Ivon Arroyo

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58ranked-venue papers
14as first author
12since 2021 · last 2026
0000-0002-9697-8016ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 48 · 14 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 47 · 13 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021
YearPublicationVenuePosition
2026 What Do Future Teachers Look For in Movement-Based Learning? Implications For Multimodal Systems
Allison Poh, Ivon Arroyo
AIED2
2025 Embedding Ethical Awareness in Computer Science and AI Education: The PEaRCE Approach to Responsible Computing
Mohammad Hadi Nezhad, Francisco Enrique Vicente Castro, Eugene Mak, Peter J. Haas, Danielle Allessio, Leon J. Osterweil, Injila Rasul, Heather M. Conboy, Ivon Arroyo
AIED (1)9
2025 SHIELD-ing Education: On-Device AI for Equitable, Offline Computing Education
Sai Gattupalli, Ivon Arroyo, Beverly P. Woolf, Elizabeth McEneaney
ICALT2
2024 Understanding Gender Effects in Game-Based Learning: The Role of Self-Explanation
J. Elizabeth Richey, Huy Anh Nguyen, Mahboobeh Mehrvarz, Nicole Else-Quest, Ivon Arroyo, Ryan Baker 0001, Hayden Stec, Jessica Hammer, Bruce M. McLaren
AIED (1)5
2024 Affect Behavior Prediction: Using Transformers and Timing Information to Make Early Predictions of Student Exercise Outcome
Hao Yu 0014, Danielle Allessio, William Rebelsky, Tom Murray 0001, John J. Magee, Ivon Arroyo, Beverly P. Woolf, Sarah Adel Bargal, Margrit Betke
AIED (2)6
2024 Math Teachers' In-Class Information Needs and Usage for Effective Design of Classroom Orchestration Tools
Mohammad Hadi Nezhad, Francisco Enrique Vicente Castro, Beverly P. Woolf, Ivon Arroyo
EC-TEL (1)4
2023 WhatsApp Communities: Educational Use Cases
abstract
This paper explores the potential use cases of WhatsApp Communities (WACs) in the realm of education. We examine the unique features of WACs, such as the capacity to manage up to 50 groups and the Announcement Channel functionality, which enables sending tailored messages to all community members. Our discussion highlights how these capabilities can enhance communication and collaboration among students, teachers, and administrators, offering valuable opportunities for virtual education. Furthermore, we emphasize the potential of WACs in promoting learner literacy and citizenship, ultimately contributing to the ongoing evolution of our education systems for the future.
Sai Gattupalli, Poulomi Chakravarty, Urjani Chakravarty, Ivon Arroyo
ICALT4
2023 Towards Embodied Wearable Intelligent Tutoring Systems
Injila Rasul, Francisco Enrique Vicente Castro, Ivon Arroyo
ITS3
2023 COVES: A Cognitive-Affective Deep Model that Personalizes Math Problem Difficulty in Real Time and Improves Student Engagement with an Online Tutor
abstract
A key to personalized online learning is presenting content at an appropriate difficulty level; content that is too difficult can cause frustration and content that is too easy may result in boredom. Appropriate content can improve students' engagement and learning outcome. In this research, we propose a computer vision enhanced problem selector (COVES), a deep learning model to select a personalized difficulty level for each student. A combination of visual information and traditional log data is used to predict student-problem interactions, which are then used to guide problem difficulty selection in real time. COVES was trained on a dataset of fifty-one sixth-grade students interacting with the online math tutor MathSpring. Once COVES was integrated into the tutor, its effectiveness was tested with twenty-two seventh-grade students in controlled experiments. Students who received problems at an appropriate difficulty level, based on real-time predictions of their performance, demonstrated improved engagement with the math tutor. Results indicate that COVES leads to higher mastery of math concepts, better timing, and higher scores, thus providing a positive learning experience for the participants.
