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Dana F. Wilkinson

dblp:10/3293 · DBLP profile ↗
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12ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorTheory of computation · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Representation and self-supervised learning · 35% Probabilistic and Bayesian machine learning · 28% Multi-agent systems · 10%
Software engineering, system software, and programming languages
1 paper
Software testing · 100%

Topics — the 10 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning
side information
0.112007
Improving Embeddings by Flexible Exploitation of Side Information · IJCAI 2007
Machine learning › Probabilistic and Bayesian machine learning
trajectory inference
0.112007
Inferring Complex Agent Motions from Partial Trajectory Observations · IJCAI 2007
Machine learning › Probabilistic and Bayesian machine learning › structured prediction
max-margin markov networks
0.112006
Discriminative unsupervised learning of structured predictors · ICML 2006
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
predictive state representation
0.112006
Learning predictive state representations using non-blind policies · ICML 2006
Machine learning › Probabilistic and Bayesian machine learning
structured prediction
0.112006
Discriminative unsupervised learning of structured predictors · ICML 2006
Machine learning › Efficient and distributed learning
active learning
0.112005
Software Testing by Active Learning for Commercial Games · AAAI 2005
Machine learning › Representation and self-supervised learning › representation learning
dimensionality reduction
0.112005
Action respecting embedding · ICML 2005
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
learning for planning
0.112005
Learning Subjective Representations for Planning · IJCAI 2005
Software testing
game testing
0.112005
Software Testing by Active Learning for Commercial Games · AAAI 2005
Machine learning › Reinforcement learning › exploration › exploration strategies
exploration policy
0.012006
Learning predictive state representations using non-blind policies · ICML 2006

Methods — techniques the papers use, named apart from their topics

semidefinite programming · 0.1active learning · 0.1trajectory observation · 0.1embedding learning · 0.1spectral learning · 0.1optimization · 0.1knowledge representation · 0.1discriminative training · 0.1convex optimization · 0.1subjective representation learning · 0.1
YearPublicationVenuePosition
2007 Improving Embeddings by Flexible Exploitation of Side Information
Ali Ghodsi 0001, Dana F. Wilkinson, Finnegan Southey
IJCAI2
2007 Inferring Complex Agent Motions from Partial Trajectory Observations
Finnegan Southey, Wesley Loh, Dana F. Wilkinson
IJCAI3
2006 Subjective Mapping
Michael H. Bowling, Dana F. Wilkinson, Ali Ghodsi 0001
AAAI2
2006 Learning predictive state representations using non-blind policies
abstract
Predictive state representations (PSRs) are powerful models of non-Markovian decision processes that differ from traditional models (e.g., HMMs, POMDPs) by representing state using only observable quantities. Because of this, PSRs can be learned solely using data from interaction with the process. The majority of existing techniques, though, explicitly or implicitly require that this data be gathered using a blind policy, where actions are selected independently of preceding observations. This is a severe limitation for practical learning of PSRs. We present two methods for fixing this limitation in most of the existing PSR algorithms: one when the policy is known and one when it is not. We then present an efficient optimization for computing good exploration policies to be used when learning a PSR. The exploration policies, which are not blind, significantly lower the amount of data needed to build an accurate model, thus demonstrating the importance of non-blind policies. 1.
Michael H. Bowling, Peter McCracken, Michael R. James 0001, James Neufeld, Dana F. Wilkinson
ICML5
2006 Discriminative unsupervised learning of structured predictors
abstract
We present a new unsupervised algorithm for training structured predictors that is discriminative, convex, and avoids the use of EM. The idea is to formulate an unsupervised version of structured learning methods, such as maximum margin Markov networks, that can be trained via semidefinite programming. The result is a discriminative training criterion for structured predictors (like hidden Markov models) that remains unsupervised and does not create local minima. To reduce training cost, we reformulate the training procedure to mitigate the dependence on semidefinite programming, and finally propose a heuristic procedure that avoids semidefinite programming entirely. Experimental results show that the convex discriminative procedure can produce better conditional models than conventional Baum-Welch (EM) training.
Linli Xu 0002, Dana F. Wilkinson, Finnegan Southey, Dale Schuurmans
ICML2
2005 Software Testing by Active Learning for Commercial Games
Finnegan Southey, Robert C. Holte, Dana F. Wilkinson
AAAI4
2005 Action respecting embedding
abstract
Dimensionality reduction is the problem of finding a low-dimensional representation of high-dimensional input data. This paper examines the case where additional information is known about the data. In particular, we assume the data are given in a sequence with action labels associated with adjacent data points, such as might come from a mobile robot. The goal is a variation on dimensionality reduction, where the output should be a representation of the input data that is both low-dimensional and respects the actions (i.e., actions correspond to simple transformations in the output representation). We show how this variation can be solved with a semidefinite program. We evaluate the technique in a synthetic, robot-inspired domain, demonstrating qualitatively superior representations and quantitative improvements on a data prediction task.
Michael H. Bowling, Ali Ghodsi 0001, Dana F. Wilkinson
ICML3
2005 Learning Subjective Representations for Planning
Dana F. Wilkinson, Michael H. Bowling, Ali Ghodsi 0001
IJCAI1
2005 Subjective Localization with Action Respecting Embedding
Michael H. Bowling, Dana F. Wilkinson, Ali Ghodsi 0001, Adam Milstein
ISRR2
2005 Maximum Margin Bayesian Networks
Yuhong Guo, Dana F. Wilkinson, Dale Schuurmans
UAI2
2005 Bounded-Degree Independent Sets in Planar Graphs
Therese Biedl, Dana F. Wilkinson
Theory Comput. Syst.2
2002 Bounded-Degree Independent Sets in Planar Graphs
Therese Biedl, Dana F. Wilkinson
ISAAC2