VLDB 2026 Research / reviewers in the wild / expert
Nadia Figueroa
dblp:116/8822
· DBLP profile ↗
29ranked-venue papers
4as first author
19since 2021 · last 2026
0000-0002-6873-4671ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 23 · 2 first-author · 17 since 2021Systems, architecture and hardware · 16 · 1 first-author · 12 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Databases, data management, data science and information retrieval · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | COMETH: Convex optimization for multiview estimation and tracking of humansabstractIn the era of Industry 5.0, monitoring human activity is essential for ensuring both ergonomic safety and overall well-being. While multi-camera centralized setups improve pose estimation accuracy, they often suffer from high computational costs and bandwidth requirements, limiting scalability and real-time applicability. Distributing processing across edge devices can reduce network bandwidth and computational load. On the other hand, the constrained resources of edge devices lead to accuracy degradation, and the distribution of computation leads to temporal and spatial inconsistencies. We address this challenge by proposing COMETH (Convex Optimization for Multiview Estimation and Tracking of Humans), a lightweight algorithm for real-time multi-view human pose fusion that relies on three concepts: it integrates kinematic and biomechanical constraints to increase the joint positioning accuracy; it employs convex optimization-based inverse kinematics for spatial fusion; and it implements a state observer to improve temporal consistency. We evaluate COMETH on both public and industrial datasets, where it outperforms state-of-the-art methods in localization, detection, and tracking accuracy. The proposed fusion pipeline enables accurate and scalable human motion tracking, making it well-suited for industrial and safety-critical applications. The code is publicly available at https://github.com/PARCO-LAB/COMETH . Enrico Martini, Ho Jin Choi, Nadia Figueroa, Nicola Bombieri |
Expert Syst. Appl. | 3 |
| 2025 | ADMM-MCBF-LCA: A Layered Control Architecture for Safe Real-Time NavigationabstractWe consider the problem of safe real-time navigation of a robot in a dynamic environment with moving obstacles of arbitrary smooth geometries and input saturation constraints. We assume that the robot detects and models nearby obstacle boundaries with a short-range sensor and that this detection is error-free. This problem presents three main challenges: i) input constraints, ii) safety, and iii) real-time computation. To tackle all three challenges, we present a layered control architecture (LCA) consisting of an offline path library generation layer, and an online path selection and safety layer. To overcome the limitations of reactive methods, our offline path library consists of feasible controllers, feedback gains, and reference trajectories. To handle computational burden and safety, we solve online path selection and generate safe inputs that run at 100 Hz. Through simulations on Gazebo and Fetch hardware in an indoor environment, we evaluate our approach against baselines that are layered, end - to-end, or reactive. Our experiments demonstrate that among all algorithms, only our proposed LCA is able to complete tasks such as reaching a goal, safely. When comparing metrics such as safety, input error, and success rate, we show that our approach generates safe and feasible inputs throughout the robot execution. Anusha Srikanthan, Vijay Kumar 0001, Nikolai Matni, Nadia Figueroa |
ICRA | 5 |
| 2025 | MORF: Magnetic Origami Reprogramming and Folding System for Repeatably Reconfigurable Structures with Fold Angle ControlabstractWe present the Magnetic Origami Reprogram-ming and Folding System (MORF), a magnetically repro-grammable system capable of precise shape control, repeated transformations, and adaptive functionality for robotic applications. Unlike current self-folding systems, which often lack re-programmability or lose rigidity after folding, MORF generates stiff structures over multiple folding cycles without degradation in performance. The ability to reconfigure and maintain structural stability is crucial for tasks such as reconfigurable tooling. The system utilizes a thermoplastic layer sandwiched within a thin magnetically responsive laminate sheet, enabling structures to self-fold in response to a combination of external magnetic field and heating. We demonstrate that the resulting folded structures can bear loads over 40 times their own weight and can undergo up to 50 cycles of repeated transformations without losing structural integrity. We showcase these strengths in a reconfigurable tool for unscrewing and screwing bolts and screws of various sizes, allowing the tool to adapt its shape to different bolt sizes while withstanding the mechanical stresses involved. This capability highlights the system's potential for task-varying, load-bearing applications in robotics, where both versatility and durability are essential. Gabriel Unger, Sridhar Shenoy, Tianyu Li 0006, Nadia Figueroa, Cynthia R. Sung |
