VLDB 2026 Research / reviewers in the wild / expert
Florian Rist 0001
dblp:116/7377-1
· DBLP profile ↗
26ranked-venue papers
1as first author
15since 2021 · last 2026
0000-0002-1559-0993ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 24 · 1 first-author · 14 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Quasi-symmetric nets: A constructive approach to the equimodular elliptic type of Kokotsakis polyhedra
A. Nurmatov, M. Skopenkov, Florian Rist 0001, Jonathan Klein, Dominik L. Michels |
Comput. Aided Des. | 3 |
| 2025 | Inverse Simulation of Radiative Thermal TransportabstractAbstract The early phase of urban planning and architectural design has a great impact on the thermal loads and characteristics of constructed buildings. It is, therefore, important to efficiently simulate thermal effects early on and rectify possible problems. In this paper, we present an inverse simulation of radiative heat transport and a differentiable photon‐tracing approach. Our method utilizes GPU‐accelerated ray tracing to speed up both the forward and adjoint simulation. Moreover, we incorporate matrix compression to further increase the efficiency of our thermal solver and support larger scenes. In addition to our differentiable photon‐tracing approach, we introduce a novel approximate edge sampling scheme that re‐uses primary samples instead of relying on explicit edge samples or auxiliary rays to resolve visibility discontinuities. Our inverse simulation system enables designers to not only predict the temperature distribution, but also automatically optimize the design to improve thermal comfort and avoid problematic configurations. We showcase our approach using several examples in which we optimize the placement of buildings or their facade geometry. Our approach can be used to optimize arbitrary geometric parameterizations and supports steady‐state, as well as transient simulations. Christian Freude, Lukas Lipp, Matthias Zezulka, Florian Rist 0001, Michael Wimmer 0001, David Hahn |
Comput. Graph. Forum | 4 |
| 2024 | Designing an Inclusive Tactile Panoramic Relief of the City of Graz
Andreas Reichinger, Florian Rist 0001, Georg Regal, Irene Sudy |
ICCHP (1) | 2 |
| 2024 | Flexible Kokotsakis Meshes with Skew Faces: Generalization of the Orthodiagonal Involutive Type
Alisher Aikyn, Yang Liu 0277, Dmitry A. Lyakhov, Florian Rist 0001, Helmut Pottmann, Dominik L. Michels |
Comput. Aided Des. | 4 |
| 2024 | Designing triangle meshes with controlled roughnessabstractMotivated by the emergence of rough surfaces in various areas of design, we address the computational design of triangle meshes with controlled roughness. Our focus lies on small levels of roughness. There, roughness or smoothness mainly arises through the local positioning of the mesh edges and faces with respect to the curvature behavior of the reference surface. The analysis of this interaction between curvature and roughness is simplified by a 2D dual diagram and its generation within so-called isotropic geometry, which may be seen as a structure-preserving simplification of Euclidean geometry. Isotropic dihedral angles of the mesh are close to the Euclidean angles and appear as Euclidean edge lengths in the dual diagram, which also serves as a tool for visualization and interactive local design. We present a computational framework that includes appearance-aware remeshing, optimization-based automatic roughening, and control of dihedral angles. Victor Ceballos Inza, Panagiotis Fykouras, Florian Rist 0001, Daniel Häseker, Majid Hojjat, Christian Müller 0005, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2024 | Quad mesh mechanismsabstractThis paper provides computational tools for the modeling and design of quad mesh mechanisms, which are meshes allowing continuous flexions under the assumption of rigid faces and hinges in the edges. We combine methods and results from different areas, namely differential geometry of surfaces, rigidity and flexibility of bar and joint frameworks, algebraic geometry, and optimization. The basic idea to achieve a time-continuous flexion is time-discretization justified by an algebraic degree argument. We are able to prove computationally feasible bounds on the number of required time instances we need to incorporate in our optimization. For optimization to succeed, an informed initialization is crucial. We present two computational pipelines to achieve that: one based on remeshing isometric surface pairs, another one based on iterative refinement. A third manner of initialization proved very effective: We interactively design meshes which are close to a narrow known class of flexible meshes, but not contained in it. Having enjoyed sufficiently many degrees of freedom during design, we afterwards optimize towards flexibility. Caigui Jiang, Dmitry A. Lyakhov, Florian Rist 0001, Helmut Pottmann, Johannes Wallner 0001 |
ACM Trans. Graph. | 3 |
