VLDB 2026 Research / reviewers in the wild / expert
Daniel Duckworth
dblp:10/8371
· DBLP profile ↗
15ranked-venue papers
1as first author
10since 2021 · last 2025
0009-0002-8716-5934ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 7 since 2021Systems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real- Time Rendering with 900+ FPSabstractRecent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive ren-dering speeds. While radiance field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suf-fer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle opti-mization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radi-ance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS. Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari |
3DV | 5 |
| 2024 | SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene ExplorationabstractRecent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. We introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m 2 at a volumetric resolution of 3.5 mm 3 . Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our method enables full six degrees of freedom navigation in a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io. Daniel Duckworth, Peter Hedman, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lucic, Richard Szeliski, Jonathan T. Barron |
ACM Trans. Graph. | 1 |
| 2023 | RobustNeRF: Ignoring Distractors with Robust LossesabstractNeural radiance fields (NeRF) excel at synthesizing new views given multi-view, calibrated images of a static scene. When scenes include distractors, which are not persistent during image capture (moving objects, lighting variations, shadows), artifacts appear as view-dependent effects or ‘floaters’. To cope with distractors, we advocate a form of robust estimation for NeRF training, modeling distractors in training data as outliers of an optimization problem. Our method successfully removes outliers from a scene and improves upon our baselines, on synthetic and real-world scenes. Our technique is simple to incorporate in modern NeRF frameworks, with few hyper-parameters. It does not assume a priori knowledge of the types of distractors, and is instead focused on the optimization problem rather than pre-processing or modeling transient objects. More results at https://robustnerf.github.io/public. Sara Sabour, Suhani Vora, Daniel Duckworth, Ivan Krasin, David J. Fleet, Andrea Tagliasacchi |
CVPR | 3 |
| 2023 | RUST: Latent Neural Scene Representations from Unposed ImageryabstractInferring the structure of 3D scenes from 2D observations is a fundamental challenge in computer vision. Recently popularized approaches based on neural scene representations have achieved tremendous impact and have been applied across a variety of applications. One of the major remaining challenges in this space is training a single model which can provide latent representations which effectively generalize beyond a single scene. Scene Representation Transformer (SRT) has shown promise in this direction, but scaling it to a larger set of diverse scenes is challenging and necessitates accurately posed ground truth data. To address this problem, we propose RUST (Really Unposed Scene representation Transformer), a pose-free approach to novel view synthesis trained on RGB images alone. Our main insight is that one can train a Pose Encoder that peeks at the target image and learns a latent pose embedding which is used by the decoder for view synthesis. We perform an empirical investigation into the learned latent pose structure and show that it allows meaningful test-time camera transformations and accurate explicit pose readouts. Perhaps surprisingly, RUST achieves similar quality as methods which have access to perfect camera pose, thereby unlocking the potential for large-scale training of amortized neural scene representations. Mehdi S. M. Sajjadi, Aravindh Mahendran, Thomas Kipf, Etienne Pot, Daniel Duckworth, Mario Lucic, Klaus Greff |
CVPR | 5 |
| 2023 | PaLM-E: An Embodied Multimodal Language ModelabstractLarge language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e.g. for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multimodal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale. Danny Drieß, Fei Xia 0002, Mehdi S. M. Sajjadi, Corey Lynch, Aakanksha Chowdhery, Brian Ichter, Ayzaan Wahid, Jonathan Tompson, Tianhe Yu, Wenlong Huang, Yevgen Chebotar, Pierre Sermanet, Daniel Duckworth, Sergey Levine, Vincent Vanhoucke, Karol Hausman, Marc Toussaint, Klaus Greff, Andy Zeng 0001, Igor Mordatch, Peter R. Florence |
ICML | 14 |
| 2022 | Kubric: A scalable dataset generatorabstractData is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification. Klaus Greff, Francois Belletti, Lucas Beyer, Carl Doersch, Yilun Du, Daniel Duckworth, David J. Fleet, Dan Gnanapragasam, Florian Golemo, Charles Herrmann, Thomas Kipf, Abhijit Kundu, Dmitry Lagun, Issam H. Laradji, Hsueh-Ti Derek Liu, Henning Meyer, Yishu Miao, Derek Nowrouzezahrai, A. Cengiz Öztireli, Etienne Pot, Noha Radwan, Daniel Rebain, Sara Sabour, Mehdi S. M. Sajjadi, Matan Sela, Vincent Sitzmann, Austin Stone, Deqing Sun, Suhani Vora, Tianhao Wu 0003, Kwang Moo Yi, Fangcheng Zhong, Andrea Tagliasacchi |
CVPR | 6 |