ICRA | 4 |
| 2025 | Out-of-Distribution Recovery with Object-Centric Keypoint Inverse Policy for Visuomotor Imitation LearningabstractWe propose an object-centric recovery (OCR) framework to address the challenges of out-of-distribution (OOD) scenarios in visuomotor policy learning. Previous behavior cloning (BC) methods rely heavily on a large amount of labeled data coverage, failing in unfamiliar spatial states. Without relying on extra data collection, our approach learns a recovery policy constructed by an inverse policy inferred from the object keypoint manifold gradient in the original training data. The recovery policy serves as a simple add-on to any base visuomotor BC policy, agnostic to a specific method, guiding the system back towards the training distribution to ensure task success even in OOD situations. We demonstrate the effectiveness of our object-centric framework in both simulation and real robot experiments, achieving an improvement of 77.7% over the base policy in OOD. Furthermore, we show OCR’s capacity to autonomously collect demonstrations for continual learning. Overall, we believe this framework represents a step toward improving the robustness of visuomotor policies in real-world settings. Project Website: https://sites.google.com/view/ocr-penn George Jiayuan Gao, Tianyu Li 0006, Nadia Figueroa |
IROS | 3 |
| 2025 | Elastic Motion Policy: An Adaptive Dynamical System for Robust and Efficient One-Shot Imitation LearningabstractBehavior cloning (BC) has become a staple imitation learning paradigm in robotics due to its ease of teaching robots complex skills directly from expert demonstrations. However, BC suffers from an inherent generalization issue. To solve this, the status quo solution is to gather more data. Yet, regardless of how much training data is available, out-of-distribution performance is still sub-par, lacks any formal guarantee of convergence and success, and is incapable of allowing and recovering from physical interactions with humans. These are critical flaws when robots are deployed in ever-changing human-centric environments. Thus, we propose Elastic Motion Policy (EMP), a one-shot imitation learning framework that allows robots to adjust their behavior based on the scene change while respecting the task specification. Trained from a single demonstration, EMP follows the dynamical systems paradigm where motion planning and control are governed by first-order differential equations with convergence guarantees. We leverage Laplacian editing in full end-effector space, ℝ3×SO(3), and online convex learning of Lyapunov functions, to adapt EMP online to new contexts, avoiding the need to collect new demonstrations. We extensively validate our framework in real robot experiments, demonstrating its robust and efficient performance in dynamic environments, with obstacle avoidance and multi-step task capabilities. https://elastic-motion-policy.github.io/EMP/ Tianyu Li 0006, Sunan Sun, Shubhodeep Shiv Aditya, Nadia Figueroa |
IROS | 4 |
| 2025 | Gradient Field-Based Dynamic Window Approach for Collision Avoidance in Complex EnvironmentsabstractFor safe and flexible navigation in multi-robot systems, this paper presents an enhanced and predictive sampling-based trajectory planning approach in complex environments, the Gradient Field-based Dynamic Window Approach (GF-DWA). Building upon the dynamic window approach, the proposed method utilizes gradient information of obstacle distances as a new cost term to anticipate potential collisions. This enhancement enables the robot to improve awareness of obstacles, including those with non-convex shapes. The gradient field is derived from the Gaussian process distance field, which generates both the distance field and gradient field by leveraging Gaussian process regression to model the spatial structure of the environment. Through several obstacle avoidance and fleet collision avoidance scenarios, the proposed GF-DWA is shown to outperform other popular trajectory planning and control methods in terms of safety and flexibility, especially in complex environments with non-convex obstacles. Nadia Figueroa, Knut Åkesson |
IROS | 3 |