| 2024 | View-Independent Adjoint Light Tracing for Lighting Design OptimizationabstractDifferentiable rendering methods promise the ability to optimize various parameters of three-dimensional (3D) scenes to achieve a desired result. However, lighting design has so far received little attention in this field. In this article, we introduce a method that enables continuous optimization of the arrangement of luminaires in a 3D scene via differentiable light tracing. Our experiments show two major issues when attempting to apply existing methods from differentiable path tracing to this problem: First, many rendering methods produce images, which restricts the ability of a designer to define lighting objectives to image space. Second, most previous methods are designed for scene geometry or material optimization and have not been extensively tested for the case of optimizing light sources. Currently available differentiable ray-tracing methods do not provide satisfactory performance, even on fairly basic test cases in our experience. In this article, we propose, to the best of our knowledge, a novel adjoint light tracing method that overcomes these challenges and enables gradient-based lighting design optimization in a view-independent (camera-free) way. Thus, we allow the user to paint illumination targets directly onto the 3D scene or use existing baked illumination data (e.g., light maps). Using modern ray-tracing hardware, we achieve interactive performance. We find light tracing advantageous over path tracing in this setting, as it naturally handles irregular geometry, resulting in less noise and improved optimization convergence. We compare our adjoint gradients to state-of-the-art image-based differentiable rendering methods. We also demonstrate that our gradient data works with various common optimization algorithms, providing good convergence behaviour. Qualitative comparisons with real-world scenes underline the practical applicability of our method. Lukas Lipp, David Hahn, Pierre Ecormier-Nocca, Florian Rist 0001, Michael Wimmer 0001 |
ACM Trans. Graph. | 4 |
| 2024 | A Flexible Mold for Facade Panel FabricationabstractArchitectural surface panelling often requires fabricating molds for panels, a process that can be cost-inefficient and material-wasteful when using traditional methods such as CNC milling. In this paper, we introduce a novel solution to generating molds for efficiently fabricating architectural panels. At the core of our method is a machine that utilizes a deflatable membrane as a flexible mold. By adjusting the deflation level and boundary element positions, the membrane can be reconfigured into various shapes, allowing for mass customization with significantly lower overhead costs. We devise an efficient algorithm that works in sync with our flexible mold machine that optimizes the placement of customizable boundary element positions, ensuring the fabricated panel matches the geometry of a given input shape: (1) Using a quadratic Weingarten surface arising from a natural assumption on the membrane's stress, we can approximate the initial placement of the boundary element from the input shape's geometry; (2) we solve the inverse problem with a simulator-in-the-loop optimizer by searching for the optimal placement of boundary curves with sensitivity analysis. We validate our approach by fabricating baseline panels and a facade with a wide range of curvature profiles, providing a detailed numerical analysis on simulation and fabrication, demonstrating significant advantages in cost and flexibility. Florian Rist 0001, Zhecheng Wang 0001, Davide Pellis, Marco Palma, Daoming Liu, Eitan Grinspun, Dominik L. Michels |
ACM Trans. Graph. | 1 |
| 2023 | Precomputed Radiative Heat Transport for Efficient Thermal SimulationabstractArchitectural design and urban planning are complex design tasks. Predicting the thermal impact of design choices at interactive rates enhances the ability of designers to improve energy efficiency and avoid problematic heat islands while maintaining design quality. We show how to use and adapt methods from computer graphics to efficiently simulate heat transfer via thermal radiation, thereby improving user guidance in the early design phase of large-scale construction projects and helping to increase energy efficiency and outdoor comfort. Our method combines a hardware-accelerated photon tracing approach with a carefully selected finite element discretization, inspired by precomputed radiance transfer. This combination allows us to precompute a radiative transport operator, which we then use to rapidly solve either steady-state or transient heat transport throughout the entire scene. Our formulation integrates time-dependent solar irradiation data without requiring changes in the transport operator, allowing us to quickly analyze many different scenarios such as common weather patterns, monthly or yearly averages, or transient simulations spanning multiple days or weeks. We show how our approach can be used for interactive design workflows such as city planning via fast feedback in the early design phase. Christian Freude, David Hahn, Florian Rist 0001, Lukas Lipp, Michael Wimmer 0001 |
Comput. Graph. Forum | 3 |
