Demo Data from VLDB 2026 / reviewers in the wild / expert
Xiangyu Hu 0002
dblp:11/9748 · also Xiangyu Y. Hu
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0003-0932-6659ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Visualization and visual analytics · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
0.3 | 1 | 2017 | Perceptual evaluation of liquid simulation methods · ACM Trans. Graph. 2017 |
Visualization and visual analytics › visualization evaluation
perceptual evaluation |
0.3 | 1 | 2017 | Perceptual evaluation of liquid simulation methods · ACM Trans. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
visual accuracy metric · 0.3reference video · 0.3crowdsourced user study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Spot the Difference: Accuracy of Numerical Simulations via the Human Visual SystemabstractComparative evaluation lies at the heart of science, and determining the accuracy of a computational method is crucial for evaluating its potential as well as for guiding future efforts. However, metrics that are typically used have inherent shortcomings when faced with the under-resolved solutions of real-world simulation problems. We show how to leverage the human visual system in conjunction with crowd-sourced user studies to address the fundamental problems of widely used classical evaluation metrics. We demonstrate that such user studies driven by visual perception yield a very robust metric and consistent answers for complex phenomena without any requirements for proficiency regarding the physics at hand. This holds even for cases away from convergence where traditional metrics often end up with inconclusive results. More specifically, we evaluate results of different essentially non-oscillatory (ENO) schemes in different fluid flow settings. Our methodology represents a novel and practical approach for scientific evaluations that can give answers for previously unsolved problems. Kiwon Um, Xiangyu Hu 0002, Nils Thürey |
ACM Trans. Appl. Percept. | 2 |
| 2018 | Liquid Splash Modeling with Neural NetworksabstractAbstract This paper proposes a new data‐driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small‐scale splash detail for the fluid‐implicit‐particle method using training data acquired from physically parametrized, high resolution simulations. We use neural networks to model the regression of splash formation using a classifier together with a velocity modifier. For the velocity modification, we employ a heteroscedastic model. We evaluate our method for different spatial scales, simulation setups, and solvers. Our simulation results demonstrate that our model significantly improves visual fidelity with a large amount of realistic droplet formation and yields splash detail much more efficiently than finer discretizations. Kiwon Um, Xiangyu Hu 0002, Nils Thürey |
Comput. Graph. Forum | 2 |
| 2017 | Perceptual evaluation of liquid simulation methodsabstractThis paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation is to use a reference video from a carefully selected real-world setup in the user study. By conducting a series of controlled user studies and comparing their evaluation results, we observe various factors that affect the perceptual evaluation. Our data show that the availability of a reference video makes the evaluation consistent. We introduce this approach for computing scores of simulation methods as visual accuracy metric. As an application of the proposed framework, a variety of popular simulation methods are evaluated. Kiwon Um, Xiangyu Hu 0002, Nils Thürey |
ACM Trans. Graph. | 2 |