| 2025 | Graph-based Path Planning with Dynamic Obstacle Avoidance for Autonomous ParkingabstractSafe and efficient path planning in parking scenarios presents a significant challenge due to the presence of cluttered environments filled with static and dynamic obstacles. To address this, we propose a novel and computationally efficient planning strategy that seamlessly integrates the predictions of dynamic obstacles into the planning process, ensuring the generation of collision-free paths. Our approach builds upon the conventional Hybrid A star algorithm by introducing a time-indexed variant that explicitly accounts for the predictions of dynamic obstacles during node exploration in the graph, thus enabling dynamic obstacle avoidance. We integrate the time-indexed Hybrid A star algorithm within an online planning framework to compute local paths at each planning step, guided by an adaptively chosen intermediate goal. The proposed method is validated in diverse parking scenarios, including perpendicular, angled, and parallel parking. Through simulations, we showcase our approach's potential in greatly improving the efficiency and safety when compared to the state of the art spline-based planning method for parking situations. Farhad Nawaz, Minjun Sung, Darshan Gadginmath, Jovin D'sa, Sangjae Bae, David Isele, Nadia Figueroa, Nikolai Matni, Faizan M. Tariq |
IV | 7 |
| 2025 | Corrections to "On-Manifold Strategies for Reactive Dynamical System Modulation With Nonconvex Obstacles"abstractReferences were removed from the final submission that were part of the accepted paper. There were also two duplicative references. Christopher K. Fourie, Nadia Figueroa, Julie A. Shah |
IEEE Trans. Robotics | 2 |
| 2024 | Neural Contractive Dynamical SystemsabstractStability guarantees are crucial when ensuring that a fully autonomous robot does not take undesirable or potentially harmful actions. Unfortunately, global stability guarantees are hard to provide in dynamical systems learned from data, especially when the learned dynamics are governed by neural networks. We propose a novel methodology to learn \emph{neural contractive dynamical systems}, where our neural architecture ensures contraction, and hence, global stability. To efficiently scale the method to high-dimensional dynamical systems, we develop a variant of the variational autoencoder that learns dynamics in a low-dimensional latent representation space while retaining contractive stability after decoding. We further extend our approach to learning contractive systems on the Lie group of rotations to account for full-pose end-effector dynamic motions. The result is the first highly flexible learning architecture that provides contractive stability guarantees with capability to perform obstacle avoidance. Empirically, we demonstrate that our approach encodes the desired dynamics more accurately than the current state-of-the-art, which provides less strong stability guarantees. Hadi Beik-Mohammadi, Søren Hauberg, Georgios Arvanitidis, Nadia Figueroa, Gerhard Neumann, Leonel Rozo |
ICLR | 4 |
| 2024 | On the Feasibility of EEG-based Motor Intention Detection for Real-Time Robot Assistive ControlabstractThis paper explores the feasibility of employing EEG-based intention detection for real-time robot assistive control. We focus on predicting and distinguishing motor intentions of left/right arm movements by presenting: i) an offline data collection and training pipeline, used to train a classifier for left/right motion intention prediction, and ii) an online real-time prediction pipeline leveraging the trained classifier and integrated with an assistive robot. Central to our approach is a rich feature representation composed of the tangent space projection of time-windowed sample covariance matrices from EEG filtered signals and derivatives; allowing for a simple SVM classifier to achieve unprecedented accuracy and real-time performance. In pre-recorded real-time settings (160 Hz), a peak accuracy of 86.88% is achieved, surpassing prior works. In robot-in-the-loop settings, our system successfully detects intended motion solely from EEG data with 70% accuracy, triggering a robot to execute an assistive task. We provide a comprehensive evaluation of the proposed classifier. Ho Jin Choi, Satyajeet Das, Shaoting Peng, Ruzena Bajcsy, Nadia Figueroa |
ICRA | 5 |