| 2023 | Developable Quad Meshes and Contact Element NetsabstractThe property of a surface being developable can be expressed in different equivalent ways, by vanishing Gauss curvature, or by the existence of isometric mappings to planar domains. Computational contributions to this topic range from special parametrizations to discrete-isometric mappings. However, so far a local criterion expressing developability of general quad meshes has been lacking. In this paper, we propose a new and efficient discrete developability criterion that is applied to quad meshes equipped with vertex weights, and which is motivated by a well-known characterization in differential geometry, namely a rank-deficient second fundamental form. We assign contact elements to the faces of meshes and ruling vectors to the edges, which in combination yield a developability condition per face. Using standard optimization procedures, we are able to perform interactive design and developable lofting. The meshes we employ are combinatorially regular quad meshes with isolated singularities but are otherwise not required to follow any special curves on a developable surface. They are thus easily embedded into a design workflow involving standard operations like remeshing, trimming, and merging operations. An important feature is that we can directly derive a watertight, rational bi-quadratic spline surface from our meshes. Remarkably, it occurs as the limit of weighted Doo-Sabin subdivision, which acts in an interpolatory manner on contact elements. Victor Ceballos Inza, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 2 |
| 2023 | Deployable strip structuresabstractWe introduce the new concept of C-mesh to capture kinetic structures that can be deployed from a collapsed state. Quadrilateral C-meshes enjoy rich geometry and surprising relations with differential geometry: A structure that collapses onto a flat and straight strip corresponds to a Chebyshev net of curves on a surface of constant Gaussian curvature, while structures collapsing onto a circular strip follow surfaces which enjoy the linear-Weingarten property. Interestingly, allowing more general collapses actually leads to a smaller class of shapes. Hexagonal C-meshes have more degrees of freedom, but a local analysis suggests that there is no such direct relation to smooth surfaces. Besides theory, this paper provides tools for exploring the shape space of C-meshes and for their design. We also present an application for freeform architectural skins, namely paneling with spherical panels of constant radius, which is an important fabrication-related constraint. Daoming Liu, Davide Pellis, Yu-Chou Chiang, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 4 |
| 2022 | Shape-morphing mechanical metamaterials
Caigui Jiang, Florian Rist 0001, Hui Wang 0064, Johannes Wallner 0001, Helmut Pottmann |
Comput. Aided Des. | 2 |
| 2021 | Design and fabrication of multi-patch elastic geodesic grid structuresabstractElastic geodesic grids (EGG) are lightweight structures that can be deployed to approximate designer-provided free-form surfaces. Initially, the grids are perfectly flat, during deployment, a curved shape emerges, as grid elements bend and twist. Their layout is based on networks of geodesic curves and is found geometrically. Encoded in the planar grids is the intrinsic shape of the design surface. Such structures may serve purposes like free-form sub-structures, panels, sun and rain protectors, pavilions, etc. However, so far the EGG have only been investigated using a generic set of design surfaces and small-scale desktop models. Some limitations become apparent when considering more sophisticated design surfaces, like from free-form architecture. Due to characteristics like high local curvature or non-geodesic boundaries, they may be captured only poorly by a single EGG. We show how decomposing such surfaces into smaller patches serves as an effective strategy to tackle these problems. We furthermore show that elastic geodesic grids are in fact well suited for this approach. Finally, we present a showcase model of some meters in size and discuss practical aspects concerning fabrication, size, and easy deployment. Stefan Pillwein, Johanna Kübert, Florian Rist 0001, Przemyslaw Musialski |
Comput. Graph. | 3 |
| 2021 | Geometry and tool motion planning for curvature adapted CNC machiningabstractCNC machining is the leading subtractive manufacturing technology. Although it is in use since decades, it is far from fully solved and still a rich source for challenging problems in geometric computing. We demonstrate this at hand of 5-axis machining of freeform surfaces, where the degrees of freedom in selecting and moving the cutting tool allow one to adapt the tool motion optimally to the surface to be produced. We aim at a high-quality surface finish, thereby reducing the need for hard-to-control post-machining processes such as grinding and polishing. Our work is based on a careful geometric analysis of curvature-adapted machining via so-called second order line contact between tool and target surface. On