VLDB 2026 Research / reviewers in the wild / expert
Luan Tran
dblp:115/7025
· DBLP profile ↗
18ranked-venue papers
7as first author
8since 2021 · last 2023
0000-0002-7015-6188ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 7 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 5 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | In-Hand 3D Object Scanning from an RGB SequenceabstractWe propose a method for in-hand 3D scanning of an unknown object with a monocular camera. Our method relies on a neural implicit surface representation that captures both the geometry and the appearance of the object, however, by contrast with most NeRF-based methods, we do not assume that the camera-object relative poses are known. Instead, we simultaneously optimize both the object shape and the pose trajectory. As direct optimization over all shape and pose parameters is prone to fail without coarse-level initialization, we propose an incremental approach that starts by splitting the sequence into carefully selected overlapping segments within which the optimization is likely to succeed. We reconstruct the object shape and track its poses independently within each segment, then merge all the segments before performing a global optimization. We show that our method is able to reconstruct the shape and color of both textured and challenging texture-less objects, outperforms classical methods that rely only on appearance features, and that its performance is close to recent methods that assume known camera poses. Shreyas Hampali, Tomas Hodan, Luan Tran, Lingni Ma, Cem Keskin, Vincent Lepetit |
CVPR | 3 |
| 2023 | AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose EstimationabstractWe present AssemblyHands, a large-scale benchmark dataset with accurate 3D hand pose annotations, to facilitate the study of egocentric activities with challenging hand-object interactions. The dataset includes synchronized egocentric and exocentric images sampled from the recent Assembly101 dataset, in which participants assemble and disassemble take-apart toys. To obtain high-quality 3D hand pose annotations for the egocentric images, we develop an efficient pipeline, where we use an initial set of manual annotations to train a model to automatically annotate a much larger dataset. Our annotation model uses multi-view feature fusion and an iterative refinement scheme, and achieves an average keypoint error of 4.20 mm, which is 85% lower than the error of the original annotations in Assembly101. AssemblyHands provides 3.0M annotated images, including 490K egocentric images, making it the largest existing benchmark dataset for egocentric 3D hand pose estimation. Using this data, we develop a strong single-view baseline of 3D hand pose estimation from egocentric images. Furthermore, we design a novel action classification task to evaluate predicted 3D hand poses. Our study shows that having higher-quality hand poses directly improves the ability to recognize actions. Takehiko Ohkawa, Fadime Sener, Tomas Hodan, Luan Tran, Cem Keskin |
CVPR | 5 |
| 2022 | Neural Correspondence Field for Object Pose Estimation
Lin Huang 0004, Tomas Hodan, Lingni Ma, Linguang Zhang, Luan Tran, Christopher D. Twigg, Po-Chen Wu, Junsong Yuan 0001, Cem Keskin, Robert Wang 0002 |
ECCV (10) | 5 |
| 2022 | Multiview Human Body Reconstruction from Uncalibrated CamerasabstractWe present a new method to reconstruct 3D human body pose and shape by fusing visual features from multiview images captured by uncalibrated cameras. Existing multiview approaches often use spatial camera calibration (intrinsic and extrinsic parameters) to geometrically align and fuse visual features. Despite remarkable performances, the requirement of camera calibration restricted their applicability to real-world scenarios, e.g., reconstruction from social videos with wide-baseline cameras. We address this challenge by leveraging the commonly observed human body as a semantic calibration target, which eliminates the requirement of camera calibration. Specifically, we map per-pixel image features to a canonical body surface coordinate system agnostic to views and poses using dense keypoints (correspondences). This feature mapping allows us to semantically, instead of geometrically, align and fuse visual features from multiview images. We learn a self-attention mechanism to reason about the confidence of visual features across and within views. With fused visual features, a regressor is learned to predict the parameters of a body model. We demonstrate that our calibration-free multiview fusion method reliably reconstructs 3D body pose and shape, outperforming state-of-the-art single view methods with post-hoc multiview fusion, particularly in the presence of non-trivial occlusion, and showing comparable accuracy to multiview methods that require calibration. Zhixuan Yu, Linguang Zhang, Yuanlu Xu, Chengcheng Tang, Luan Tran, Cem Keskin, Hyun Soo Park |
NeurIPS | 5 |
| 2022 | UmeTrack: Unified multi-view end-to-end hand tracking for VRabstractReal-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on multiple stages such as generating heatmaps and kinematic optimization to obtain 3D pose. Moreover, the typical VR scenario, which involves multi-view tracking from wide field of view (FOV) cameras is seldom addressed by these methods. In this paper, we present a unified end-to-end differentiable framework for multi-view, multi-frame hand tracking that directly predicts 3D hand pose in world space. We demonstrate the benefits of end-to-end differentiabilty by extending our framework with downstream tasks such as jitter reduction and pinch prediction. To demonstrate the efficacy of our model, we further present a new large-scale egocentric hand pose dataset that consists of both real and synthetic data. Experiments show that our system trained on this dataset handles various challenging interactive motions, and has been successfully applied to real-time VR applications. Shangchen Han, Po-Chen Wu, Linguang Zhang, Weiguang Si, Peizhao Zhang, Yujun Cai, Tomas Hodan, Randi Cabezas, Luan Tran, Muzaffer Akbay, Tsz-Ho Yu, Cem Keskin, Robert Wang 0002 |