Hao Yu 0014, Danielle Allessio, William Lee 0002, William Rebelsky, Frank Sylvia, Tom Murray 0001, John J. Magee, Ivon Arroyo, Beverly P. Woolf, Sarah Adel Bargal, Margrit Betke
ACM Multimedia8
2023 Piloting an Interactive Ethics and Responsible Computing Learning Environment in Undergraduate CS Courses
abstract
This experience report details pilot deployments of the Platform for Ethics and Responsible Computing Education (PEaRCE) in undergraduate computer science (CS) courses. PEaRCE is an online learning environment designed to immerse undergraduate CS students in realistic interactive work scenarios. The simulated work scenarios illustrate how technical CS course material can be readily exploited towards the creation of appealing systems, which nevertheless can be instruments of harm to others. Students take the role of an employee within a project and are given details about the project. Students then decide whether to continue with the project immediately, or to first talk to various project stakeholders who could provide additional information about the project and its impacts. At the end of the simulation, students are provided information about the project scenario, including the potential impacts of the project and feedback on stakeholder conversation choices. We report on preliminary findings from pilot deployments of PEaRCE in undergraduate CS courses, including student feedback about PEaRCE and the simulation scenarios and discuss future directions for the design of the system and its use in future CS courses.
Francisco Enrique Vicente Castro, Sahitya Raipura, Heather M. Conboy, Peter J. Haas, Leon J. Osterweil, Ivon Arroyo
SIGCSE (1)6
2021 Affective Teacher Tools: Affective Class Report Card and Dashboard
Ankit Gupta 0016, Neeraj Menon, William Lee 0002, William Rebelsky, Danielle Allessio, Tom Murray 0001, Beverly P. Woolf, Jacob Whitehill, Ivon Arroyo
AIED (1)9
2021 Leveraging Affect Transfer Learning for Behavior Prediction in an Intelligent Tutoring System
abstract
In this work, we propose a video-based transfer learning approach for predicting problem outcomes of students working with an intelligent tutoring system (ITS). By analyzing a student's face and gestures, our method predicts the outcome of a student answering a problem in an ITS from a video feed. Our work is motivated by the reasoning that the ability to predict such outcomes enables tutoring systems to adjust interventions, such as hints and encouragement, and to ultimately yield improved student learning. We collected a large labeled dataset of student interactions with an intelligent online math tutor consisting of 68 sessions, where 54 individual students solved 2,749 problems. We will release this dataset publicly upon publication of this paper. It will be available at https://www.cs.bu.edu/faculty/betke/research/learning/. Working with this dataset, our transfer-learning challenge was to design a representation in the source domain of pictures obtained “in the wild” for the task of facial expression analysis, and transferring this learned representation to the task of human behavior prediction in the domain of webcam videos of students in a classroom environment. We developed a novel facial affect representation and a user-personalized training scheme that unlocks the potential of this representation. We designed several variants of a recurrent neural network that models the temporal structure of video sequences of students solving math problems. Our final model, named ATL-BP for Affect Transfer Learning for Behavior Prediction, achieves a relative increase in mean F -score of 50 % over the state-of-the-art method on this new dataset.
Nataniel Ruiz, Hao Yu 0014, Danielle Allessio, Mona Jalal, Ajjen Joshi, Tom Murray 0001, John J. Magee, Jacob Whitehill, Vitaly Ablavsky, Ivon Arroyo, Beverly P. Woolf, Stan Sclaroff, Margrit Betke
FG10
2019 Affect-driven Learning Outcomes Prediction in Intelligent Tutoring Systems
abstract
Equipping an Intelligent Tutoring System (ITS) with the ability to interpret affective signals from students could potentially improve the learning experience of students by enabling the tutor to monitor the students' progress and provide timely interventions as well as present appropriate affective reactions via a virtual tutor. Most ITSs equipped with affect modeling capabilities attempt to predict the emotional state of users. However, the focus in this work is instead on trying to directly predict the learning outcomes of students from a stream of video capturing the students faces as they work on a set of math problems. Using facial features extracted from a video stream, we train classifiers to directly predict the success or failure of a student's attempt to answer a question while the student has just begun to work on the problem. In this work, we first introduce a novel dataset of student interactions with MathSpring, a popular ITS. We provide an exploratory analysis of the different problem outcome classes using typical facial action unit activations. We develop baseline models to predict the problem outcome labels of students solving math problems and discuss how early problem outcome labels can be forecasted and utilized to provide possible interventions.
