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Shinji Kawai

dblp:116/4863 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 2 · 1 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Distributed computing theory · 72% Algorithms and data structures · 28%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed computing theory
gathering
0.212014
Randomized Gathering of Mobile Agents in Anonymous Unidirectional Ring Networks · IEEE Trans. Parallel Distributed Syst. 2014
Distributed computing theory
mobile agents
0.212014
Randomized Gathering of Mobile Agents in Anonymous Unidirectional Ring Networks · IEEE Trans. Parallel Distributed Syst. 2014
Algorithms and data structures
randomized algorithms
0.212014
Randomized Gathering of Mobile Agents in Anonymous Unidirectional Ring Networks · IEEE Trans. Parallel Distributed Syst. 2014
Distributed computing theory › distributed algorithms
anonymous networks
0.112014
Randomized Gathering of Mobile Agents in Anonymous Unidirectional Ring Networks · IEEE Trans. Parallel Distributed Syst. 2014
Distributed computing theory › distributed graph algorithms
ring networks
0.112014
Randomized Gathering of Mobile Agents in Anonymous Unidirectional Ring Networks · IEEE Trans. Parallel Distributed Syst. 2014

Methods — techniques the papers use, named apart from their topics

termination detection analysis · 0.2randomized algorithm · 0.2
YearPublicationVenuePosition
2016 Partial gathering of mobile agents in asynchronous unidirectional rings
abstract
In this paper, we consider the partial gathering problem of mobile agents in asynchronous unidirectional rings equipped with whiteboards on nodes. The partial gathering problem is a new generalization of the total gathering problem. The partial gathering problem requires, for a given integer g, that each agent should move to a node and terminate so that at least g agents should meet at the same node. The requirement for the partial gathering problem is weaker than that for the (well-investigated) total gathering problem, and thus, we have interests in clarifying the difference on the move complexity between them. We propose three algorithms to solve the partial gathering problem. The first algorithm is deterministic but requires unique ID of each agent. This algorithm achieves the partial gathering in O(gn) total moves, where n is the number of nodes. The second algorithm is randomized and requires no unique ID of each agent (i.e., anonymous). This algorithm achieves the partial gathering in expected O(gn) total moves. The third algorithm is deterministic and requires no unique ID of each agent. For this case, we show that there exist initial configurations in which no algorithm can solve the problem and agents can achieve the partial gathering in O(kn) total moves for solvable initial configurations, where k is the number of agents. Note that the total gathering problem requires Ω(kn) total moves, while the partial gathering problem requires Ω(gn) total moves in each model. Hence, we show that the move complexity of the first and second algorithms is asymptotically optimal.
Masahiro Shibata, Shinji Kawai, Fukuhito Ooshita, Hirotsugu Kakugawa, Toshimitsu Masuzawa
Theor. Comput. Sci.2
2014 Randomized Gathering of Mobile Agents in Anonymous Unidirectional Ring Networks
abstract
We consider the gathering problem of multiple (mobile) agents in anonymous unidirectional ring networks under the constraint that each agent knows neither the number of nodes nor the number of agents. For this problem, we fully characterize the relation between probabilistic solvability and termination detection. First, we prove for any (small) constant p(0 <; p ≤ 1) that no randomized algorithm exists that solves, with probability p, the gathering problem with (termination) detection. For this reason, we consider the relaxed gathering problem, called the gathering problem without detection, which does not require termination detection. We propose a randomized algorithm that solves, with any given constant probability p(0 <; p <; 1), the gathering problem without detection. Finally, we prove that no randomized algorithm exists that solves, with probability 1, the gathering problem without detection.
Fukuhito Ooshita, Shinji Kawai, Hirotsugu Kakugawa, Toshimitsu Masuzawa
IEEE Trans. Parallel Distributed Syst.2
2012 Algorithms for Partial Gathering of Mobile Agents in Asynchronous Rings
Masahiro Shibata, Shinji Kawai, Fukuhito Ooshita, Hirotsugu Kakugawa, Toshimitsu Masuzawa
OPODIS2
2012 Randomized Rendezvous of Mobile Agents in Anonymous Unidirectional Ring Networks
Shinji Kawai, Fukuhito Ooshita, Hirotsugu Kakugawa, Toshimitsu Masuzawa
SIROCCO1