Demo Data from VLDB 2026 / reviewers in the wild / expert
Jun Li 0042
dblp:116/1011-42
· DBLP profile ↗
14ranked-venue papers
5as first author
1since 2021 · last 2022
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 6 · 3 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 71% Generative modeling · 22% Robot manipulation · 5% | |
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 61% Visual content generation and editing · 26% Computer animation and physical simulation · 13% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
variational autoencoder |
0.6 | 2 | 2020 | Learning Canonical Shape Space for Category-Level 6D Object Pose and Size Estimation · CVPR 2020 Learning Part Generation and Assembly for Structure-Aware Shape Synthesis · AAAI 2020 |
Computer vision › 3D vision › object pose estimation › 6d object pose estimation
category-level pose and size estimation |
0.4 | 1 | 2020 | Learning Canonical Shape Space for Category-Level 6D Object Pose and Size Estimation · CVPR 2020 |
Computer vision › 3D vision
object pose estimation |
0.4 | 1 | 2020 | Learning Canonical Shape Space for Category-Level 6D Object Pose and Size Estimation · CVPR 2020 |
Visual content generation and editing
3d shape generation |
0.4 | 1 | 2020 | Learning Part Generation and Assembly for Structure-Aware Shape Synthesis · AAAI 2020 |
Geometric modeling and processing › shape analysis
shape structure analysis |
0.4 | 1 | 2020 | Learning Part Generation and Assembly for Structure-Aware Shape Synthesis · AAAI 2020 |
Computer vision › 3D vision
3d shape reconstruction |
0.3 | 1 | 2018 | Im2Struct: Recovering 3D Shape Structure From a Single RGB Image · CVPR 2018 |
Computer vision › 3D vision
depth estimation |
0.3 | 1 | 2017 | A Two-Streamed Network for Estimating Fine-Scaled Depth Maps from Single RGB Images · ICCV 2017 |
Computer vision › 3D vision › depth estimation
depth map refinement |
0.3 | 1 | 2017 | A Two-Streamed Network for Estimating Fine-Scaled Depth Maps from Single RGB Images · ICCV 2017 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.3 | 1 | 2017 | A Two-Streamed Network for Estimating Fine-Scaled Depth Maps from Single RGB Images · ICCV 2017 |
Geometric modeling and processing › shape modeling
shape synthesis |
0.3 | 1 | 2017 | GRASS: generative recursive autoencoders for shape structures · ACM Trans. Graph. 2017 |
Computer animation and physical simulation
facial animation |
0.2 | 1 | 2015 | Lightweight wrinkle synthesis for 3D facial modeling and animation · Comput. Aided Des. 2015 |
Robotics › Robot manipulation › grasping › grasping in clutter
bin picking |
0.2 | 1 | 2013 | Mobile bin picking with an anthropomorphic service robot · ICRA 2013 |
Machine learning › Generative modeling
generative adversarial network |
0.1 | 1 | 2020 | Learning Part Generation and Assembly for Structure-Aware Shape Synthesis · AAAI 2020 |
Computer vision › 3D vision › 3d generation
point cloud generation |
0.1 | 1 | 2020 | Learning Canonical Shape Space for Category-Level 6D Object Pose and Size Estimation · CVPR 2020 |
Geometric modeling and processing
3d face modeling |
0.1 | 1 | 2015 | Lightweight wrinkle synthesis for 3D facial modeling and animation · Comput. Aided Des. 2015 |
Computer vision › Vision and language › cross-modal alignment
local alignment |
0.0 | 1 | 2013 | Mobile bin picking with an anthropomorphic service robot · ICRA 2013 |
Methods — techniques the papers use, named apart from their topics
deep generative network · 0.9VAE-GAN · 0.9multi-scale convolutional network · 0.7convolutional-recursive auto-encoder · 0.7variational autoencoder · 0.4end-to-end training · 0.4deep generative model · 0.4two-stream CNN · 0.3set loss · 0.3recursive neural network · 0.3autoencoder · 0.3adversarial training · 0.3lightweight wrinkle synthesis · 0.2active perception · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Multi-view 2D-3D alignment with hybrid bundle adjustment for visual metrology
Yang Yu 0001, Chengjie Niu, Jun Li 0042, Kai Xu 0004 |
Vis. Comput. | 3 |
