Crowdsourcing Contests · AAAI 2012
Algorithmic game theory and mechanism design
mechanism design
0.622020
Incentivizing Evaluation with Peer Prediction and Limited Access to Ground Truth (Extended Abstract) · IJCAI 2020
Market Manipulation with Outside Incentives · AAAI 2011
Algorithmic game theory and mechanism design
incentive mechanism
0.522019
Incentivizing evaluation with peer prediction and limited access to ground truth · Artif. Intell. 2019
Quality Expectation-Variance Tradeoffs in Crowdsourcing Contests · AAAI 2012
Algorithmic game theory and mechanism design › prediction markets
information aggregation
0.322013
What you jointly know determines how you act: strategic interactions in prediction markets · EC 2013
Market Manipulation with Outside Incentives · AAAI 2011
Algorithmic game theory and mechanism design
prediction markets
0.322013
What you jointly know determines how you act: strategic interactions in prediction markets · EC 2013
Market Manipulation with Outside Incentives · AAAI 2011
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium selection
0.212014
Trick or treat: putting peer prediction to the test · EC 2014
Algorithmic game theory and mechanism design › mechanism design › information elicitation
truthful elicitation
0.212014
Trick or treat: putting peer prediction to the test · EC 2014
Algorithmic game theory and mechanism design › incomplete information
bayesian game
0.212013
What you jointly know determines how you act: strategic interactions in prediction markets · EC 2013
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium characterization
0.212013
What you jointly know determines how you act: strategic interactions in prediction markets · EC 2013
Algorithmic game theory and mechanism design › incomplete information
information structure
0.212013
What you jointly know determines how you act: strategic interactions in prediction markets · EC 2013
Algorithmic game theory and mechanism design › prediction markets
market scoring rules
0.212013
What you jointly know determines how you act: strategic interactions in prediction markets · EC 2013
Knowledge, reasoning and agents › Multi-agent systems
crowdsourcing
0.112012
Adaptive Polling for Information Aggregation · AAAI 2012
Knowledge, reasoning and agents › Multi-agent systems › social choice › computational social choice
information aggregation
0.112012
Adaptive Polling for Information Aggregation · AAAI 2012
Algorithmic game theory and mechanism design › mechanism design
contest design
0.112012
Quality Expectation-Variance Tradeoffs in Crowdsourcing Contests · AAAI 2012
Information retrieval
evaluation
0.112019
Incentivizing evaluation with peer prediction and limited access to ground truth · Artif. Intell. 2019

Methods — techniques the papers use, named apart from their topics

peer prediction mechanism · 0.9hidden markov model · 0.2extensive-form bayesian game · 0.2ranking estimation · 0.1pareto efficiency analysis · 0.1pairwise comparison · 0.1controlled experiment · 0.1equilibrium analysis · 0.1
YearPublicationVenuePosition
2020 Incentivizing Evaluation with Peer Prediction and Limited Access to Ground Truth (Extended Abstract)
abstract
In many settings, an effective way of evaluating objects of interest is to collect evaluations from dispersed individuals and to aggregate these evaluations together. Some examples are categorizing online content and evaluating student assignments via peer grading. For this data science problem, one challenge is to motivate participants to conduct such evaluations carefully and to report them honestly, particularly when doing so is costly. Existing approaches, notably peer-prediction mechanisms, can incentivize truth telling in equilibrium. However, they also give rise to equilibria in which agents do not pay the costs required to evaluate accurately, and hence fail to elicit useful information. We show that this problem is unavoidable whenever agents are able to coordinate using low-cost signals about the items being evaluated (e.g., text labels or pictures). We then consider ways of circumventing this problem by comparing agents' reports to ground truth, which is available in practice when there exist trusted evaluators---such as teaching assistants in the peer grading scenario---who can perform a limited number of unbiased (but noisy) evaluations. Of course, when such ground truth is available, a simpler approach is also possible: rewarding each agent based on agreement with ground truth with some probability, and unconditionally rewarding the agent otherwise. Surprisingly, we show that the simpler mechanism achieves stronger incentive guarantees given less access to ground truth than a large set of peer-prediction mechanisms.
Xi Alice Gao, James R. Wright, Kevin Leyton-Brown
IJCAI1
2019 Incentivizing evaluation with peer prediction and limited access to ground truth
Xi Alice Gao, James R. Wright, Kevin Leyton-Brown
Artif. Intell.1
2015 Market manipulation with outside incentives
Yiling Chen 0001, Xi Alice Gao, Rick Goldstein, Ian A. Kash
Auton. Agents Multi Agent Syst.2
2014 Trick or treat: putting peer prediction to the test
abstract
Collecting truthful subjective information from multiple individuals is an important problem in many social and online systems. While peer prediction mechanisms promise to elicit truthful information by rewarding participants with carefully constructed payments, they also admit uninformative equilibria where coordinating participants provide no useful information. To understand how participants behave towards such mechanisms in practice, we conduct the first controlled online experiment of a peer prediction mechanism, engaging the participants in a multiplayer, real-time and repeated game. Using a hidden Markov model to capture players' strategies from their actions, our results show that participants successfully coordinate on uninformative equilibria and the truthful equilibrium is not focal, even when some uninformative equilibria do not exist or are undesirable. In contrast, most players are consistently truthful in the absence of peer prediction, suggesting that these mechanisms may be harmful when truthful reporting has similar cost to strategic behavior.