| 2024 | Towards Feasible Dynamic Grasping: Leveraging Gaussian Process Distance Field, SE(3) Equivariance, and Riemannian Mixture ModelsabstractThis paper introduces a novel approach to improve robotic grasping in dynamic environments by integrating Gaussian Process Distance Fields (GPDF), SE(3) equivariant networks, and Riemannian Mixture Models. The aim is to enable robots to grasp moving objects effectively. Our approach comprises three main components: object shape reconstruction, grasp sampling, and implicit grasp pose selection. GPDF accurately models the shape of objects, which is essential for precise grasp planning. SE(3) equivariance ensures that the sampled grasp poses are equivariant to the object’s pose changes, enhancing robustness in dynamic scenarios. Riemannian Gaussian Mixture Models are employed to assess reachability, providing a feasible and adaptable grasping strategies. Feasible grasp poses are targeted by novel task or joint space reactive controllers formulated using Gaussian Mixture Models and Gaussian Processes. This method resolves the challenge of discrete grasp pose selection, enabling smoother grasping execution. Experimental validation confirms the effectiveness of our approach in generating feasible grasp poses and achieving successful grasps in dynamic environments. By integrating these advanced techniques, we present a promising solution for enhancing robotic grasping capabilities in real-world scenarios. Ho Jin Choi, Nadia Figueroa |
ICRA | 2 |
| 2024 | Learning Complex Motion Plans using Neural ODEs with Safety and Stability GuaranteesabstractWe propose a Dynamical System (DS) approach to learn complex, possibly periodic motion plans from kinesthetic demonstrations using Neural Ordinary Differential Equations (NODE). To ensure reactivity and robustness to disturbances, we propose a novel approach that selects a target point at each time step for the robot to follow, by combining tools from control theory and the target trajectory generated by the learned NODE. A correction term to the NODE model is computed online by solving a quadratic program that guarantees stability and safety using control Lyapunov functions and control barrier functions, respectively. Our approach outperforms baseline DS learning techniques on the LASA handwriting dataset and complex periodic trajectories. It is also validated on the Franka Emika robot arm to produce stable motions for wiping and stirring tasks that do not have a single attractor, while being robust to perturbations and safe around humans and obstacles. The project’s web-page is https://sites.google.com/view/lfd-neural-ode/home. Farhad Nawaz, Tianyu Li 0006, Nikolai Matni, Nadia Figueroa |
ICRA | 4 |
| 2024 | Object Permanence Filter for Robust Tracking with Interactive RobotsabstractObject permanence, which refers to the concept that objects continue to exist even when they are no longer perceivable through the senses, is a crucial aspect of human cognitive development. In this work, we seek to incorporate this understanding into interactive robots by proposing a set of assumptions and rules to represent object permanence in multi-object, multi-agent interactive scenarios. We integrate these rules into the particle filter, resulting in the Object Permanence Filter (OPF). For multi-object scenarios, we propose an ensemble of K interconnected OPFs, where each filter predicts plausible object tracks that are resilient to missing, noisy, and kinematically or dynamically infeasible measurements, thus bringing perceptional robustness. Through several interactive scenarios, we demonstrate that the proposed OPF approach provides robust tracking in human-robot interactive tasks agnostic to measurement type, even in the presence of prolonged and complete occlusion. Webpage: https://opfilter.github.io/. Shaoting Peng, Margaret X. Wang, Julie A. Shah, Nadia Figueroa |
ICRA | 4 |
| 2024 | Constrained Passive Interaction Control: Leveraging Passivity and Safety for Robot ManipulatorsabstractPassivity is necessary for robots to fluidly collaborate and interact with humans physically. Nevertheless, due to the unconstrained nature of passivity-based impedance control laws, the robot is vulnerable to infeasible and unsafe configurations upon physical perturbations. In this paper, we propose a novel control architecture that allows a torque-controlled robot to guarantee safety constraints such as kinematic limits, self-collisions, external collisions and singularities and is passive only when feasible. This is achieved by constraining a dynamical system based impedance control law with a relaxed hierarchical control barrier function quadratic program subject to multiple concurrent, possibly contradicting, constraints. Joint space constraints are formulated from efficient data-driven self- and external ${\mathcal{C}^2}$ collision boundary functions. We theoretically prove constraint satisfaction and show that the robot is passive when feasible. Our approach is validated in simulation and real robot experiments on a 7DoF Franka Research 3 manipulator. Zhiquan Zhang, Tianyu Li 0006, Nadia Figueroa |
ICRA | 3 |