Ajjen Joshi, Danielle Allessio, John J. Magee, Jacob Whitehill, Ivon Arroyo, Beverly P. Woolf, Stan Sclaroff, Margrit Betke
FG5
2018 Ella Me Ayudó (She Helped Me): Supporting Hispanic and English Language Learners in a Math ITS
Danielle Allessio, Beverly P. Woolf, Naomi Wixon, Florence R. Sullivan, Minghui Tai, Ivon Arroyo
AIED (2)6
2018 Exploring Gritty Students' Behavior in an Intelligent Tutoring System
Erik Erickson, Ivon Arroyo, Beverly P. Woolf
AIED (2)2
2018 Computational Thinking Through Game Creation in STEM Classrooms
Avery Harrison Closser, Taylyn Hulse, Daniel Manzo, Matthew Micciolo, Erin Ottmar, Ivon Arroyo
AIED (2)6
2018 The Wearable Learning Cloud Platform for the Creation of Embodied Multiplayer Math Games
Matthew Micciolo, Ivon Arroyo, Avery Harrison Closser, Taylyn Hulse, Erin Ottmar
AIED (2)2
2018 Microscope or Telescope: Whether to Dissect Epistemic Emotions
Naomi Wixon, Beverly P. Woolf, Sarah E. Schultz, Danielle Allessio, Ivon Arroyo
AIED (2)5
2018 Predictors and Outcomes of Gaming in an Intelligent Tutoring System
Chad Peters, Ivon Arroyo, Winslow Burleson, Beverly P. Woolf, Kasia Muldner
ITS2
2017 Collaboration Improves Student Interest in Online Tutoring
Ivon Arroyo, Naomi Wixon, Danielle Allessio, Beverly P. Woolf, Kasia Muldner, Winslow Burleson
AIED1
2017 Addressing Student Behavior and Affect with Empathy and Growth Mindset
Shamya Karumbaiah, Rafael Lizarralde, Danielle Allessio, Beverly P. Woolf, Ivon Arroyo
EDM5
2016 Wearable Learning Technologies for Math on SmartWatches: a feasibility study
abstract
A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition of Mathematics educational systems. We describe the migration and evaluation of a game called "Estimate It", a wearables-based game for teaching measurement estimation and geometry. Experts were invited to evaluate the game, for which a generally positive rating was acquired. The game's collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control and adjustment to the new technology were areas of concern.
Jonathan D. L. Casano, Ivon Arroyo, Jenilyn Agapito, Ma. Mercedes T. Rodrigo
ICCE2
2016 Blinded by Science?: Exploring Affective Meaning in Students' Own Words
Sarah E. Schultz, Naomi Wixon, Danielle Allessio, Kasia Muldner, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo
ITS7
2016 Internal & External Attributions for Emotions Within an ITS
abstract
Students self-reported not only their emotional state, but also the causal attributions of their emotions. After coding emotions with internal references to self, and external references to the environment or domain, we examined how sub-groups of students based on internal/external attributions and above or below median performance differ in terms of their emotional state, perceptions of item difficulty, and gender.
Naomi Wixon, Sarah E. Schultz, Kasia Muldner, Danielle Allessio, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo
UMAP7
2015 Exploring the Impact of a Learning Dashboard on Student Affect
Kasia Muldner, Michael Wixon, Dovan Rai, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo
AIED6
2014 Tracing Knowledge and Engagement in Parallel in an Intelligent Tutoring System
Sarah E. Schultz, Ivon Arroyo
EDM2
2014 The Opportunities and Limitations of Scaling Up Sensor-Free Affect Detection
Michael Wixon, Ivon Arroyo, Kasia Muldner, Winslow Burleson, Dovan Rai, Beverly P. Woolf
EDM2
2014 When the Question is Part of the Answer: Examining the Impact of Emotion Self-reports on Student Emotion
Michael Wixon, Ivon Arroyo
UMAP2
2013 Cross-Cultural Differences and Learning Technologies for the Developing World
Ivon Arroyo, Imran A. Zualkernan, Beverly P. Woolf
AIED1
2013 Repairing Deactivating Negative Emotions with Student Progress Pages
Dovan Rai, Ivon Arroyo, A. Lynn Stephens, Cecil Lozano, Winslow Burleson, Beverly P. Woolf, Joseph E. Beck
AIED2
2013 Teammate Relationships Improve Help-Seeking Behavior in an Intelligent Tutoring System
Minghui Tai, Ivon Arroyo, Beverly P. Woolf
AIED2
2013 Using ITS Generated Data to Predict Standardized Test Scores
Kim M. Kelly, Ivon Arroyo, Neil T. Heffernan
EDM2
2013 Causal Modeling to Understand the Relationship between Student Attitudes, Affect and Outcomes
Dovan Rai, Joseph E. Beck, Ivon Arroyo
EDM3
2012 Analyzing Affective Constructs: Emotions 'n Attitudes
Ivon Arroyo, David H. Shanabrook, Winslow Burleson, Beverly P. Woolf
ITS1
2012 Visualization of Student Activity Patterns within Intelligent Tutoring Systems
David H. Shanabrook, Ivon Arroyo, Beverly P. Woolf, Winslow Burleson
ITS2
2012 Using Touch as a Predictor of Effort: What the iPad Can Tell Us about User Affective State
David H. Shanabrook, Ivon Arroyo, Beverly P. Woolf
