VLDB 2026 Research / reviewers in the wild / expert
Zhen Chen 0033
dblp:11/1266-33
· DBLP profile ↗
6ranked-venue papers
5as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Better Bending: Analysis, Construction and Verification of Discrete Bending Models for Kirchhoff-Love ShellsabstractWhile thin shells have ubiquitous applications and have been studied inside and outside computer graphics for decades, there is little consensus on how to best discretize them. We systematically study models for simulating bending of Kirchhoff-Love shells, with the goal of making practical recommendations, backed by careful numerical experiments, of when and how these models should be used. We analyze ten of the most popular discrete bending models in computer graphics for thin-shell simulation, along with new variants that we propose ourselves. We first verify all models on an analytic test benchmark to probe convergence under refinement and mesh-dependence, and then stress-test with a second benchmark that considers behavior at sharp bends. Finally, we test benchmark leaders on a practical suite of challenging large-scale equilibrium and dynamic shell modeling problems, analyzing both full solution behavior and comparative compute costs. We identify leading existing models and their tradeoffs in terms of accuracy and performance. During this analysis we also identify some issues and modeling gaps in the best-performing discrete bending models. We construct new energy model variants to address some of these gaps, as well as formulas and algorithmic tools for their practical simulation, and finally recommend best practices for modeling thin-shell bending. Zhen Chen 0033, Danny M. Kaufman, Etienne Vouga |
ACM Trans. Graph. | 1 |
| 2025 | Mint: Discretely Integrable Moments for Symmetric Frame FieldsabstractAbstract This paper studies the problem of unconstrained (e.g. not orthogonal or unit) symmetric frame field design in volumes. Our principal contribution is a novel (and theoretically well‐founded) local integrability condition for frame fields represented as a triplet of symmetric tensors of second, fourth, and sixth order. We also formulate a novel smoothness energy for this representation. To validate our discritization, we study the problem of seamless parameterization of volumetric objects. We compare against baseline approaches by formulating a smooth, integrable, and approximately octahedral frame objective in our discritization. Our method is the first to solve these problems with automatic placement of singularities while also enforcing a symmetric proxy for local integrability as a hard constraint, achieving significantly higher quality parameterizations, in expectation, relative to other frame field design based approaches. Josh Vekhter, Zhen Chen 0033, Etienne Vouga |
Comput. Graph. Forum | 2 |
| 2023 | Complex Wrinkle Field EvolutionabstractWe propose a new approach for representing wrinkles, designed to capture complex and detailed wrinkle behavior on coarse triangle meshes, called Complex Wrinkle Fields. Complex Wrinkle Fields consist of an almost-everywhere-unit complex-valued phase function over the surface; a frequency one-form; and an amplitude scalar, with a soft compatibility condition coupling the frequency and phase. We develop algorithms for interpolating between two such wrinkle fields, for visualizing them as displacements of a Loop-subdivided refinement of the base mesh, and for making smooth local edits to the wrinkle amplitude, frequency, and/or orientation. These algorithms make it possible, for the first time, to create and edit animations of wrinkles on triangle meshes that are smooth in space, evolve smoothly through time, include singularities along with their complex interactions, and that represent frequencies far finer than the surface resolution. Zhen Chen 0033, Danny M. Kaufman, Mélina Skouras, Etienne Vouga |
ACM Trans. Graph. | 1 |
| 2023 | Robust Low-Poly Meshing for General 3D ModelsabstractWe propose a robust re-meshing approach that can automatically generate visual-preserving low-poly meshes for any high-poly models found in the wild. Our method can be seamlessly integrated into current mesh-based 3D asset production pipelines. Given an input high-poly, our method proceeds in two stages: 1) Robustly extracting an offset surface mesh that is feature-preserving, and guaranteed to be watertight, manifold, and self-intersection free; 2) Progressively simplifying and flowing the offset mesh to bring it close to the input. The simplicity and the visual-preservation of the generated low-poly is controlled by a user-required target screen size of the input: decreasing the screen size reduces the element count of the low-poly but enlarges its visual difference from the input. We have evaluated our method on a subset of the Thingi10K dataset that contains models created by practitioners in different domains, with varying topological and geometric complexities. Compared to state-of-the-art approaches and widely used software, our method demonstrates its superiority in terms of the element count, visual preservation, geometry, and topology guarantees of the generated low-polys. Zhen Chen 0033, Zherong Pan, Kui Wu 0003, Etienne Vouga, Xifeng Gao |
ACM Trans. Graph. | 1 |
| 2021 | Fine Wrinkling on Coarsely Meshed Thin ShellsabstractWe propose a new model and algorithm to capture the high-definition statics of thin shells via coarse meshes. This model predicts global, fine-scale wrinkling at frequencies much higher than the resolution of the coarse mesh; moreover, it is grounded in the geometric analysis of elasticity, and does not require manual guidance, a corpus of training examples, nor tuning of ad hoc parameters. We first approximate the coarse shape of the shell using tension field theory, in which material forces do not resist compression. We then augment this base mesh with wrinkles, parameterized by an amplitude and phase field that we solve for over the base mesh, which together characterize the geometry of the wrinkles. We validate our approach against both physical experiments and numerical simulations, and we show that our algorithm produces wrinkles qualitatively similar to those predicted by traditional shell solvers requiring orders of magnitude more degrees of freedom. Zhen Chen 0033, Hsiao-Yu Chen, Danny M. Kaufman, Mélina Skouras, Etienne Vouga |
ACM Trans. Graph. | 1 |
| 2020 | Half-Space Power Diagrams and Discrete Surface OffsetsabstractWe present an efficient, trivially parallelizable algorithm to compute offset surfaces of shapes discretized using a dexel data structure. Our algorithm is based on a two-stage sweeping procedure that is simple to implement and efficient, entirely avoiding volumetric distance field computations typical of existing methods. Our construction is based on properties of half-space power diagrams, where each seed is only visible by a half space, which were never used before for the computation of surface offsets. The primary application of our method is interactive modeling for digital fabrication. Our technique enables a user to interactively process high-resolution models. It is also useful in a plethora of other geometry processing tasks requiring fast, approximate offsets, such as topology optimization, collision detection, and skeleton extraction. We present experimental timings, comparisons with previous approaches, and provide a reference implementation in the supplemental material. Zhen Chen 0033, Daniele Panozzo, Jérémie Dumas |
IEEE Trans. Vis. Comput. Graph. | 1 |