| 2022 | Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene RepresentationsabstractA classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured meshes, or implicit representations, e.g. radiance fields, and often requires input images with precise camera poses and long processing times for each novel scene. In this work, we propose the Scene Representation Transformer (SRT), a method which processes posed or unposed RGB images of a new area, infers a “set-latent scene representation ”, and synthesises novel views, all in a single feed-forward pass. To calculate the scene representation, we propose a generalization of the Vision Transformer to sets of images, enabling global information integration, and hence 3D reasoning. An efficient decoder transformer parameterizes the light field by attending into the scene representation to render novel views. Learning is supervised end-to-end by minimizing a novel-view reconstruction error. We show that this method outperforms recent baselines in terms of PSNR and speed on synthetic datasets, including a new dataset created for the paper. Further, we demonstrate that SRT scales to support interactive visualization and semantic segmentation of real-world outdoor environments using Street View imagery. Mehdi S. M. Sajjadi, Henning Meyer, Etienne Pot, Urs Bergmann, Klaus Greff, Noha Radwan, Suhani Vora, Mario Lucic, Daniel Duckworth, Alexey Dosovitskiy, Jakob Uszkoreit, Thomas A. Funkhouser, Andrea Tagliasacchi |
CVPR | 9 |
| 2022 | Object Scene Representation TransformerabstractA compositional understanding of the world in terms of objects and their geometry in 3D space is considered a cornerstone of human cognition. Facilitating the learning of such a representation in neural networks holds promise for substantially improving labeled data efficiency. As a key step in this direction, we make progress on the problem of learning 3D-consistent decompositions of complex scenes into individual objects in an unsupervised fashion. We introduce Object Scene Representation Transformer (OSRT), a 3D-centric model in which individual object representations naturally emerge through novel view synthesis. OSRT scales to significantly more complex scenes with larger diversity of objects and backgrounds than existing methods. At the same time, it is multiple orders of magnitude faster at compositional rendering thanks to its light field parametrization and the novel Slot Mixer decoder. We believe this work will not only accelerate future architecture exploration and scaling efforts, but it will also serve as a useful tool for both object-centric as well as neural scene representation learning communities. Mehdi S. M. Sajjadi, Daniel Duckworth, Aravindh Mahendran, Sjoerd van Steenkiste, Filip Pavetic, Mario Lucic, Leonidas J. Guibas, Klaus Greff, Thomas Kipf |
NeurIPS | 2 |
| 2021 | NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo CollectionsabstractWe present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields (NeRF), which uses the weights of a multi-layer perceptron to model the density and color of a scene as a function of 3D coordinates. While NeRF works well on images of static subjects captured under controlled settings, it is incapable of modeling many ubiquitous, real-world phenomena in uncontrolled images, such as variable illumination or transient occluders. We introduce a series of extensions to NeRF to address these issues, thereby enabling accurate reconstructions from unstructured image collections taken from the internet. We apply our system, dubbed NeRF-W, to internet photo collections of famous landmarks, and demonstrate temporally consistent novel view renderings that are significantly closer to photorealism than the prior state of the art. Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi, Jonathan T. Barron, Alexey Dosovitskiy, Daniel Duckworth |
CVPR | 6 |
| 2021 | Whitening and Second Order Optimization Both Make Information in the Dataset Unusable During Training, and Can Reduce or Prevent GeneralizationabstractMachine learning is predicated on the concept of generalization: a model achieving low error on a sufficiently large training set should also perform well on novel samples from the same distribution. We show that both data whitening and second order optimization can harm or entirely prevent generalization. In general, model training harnesses information contained in the sample-sample second moment matrix of a dataset. For a general class of models, namely models with a fully connected first layer, we prove that the information contained in this matrix is the only information which can be used to generalize. Models trained using whitened data, or with certain second order optimization schemes, have less access to this information, resulting in reduced or nonexistent generalization ability. We experimentally verify these predictions for several architectures, and further demonstrate that generalization continues to be harmed even when theoretical requirements are relaxed. However, we also show experimentally that regularized second order optimization can provide a practical tradeoff, where training is accelerated but less information is lost, and generalization can in some circumstances even improve. Neha S. Wadia, Daniel Duckworth, Samuel S. Schoenholz, Ethan Dyer, Jascha Sohl-Dickstein |
