Demo Data from VLDB 2026 / reviewers in the wild / expert
Sidney M. Petersen
dblp:10/4573
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Geometric modeling and processing · 25% Image and video processing · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › mathematical morphology
distance transform |
0.0 | 1 | 1994 | Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994 |
Rendering › ray tracing
height field ray tracing |
0.0 | 1 | 1994 | Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994 |
Geometric modeling and processing › shape modeling › surface modeling
height field transform |
0.0 | 1 | 1994 | Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994 |
Rendering
ray tracing |
0.0 | 1 | 1994 | Height distributional distance transform methods for height field ray tracing · ACM Trans. Graph. 1994 |
Methods — techniques the papers use, named apart from their topics
height distributional distance transform · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | Height distributional distance transform methods for height field ray tracingabstractHeight distributional distance transform (HDDT) methods are introduced as a new class of methods for height field ray tracing. HDDT methods utilize results of height field preprocessing. The preprocessing involves computing a height field transform representing an array of cone-like volumes of empty space above the height field surface that are as wide as possible. There is one cone-like volume balanced on its apex centered above each height field cell. Various height field transforms of this type are developed. Each is based on distance transforms of height field horizontal cross-sections. HDDT methods trace rays through empty cone-like volumes instead of through successive height field cells. The performance of HDDT methods is evaluated experimentally against existing height field ray tracing methods. David W. Paglieroni, Sidney M. Petersen |
ACM Trans. Graph. | 2 |