the geometric side, this leads to a new continuous transition between "dual" classical results in surface theory concerning osculating circles of surface curves and osculating cones of tangentially circumscribed developable surfaces. Practically, it serves as an effective basis for tool motion planning. Unlike previous approaches to curvature-adapted machining, we solve locally optimal tool positioning and motion planning within a single optimization framework and achieve curvature adaptation even for convex surfaces. This is possible with a toroidal cutter that contains a negatively curved cutting area. The effectiveness of our approach is verified at hand of digital models, simulations and machined parts, including a comparison to results generated with commercial software. Michael Barton 0002, Michal Bizzarri, Florian Rist 0001, Oleksii Sliusarenko, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2021 | Using isometries for computational design and fabricationabstractWe solve the task of representing free forms by an arrangement of panels that are manufacturable by precise isometric bending of surfaces made from a small number of molds. In fact we manage to solve the paneling task with surfaces of constant Gaussian curvature alone. This includes the case of developable surfaces which exhibit zero curvature. Our computations are based on an existing discrete model of isometric mappings between surfaces which for this occasion has been refined to obtain higher numerical accuracy. Further topics are interesting connections of the paneling problem with the geometry of Killing vector fields, designing and actuating isometries, curved folding in the double-curved case, and quad meshes with rigid faces that are nevertheless flexible. Caigui Jiang, Hui Wang 0064, Victor Ceballos Inza, Felix Dellinger, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 5 |
| 2020 | Invertible Paradoxic Loop Structures for Transformable DesignabstractAbstract We present an interactive tool compatible with existing software (Rhino/Grasshopper) to design ring structures with a paradoxic mobility, which are self‐collision‐free over the complete motion cycle. Our computational approach allows non‐expert users to create these invertible paradoxic loops with six rotational joints by providing several interactions that facilitate design exploration. In a first step, a rational cubic motion is shaped either by means of a four pose interpolation procedure or a motion evolution algorithm. By using the representation of spatial displacements in terms of dual‐quaternions, the associated motion polynomial of the resulting motion can be factored in several ways, each corresponding to a composition of three rotations. By combining two suitable factorizations, an arrangement of six rotary axes is achieved, which possesses a 1‐parametric mobility. In the next step, these axes are connected by links in a way that the resulting linkage is collision‐free over the complete motion cycle. Based on an algorithmic solution for this problem, collision‐free design spaces of the individual links are generated in a post‐processing step. The functionality of the developed design tool is demonstrated in the context of an architectural and artistic application studied in a master‐level studio course. Two results of the performed design experiments were fabricated by the use of computer‐controlled machines to achieve the necessary accuracy ensuring the mobility of the models. Zijia Li, Georg Nawratil, Florian Rist 0001, Michael Hensel |
Comput. Graph. Forum | 3 |
| 2020 | Computational design of cold bent glass façadesabstractCold bent glass is a promising and cost-efficient method for realizing doubly curved glass façades. They are produced by attaching planar glass sheets to curved frames and must keep the occurring stress within safe limits. However, it is very challenging to navigate the design space of cold bent glass panels because of the fragility of the material, which impedes the form finding for practically feasible and aesthetically pleasing cold bent glass façades. We propose an interactive, data-driven approach for designing cold bent glass façades that can be seamlessly integrated into a typical architectural design pipeline. Our method allows non-expert users to interactively edit a parametric surface while providing real-time feedback on the deformed shape and maximum stress of cold bent glass panels. The designs are automatically refined to minimize several fairness criteria, while maximal stresses are kept within glass limits. We achieve interactive frame rates by using a differentiable Mixture Density Network trained from more than a million simulations. Given a curved boundary, our regression model is capable of handling multistable configurations and accurately predicting the equilibrium shape of the panel and its corresponding maximal stress. We show that the predictions are highly accurate and validate our results with a physical realization of a cold bent glass surface. Konstantinos Gavriil, Ruslan Guseinov, Jesús Pérez 0003, Davide Pellis, Paul Henderson, Florian Rist 0001, Helmut Pottmann, Bernd Bickel |
