Jiapei Zhang

dblp:116/9909 · DBLP profile ↗
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8ranked-venue papers
0as first author
7since 2021 · last 2026
0009-0004-2970-9416ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 7 since 2021Artificial intelligence and machine learning · 6 · 6 since 2021
YearPublicationVenuePosition
2026 F2RVLM: Boosting Fine-grained Fragment Retrieval for Multi-Modal Long-form Dialogue with Vision Language Model
abstract
Traditional dialogue retrieval aims to select the most appropriate utterance or image from recent dialogue history. However, they often fail to meet users’ actual needs for revisiting semantically coherent content scattered across long-form conversations. To fill this gap, we define the Fine-grained Fragment Retrieval (FFR) task, requiring models to locate query-relevant fragments, comprising both utterances and images, from multimodal long-form dialogues. As a foundation for FFR, we construct MLDR, the longest-turn multimodal dialogue retrieval dataset to date, averaging 25.45 turns per dialogue, with each naturally spanning three distinct topics. To evaluate generalization in real-world scenarios, we curate and annotate a WeChat-based test set comprising real-world multimodal dialogues with an average of 75.38 turns. Building on these resources, we explore existing generation-based Vision-Language Models (VLMs) on FFR and observe that they often retrieve incoherent utterance-image fragments. While optimized for generating responses from visual-textual inputs, these models lack explicit supervision to ensure semantic coherence within retrieved fragments. To address this, we propose F2RVLM, a generative retrieval model trained in a two-stage paradigm: (1) supervised fine-tuning to inject fragment-level retrieval knowledge, and (2) GRPO-based reinforcement learning with multi-objective rewards to encourage outputs with semantic precision, relevance, and contextual coherence. In addition, to account for difficulty variations arising from differences in intra-fragment element distribution, ranging from locally dense to sparsely scattered, we introduce a difficulty-aware curriculum sampling that ranks training instances by predicted difficulty and gradually incorporates harder examples. This strategy enhances the model’s reasoning ability in long-form, multi-turn dialogue contexts. Experiments on both in-domain and real-domain sets demonstrate that F2RVLM substantially outperforms popular VLMs, achieving superior retrieval performance.
Hanbo Bi, Zexi Jia, Jiapei Zhang, Peixiang Luo, Xiaoyue Duan, Jinchao Zhang 0001
AAAI4
2025 Secret Lies in Color: Enhancing AI-Generated Images Detection with Color Distribution Analysis
abstract
The advancement of Generative Adversarial Networks (GANs) and diffusion models significantly enhances the realism of synthetic images, driving progress in image processing and creative design. However, this progress also necessitates the development of effective detection methods, as synthetic images become increasingly difficult to distinguish from real ones. This difficulty leads to societal issues, such as the spread of misinformation, identity theft, and online fraud. While previous detection methods perform well on public benchmarks, they struggle with our benchmark, FakeART, particularly when dealing with the latest models and cross-domain tasks (e.g., photo-to-painting). To address this challenge, we develop a new synthetic image detection technique based on color distribution. Unlike real images, synthetic images often exhibit uneven color distribution. By employing color quantization and restoration techniques, we analyze the color differences before and after image restoration. We discover and prove that these differences closely relate to the uniformity of color distribution. Based on this finding, we extract effective color features and combine them with image features to create a detection model with only 1.4 million parameters. This model achieves state-of-the-art results across various evaluation benchmarks, including the challenging FakeART dataset.
Zexi Jia, Chuanwei Huang, Yeshuang Zhu, Hongyan Fei, Xiaoyue Duan, Jiapei Zhang, Jinchao Zhang 0001, Jie Zhou 0016
CVPR8
2025 MCID: Multi-aspect Copyright Infringement Detection for Generated Images
Chuanwei Huang, Zexi Jia, Hongyan Fei, Yeshuang Zhu, Jiapei Zhang, Xiaoyue Duan, Jinchao Zhang 0001, Jie Zhou 0016
ICCV7
2025 A Visual Leap in Clip Compositionality Reasoning Through Generation of Counterfactual Sets
abstract
Vision-language models (VLMs) often struggle with compositional reasoning due to insufficient high-quality image-text data. To tackle this challenge, we propose a novel block-based diffusion approach that automatically generates counterfactual datasets without manual annotation. Our method utilizes large language models to identify entities and their spatial relationships. It then independently generates image blocks as "puzzle pieces" coherently arranged according to specified compositional rules. This process creates diverse, high-fidelity counterfactual image-text pairs with precisely controlled variations. In addition, we introduce a specialized loss function that differentiates inter-set from intra-set samples, enhancing training efficiency and reducing the need for negative samples. Experiments demonstrate that fine-tuning VLMs with our counterfactual datasets significantly improves visual reasoning performance. Our approach achieves state-of-the-art results across multiple benchmarks while using substantially less training data than existing methods.