| 2024 | Reactive Temporal Logic-based Planning and Control for Interactive Robotic TasksabstractRobots interacting with humans must be safe, reactive and adapt online to unforeseen environmental and task changes. Achieving these requirements concurrently is a challenge as interactive planners lack formal safety guarantees, while safe motion planners lack flexibility to adapt. To tackle this, we propose a modular control architecture that generates both safe and reactive motion plans for human-robot interaction by integrating temporal logic-based discrete task level plans with continuous Dynamical System (DS)-based motion plans. We formulate a reactive temporal logic formula that enables users to define task specifications through structured language, and propose a planning algorithm at the task level that generates a sequence of desired robot behaviors while being adaptive to environmental changes. At the motion level, we incorporate control Lyapunov functions and control barrier functions to compute stable and safe continuous motion plans for two types of robot behaviors: (i) complex, possibly periodic motions given by autonomous DS and (ii) time-critical tasks specified by Signal Temporal Logic (STL). Our methodology is demonstrated on the Franka robot arm performing wiping tasks on a whiteboard and a mannequin that is compliant to human interactions and adaptive to environmental changes. Farhad Nawaz, Shaoting Peng, Lars Lindemann, Nadia Figueroa, Nikolai Matni |
IROS | 4 |
| 2024 | SE(3) Linear Parameter Varying Dynamical Systems for Globally Asymptotically Stable End-Effector ControlabstractLinear Parameter Varying Dynamical Systems (LPV-DS) encode trajectories into an autonomous first-order DS that enables reactive responses to perturbations, while ensuring globally asymptotic stability at the target. However, the current LPV-DS framework is established on Euclidean data only and has not been applicable to broader robotic applications requiring pose control. In this paper we present an extension to the current LPV-DS framework, named Quaternion-DS, which efficiently learns a DS-based motion policy for orientation. Leveraging techniques from differential geometry and Riemannian statistics, our approach properly handles the non-Euclidean orientation data in quaternion space, enabling the integration with positional control, namely SE(3) LPV-DS, so that the synergistic behaviour within the full SE(3) pose is preserved. Through simulation and real robot experiments, we validate our method, demonstrating its ability to efficiently and accurately reproduce the original SE(3) trajectory while exhibiting strong robustness to perturbations in task space. Sunan Sun, Nadia Figueroa |
IROS | 2 |
| 2024 | A Robust Filter for Marker-less Multi-person Tracking in Human-Robot Interaction ScenariosabstractPursuing natural and marker-less human-robot interaction (HRI) has been a long-standing robotics research focus, driven by the vision of seamless collaboration without physical markers. Marker-less approaches promise an improved user experience, but state-of-the-art struggles with the challenges posed by intrinsic errors in human pose estimation (HPE) and depth cameras. These errors can lead to issues such as robot jittering, which can significantly impact the trust users have in collaborative systems. We propose a filtering pipeline that refines incomplete 3D human poses from an HPE backbone and a single RGB-D camera to address these challenges, solving for occlusions that can degrade the interaction. Experimental results show that using the proposed filter leads to more consistent and noise-free motion representation, reducing unexpected robot movements and enabling smoother interaction. Enrico Martini, Harshil Parekh, Shaoting Peng, Nicola Bombieri, Nadia Figueroa |
RO-MAN | 5 |
| 2024 | On-Manifold Strategies for Reactive Dynamical System Modulation With Nonconvex ObstaclesabstractIn this work, we present a novel, reactive, modulated control strategy based on dynamical systems (DS) for planning in the context of multiple non-convex obstacles. Our DS modulation strategy leverages an on-manifold planning methodology and provides several methods for real-time on-manifold navigation around non-convex obstacles. We introduce a sample-based obstacle representation for complex, non-convex obstacles, as well as a projection-based method for representing surfaces such as tables, cylinders, and ellipsoids. These representations can be combined to represent multiple obstacles and obstacle types (sample- or projection-based) with a single, continuously differentiable function. We validate our approach in several real-world scenarios, including navigation within (simulated) constrained environments, as well as reactive control of a real 7DoF manipulator with dynamic obstacles (including humans) while utilizing a 1 kHz control loop rate. Using our samplebased representation, we can calculate the obstacle representation function in less than 1 ms with up to 35k points using a CPU implementation, and up to 600k points with a GPU implementation. Christopher K. Fourie, Nadia Figueroa, Julie A. Shah |