UMAP2
2011 The Impact of Animated Pedagogical Agents on Girls' and Boys' Emotions, Attitudes, Behaviors and Learning
abstract
We report on the reactions of males and female students to the presence of animated pedagogical agents that provided emotional and motivational support. One hundred high school students used agents embedded in an Intelligent Tutoring System for Mathematics and randomized controlled evaluations compared students with and without learning companions. The results indicate that affective pedagogical agents improve affective outcomes of students in general and particularly so for female students, who reported being more frustrated and less confident while solving math problems prior to using the tutoring system. We discuss issues of incorporating gender into user models and of generating responses tailored to gender.
Ivon Arroyo, Beverly P. Woolf, David G. Cooper, Winslow Burleson, Kasia Muldner
ICALT1
2011 Hoodies and Barrels: Using a Hide-and-seek Ubiquitous Game to Teach Mathematics
abstract
Many children's games have a universal, cross-cultural appeal and have been played for hundreds of years, suggesting a developmental need for them. This paper presents a framework for leveraging this appeal and longevity by developing cognitive games based on popular playground games. This framework employs technology to maintain the physicality and embodied components of the game. The Prête-à-apprendre (PAP+) toolkit is used to develop an e-Textiles game for teaching concepts of estimations and number sense in Mathematics. The game consists of "hoodies" and "barrels" that communicate with each other using a low-power wireless network (Zigbee). Each "hoodie" contains an LED display to convey constraints to children while each barrel contains and Radio Frequency Identifier (RFID) reader to identify children. The game can be deployed in structured or unstructured environments. An evaluation of the pedagogical design of the game based on various intrinsic and extrinsic motivation criteria is also presented.
Ivon Arroyo, Imran A. Zualkernan, Beverly P. Woolf
ICALT1
2011 Using the Think Aloud Method to Observe Students' Help-seeking Behavior in Math Tutoring Software
abstract
This qualitative study presented high school students' help-seeking behavior and how they interacted with hints while they solved math problems on an intelligent tutoring system for math.
Minghui Tai, Beverly P. Woolf, Ivon Arroyo
ICALT3
2011 4MALITY: Coaching Students with Different Problem-Solving Strategies Using an Online Tutoring System
Leena M. Razzaq, Robert W. Maloy, Sharon Edwards, Ivon Arroyo, Beverly P. Woolf
UMAP5
2010 Effort-based Tutoring: An Empirical Approach to Intelligent Tutoring
Ivon Arroyo, Hasmik Meheranian, Beverly P. Woolf
EDM1
2010 Identifying High-Level Student Behavior Using Sequence-based Motif Discovery
David H. Shanabrook, David G. Cooper, Beverly P. Woolf, Ivon Arroyo
EDM4
2010 Improving Math Learning through Intelligent Tutoring and Basic Skills Training
Ivon Arroyo, Beverly P. Woolf, James M. Royer, Minghui Tai, Sara English
Intelligent Tutoring Systems (1)1
2010 The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities
Beverly P. Woolf, Ivon Arroyo, Kasia Muldner, Winslow Burleson, David G. Cooper, Robert P. Dolan, Robert Christopherson
Intelligent Tutoring Systems (1)2
2010 Ranking Feature Sets for Emotion Models Used in Classroom Based Intelligent Tutoring Systems
David G. Cooper, Kasia Muldner, Ivon Arroyo, Beverly P. Woolf, Winslow Burleson
UMAP3
2009 Emotion Sensors Go To School
abstract
This paper describes the use of sensors in intelligent tutors to detect students' affective states and to embed emotional support. Using four sensors in two classroom experiments the tutor dynamically collected data streams of physiological activity and students' self-reports of emotions. Evidence indicates that state-based fluctuating student emotions are related to larger, longer-term affective variables such as self-concept in mathematics. Students produced self-reports of emotions and models were created to automatically infer these emotions from physiological data from the sensors. Summaries of student physiological activity, in particular data streams from facial detection software, helped to predict more than 60% of the variance of students emotional states, which is much better than predicting emotions from other contextual variables from the tutor, when these sensors are absent. This research also provides evidence that by modifying the “context” of the tutoring system we may well be able to optimize students' emotion reports and in turn improve math attitudes.