| 2020 | Learning Part Generation and Assembly for Structure-Aware Shape SynthesisabstractLearning powerful deep generative models for 3D shape synthesis is largely hindered by the difficulty in ensuring plausibility encompassing correct topology and reasonable geometry. Indeed, learning the distribution of plausible 3D shapes seems a daunting task for the holistic approaches, given the significant topological variations of 3D objects even within the same category. Enlightened by the fact that 3D shape structure is characterized as part composition and placement, we propose to model 3D shape variations with a part-aware deep generative network, coined as PAGENet. The network is composed of an array of per-part VAE-GANs, generating semantic parts composing a complete shape, followed by a part assembly module that estimates a transformation for each part to correlate and assemble them into a plausible structure. Through delegating the learning of part composition and part placement into separate networks, the difficulty of modeling structural variations of 3D shapes is greatly reduced. We demonstrate through both qualitative and quantitative evaluations that PAGENet generates 3D shapes with plausible, diverse and detailed structure, and show two applications, i.e., semantic shape segmentation and part-based shape editing. Jun Li 0042, Chengjie Niu, Kai Xu 0004 |
AAAI | 1 |
| 2020 | Learning Canonical Shape Space for Category-Level 6D Object Pose and Size EstimationabstractWe present a novel approach to category-level 6D object pose and size estimation. To tackle intra-class shape variations, we learn canonical shape space (CASS), a unified representation for a large variety of instances of a certain object category. In particular, CASS is modeled as the latent space of a deep generative model of canonical 3D shapes with normalized pose. We train a variational auto-encoder (VAE) for generating 3D point clouds in the canonical space from an RGBD image. The VAE is trained in a cross-category fashion, exploiting the publicly available large 3D shape repositories. Since the 3D point cloud is generated in normalized pose (with actual size), the encoder of the VAE learns view-factorized RGBD embedding. It maps an RGBD image in arbitrary view into a pose-independent 3D shape representation. Object pose is then estimated via contrasting it with a pose-dependent feature of the input RGBD extracted with a separate deep neural networks. We integrate the learning of CASS and pose and size estimation into an end-to-end trainable network, achieving the state-of-the-art performance. Dengsheng Chen, Jun Li 0042, Kai Xu 0004 |
CVPR | 2 |
| 2020 | Weakly Supervised Part-wise 3D Shape Reconstruction from Single-View RGB ImagesabstractAbstract In order for the deep learning models to truly understand the 2D images for 3D geometry recovery, we argue that single‐view reconstruction should be learned in a part‐aware and weakly supervised manner. Such models lead to more profound interpretation of 2D images in which part‐based parsing and assembling are involved. To this end, we learn a deep neural network which takes a single‐view RGB image as input, and outputs a 3D shape in parts represented by 3D point clouds with an array of 3D part generators. In particular, we devise two levels of generative adversarial network (GAN) to generate shapes with both correct part shape and reasonable overall structure. To enable a self‐taught network training, we devise a differentiable projection module along with a self‐projection loss measuring the error between the shape projection and the input image. The training data in our method is unpaired between the 2D images and the 3D shapes with part decomposition. Through qualitative and quantitative evaluations on public datasets, we show that our method achieves good performance in part‐wise single‐view reconstruction. Chengjie Niu, Yang Yu 0001, Zhenwei Bian, Jun Li 0042, Kai Xu 0004 |
Comput. Graph. Forum | 4 |
| 2019 | A two-streamed network for estimating fine-scaled depth maps from single RGB images
Jun Li 0042, Can Yuce, Reinhard Klein, Angela Yao |
Comput. Vis. Image Underst. | 1 |
