Graham Healy

dblp:10/7458 · also Graham F. Healy · DBLP profile ↗
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9ranked-venue papers in the field
1as first author
7since 2021 · last 2026
0000-0001-6429-6339ORCID · verified

Domains — venue-derived; a paper can count in several

Information Retrieval & Web Search · 8Database Systems & Data Management · 1 (1 first)
YearPublicationVenuePosition
2026 Introduction to the 9th Annual Lifelog Search Challenge, LSC'26
abstract
The ACM Lifelog Search Challenge (LSC) is an annual comparative benchmarking exercise that brings together researchers in the field of multimedia retrieval to evaluate interactive search systems using a large-scale multimodal lifelog dataset. This paper presents an overview of the ninth edition of the challenge (LSC’26), held as a workshop during the ACM International Conference on Multimedia Retrieval (ICMR ’26) in Amsterdam. To broaden its scope, the workshop now features three submission tracks: the traditional Challenge Track for real-time search performance, a new General Lifelog Research Track for theoretical and architectural advancements, and an additional Open Source Track aimed at enhancing reproducibility and reducing barriers to entry for new participants.
Ly-Duyen Tran, Werner Bailer, Duc-Tien Dang-Nguyen, Graham Healy, Steve Hodges 0001, Björn Þór Jónsson 0001, Wolfgang Hürst, Luca Rossetto, Klaus Schöffmann, Minh-Triet Tran, Liting Zhou, Cathal Gurrin
ICMR4
2025 Introduction to the 8th Annual Lifelog Search Challenge, LSC'25
abstract
For the eighth time since 2018, the ACM Lifelog Search Challenge (LSC) was run to compare interactive lifelog search systems in a live metrics-based challenge. The goal of the LSC workshop is to comparatively evaluate the capabilities of systems accessing a large multimodal lifelog. LSC'25 attracted eleven participating teams, each of which had developed an innovative interactive lifelog retrieval system. The benchmark was organised in a hybrid manner (due to political issues in 2025) at the LSC workshop at ACM ICMR'25 in Chicago, USA. This short paper summarises the LSC workshop setting and presents the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Ly-Duyen Tran, Luca Rossetto, Werner Bailer, Duc-Tien Dang-Nguyen, Steve Hodges 0001, Björn Þór Jónsson 0001, Minh-Triet Tran, Klaus Schöffmann
ICMR3
2024 Introduction to the Seventh Annual Lifelog Search Challenge, LSC'24
abstract
For the seventh time since 2018, the Lifelog Search Challenge (LSC) benchmarked interactive lifelog search systems in a live challenge. The LSC goal is to comparatively evaluate system capabilities to access large multimodal lifelogs comprising hundreds of thousands of records. LSC'24 attracted an unprecedented record number of twenty-one participating teams, where each team proposes innovative ideas implemented to new or already established interactive lifelog retrieval systems. The benchmark was organised in front of a live audience at the LSC workshop at ACM ICMR'24 in Phuket, Thailand. This short paper summarises the LSC workshop setting and presents the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Werner Bailer, Duc-Tien Dang-Nguyen, Steve Hodges 0001, Björn Þór Jónsson 0001, Jakub Lokoc, Luca Rossetto, Minh-Triet Tran, Klaus Schöffmann
ICMR3
2024 Reconciling the Rift Between Recognition and Recall: Insights from a Video Memorability Drawing Experiment
abstract
Models of computational memorability have historically been predicated on "yes/no" recognition memory games, resultantly overlooking and obscuring the variability in how we remember-from unprompted intentional detail oriented retrieval to prompted feeling based familiarity. In this paper, we detail an innovative short-term video memorability experiment which leverages drawings as a measure of recollection to explore the relationship between recognition and recall memorability of a previously-viewed video, finding evidence to suggest a measurable interaction. Our findings highlight the need to refine how we currently quantify of remembrance to more faithfully reflect its true phenomenology, and accordingly adjust our current computational models of memorability so that their downstream application in multimedia retrieval may be of higher utility.
Lorin Sweeney, Graham Healy, Alan F. Smeaton
ICMR2
2023 Introduction to the Sixth Annual Lifelog Search Challenge, LSC'23
abstract
