Demo Data from VLDB 2026 / reviewers in the wild / expert
Matthieu Nesme
dblp:11/1508
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 96% Geometric modeling and processing · 4% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › multibody dynamics simulation
constrained dynamics |
0.2 | 1 | 2015 | Stable constrained dynamics · ACM Trans. Graph. 2015 |
Computer animation and physical simulation › deformable body simulation
deformable solid simulation |
0.2 | 1 | 2015 | Stable constrained dynamics · ACM Trans. Graph. 2015 |
Computer animation and physical simulation › deformable body simulation
elasticity simulation |
0.2 | 1 | 2015 | Stable constrained dynamics · ACM Trans. Graph. 2015 |
Computer animation and physical simulation
deformable body simulation |
0.1 | 1 | 2009 | Preserving topology and elasticity for embedded deformable models · ACM Trans. Graph. 2009 |
Geometric modeling and processing
mesh processing |
0.0 | 1 | 2009 | Preserving topology and elasticity for embedded deformable models · ACM Trans. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
linear solver · 0.2geometric stiffness · 0.2constraint-based simulation · 0.2stiffness interpolation · 0.1linear elasticity · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | 6D frictional contact for rigid bodies
C. Bouchard, Matthieu Nesme, Maxime Tournier, François Faure, Paul G. Kry |
Graphics Interface | 2 |
| 2015 | Stable constrained dynamicsabstractWe present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness increases. Constraints efficiently handle high stiffness, but when integrated in time they can suffer from instabilities in the nullspace directions, generating spurious transverse vibrations when pulling hard on thin inextensible objects or articulated rigid bodies. We show that geometric stiffness, the tensor encoding the change of force directions (as opposed to intensities) in response to a change of positions, is the missing piece between the two approaches. This previously neglected stiffness term is easy to implement and dramatically improves the stability of inextensible objects and articulated chains, without adding artificial bending forces. This allows time step increases up to several orders of magnitude using standard linear solvers. Maxime Tournier, Matthieu Nesme, Benjamin Gilles, François Faure |
ACM Trans. Graph. | 2 |
| 2014 | Seamless adaptivity of elastic models
Maxime Tournier, Matthieu Nesme, François Faure, Benjamin Gilles |
Graphics Interface | 2 |
| 2014 | Velocity-based adaptivity of deformable models
Maxime Tournier, Matthieu Nesme, François Faure, Benjamin Gilles |
Comput. Graph. | 2 |
| 2009 | Preserving topology and elasticity for embedded deformable modelsabstractIn this paper we introduce a new approach for the embedding of linear elastic deformable models. Our technique results in significant improvements in the efficient physically based simulation of highly detailed objects. First, our embedding takes into account topological details, that is, disconnected parts that fall into the same coarse element are simulated independently. Second, we account for the varying material properties by computing stiffness and interpolation functions for coarse elements which accurately approximate the behaviour of the embedded material. Finally, we also take into account empty space in the coarse embeddings, which provides a better simulation of the boundary. The result is a straightforward approach to simulating complex deformable models with the ease and speed associated with a coarse regular embedding, and with a quality of detail that would only be possible at much finer resolution. Matthieu Nesme, Paul G. Kry, Lenka Jerábková, François Faure |
ACM Trans. Graph. | 1 |
| 2007 | Twinned meshes for dynamic triangulation of implicit surfacesabstractInternational audience Antoine Bouthors, Matthieu Nesme |
Graphics Interface | 2 |