SIGGRAPH Asia | 12 |
| 2022 | On Learning Disentangled Representations for Gait RecognitionabstractGait, the walking pattern of individuals, is one of the important biometrics modalities. Most of the existing gait recognition methods take silhouettes or articulated body models as gait features. These methods suffer from degraded recognition performance when handling confounding variables, such as clothing, carrying and viewing angle. To remedy this issue, we propose a novel AutoEncoder framework, GaitNet, to explicitly disentangle appearance, canonical and pose features from RGB imagery. The LSTM integrates pose features over time as a dynamic gait feature while canonical features are averaged as a static gait feature. Both of them are utilized as classification features. In addition, we collect a Frontal-View Gait (FVG) dataset to focus on gait recognition from frontal-view walking, which is a challenging problem since it contains minimal gait cues compared to other views. FVG also includes other important variations, e.g., walking speed, carrying, and clothing. With extensive experiments on CASIA-B, USF, and FVG datasets, our method demonstrates superior performance to the SOTA quantitatively, the ability of feature disentanglement qualitatively, and promising computational efficiency. We further compare our GaitNet with state-of-the-art face recognition to demonstrate the advantages of gait biometrics identification under certain scenarios, e.g., long-distance/lower resolutions, cross viewing angles. Source code is available at http://cvlab.cse.msu.edu/project-gaitnet.html. Ziyuan Zhang 0004, Luan Tran, Feng Liu 0037, Xiaoming Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2021 | Fully Understanding Generic Objects: Modeling, Segmentation, and ReconstructionabstractInferring 3D structure of a generic object from a 2D image is a long-standing objective of computer vision. Conventional approaches either learn completely from CADgenerated synthetic data, which have difficulty in inference from real images, or generate 2.5D depth image via intrinsic decomposition, which is limited compared to the full 3D reconstruction. One fundamental challenge lies in how to leverage numerous real 2D images without any 3D ground truth. To address this issue, we take an alternative approach with semi-supervised learning. That is, for a 2D image of a generic object, we decompose it into latent representations of category, shape, albedo, lighting and camera projection matrix, decode the representations to segmented 3D shape and albedo respectively, and fuse these components to render an image well approximating the input image. Using a category-adaptive 3D joint occupancy field (JOF), we show that the complete shape and albedo modeling enables us to leverage real 2D images in both modeling and model fitting. The effectiveness of our approach is demonstrated through superior 3D reconstruction from a single image, being either synthetic or real, and shape segmentation. Code is available at http://cvlab.cse.msu.edu/project-fully3dobject.html. Feng Liu 0037, Luan Tran, Xiaoming Liu 0002 |
CVPR | 2 |
| 2021 | On Learning 3D Face Morphable Model from In-the-Wild ImagesabstractAs a classic statistical model of 3D facial shape and albedo, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of 3D face scans with associated well-controlled 2D face images, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as, the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of in-the-wild face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, lighting, shape and albedo parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and albedo parameters to the 3D shape and albedo, respectively. With the projection parameter, lighting, 3D shape, and albedo, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment, 3D reconstruction, and face editing. Source code and additional results can be found at our project page: http://cvlab.cse.msu.edu/project-nonlinear-3dmm.html. Luan Tran, Xiaoming Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2019 | Towards High-Fidelity Nonlinear 3D Face Morphable ModelabstractEmbedding 3D morphable basis functions into deep neural networks opens great potential for models with better representation power. However, to faithfully learn those models from an image collection, it requires strong regularization to overcome ambiguities involved in the learning process. This critically prevents us from learning high fidelity face models which are needed to represent face images in high level of details. To address this problem, this paper presents a novel approach to learn additional proxies as means to side-step strong regularizations, as well as, leverages to promote detailed shape/albedo. To ease the learning, we also propose to use a dual-pathway network, a carefully-designed architecture that brings a balance between global and local-based models. By improving the nonlinear 3D morphable model in both learning objective and network architecture, we present a model which is superior in capturing higher level of details than the linear or its precedent nonlinear counterparts. As a result, our model achieves state-of-the-art performance on 3D face reconstruction by solely optimizing latent representations. Luan Tran, Feng Liu 0037, Xiaoming Liu 0002 |