For the sixth time since 2018, the Lifelog Search Challenge (LSC) was organized as a comparative benchmarking exercise for various interactive lifelog search systems. The goal of this international competition is to test system capabilities to access large multimodal lifelogs. LSC’23 attracted twelve participanting teams, each of whom had developed a competitive interactive lifelog retrieval system. The benchmark was organized in front of live audience at the LSC workshop at ACM ICMR’23. As in previous editions, this introductory paper presents the LSC workshop and introduces the participating lifelog search systems.
Cathal Gurrin, Björn Þór Jónsson 0001, Duc-Tien Dang-Nguyen, Graham Healy, Jakub Lokoc, Liting Zhou, Luca Rossetto, Minh-Triet Tran, Wolfgang Hürst, Werner Bailer, Klaus Schöffmann
ICMR4
2022 Introduction to the Fifth Annual Lifelog Search Challenge, LSC'22
abstract
For the fifth time since 2018, the Lifelog Search Challenge (LSC) facilitated a benchmarking exercise to compare interactive search systems designed for multimodal lifelogs. LSC'22 attracted nine participating research groups who developed interactive lifelog retrieval systems enabling fast and effective access to lifelogs. The systems competed in front of a hybrid audience at the LSC workshop at ACM ICMR'22. This paper presents an introduction to the LSC workshop, the new (larger) dataset used in the competition, and introduces the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Björn Þór Jónsson 0001, Duc-Tien Dang-Nguyen, Jakub Lokoc, Minh-Triet Tran, Wolfgang Hürst, Luca Rossetto, Klaus Schöffmann
ICMR3
2021 Introduction to the Fourth Annual Lifelog Search Challenge, LSC'21
abstract
The Lifelog Search Challenge (LSC) is an annual benchmarking challenge for comparing approaches to interactive retrieval from multi-modal lifelogs. LSC'21, the fourth challenge, attracted sixteen participants, each of which had developed interactive retrieval systems for large multimodal lifelogs. These interactive retrieval systems participated in a comparative evaluation in front of an online live-audience at the LSC workshop at ACM ICMR'21. This overview presents the motivation for LSC'21, the lifelog dataset used in the competition, and the participating systems.
Cathal Gurrin, Björn Þór Jónsson 0001, Klaus Schöffmann, Duc-Tien Dang-Nguyen, Jakub Lokoc, Minh-Triet Tran, Wolfgang Hürst, Luca Rossetto, Graham Healy
ICMR9
2015 Exploring EEG for Object Detection and Retrieval
abstract
This paper explores the potential for using Brain Computer Interfaces (BCI) as a relevance feedback mechanism in content-based image retrieval. Several experiments are performed using a rapid serial visual presentation (RSVP) of images at different rates (5Hz and 10Hz) on 8 users with different degrees of familiarization with BCI and the dataset. We compare the feedback from the BCI and mouse-based interfaces in a subset of TRECVid images, finding that, when users have limited time to annotate the images, both interfaces are comparable in performance. Comparing our best users in a retrieval task, we found that EEG-based relevance feedback can outperform mouse-based feedback.
Eva Mohedano, Kevin McGuinness, Graham Healy, Noel E. O'Connor, Alan F. Smeaton, Amaia Salvador, Sergi Porta, Xavier Giró-i-Nieto
ICMR3
2009 Spatially Augmented Audio Delivery: Applications of Spatial Sound Awareness in Sensor-Equipped Indoor Environments
abstract
Current mainstream audio playback paradigms do not take any account of a user's physical location or orientation in the delivery of audio through headphones or speakers. Thus audio is usually presented as a static perception whereby it is naturally a dynamic 3D phenomenon audio environment. It fails to take advantage of our innate psycho-acoustical perception that we have of sound source locations around us. Described in this paper is an operational platform which we have built to augment the sound from a generic set of wireless headphones. We do this in a way that overcomes the spatial awareness limitation of audioplay-back in indoor 3D environments which are both location-aware and sensor-equipped. This platform provides access to an audio-spatial presentation modality which by its nature lends itself to numerous cross-dissiplinary applications. In the paper we present the platform and two demonstration applications.
Graham Healy, Alan F. Smeaton
Mobile Data Management1