Thierry Gidel

dblp:116/6797 · DBLP profile ↗
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10ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0003-0271-2565ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Recognition of Group Actions from Individual Actions in Brainstorming Sessions
abstract
In this paper we show how an artificial intelligence system is able to recognize actions of a group of people during remote meetings. It is based on the combination of several basic detections. We explain why it is a very important task in order to help a coach manage teams. In particular, we explain how the recognition of discussions allows to measure the collaboration between participants or possibly their isolation. We detail the action of Eye Contact where two people look at each other during a discussion. We present the algorithm of the module of our system in charge of the recognition of an Eye Contact action and the difficulties raised by this module. We conclude with the heuristics rules that would allow to detect higher level of group actions from individual actions in brainstorming sessions.
Shigeru Fujita, Kenji Sugawara, Thierry Gidel, Claude Moulin, Insaf Setitra
CSCWD3
2025 Enhancing Research Skills in Engineering Education Through Collaborative Digital Tools and Live Experimental Sessions
abstract
This paper investigates the use of digital collaborative tools and live streaming systems to support student initiation into scientific research. A Computer-Supported Cooperative Work in Design (CSCWD) system was implemented to aid two key phases: collaborative planning in a digital workspace and experimental execution in laboratories. In the first phase, multitouch surfaces enabled students to collaboratively define research problems and protocols, fostering idea generation and consensus building. The second phase utilized video capture and streaming systems for documentation and remote participation in experiments. While these tools showed potential, challenges such as camera resolution, latency, and feedback limitations emerged. Initial findings suggest these technologies support research skill development, but further improvements are needed to enhance usability and engagement for both local and remote participants. Future work will focus on addressing these technical and interaction challenges to better support hybrid learning environments.
Thierry Gidel, Claude Moulin, Marie-Hélène Abel
CSCWD1
2021 "Digital-Ji-in": A Framework for Sustainable Digital Identification Records Based on A Peer-to-peer Network
abstract
This paper presents the concept of Digital Ji-in, a framework for managing permanent digital identifiers whose structure is based on a peer to peer network. The origin of the term Digital-Ji-in is explained in the paper. We describe several types of identifiers and explain why their management is already an important issue. We show that some identifiers have been reused, creating significant problems. We propose a framework for maintaining identifier information safely over a long period of time. We present its structure based on a secure network of peers. We also describe some use cases of this framework. However, as only identifiers are recorded mechanically, problems may arise if data should be associated with them. We discuss this issue at the end of the paper.
Shigeru Fujita, Yutaro Taki, Yohtaro Miyanishi, Tokuyasu Kakuta, Masahiro Hiji, Kenji Sugawara, Norio Shiratori, Claude Moulin, Thierry Gidel
CSCWD9
2020 AI-based Automatic Activity Recognition of Single Persons and Groups During Brainstorming*
abstract
In this paper, we describe an AI-based system that recognizes the activity status of several people from video streams during brainstorming meetings. Deep learning is often used to recognize video characteristics but requires a huge amount of computer resources. This makes it difficult to keep track of the activities of multiple people whose circumstances change. On the other hand, many trained models of one person’s motion recognition have been developed and are available. We propose to use the existing technology but to be able to do that we need to identify a single person’s activities within a group context. This is achieved by segmenting the video and cropping the area with a person, identifying the activity using pre-existing trained models. The activity of the group is recognized by a production rule system based on individual activities. To achieve our goal, we introduce the concept of atomic action to describe activities and propose categories of atomic actions. High-level collaborative categories that indicate the status of a group during collaborative meetings are based on the CIAO model. This paper ends with the results of the first experiments we conducted using video recordings of actual students’ work sessions.
Shigeru Fujita, Thierry Gidel, Yuki Kaeri, Andrea Tucker, Kenji Sugawara, Claude Moulin
SMC2
2020 Agent-based management of support systems for distributed brainstorming
abstract
In this paper, we describe the design and the management of an agent-based system that supports distributed brainstorming activities. The support system is a highly coordinated IoT application composed of many locally installed interface devices, multimedia communication functions, and cloud functions that process application logic and store meeting data. The system is designed to support a variety of brainstorming sessions, so its functionalities must be modifiable and enable the system to be adapted to different environments and user requirements without any loss of performance. System accessibility should be also ensured from any location for any user. These constraints require a flexible and usable support system. We further discuss the aspects of flexibility and usability that are important in a support system for distributed brainstorming, from which we propose a conceptual schema for flexible and usable support systems. To realize this schema, we present a resource-oriented architecture that can modify the brainstorming support system’s structure and functions. Flexibility is achieved thanks to an agent-based system that manages resources and operates on them according to users’ requests. We also describe the system architecture, which is organized around a set of channels dedicated to different services proposed to the users. We present in detail a video channel that ensures user awareness during synchronized activities. We then conduct several experiments verifying the usability of important channels in the architecture and present the results of these experiments. Finally, we discuss experimental scenarios that show how the system owes its adaptability to management based on an agent organization that supports distributed brainstorming and other activities.