Zexi Jia, Chuanwei Huang, Hongyan Fei, Yeshuang Zhu, Jiapei Zhang, Jinchao Zhang 0001, Jie Zhou 0016
ICCV7
2025 From Imitation to Innovation: The Emergence of Ai's Unique Artistic Styles and the Challenge of Copyright Protection
Zexi Jia, Chuanwei Huang, Yeshuang Zhu, Hongyan Fei, Jiapei Zhang, Jinchao Zhang 0001, Jie Zhou 0016
ICCV7
2025 WalkVLM: Aid Visually Impaired People Walking by Vision Language Model
abstract
Approximately 200 million individuals around the world suffer from varying degrees of visual impairment, making it crucial to leverage AI technology to offer walking assistance for these people. With the recent progress of vision-language models (VLMs), employing VLMs to improve this field has emerged as a popular research topic. However, most existing methods are studied on self-built question-answering datasets, lacking a unified training and testing benchmark for walk guidance. Moreover, in blind walking task, it is necessary to perform real-time streaming video parsing and generate concise yet informative reminders, which poses a great challenge for VLMs that suffer from redundant responses and low inference efficiency. In this paper, we firstly release a diverse, extensive, and unbiased walking awareness dataset, containing 12k video-manual annotation pairs from Europe and Asia to provide a fair training and testing benchmark for blind walking task. Furthermore, a WalkVLM model is proposed, which employs chain of thought for hierarchical planning to generate concise but informative reminders and utilizes temporal-aware adaptive prediction to reduce the temporal redundancy of reminders. Finally, we have established a solid benchmark for blind walking task and verified the advantages of WalkVLM in stream video processing for this task compared to other VLMs. Our dataset and code will be released at anonymous link https://walkvlm2024.github.io.
Yeshuang Zhu, Jiapei Zhang, Zexi Jia, Peixiang Luo, Xiaoyue Duan, Jie Zhou 0016, Jinchao Zhang 0001
ICCV4
2025 VSD2M: Large-scale Vision-language Sticker Dataset for Multi-frame Animated Sticker Generation
abstract
media, Nowadays, advanced text-to-video algorithms have spawned numerous general video generation systems that allow users to customize high-quality, photo-realistic videos by only providing simple text prompts. However, creating customized animated stickers, which have lower frame rates and more abstract semantics than videos, is greatly hindered by difficulties in data acquisition and incomplete benchmarks. To facilitate the exploration of researchers in animated sticker generation (ASG) field, we construct the currently largest vision-language sticker dataset named "VSD2M" at a two-million scale that contains static and animated stickers. Furthermore, to improve the performance of traditional video generation methods on ASG tasks with discrete characteristics, we propose a Spatial Temporal Interaction layer that utilizes semantic interaction and detail preservation to address the issue of insufficient information utilization. To our knowledge, this is the most comprehensive benchmark for multi-frame ASG task, and we hope it can provide valuable inspiration for other scholars in intelligent creation.
Jiapei Zhang, Yeshuang Zhu, Jie Zhou 0016, Jinchao Zhang 0001
ICME2
2014 Mobility-Trees for Indoor Scenes Manipulation
abstract
Abstract In this work, we introduce the ‘mobility‐tree’ construct for high‐level functional representation of complex 3D indoor scenes. In recent years, digital indoor scenes are becoming increasingly popular, consisting of detailed geometry and complex functionalities. These scenes often consist of objects that reoccur in various poses and interrelate with each other. In this work we analyse the reoccurrence of objects in the scene and automatically detect their functional mobilities. ‘Mobility’ analysis denotes the motion capabilities (i.e. degree of freedom) of an object and its subpart which typically relates to their indoor functionalities. We compute an object's mobility by analysing its spatial arrangement, repetitions and relations with other objects and store it in a ‘mobility‐tree’. Repetitive motions in the scenes are grouped in ‘mobility‐groups’, for which we develop a set of sophisticated controllers facilitating semantical high‐level editing operations. We show applications of our mobility analysis to interactive scene manipulation and reorganization, and present results for a variety of indoor scenes.
Andrei Sharf, Hui Huang 0004, Cheng Liang 0005, Jiapei Zhang, Baoquan Chen, Minglun Gong
Comput. Graph. Forum4