IEEE Trans. Robotics | 2 |
| 2022 | Joint Action, Adaptation, and Entrainment in Human-Robot InteractionabstractResearch in joint action focuses on the psychological, neurological, and physical mechanisms by which humans collabo-rate with other agents, and overlaps with several domains related to human-robot interaction. The development of artificial systems that can support or emulate the requisite aspects of joint action could lead to improved human-robot team performance as well as improvements in subjective metrics (e.g., trust). This workshop highlights theoretical and technical considerations about human-robot joint action and real-time adaptation, with a particular focus on socio-motor entrainment, showing how the emulation of psychological mechanisms (e.g., emotion, intention signaling, mirroring) can lead to improved performance. We will invite speakers with backgrounds in robotics, neuroscience and psychol-ogy, as well as speakers with a focus in adjacent works, such as in human-robot coordinated dance, alignment, or synchronization. We will call for papers that utilize the theory of joint-action in an interactive human-robot context. We will also call for position papers on the application of the theory of joint action to robotics, with a heavy focus on psychological mechanisms that could potentially be emulated or adapted to a human-robot context. Participants will have the opportunity to brainstorm considerations and techniques that would be applicable to joint action inspired works through breakout sessions with the aim to lead to new and improved collaborations across fields. Christopher K. Fourie, Nadia Figueroa, Julie A. Shah, Marta Bienkiewicz, Benoît G. Bardy, Etienne Burdet, Phani-Teja Singamaneni, Rachid Alami 0001, Arianna Curioni, Günther Knoblich, Wafa Johal, Dagmar Sternad, Malte F. Jung |
HRI | 2 |
| 2020 | A Dynamical System Approach for Adaptive Grasping, Navigation and Co-Manipulation with Humanoid RobotsabstractWe present an integrated approach that provides compliant control of an iCub humanoid robot and adaptive reaching, grasping, navigating and co-manipulating capabilities. We use state-dependent dynamical systems (DS) to (i) coordinate and drive the robots hands (in both position and orientation) to grasp an object using an intermediate virtual object, and (ii) drive the robot's base while walking/navigating. The use of DS as motion generators allows us to adapt smoothly as the object moves and to re-plan on-line motion of the arms and body to reach the object's new location. The desired motion generated by the DS are used in combination with a whole-body compliant control strategy that absorbs perturbations while walking and offers compliant behaviors for grasping and manipulation tasks. Further, the desired dynamics for the arm and body can be learned from demonstrations. By integrating these components, we achieve unprecedented adaptive behaviors for whole body manipulation. We showcase this in simulations and real-world experiments where iCub robots (i) walk-to-grasp objects, (ii) follow a human (or another iCub) through interaction and (iii) learn to navigate or comanipulate an object from human guided demonstrations; whilst being robust to changing targets and perturbations. Nadia Figueroa, Salman Faraji, Mikhail Koptev, Aude Billard |
ICRA | 1 |
| 2017 | Dynamical System-Based Motion Planning for Multi-Arm Systems: Reaching for Moving ObjectsabstractThe use of coordinated multi-arm robotic systems allows to preform manipulations of heavy or bulky objects that would otherwise be infeasible for a single-arm robot. This paper concisely introduces our work on coordinated multi-arm control [Salehian et al., 2016a], where we proposed a virtual object based dynamical systems (DS) control law to generate autonomous and synchronized motions for a multi-arm robot system. We show theoretically and empirically that the multi-arm + virtual object system converges asymptotically to a moving object. The proposed framework is validated on a dual-arm robotic system. We demonstrate that it can re-synchronize and adapt the motion of each arm in a fraction of a second, even when the object’s motion is fast and not accurately predictable. Seyed Sina Mirrazavi Salehian, Nadia Figueroa, Aude Billard |
IJCAI | 2 |