ACM Trans. Graph. | 6 |
| 2020 | Freeform quad-based kirigamiabstractKirigami, the traditional Japanese art of paper cutting and folding generalizes origami and has initiated new research in material science as well as graphics. In this paper we use its capabilities to perform geometric modeling with corrugated surface representations possessing an isometric unfolding into a planar domain after appropriate cuts are made. We initialize our box-based kirigami structures from orthogonal networks of curves, compute a first approximation of their unfolding via mappings between meshes, and complete the process by global optimization. Besides the modeling capabilities we also study the interesting geometry of special kirigami structures from the theoretical side. This experimental paper strives to relate unfoldable checkerboard arrangements of boxes to principal meshes, to the transformation theory of discrete differential geometry, and to a version of the Gauss theorema egregium. Caigui Jiang, Florian Rist 0001, Helmut Pottmann, Johannes Wallner 0001 |
ACM Trans. Graph. | 2 |
| 2020 | Quad-mesh based isometric mappings and developable surfacesabstractWe discretize isometric mappings between surfaces as correspondences between checkerboard patterns derived from quad meshes. This method captures the degrees of freedom inherent in smooth isometries and enables a natural definition of discrete developable surfaces. This definition, which is remarkably simple, leads to a class of discrete developables which is much more flexible in applications than previous concepts of discrete developables. In this paper, we employ optimization to efficiently compute isometric mappings, conformal mappings and isometric bending of surfaces. We perform geometric modeling of developables, including cutting, gluing and folding. The discrete mappings presented here have applications in both theory and practice: We propose a theory of curvatures derived from a discrete Gauss map as well as a construction of watertight CAD models consisting of developable spline surfaces. Caigui Jiang, Cheng Wang 0033, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2020 | Principal symmetric meshesabstractThe isolines of principal symmetric surface parametrizations run symmetrically to the principal directions. We describe two discrete versions of these special nets/quad meshes which are dual to each other and show their usefulness for various applications in the context of fabrication and architectural design. Our discretization of a principal symmetric mesh comes naturally with a family of spheres, the so-called Meusnier and Mannheim spheres. In our representation of principal symmetric meshes, we have direct control over the radii of theses spheres and the intersection angles of the parameter lines. This facilitates tasks such as generating Weingarten surfaces including constant mean curvature surfaces and minimal surfaces. We illustrate the potential of Weingarten surfaces for paneling doubly curved freeform facades by significantly reducing the number of necessary molds. Moreover, we have direct access to curvature adaptive tool paths for cylindrical CNC milling with circular edges as well as flank milling with rotational cones. Furthermore, the construction of curved support structures from congruent circular strips is easily managed by constant sphere radii. The underlying families of spheres are in a natural way discrete curvature spheres in analogy to smooth Möbius and Laguerre geometry which further leads to a novel discrete curvature theory for principal symmetric meshes. Davide Pellis, Hui Wang 0064, Martin Kilian, Florian Rist 0001, Helmut Pottmann, Christian Müller 0005 |
ACM Trans. Graph. | 4 |
| 2019 | Curve-pleated structuresabstractIn this paper we study pleated structures generated by folding paper along curved creases. We discuss their properties and the special case of principal pleated structures. A discrete version of pleated structures is particularly interesting because of the rich geometric properties of the principal case, where we are able to establish a series of analogies between the smooth and discrete situations, as well as several equivalent characterizations of the principal property. These include being a conical mesh, and being flat-foldable. This structure-preserving discretization is the basis of computation and design. We propose a new method for designing pleated structures and reconstructing reference shapes as pleated structures: we first gain an overview of possible crease patterns by establishing a connection to pseudogeodesics, and then initialize and optimize a quad mesh so as to become a discrete pleated structure. We conclude by showing applications in design and reconstruction, including cases with combinatorial singularities. Our work is relevant to fabrication in so far as the offset properties of principal pleated structures allow us to construct curved sculptures of finite thickness. Caigui Jiang, Klara