Xi Alice Gao, Andrew Mao, Yiling Chen 0001, Ryan P. Adams
EC1
2013 What you jointly know determines how you act: strategic interactions in prediction markets
abstract
The primary goal of a prediction market is to elicit and aggregate information about some future event of interest. How well this goal is achieved depends on the behavior of self-interested market participants, which are crucially influenced by not only their private information but also their knowledge of others' private information, in other words, the information structure of market participants. In this paper, we model a prediction market using the now-classic logarithmic market scoring rule (LMSR) market maker as an extensive-form Bayesian game and aim to understand and characterize the game-theoretic equilibria of the market for different information structures. Prior work has shown that when participants' information is independent conditioned on the realized outcome of the event, the only type of equilibria in this setting has every participant race to honestly reveal their private information as soon as possible, which is the most desirable outcome for the market's goal of information aggregation. This paper considers the remaining two classes of information structures: participants' information being unconditionally independent (the I game) and participants' information being both conditionally and unconditionally dependent (the D game). We characterize the unique family of equilibria for the I game with finite number of participants and finite stages. At any equilibrium in this family, if player i's last stage of participation in the market is after player j's, player i only reveals his information after player j's last stage of participation. This suggests that players race to delay revealing their information, which is probably the least desirable outcome for the market's goal. We consider a special case of the D game and cast insights on possible equilibria if one exists.
Xi Alice Gao, Jie Zhang 0008, Yiling Chen 0001
EC1
2012 Quality Expectation-Variance Tradeoffs in Crowdsourcing Contests
abstract
We examine designs for crowdsourcing contests, where participants compete for rewards given to superior solutions of a task. We theoretically analyze tradeoffs between the expectation and variance of the principal's utility (i.e. the best solution's quality), and empirically test our theoretical predictions using a controlled experiment on Amazon Mechanical Turk. Our evaluation method is also crowdsourcing based and relies on the peer prediction mechanism. Our theoretical analysis shows an expectation-variance tradeoff of the principal's utility in such contests through a Pareto efficient frontier. In particular, we show that the simple contest with 2 authors and the 2-pair contest have good theoretical properties. In contrast, our empirical results show that the 2-pair contest is the superior design among all designs tested, achieving the highest expectation and lowest variance of the principal's utility.
Xi Alice Gao, Yoram Bachrach, Peter B. Key, Thore Graepel
AAAI1
2012 Adaptive Polling for Information Aggregation
abstract
The flourishing of online labor markets such as Amazon Mechanical Turk (MTurk) makes it easy to recruit many workers for solving small tasks. We study whether information elicitation and aggregation over a combinatorial space can be achieved by integrating small pieces of potentially imprecise information, gathered from a large number of workers through simple, one-shot interactions in an online labor market. We consider the setting of predicting the ranking of $n$ competing candidates, each having a hidden underlying strength parameter. At each step, our method estimates the strength parameters from the collected pairwise comparison data and adaptively chooses another pairwise comparison question for the next recruited worker. Through an MTurk experiment, we show that the adaptive method effectively elicits and aggregates information, outperforming a naive method using a random pairwise comparison question at each step.
Thomas Pfeiffer 0003, Xi Alice Gao, Yiling Chen 0001, Andrew Mao, David G. Rand
AAAI2
2011 Market Manipulation with Outside Incentives
abstract
Much evidence has shown that prediction markets, when used in isolation, can effectively aggregate dispersed information about uncertain future events and produce remarkably accurate forecasts. However, if the market prediction will be used for decision making, a strategic participant with a vested interest in the decision outcome may want to manipulate the market prediction in order to influence the resulting decision. The presence of such incentives outside of the market would seem to damage information aggregation because of the potential distrust among market participants. While this is true under some conditions, we find that, if the existence of such incentives is certain and common knowledge, then in many cases, there exists a separating equilibrium for the market where information is fully aggregated. This equilibrium also maximizes social welfare for convex outside payoff functions. At this equilibrium, the participant with outside incentives makes a costly move to gain the trust of other participants. When the existence of outside incentives is uncertain, however, trust cannot be established between players if the outside incentive is sufficiently large and we lose the separability in equilibrium.
Yiling Chen 0001, Xi Alice Gao, Rick Goldstein, Ian A. Kash
AAAI2
2010 Learning Game Representations from Data Using Rationality Constraints
Xi Alice Gao, Avi Pfeffer
UAI1