Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sidney M. Petersen

dblp:10/4573 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Geometric modeling and processing · 25% Image and video processing · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › mathematical morphology
distance transform
0.011994
Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994
Rendering › ray tracing
height field ray tracing
0.011994
Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994
Geometric modeling and processing › shape modeling › surface modeling
height field transform
0.011994
Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994
Rendering
ray tracing
0.011994
Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994

Methods — techniques the papers use, named apart from their topics

height distributional distance transform · 0.0
YearPublicationVenuePosition
1994 Height distributional distance transform methods for height field ray tracing
abstract
Height distributional distance transform (HDDT) methods are introduced as a new class of methods for height field ray tracing. HDDT methods utilize results of height field preprocessing. The preprocessing involves computing a height field transform representing an array of cone-like volumes of empty space above the height field surface that are as wide as possible. There is one cone-like volume balanced on its apex centered above each height field cell. Various height field transforms of this type are developed. Each is based on distance transforms of height field horizontal cross-sections. HDDT methods trace rays through empty cone-like volumes instead of through successive height field cells. The performance of HDDT methods is evaluated experimentally against existing height field ray tracing methods.
David W. Paglieroni, Sidney M. Petersen
ACM Trans. Graph.2