| 2018 | Im2Struct: Recovering 3D Shape Structure From a Single RGB ImageabstractWe propose to recover 3D shape structures from single RGB images, where structure refers to shape parts represented by cuboids and part relations encompassing connectivity and symmetry. Given a single 2D image with an object depicted, our goal is automatically recover a cuboid structure of the object parts as well as their mutual relations. We develop a convolutional-recursive auto-encoder comprised of structure parsing of a 2D image followed by structure recovering of a cuboid hierarchy. The encoder is achieved by a multi-scale convolutional network trained with the task of shape contour estimation, thereby learning to discern object structures in various forms and scales. The decoder fuses the features of the structure parsing network and the original image, and recursively decodes a hierarchy of cuboids. Since the decoder network is learned to recover part relations including connectivity and symmetry explicitly, the plausibility and generality of part structure recovery can be ensured. The two networks are jointly trained using the training data of contour-mask and cuboid-structure pairs. Such pairs are generated by rendering stock 3D CAD models coming with part segmentation. Our method achieves unprecedentedly faithful and detailed recovery of diverse 3D part structures from single-view 2D images. We demonstrate two applications of our method including structure-guided completion of 3D volumes reconstructed from single-view images and structure-aware interactive editing of 2D images. Chengjie Niu, Jun Li 0042, Kai Xu 0004 |
CVPR | 2 |
| 2017 | A Two-Streamed Network for Estimating Fine-Scaled Depth Maps from Single RGB ImagesabstractEstimating depth from a single RGB image is an ill-posed and inherently ambiguous problem. State-of-the-art deep learning methods can now estimate accurate 2D depth maps, but when the maps are projected into 3D, they lack local detail and are often highly distorted. We propose a fast-to-train two-streamed CNN that predicts depth and depth gradients, which are then fused together into an accurate and detailed depth map. We also define a novel set loss over multiple images; by regularizing the estimation between a common set of images, the network is less prone to overfitting and achieves better accuracy than competing methods. Experiments on the NYU Depth v2 dataset shows that our depth predictions are competitive with state-of-the-art and lead to faithful 3D projections. Jun Li 0042, Reinhard Klein, Angela Yao |
ICCV | 1 |
| 2017 | GRASS: generative recursive autoencoders for shape structuresabstractWe introduce a novel neural network architecture for encoding and synthesis of 3D shapes, particularly their structures. Our key insight is that 3D shapes are effectively characterized by their hierarchical organization of parts, which reflects fundamental intra-shape relationships such as adjacency and symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a flat, unlabeled, arbitrary part layout to a compact code. The code effectively captures hierarchical structures of man-made 3D objects of varying structural complexities despite being fixed-dimensional: an associated decoder maps a code back to a full hierarchy. The learned bidirectional mapping is further tuned using an adversarial setup to yield a generative model of plausible structures, from which novel structures can be sampled. Finally, our structure synthesis framework is augmented by a second trained module that produces fine-grained part geometry, conditioned on global and local structural context, leading to a full generative pipeline for 3D shapes. We demonstrate that without supervision, our network learns meaningful structural hierarchies adhering to perceptual grouping principles, produces compact codes which enable applications such as shape classification and partial matching, and supports shape synthesis and interpolation with significant variations in topology and geometry. Jun Li 0042, Kai Xu 0004, Siddhartha Chaudhuri, Ersin Yumer, Hao (Richard) Zhang, Leonidas J. Guibas |
ACM Trans. Graph. | 1 |
| 2015 | Lightweight wrinkle synthesis for 3D facial modeling and animation
Jun Li 0042, Weiwei Xu 0003, Zhi-Quan Cheng, Kai Xu 0004, Reinhard Klein |
Comput. Aided Des. | 1 |