Mundilova, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2019 | Discrete geodesic parallel coordinatesabstractGeodesic parallel coordinates are orthogonal nets on surfaces where one of the two families of parameter lines are geodesic curves. We describe a discrete version of these special surface parameterizations and show that they are very useful for specific applications, most of which are related to the design and fabrication of surfaces in architecture. With the new discrete surface model, it is easy to control strip widths between neighboring geodesics. This facilitates tasks such as cladding a surface with strips of originally straight flat material or designing geodesic gridshells and timber rib shells. It is also possible to model nearly developable surfaces. These are characterized by geodesic strips with almost constant strip widths and are used for generating shapes that can be manufactured from materials which allow for some stretching or shrinking like felt, leather, or thin wooden boards. Most importantly, we show how to constrain the strip width parameters to model a class of intrinsically symmetric surfaces. These surfaces are isometric to surfaces of revolution and can be covered with doubly-curved panels that are produced with only a few molds when working with flexible materials like metal sheets. Hui Wang 0064, Davide Pellis, Florian Rist 0001, Helmut Pottmann, Christian Müller 0005 |
ACM Trans. Graph. | 3 |
| 2018 | String Art: Towards Computational Fabrication of String ImagesabstractAbstract In this paper we propose a novel method for the automatic computation and digital fabrication of artistic string images. String art is a technique used by artists for the creation of abstracted images which are composed of straight lines of strings tensioned between pins distributed on a frame. Together the strings fuse to a perceptible image. Traditionally, artists craft such images manually in a highly sophisticated and tedious design process. To achieve this goal fully automatically we propose a computational setup driven by a discrete optimization algorithm which takes an ordinary picture as input and converts it into a connected graph of strings that tries to reassemble the input image best possibly. Furthermore, we propose a hardware setup for automatic digital fabrication of these images using an industrial robot that spans the strings. Finally, we demonstrate the applicability of our approach by generating and fabricating a set of real string art images. Michael Birsak, Florian Rist 0001, Peter Wonka, Przemyslaw Musialski |
Comput. Graph. Forum | 2 |
| 2018 | Sit & Relax: Interactive Design of Body-Supporting SurfacesabstractAbstract We propose a novel method for interactive design of well‐fitting body‐supporting surfaces that is driven by the pressure distribution on the body's surface. Our main contribution is an interactive modeling system that utilizes captured body poses and computes an importance field that is proportional to the pressure distribution on the body for a given pose. This distribution indicates where the body should be supported in order to easily hold a particular pose, which is one of the measures of comfortable sitting. Using our approximation, we propose the entire workflow for interactive design of C 2 smooth surfaces which serve as seats, or generally, as body supporting furniture for comfortable sitting. Finally, we also provide a design tool for R hinoceros /G rasshopper that allows for interactive creation of single designs or entire multi‐person sitting scenarios. We also test the tool with design students and present several results. Our method aims at interactive design in order to help designers to create appropriate surfaces digitally without additional empirical design passes. Kurt Leimer, Michael Birsak, Florian Rist 0001, Przemyslaw Musialski |
Comput. Graph. Forum | 3 |
| 2016 | Non-linear shape optimization using local subspace projectionsabstractIn this paper we present a novel method for non-linear shape optimization of 3d objects given by their surface representation. Our method takes advantage of the fact that various shape properties of interest give rise to underdetermined design spaces implying the existence of many good solutions. Our algorithm exploits this by performing iterative projections of the problem to local subspaces where it can be solved much more efficiently using standard numerical routines. We demonstrate how this approach can be utilized for various shape optimization tasks using different shape parameterizations. In particular, we show how to efficiently optimize natural frequencies, mass properties, as well as the structural yield strength of a solid body. Our method is flexible, easy to implement, and very fast. Przemyslaw Musialski, Christian Hafner 0002, Florian Rist 0001, Michael Birsak, Michael Wimmer 0001, Leif Kobbelt |
ACM Trans. Graph. | 3 |
| 2012 | Computer-Aided Design of Tactile Models - Taxonomy and Case Studies
Andreas Reichinger, Moritz Neumüller, Florian Rist 0001, Stefan Maierhofer, Werner Purgathofer |
ICCHP (2) | 3 |