| 2016 | Learning Complex Sequential Tasks from Demonstration: A Pizza Dough Rolling Case StudyabstractThis paper introduces a hierarchical framework that is capable of learning complex sequential tasks from human demonstrations through kinesthetic teaching, with minimal human intervention. Via an automatic task segmentation and action primitive discovery algorithm, we are able to learn both the high-level task decomposition (into action primitives), as well as low-level motion parameterizations for each action, in a fully integrated framework. In order to reach the desired task goal, we encode a task metric based on the evolution of the manipulated object during demonstration, and use it to sequence and parametrize each action primitive. We illustrate this framework with a pizza dough rolling task and show how the learned hierarchical knowledge is directly used for autonomous robot execution. Nadia Figueroa, Ana Lucia Pais, Aude Billard |
HRI | 1 |
| 2016 | Open robotics research using web-based knowledge servicesabstractIn this paper we discuss how the combination of modern technologies in “big data” storage and management, knowledge representation and processing, cloud-based computation, and web technology can help the robotics community to establish and strengthen an open research discipline. We describe how we made the demonstrator of a EU project review openly available to the research community. Specifically, we recorded episodic memories with rich semantic annotations during a pizza preparation experiment in autonomous robot manipulation. Afterwards, we released them as an open knowledge base using the cloud- and web-based robot knowledge service OPENEASE. We discuss several ways on how this open data can be used to validate our experimental reports and to tackle novel challenging research problems. Michael Beetz, Daniel Beßler, Jan Oliver Winkler, Jan-Hendrik Worch, Ferenc Balint-Benczedi, Georg Bartels, Aude Billard, Asil Kaan Bozcuoglu, Nadia Figueroa, Andrei Haidu, Hagen Langer, Alexis Maldonado, Ana Lucia Pais, Moritz Tenorth, Thiemo Wiedemeyer |
ICRA | 10 |
| 2015 | An Elicitation Study on Gesture Attitudes and Preferences Towards an Interactive Hand-Gesture VocabularyabstractWith the introduction of new depth sensing technologies, interactive hand-gesture devices are rapidly emerging. However, the hand-gestures used in these devices do not follow a common vocabulary, making certain control command device-specific. In this paper we present an initial effort to create a standardized interactive hand-gesture vocabulary for the next generation of television applications. We conduct a user-elicitation study using a survey in order to define a common vocabulary for specific control commands, such as Volume up/down, Menu open/close, etc. This survey is entirely user-oriented and thus it has two phases. In the first phase, we ask open questions about specific commands. In the second phase, we use the answers suggested from the first phase to create a multiple choice questionnaire. Based on the results from the survey, we study the gesture attitudes and preferences between gender groups, and between age groups with a quantitative and qualitative statistical analysis. Finally, the hand-gesture vocabulary is derived after applying an agreement analysis on the user-elicited gestures. The proposed methodology for gesture set design is comparable with existing methodologies and yields higher agreement levels than relevant user-elicited studies in the field. Haiwei Dong 0001, Nadia Figueroa, Abdulmotaleb El Saddik |
ACM Multimedia | 2 |
| 2015 | A Combined Approach Toward Consistent Reconstructions of Indoor Spaces Based on 6D RGB-D Odometry and KinectFusionabstractWe propose a 6D RGB-D odometry approach that finds the relative camera pose between consecutive RGB-D frames by keypoint extraction and feature matching both on the RGB and depth image planes. Furthermore, we feed the estimated pose to the highly accurate KinectFusion algorithm, which uses a fast ICP (Iterative Closest Point) to fine-tune the frame-to-frame relative pose and fuse the depth data into a global implicit surface. We evaluate our method on a publicly available RGB-D SLAM benchmark dataset by Sturm et al. The experimental results show that our proposed reconstruction method solely based on visual odometry and KinectFusion outperforms the state-of-the-art RGB-D SLAM system accuracy. Moreover, our algorithm outputs a ready-to-use polygon mesh (highly suitable for creating 3D virtual worlds) without any postprocessing steps. Nadia Figueroa, Haiwei Dong 0001, Abdulmotaleb El Saddik |
ACM Trans. Intell. Syst. Technol. | 1 |
