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Víctor Pérez

dblp:117/1351 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 33% Multimedia analysis and retrieval · 33% Image and video processing · 33%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › 2d animation
hand-drawn animation
0.512021
The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021
Image and video processing › image matching
segment matching
0.512021
The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021
Multimedia analysis and retrieval › multimedia analysis › visual content analysis
visual correspondence
0.512021
The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021

Methods — techniques the papers use, named apart from their topics

transformer · 0.5cycle consistency loss · 0.5
YearPublicationVenuePosition
2021 The Animation Transformer: Visual Correspondence via Segment Matching
abstract
Visual correspondence is a fundamental building block on the way to building assistive tools for hand-drawn animation. However, while a large body of work has focused on learning visual correspondences at the pixel-level, few approaches have emerged to learn correspondence at the level of line enclosures (segments) that naturally occur in hand-drawn animation. Exploiting this structure in animation has numerous benefits: it avoids the memory complexity of pixel attention over high resolution images and enables the use of real-world animation datasets that contain correspondence information at the level of per-segment colors. To that end, we propose the Animation Transformer (AnT) which uses a Transformer-based architecture to learn the spatial and visual relationships between segments across a sequence of images. By leveraging a forward match loss and a cycle consistency loss our approach attains excellent results compared to state-of-the-art pixel approaches on challenging datasets from real animation productions that lack ground-truth correspondence labels.
Evan Casey, Víctor Pérez, Zhuoru Li
ICCV2
2020 Temporal-Clustering Based Technique for Identifying Thermal Regions in Buildings
Antonio Adán, Juan García, Blanca Quintana, Francisco J. Castilla, Víctor Pérez
ACIVS5