Ivon Arroyo, David G. Cooper, Winslow Burleson, Beverly P. Woolf, Kasia Muldner, Robert Christopherson
AIED1
2009 Affective Gendered Learning Companions
abstract
We researched the impact of gendered pedagogical agents on student attitudes for math, motivation and achievement in math, within the context of an adaptive tutoring software for high school mathematics. Learning companions emphasize perseverance by valuing effort in challenging tasks. They are also empathetic, as they reflect students' emotional states. The results suggest that, across two studies, it was the male learning companion that produced the most positive impact on female students' state-based emotions, attitudes and learning. It is possible that girls transfer their stereotypes to the computer software.
Ivon Arroyo, Beverly P. Woolf, James M. Royer, Minghui Tai
AIED1
2009 Sensors Model Student Self Concept in the Classroom
David G. Cooper, Ivon Arroyo, Beverly P. Woolf, Kasia Muldner, Winslow Burleson, Robert Christopherson
UMAP2
2008 Viewing Student Affect and Learning through Classroom Observation and Physical Sensors
Toby Dragon, Ivon Arroyo, Beverly P. Woolf, Winslow Burleson, Rana El Kaliouby, Hoda Eydgahi
Intelligent Tutoring Systems2
2007 Repairing Disengagement With Non-Invasive Interventions
Ivon Arroyo, Kimberly Ferguson-Walter, Jeffrey Johns, Toby Dragon, Hasmik Meheranian, Don Fisher, Andrew G. Barto, Sridhar Mahadevan, Beverly P. Woolf
AIED1
2006 Improving Intelligent Tutoring Systems: Using Expectation Maximization to Learn Student Skill Levels
Kimberly Ferguson-Walter, Ivon Arroyo, Sridhar Mahadevan, Beverly P. Woolf, Andrew G. Barto
Intelligent Tutoring Systems2
2005 Inferring learning and attitudes from a Bayesian Network of log file data
Ivon Arroyo, Beverly P. Woolf
AIED1
2004 Web-Based Intelligent Multimedia Tutoring for High Stakes Achievement Tests
Ivon Arroyo, Carole R. Beal, Tom Murray 0001, Rena Walles, Beverly P. Woolf
Intelligent Tutoring Systems1
2004 Inferring Unobservable Learning Variables from Students' Help Seeking Behavior
Ivon Arroyo, Tom Murray 0001, Beverly P. Woolf, Carole R. Beal
Intelligent Tutoring Systems1
2004 Workshop on Dialog-Based Intelligent Tutoring Systems: State of the Art and New Research Directions
Neil T. Heffernan, Peter M. Hastings, Gregory Aist, Vincent Aleven, Ivon Arroyo, Paul Brna, Mark G. Core, Martha W. Evens, Reva Freedman, Michael Glass, Arthur C. Graesser, Kenneth R. Koedinger, Pamela W. Jordan, Diane J. Litman, Evelyn Lulis, Helen Pain, Carolyn P. Rosé, Beverly P. Woolf, Claus Zinn
Intelligent Tutoring Systems5
2004 AgentX: Using Reinforcement Learning to Improve the Effectiveness of Intelligent Tutoring Systems
Kimberly N. Martin, Ivon Arroyo
Intelligent Tutoring Systems2
2002 Toward Measuring and Maintaining the Zone of Proximal Development in Adaptive Instructional Systems
Tom Murray 0001, Ivon Arroyo
Intelligent Tutoring Systems2
2000 Macroadapting Animalwatch to Gender and Cognitive Differnces with Respect to Hint Interactivity and Symbolism
Ivon Arroyo, Joseph E. Beck, Beverly P. Woolf, Carole R. Beal, Klaus Schultz
Intelligent Tutoring Systems1