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Tim Wong

dblp:10/2022 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 87% Visualization and visual analytics · 13%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
near-eye display
0.812024
Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › near-eye display
varifocal display
0.812024
Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › depth perception
vergence-accommodation conflict
0.812024
Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics
perception
0.212024
Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics › visualization evaluation
psychophysical evaluation
0.212024
Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

psychophysical study · 0.8blink suppression · 0.8
YearPublicationVenuePosition
2024 Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays
abstract
We provide the first perceptual quantification of user's sensitivity to radial optic flow artifacts and demonstrate a promising approach for masking this optic flow artifact via blink suppression. Near-eye HMOs allow users to feel immersed in virtual environments by providing visual cues, like motion parallax and stereoscopy, that mimic how we view the physical world. However, these systems exhibit a variety of perceptual artifacts that can limit their usability and the user's sense of presence in VR. One well-known artifact is the vergence-accommodation conflict (VAC). Varifocal displays can mitigate VAC, but bring with them other artifacts such as a change in virtual image size (radial optic flow) when the focal plane changes. We conducted a set of psychophysical studies to measure users' ability to perceive this radial flow artifact before, during, and after self-initiated blinks. Our results showed that visual sensitivity was reduced by a factor of 10 at the start and for ~70 ms after a blink was detected. Pre- and post-blink sensitivity was, on average, ~O.15% image size change during normal viewing and increased to ~1.5- 2.0% during blinks. Our results imply that a rapid (under 70 ms) radial optic flow distortion can go unnoticed during a blink. Furthermore, our results provide empirical data that can be used to inform engineering requirements for both hardware design and software-based graphical correction algorithms for future varifocal near-eye displays. Our project website is available at https://gamma.umd.edu/ROF/.
Mohammad R. Saeedpour-Parizi, Niall L. Williams, Tim Wong, Phillip Guan, Dinesh Manocha, Ian M. Erkelens
IEEE Trans. Vis. Comput. Graph.3