| 2013 | Combining contour and shape primitives for object detection and pose estimation of prefabricated partsabstractMan-made objects such as mechanical construction parts can typically be described as a composition of shape primitives like cylinders, planes, cones and spheres. We propose a robust method for the detection and pose estimation of such objects in 3D point clouds. Our main contribution is to enhance a probabilistic graph-matching approach that detects objects using 3D shape primitives with distinct 2D primitives such as circular contours. With this extension, our method copes with difficult occlusion situations and can be applied for object manipulation in complex scenarios such as grasping from a pile or bin-picking. We demonstrate the performance of our approach in a comparison with a state-of-the-art feature-based method for objects of generic shape and a primitive-based approach using only 3D shapes and no contours. Alexander Berner, Jun Li 0042, Dirk Holz, Jörg Stückler, Sven Behnke, Reinhard Klein |
ICIP | 2 |
| 2013 | Mobile bin picking with an anthropomorphic service robotabstractGrasping individual objects from an unordered pile in a box has been investigated in static scenarios so far. In this paper, we demonstrate bin picking with an anthropomorphic mobile robot. To this end, we extend global navigation techniques by precise local alignment with a transport box. Objects are detected in range images using a shape primitive-based approach. Our approach learns object models from single scans and employs active perception to cope with severe occlusions. Grasps and arm motions are planned in an efficient local multiresolution height map. All components are integrated and evaluated in a bin picking and part delivery task. Matthias Nieuwenhuisen, David Droeschel, Dirk Holz, Jörg Stückler, Alexander Berner, Jun Li 0042, Reinhard Klein, Sven Behnke |
ICRA | 6 |
| 2011 | Relief extraction and editing
Yin Chen 0003, Zhi-Quan Cheng, Jun Li 0042, Ralph R. Martin |
Comput. Aided Des. | 3 |
| 2011 | Symmetry Hierarchy of Man-Made ObjectsabstractAbstract We introduce symmetry hierarchy of man‐made objects, a high‐level structural representation of a 3D model providing a symmetry‐induced, hierarchical organization of the model's constituent parts. Given an input mesh, we segment it into primitive parts and build an initial graph which encodes inter‐part symmetries and connectivity relations, as well as self‐symmetries in individual parts. The symmetry hierarchy is constructed from the initial graph via recursive graph contraction which either groups parts by symmetry or assembles connected sets of parts. The order of graph contraction is dictated by a set of precedence rules designed primarily to respect the law of symmetry in perceptual grouping and the principle of compactness of representation. We show that symmetry hierarchy naturally implies a hierarchical segmentation that is more meaningful than those produced by local geometric considerations. We also develop an application of symmetry hierarchies for structural shape editing. Kai Xu 0004, Jun Li 0042, Hao (Richard) Zhang, Ariel Shamir, Ligang Liu 0001, Zhi-Quan Cheng, Yueshan Xiong |
Comput. Graph. Forum | 3 |
| 2010 | Non-rigid Registration in 3D Implicit Vector SpaceabstractWe present an implicit approach for pair-wise non-rigid registration of moving and deforming objects. Shapes of interest are implicitly embedded in the 3D implicit vector space. In this implicit embedding space, registration is performed using a global-to-local framework. Firstly, a non-linear optimization functional defined on the vector distance function is used to find the global alignment between shapes. Secondly, an incremental cubic B-spline free form deformation is used to recover the non-rigid transformation parameters. Local non-rigid registration is posed in terms of minimising an energy functional, for which we give a closed-form linear system and solve it using an improved iterative Gauss-Seidel method. Our approach can consistently produce smooth and continuous registration fields, and correctly establish dense one-to-one correspondences. It can naturally deal with both open partial and closed shapes, and imperfect models with gaps and noise, through its use of the implicit vector representation. Experimental results on several datasets demonstrate the robustness of the proposed method. Zhi-Quan Cheng, Gang Dang, Ralph R. Martin, Jun Li 0042, Honghua Li, Yin Chen 0003, Bao Li 0002, Kai Xu 0004, Shiyao Jin |
Shape Modeling International | 5 |