| 2014 | Towards consistent reconstructions of indoor spaces based on 6D RGB-D odometry and KinectFusionabstractWe focus on generating consistent reconstructions of indoor spaces from a freely moving handheld RGB-D sensor, with the aim of creating virtual models that can be used for measuring and remodeling. We propose a novel 6D RGBD odometry approach that finds the relative camera pose between consecutive RGB-D frames by keypoint extraction and feature matching both on the RGB and depth image planes. Furthermore, we feed the estimated pose to the highly accurate KinectFusion algorithm, which uses a fast ICP (Iterative-Closest-Point) to fine-tune the frame-to-frame relative pose and fuse the Depth data into a global implicit surface. We evaluate our method on a publicly available RGB-D SLAM benchmark dataset by Sturm et al. The experimental results show that our proposed reconstruction method solely based on visual odometry and KinectFusion outperforms the state-of-the-art RGB-D SLAM system accuracy. Our algorithm outputs a ready-to-use polygon mesh (highly suitable for creating 3D virtual worlds) without any post-processing steps. Haiwei Dong 0001, Nadia Figueroa, Abdulmotaleb El Saddik |
IROS | 2 |
| 2013 | "Anti-fatigue" control for over-actuated bionic arm with muscle force constraintsabstractIn this paper, we propose an “anti-fatigue” control method for bionic actuated systems. Specifically, the proposed method is illustrated on an over-actuated bionic arm. Our control method consists of two steps. In the first step, a set of linear equations is derived by connecting the acceleration description in both joint and muscle space. The pseudo inverse solution to these equations provides an initial optimal muscle force distribution. As a second step, we derive a gradient direction for muscle force redistribution. This allows the muscles to satisfy force constraints and generate an even distribution of forces throughout all the muscles (i.e. towards "anti-fatigue"). The overall proposed method is tested for a bending-stretching movement. We used two models (bionic arm with 6 and 10 muscles) to verify the method. The force distribution analysis verifies the “anti-fatigue” property of the computed muscle force. The efficiency comparison shows that the computational time does not increase significantly with the increase of muscle number. The tracking error statistics of the two models show the validity of the method. Haiwei Dong 0001, Setareh Yazdkhasti, Nadia Figueroa, Abdulmotaleb El Saddik |
IROS | 3 |
| 2013 | Muscle Force Control of a Kinematically Redundant Bionic Arm with Real-Time Parameter UpdateabstractRedundant muscle-driven arms have numerous advantages, such as increased robustness, ability for load distribution, impedance change etc. However, controlling such a muscle-driven arm is a difficult task. This is mainly due to its redundancy, specially when the muscle force is required to follow certain output constraints and fulfill optimization objectives. In this paper, a new method for controlling such muscle-like systems is proposed. By considering both joint and muscle acceleration contributions, a set of linear equations was constructed. Driving muscle activation is thus framed as the only unknown vector. To solve this linear equation set, a pseudo-inverse solution was used. The null space within this solution represents the internal force, which was used to evenly distribute the muscle forces, which is considered as "anti-fatigue" way. Moreover, to make the proposed method adaptive to modeling errors, an estimated system model was added to represent the real model. By updating the parameters of the estimated model based on prediction error, the estimated model approaches the real model gradually in real time. The overall method was tested for the case of a bending-stretching movement. The presented results verify the validity of the method, and illustrate its useful features and advantages. Haiwei Dong 0001, Nadia Figueroa, Abdulmotaleb El Saddik |
SMC | 2 |
| 2013 | From Sense to Print: Towards Automatic 3D Printing from 3D Sensing DevicesabstractIn this paper, we introduce the From Sense to Print system. It is a system where a 3D sensing device connected to the cloud is used to reconstruct an object or a human and generate 3D CAD models which are sent automatically to a 3D printer. In other words, we generate ready-to-print 3D models of objects without manual intervention in the processing pipeline. Our proposed system is validated with an experimental prototype using the Kinect sensor as the 3D sensing device, the KinectFusion algorithm as our reconstruction algorithm and a fused deposition modeling (FDM) 3D printer. In order for the pipeline to be automatic, we propose a semantic segmentation algorithm applied to the 3D reconstructed object, based on the tracked camera poses obtained from the reconstruction phase. The segmentation algorithm works with both inanimate objects lying on a table/floor or with humans. Furthermore, we automatically scale the model to fit in the maximum volume of the 3D printer at hand. Finally, we present initial results from our experimental prototype and discuss the current limitations. Nadia Figueroa, Haiwei Dong 0001, Abdulmotaleb El Saddik |
SMC | 1 |