ICML | 2 |
| 2020 | Automatic Detection of Generated Text is Easiest when Humans are FooledabstractRecent advancements in neural language modelling make it possible to rapidly generate vast amounts of human-sounding text.The capabilities of humans and automatic discriminators to detect machine-generated text have been a large source of research interest, but humans and machines rely on different cues to make their decisions.Here, we perform careful benchmarking and analysis of three popular sampling-based decoding strategies-topk, nucleus sampling, and untruncated random sampling-and show that improvements in decoding methods have primarily optimized for fooling humans.This comes at the expense of introducing statistical abnormalities that make detection easy for automatic systems.We also show that though both human and automatic detector performance improve with longer excerpt length, even multi-sentence excerpts can fool expert human raters over 30% of the time.Our findings reveal the importance of using both human and automatic detectors to assess the humanness of text generation systems. Daphne Ippolito, Daniel Duckworth, Chris Callison-Burch, Douglas Eck |
ACL | 2 |
| 2019 | Taskmaster-1: Toward a Realistic and Diverse Dialog DatasetabstractBill Byrne, Karthik Krishnamoorthi, Chinnadhurai Sankar, Arvind Neelakantan, Ben Goodrich, Daniel Duckworth, Semih Yavuz, Amit Dubey, Kyu-Young Kim, Andy Cedilnik. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). 2019. William J. Byrne, Karthik Krishnamoorthi, Chinnadhurai Sankar, Arvind Neelakantan, Ben Goodrich, Daniel Duckworth, Semih Yavuz, Amit Dubey, Kyu-Young Kim, Andy Cedilnik |
EMNLP/IJCNLP (1) | 6 |
| 2019 | Invertible Convolutional FlowabstractNormalizing flows can be used to construct high quality generative probabilistic models, but training and sample generation require repeated evaluation of Jacobian determinants and function inverses. To make such computations feasible, current approaches employ highly constrained architectures that produce diagonal, triangular, or low rank Jacobian matrices. As an alternative, we investigate a set of novel normalizing flows based on the circular and symmetric convolutions. We show that these transforms admit efficient Jacobian determinant computation and inverse mapping (deconvolution) in O(N log N) time. Additionally, element-wise multiplication, widely used in normalizing flow architectures, can be combined with these transforms to increase modeling flexibility. We further propose an analytic approach to designing nonlinear elementwise bijectors that induce special properties in the intermediate layers, by implicitly introducing specific regularizers in the loss. We show that these transforms allow more effective normalizing flow models to be developed for generative image models. Mahdi Karami, Dale Schuurmans, Jascha Sohl-Dickstein, Laurent Dinh, Daniel Duckworth |
NeurIPS | 5 |
| 2018 | The Importance of Generation Order in Language ModelingabstractNeural language models are a critical component of state-of-the-art systems for machine translation, summarization, audio transcription, and other tasks.These language models are almost universally autoregressive in nature, generating sentences one token at a time from left to right.This paper studies the influence of token generation order on model quality via a novel two-pass language model that produces partially-filled sentence "templates" and then fills in missing tokens.We compare various strategies for structuring these two passes and observe a surprisingly large variation in model quality.We find the most effective strategy generates function words in the first pass followed by content words in the second.We believe these experimental results justify a more extensive investigation of generation order for neural language models. Nicolas Ford, Daniel Duckworth, Mohammad Norouzi 0002, George E. Dahl |
EMNLP | 2 |
| 2010 | Superhuman performance of surgical tasks by robots using iterative learning from human-guided demonstrationsabstractIn the future, robotic surgical assistants may assist surgeons by performing specific subtasks such as retraction and suturing to reduce surgeon tedium and reduce the duration of some operations. We propose an apprenticeship learning approach that has potential to allow robotic surgical assistants to autonomously execute specific trajectories with superhuman performance in terms of speed and smoothness. In the first step, we record a set of trajectories using human-guided backdriven motions of the robot. These are then analyzed to extract a smooth reference trajectory, which we execute at gradually increasing speeds using a variant of iterative learning control. We evaluate this approach on two representative tasks using the Berkeley Surgical Robots: a figure eight trajectory and a two handed knot-tie, a tedious suturing sub-task required in many surgical procedures. Results suggest that the approach enables (i) rapid learning of trajectories, (ii) smoother trajectories than the human-guided trajectories, and (iii) trajectories that are 7 to 10 times faster than the best human-guided trajectories. Jur P. van den Berg, Daniel Duckworth, Humphrey Hu, Andrew Wan, Xiao-Yu Fu, Kenneth Y. Goldberg, Pieter Abbeel |
ICRA | 3 |