Yuki Kaeri, Kenji Sugawara, Claude Moulin, Thierry Gidel
Adv. Eng. Informatics4
2019 Enforcing Methodological Rules During Collaborative Brainstorming to Enhance Results
abstract
In order to get better results during brainstorming activities participants must respect some rules when they write notes about ideas and when they consider notes written by somebody else. We argue that the respect of these rules can be verified by a multi-agent system analyzing videos and notes produced by the participants in real time. This system can simplify the role of the meeting facilitator. Feedback is sent individually or is addressed globally to the entire team. This paper presents considerations about the necessity of rules, the structure of a multi-agent system for analyzing the respect of those rules and how experiments could show the level of acceptance by people of such a system. The goal of this prospective research is to add a non intrusive system during brainstorming sessions in order to enhance the quality of results.
Thierry Gidel, Shigeru Fujita, Claude Moulin, Kenji Sugawara, Takuo Suganuma, Yuki Kaeri, Norio Shiratori
CSCWD1
2018 Agent-based Design of IoT Applications for Remote Brainstorming Support
abstract
A remote brainstorming support system is a highly coordinated IoT application composed of many locally installed interface devices, multimedia communication functions, and cloud functions that store meeting data. In this paper, we describe an agent-based remote brainstorming support system for exchanging multimedia information among distributed teams according to user requests. We aim to (1) develop multimedia channels to communicate brainstorming results obtained from and presented on various devices among distributed teams, (2) establish a novel mechanism to add newly developed channels to the system on demand during a meeting, and (3) scale up the performance of remote brainstorming support systems.
Yuki Kaeri, Kenji Sugawara, Claude Moulin, Thierry Gidel
CSCWD4
2012 Ambiguity in Multimodal Interaction with Multi-touch Multi-user Graphics Tables
Jean-Paul A. Barthès, Alistair Jones, Atman Kendira, Dominique Lenne, Claude Moulin, Thierry Gidel
CDVE6
2012 Personal assistant agents and multi-agent middleware for CSCW
abstract
In recent years, there has been an increased interest for research on computer-supported cooperative work performed in collaborative interactive spaces. The TATIN-PIC project envisions a true multi-surface collaborative work environment with an interactive tabletop, an interactive board display, tablet PCs, and smartphones. In this paper, we first present the middleware based on a multi-agent architecture which use in our implementation, and then we detail how voice-controlled personal assistant agents can be implemented to provide unique interactions within a multi-surface environment.
Alistair Jones, Claude Moulin, Jean-Paul A. Barthès, Dominique Lenne, Atman Kendira, Thierry Gidel
CSCWD6
2011 The TATIN-PIC project: A multi-modal collaborative work environment for preliminary design
abstract
The recently launched TATIN-PIC Project at the University of Technology of Compiègne is a multi-modal collaborative work environment for teams performing preliminary design. In this paper, we present the design and reasoning for the plans of our groupware system. Effective preliminary design teamwork requires alternating stages of discussion, exploration, and diverging ideas, coupled with stages of focus, decision-making, and convergence. We believe providing a design team with an interactive tabletop can fulfill the first role and an interactive whiteboard can satisfy the second. Users will be able to switch seamlessly between the two, shifting content from one to the other when necessary. In this paper, we begin with a discussion of the advantages and characteristics of preliminary design. We continue with a review of the state-of-the-art in interactive, board-sized surfaces. We discuss experiments and results from TATIN, the precursory project to TATIN-PIC. Finally, we introduce our plans for an innovative work environment. Its multi-agent software architecture will be capable of supporting voice commands, tablets, smartphones, and personalized assistants capable of ontological reasoning about the project work.
Alistair Jones, Atman Kendira, Dominique Lenne, Thierry Gidel, Claude Moulin
CSCWD4