CVPR | 1 |
| 2019 | Gotta Adapt 'Em All: Joint Pixel and Feature-Level Domain Adaptation for Recognition in the WildabstractRecent developments in deep domain adaptation have allowed knowledge transfer from a labeled source domain to an unlabeled target domain at the level of intermediate features or input pixels. We propose that advantages may be derived by combining them, in the form of different insights that lead to a novel design and complementary properties that result in better performance. At the feature level, inspired by insights from semi-supervised learning, we propose a classification-aware domain adversarial neural network that brings target examples into more classifiable regions of source domain. Next, we posit that computer vision insights are more amenable to injection at the pixel level. In particular, we use 3D geometry and image synthesis based on a generalized appearance flow to preserve identity across pose transformations, while using an attribute-conditioned CycleGAN to translate a single source into multiple target images that differ in lower-level properties such as lighting. Besides standard UDA benchmark, we validate on a novel and apt problem of car recognition in unlabeled surveillance images using labeled images from the web, handling explicitly specified, nameable factors of variation through pixel-level and implicit, unspecified factors through feature-level adaptation. Luan Tran, Kihyuk Sohn, Xiang Yu 0002, Xiaoming Liu 0002, Manmohan Krishna Chandraker |
CVPR | 1 |
| 2019 | Gait Recognition via Disentangled Representation LearningabstractGait, the walking pattern of individuals, is one of the most important biometrics modalities. Most of the existing gait recognition methods take silhouettes or articulated body models as the gait features. These methods suffer from degraded recognition performance when handling confounding variables, such as clothing, carrying and view angle. To remedy this issue, we propose a novel AutoEncoder framework to explicitly disentangle pose and appearance features from RGB imagery and the LSTM-based integration of pose features over time produces the gait feature. In addition, we collect a Frontal-View Gait (FVG) dataset to focus on gait recognition from frontal-view walking, which is a challenging problem since it contains minimal gait cues compared to other views. FVG also includes other important variations,e.g., walking speed, carrying, and clothing. With extensive experiments on CASIA-B, USF and FVG datasets, our method demonstrates superior performance to the-state-of-the-arts quantitatively, the ability of feature disentanglement qualitatively, and promising computational efficiency. Ziyuan Zhang 0004, Luan Tran, Xi Yin 0001, Yousef Atoum, Xiaoming Liu 0002, Nanxin Wang |
CVPR | 2 |
| 2019 | 3D Face Modeling From Diverse Raw Scan DataabstractTraditional 3D face models learn a latent representation of faces using linear subspaces from limited scans of a single database. The main roadblock of building a large-scale face model from diverse 3D databases lies in the lack of dense correspondence among raw scans. To address these problems, this paper proposes an innovative framework to jointly learn a nonlinear face model from a diverse set of raw 3D scan databases and establish dense point-to-point correspondence among their scans. Specifically, by treating input scans as unorganized point clouds, we explore the use of PointNet architectures for converting point clouds to identity and expression feature representations, from which the decoder networks recover their 3D face shapes. Further, we propose a weakly supervised learning approach that does not require correspondence label for the scans. We demonstrate the superior dense correspondence and representation power of our proposed method, and its contribution to single-image 3D face reconstruction. Feng Liu 0037, Luan Tran, Xiaoming Liu 0002 |
ICCV | 2 |
| 2019 | Towards Interpretable Face RecognitionabstractDeep CNNs have been pushing the frontier of visual recognition over past years. Besides recognition accuracy, strong demands in understanding deep CNNs in the research community motivate developments of tools to dissect pre-trained models to visualize how they make predictions. Recent works further push the interpretability in the network learning stage to learn more meaningful representations. In this work, focusing on a specific area of visual recognition, we report our efforts towards interpretable face recognition. We propose a spatial activation diversity loss to learn more structured face representations. By leveraging the structure, we further design a feature activation diversity loss to push the interpretable representations to be discriminative and robust to occlusions. We demonstrate on three face recognition benchmarks that our proposed method is able to achieve the state-of-art face recognition accuracy with easily interpretable face representations. Bangjie Yin, Luan Tran, Xiaohui Shen, Xiaoming Liu 0002 |
ICCV | 2 |
