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Matthieu Nesme

dblp:11/1508 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 96% Geometric modeling and processing · 4%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › multibody dynamics simulation
constrained dynamics
0.212015
Stable constrained dynamics · ACM Trans. Graph. 2015
Computer animation and physical simulation › deformable body simulation
deformable solid simulation
0.212015
Stable constrained dynamics · ACM Trans. Graph. 2015
Computer animation and physical simulation › deformable body simulation
elasticity simulation
0.212015
Stable constrained dynamics · ACM Trans. Graph. 2015
Computer animation and physical simulation
deformable body simulation
0.112009
Preserving topology and elasticity for embedded deformable models · ACM Trans. Graph. 2009
Geometric modeling and processing
mesh processing
0.012009
Preserving topology and elasticity for embedded deformable models · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

linear solver · 0.2geometric stiffness · 0.2constraint-based simulation · 0.2stiffness interpolation · 0.1linear elasticity · 0.1
YearPublicationVenuePosition
2015 6D frictional contact for rigid bodies
C. Bouchard, Matthieu Nesme, Maxime Tournier, François Faure, Paul G. Kry
Graphics Interface2
2015 Stable constrained dynamics
abstract
We present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness increases. Constraints efficiently handle high stiffness, but when integrated in time they can suffer from instabilities in the nullspace directions, generating spurious transverse vibrations when pulling hard on thin inextensible objects or articulated rigid bodies. We show that geometric stiffness, the tensor encoding the change of force directions (as opposed to intensities) in response to a change of positions, is the missing piece between the two approaches. This previously neglected stiffness term is easy to implement and dramatically improves the stability of inextensible objects and articulated chains, without adding artificial bending forces. This allows time step increases up to several orders of magnitude using standard linear solvers.
Maxime Tournier, Matthieu Nesme, Benjamin Gilles, François Faure
ACM Trans. Graph.2
2014 Seamless adaptivity of elastic models
Maxime Tournier, Matthieu Nesme, François Faure, Benjamin Gilles
Graphics Interface2
2014 Velocity-based adaptivity of deformable models
Maxime Tournier, Matthieu Nesme, François Faure, Benjamin Gilles
Comput. Graph.2
2009 Preserving topology and elasticity for embedded deformable models
abstract
In this paper we introduce a new approach for the embedding of linear elastic deformable models. Our technique results in significant improvements in the efficient physically based simulation of highly detailed objects. First, our embedding takes into account topological details, that is, disconnected parts that fall into the same coarse element are simulated independently. Second, we account for the varying material properties by computing stiffness and interpolation functions for coarse elements which accurately approximate the behaviour of the embedded material. Finally, we also take into account empty space in the coarse embeddings, which provides a better simulation of the boundary. The result is a straightforward approach to simulating complex deformable models with the ease and speed associated with a coarse regular embedding, and with a quality of detail that would only be possible at much finer resolution.
Matthieu Nesme, Paul G. Kry, Lenka Jerábková, François Faure
ACM Trans. Graph.1
2007 Twinned meshes for dynamic triangulation of implicit surfaces
abstract
International audience
Antoine Bouthors, Matthieu Nesme
Graphics Interface2