Demo Data from VLDB 2026 / reviewers in the wild / expert
Wonjoon Cho
dblp:11/1062
· DBLP profile ↗
8ranked-venue papers
5as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 77% Computational fabrication · 17% Image and video processing · 5% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computer-aided design › computer-aided geometric design › NURBS modeling
NURBS curves and surfaces |
0.0 | 1 | 2004 | Modifying free-formed NURBS curves and surfaces for offsetting without local self-intersection · Comput. Aided Des. 2004 |
Geometric modeling and processing › computer-aided design › computer-aided geometric design
offsetting |
0.0 | 1 | 2004 | Modifying free-formed NURBS curves and surfaces for offsetting without local self-intersection · Comput. Aided Des. 2004 |
Geometric modeling and processing
self-intersection avoidance |
0.0 | 1 | 2004 | Modifying free-formed NURBS curves and surfaces for offsetting without local self-intersection · Comput. Aided Des. 2004 |
Computational fabrication
additive manufacturing |
0.0 | 1 | 2003 | A dithering algorithm for local composition control with three-dimensional printing · Comput. Aided Des. 2003 |
Geometric modeling and processing › mesh generation
surface meshing |
0.0 | 1 | 1998 | Approximate development of trimmed patches for surface tessellation · Comput. Aided Des. 1998 |
Image and video processing › halftoning
dithering |
0.0 | 1 | 2003 | A dithering algorithm for local composition control with three-dimensional printing · Comput. Aided Des. 2003 |
Mathematical optimization › numerical computation
floating-point arithmetic |
0.0 | 1 | 1998 | Efficient and reliable methods for rounded-interval arithmetic · Comput. Aided Des. 1998 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Modifying free-formed NURBS curves and surfaces for offsetting without local self-intersection
Takashi Maekawa, Nicholas M. Patrikalakis, Emanuel M. Sachs, Wonjoon Cho |
Comput. Aided Des. | 5 |
| 2003 | A dithering algorithm for local composition control with three-dimensional printing
Wonjoon Cho, Emanuel M. Sachs, Nicholas M. Patrikalakis, Donald E. Troxel |
Comput. Aided Des. | 1 |
| 2000 | The Digital OceanabstractThe ocean, is fundamentally important to many areas of modern society and thus improved knowledge of the ocean is essential. Ocean scientists have made remarkable progress in observation technology, modeling and assimilation in physical oceanography, acoustics, and biology. To some extent, such advances have been confined to each discipline. Therefore a great demand has arisen for a modern distributed computing and networking infrastructure within which we bring together advanced modeling, observation tools and field estimation methods. The paper describes a knowledge network of distributed heterogeneous data and software resources for multidisciplinary ocean research. Nicholas M. Patrikalakis, Stephen L. Abrams, James G. Bellingham, Wonjoon Cho, K. P. Mihanetzis, Allan R. Robinson, Henrik Schmidt, Pubudu C. H. Wariyapola |
Computer Graphics International | 4 |
| 1999 | Topologically Reliable Approximation of Trimmed Polynomial Surface Patches
Wonjoon Cho, Takashi Maekawa, Nicholas M. Patrikalakis, Jaime Peraire |
Graph. Model. Image Process. | 1 |
| 1998 | Robust Tesselation of Trimmed Rational B-Spline Surface PatchesabstractWe present an unstructured triangular mesh generation algorithm that approximates a set of mutually non-intersecting simple trimmed rational B-spline surface patches within a user specified geometric tolerance. The proposed method uses numerically robust interval geometric representations/computations and also addresses the problem of topological consistency (homeomorphism) between the exact geometry and its approximation. Those are among the most important outstanding issues in geometry approximation problems. Our surface tessellation algorithm is based on the unstructured Delaunay mesh approach which leads to an efficient adaptive triangulation. A robust decision criterion is utilized to prevent possible failures in the conventional Delaunay triangulation. To satisfy the prescribed geometric tolerance, an adaptive node insertion algorithm is employed. Unstructured triangular meshes for free-form surfaces frequently involve triangles with high aspect ratio and accordingly, result in ill-conditioned meshing. Our proposed algorithm constructs 2D triangulation domains which sufficiently preserve the shape of triangles when mapped into 2D space and furthermore, the algorithm provides an efficient method that explicitly controls the aspect ratio of the triangular elements. Wonjoon Cho, Takashi Maekawa, Nicholas M. Patrikalakis, Jaime Peraire |
Computer Graphics International | 1 |
| 1998 | Efficient and reliable methods for rounded-interval arithmeticabstractWe present an efficient and reliable method for computing the unit-in-the-last-place (ulp) of a double-precision floating-point number, taking advantage of the standard binary representation for floatingpoint numbers defined by IEEE Std 754-1985. The ulp is necessary to perform software rounding for robust rounded-interval arithmetic (RIA) operations. Hardware rounding, using two of the standard rounding modes defined by IEEE-754, may be more efficient. RIA has been used to produce robust software systems for the solution of systems of nonlinear equations, interrogation of geometric and differential properties of curves and surfaces, curve and surface intersections, and solid modeling. Stephen L. Abrams, Wonjoon Cho, Chun-Yi Hu, Takashi Maekawa, Nicholas M. Patrikalakis, Evan C. Sherbrooke, Xiuzi Ye |
Comput. Aided Des. | 2 |
| 1998 | Approximate development of trimmed patches for surface tessellation
Wonjoon Cho, Nicholas M. Patrikalakis, Jaime Peraire |
Comput. Aided Des. | 1 |
| 1996 | Topologically reliable approximation of composite Bézier curves
Wonjoon Cho, Takashi Maekawa, Nicholas M. Patrikalakis |
Comput. Aided Geom. Des. | 1 |