| 2019 | Representation Learning by Rotating Your FacesabstractThe large pose discrepancy between two face images is one of the fundamental challenges in automatic face recognition. Conventional approaches to pose-invariant face recognition either perform face frontalization on, or learn a pose-invariant representation from, a non-frontal face image. We argue that it is more desirable to perform both tasks jointly to allow them to leverage each other. To this end, this paper proposes a Disentangled Representation learning-Generative Adversarial Network (DR-GAN) with three distinct novelties. First, the encoder-decoder structure of the generator enables DR-GAN to learn a representation that is both generative and discriminative, which can be used for face image synthesis and pose-invariant face recognition. Second, this representation is explicitly disentangled from other face variations such as pose, through the pose code provided to the decoder and pose estimation in the discriminator. Third, DR-GAN can take one or multiple images as the input, and generate one unified identity representation along with an arbitrary number of synthetic face images. Extensive quantitative and qualitative evaluation on a number of controlled and in-the-wild databases demonstrate the superiority of DR-GAN over the state of the art in both learning representations and rotating large-pose face images. Luan Tran, Xi Yin 0001, Xiaoming Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2018 | Nonlinear 3D Face Morphable ModelabstractAs a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with associated 3D face scans, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of unconstrained face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, shape and texture parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and texture parameters to the 3D shape and texture, respectively. With the projection parameter, 3D shape, and texture, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment and 3D reconstruction. Luan Tran, Xiaoming Liu 0002 |
CVPR | 1 |
| 2018 | MSU-AVIS dataset: Fusing Face and Voice Modalities for Biometric Recognition in Indoor Surveillance VideosabstractIndoor video surveillance systems often use the face modality to establish the identity of a person of interest. However, the face image may not offer sufficient discriminatory information in many scenarios due to substantial variations in pose, illumination, expression, resolution and distance between the subject and the camera. In such cases, the inclusion of an additional biometric modality can benefit the recognition process. In this regard, we consider the fusion of voice and face modalities for enhancing the recognition accuracy. The main contribution of this work is assembling a multimodal (face and voice), semi-constrained, indoor video surveillance dataset referred to as the MSU Audio-Video Indoor Surveillance (MSU-AVIS) dataset. We use a consumer-grade camera with a built-in microphone to acquire data for this purpose. We use current state-of-art deep-learning based methods to perform face and speaker recognition on the collected dataset for establishing baseline performance. We also explore multiple fusion schemes to combine face and speaker recognition to perform effective person recognition on audio-video surveillance data. Experiments convey the efficacy of the proposed multimodal fusion scheme (face and voice) over unimodal approaches in surveillance scenarios. The collected dataset is being made available for research purposes. Anurag Chowdhury, Yousef Atoum, Luan Tran, Xiaoming Liu 0002, Arun Ross |
ICPR | 3 |
| 2017 | Disentangled Representation Learning GAN for Pose-Invariant Face RecognitionabstractThe large pose discrepancy between two face images is one of the key challenges in face recognition. Conventional approaches for pose-invariant face recognition either perform face frontalization on, or learn a pose-invariant representation from, a non-frontal face image. We argue that it is more desirable to perform both tasks jointly to allow them to leverage each other. To this end, this paper proposes Disentangled Representation learning-Generative Adversarial Network (DR-GAN) with three distinct novelties. First, the encoder-decoder structure of the generator allows DR-GAN to learn a generative and discriminative representation, in addition to image synthesis. Second, this representation is explicitly disentangled from other face variations such as pose, through the pose code provided to the decoder and pose estimation in the discriminator. Third, DR-GAN can take one or multiple images as the input, and generate one unified representation along with an arbitrary number of synthetic images. Quantitative and qualitative evaluation on both controlled and in-the-wild databases demonstrate the superiority of DR-GAN over the state of the art. Luan Tran, Xi Yin 0001, Xiaoming Liu 0002 |
CVPR | 1 |
| 2017 | Missing Modalities Imputation via Cascaded Residual AutoencoderabstractAffordable sensors lead to an increasing interest in acquiring and modeling data with multiple modalities. Learning from multiple modalities has shown to significantly improve performance in object recognition. However, in practice it is common that the sensing equipment experiences unforeseeable malfunction or configuration issues, leading to corrupted data with missing modalities. Most existing multi-modal learning algorithms could not handle missing modalities, and would discard either all modalities with missing values or all corrupted data. To leverage the valuable information in the corrupted data, we propose to impute the missing data by leveraging the relatedness among different modalities. Specifically, we propose a novel Cascaded Residual Autoencoder (CRA) to impute missing modalities. By stacking residual autoencoders, CRA grows iteratively to model the residual between the current prediction and original data. Extensive experiments demonstrate the superior performance of CRA on both the data imputation and the object recognition task on imputed data. Luan Tran, Xiaoming Liu 0002, Rong Jin 0001 |
CVPR | 1 |