VLDB 2026 Research / reviewers in the wild / expert
Xiaojun Xiang
dblp:117/3294
· DBLP profile ↗
9ranked-venue papers
2as first author
8since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of 3DGS relies on sufficient splats and a reasonable distribution of these splats to fit real geometric surface and texture details, which turns out to be a challenging problem. We present GeoTexDensifier, a novel geometry-texture-aware densification strategy to reconstruct high-quality Gaussian splats which better comply with the geometric structure and texture richness of the scene. Specifically, our GeoTexDensifier framework carries out an auxiliary texture-aware densification method to produce a denser distribution of splats in fully textured areas, while keeping sparsity in low-texture regions to maintain the quality of Gaussian point cloud. Meanwhile, a geometry-aware splitting strategy takes depth and normal priors to guide the splitting sampling and filter out the noisy splats whose initial positions are far from the actual geometric surfaces they aim to fit, under a Validation of Depth Ratio Change checking. With the help of relative monocular depth prior, such geometry-aware validation can effectively reduce the influence of scattered Gaussians to the final rendering quality, especially in regions with weak textures or without sufficient training views. The texture-aware densification and geometry-aware splitting strategies are fully combined to obtain a set of high-quality Gaussian splats. We experiment our GeoTexDensifier framework on various datasets and compare our Novel View Synthesis results to other state-of-the-art 3DGS approaches, with detailed quantitative and qualitative evaluations to demonstrate the effectiveness of our method in producing more photorealistic 3DGS models. Hanqing Jiang, Xiaojun Xiang, Liyang Zhou, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | LookCloser: Frequency-aware Radiance Field for Tiny-Detail SceneabstractHumans perceive and comprehend their surroundings through information spanning multiple frequencies. In immersive scenes, people naturally scan their environment to grasp its overall structure while examining fine details of objects that capture their attention. However, current NeRF frameworks primarily focus on modeling either high-frequency local views or the broad structure of scenes with low-frequency information, which is limited to balancing both. We introduce FA-NeRF, a novel frequency-aware framework for view synthesis that simultaneously captures the overall scene structure and high-definition details within a single NeRF model. To achieve this, we propose a 3D frequency quantification method that analyzes the scene’s frequency distribution, enabling frequency-aware rendering. Our framework incorporates a frequency grid for fast convergence and querying, a frequency-aware feature re-weighting strategy to balance features across different frequency contents. Extensive experiments show that our method significantly outperforms existing approaches in modeling entire scenes while preserving fine details. Weihong Pan, Chong Bao, Xiyu Zhang 0003, Xiaojun Xiang, Hanqing Jiang, Hujun Bao |
CVPR | 5 |
| 2025 | Liberated-Gs: 3D Gaussian Splatting Independent From Sfm Point Clouds
Weihong Pan, Hongjia Zhai, Xiaojun Xiang, Hanqing Jiang, Guofeng Zhang 0001 |
ICCV | 4 |
| 2025 | Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-Order Geometric Primitives
Hanqing Jiang, Liyang Zhou, Xiaojun Xiang, Shuhan Shen |
ICCV | 5 |
| 2025 | Tile-Wise Vs. Image-Wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting
Weihong Pan, Xiaojun Xiang, Hongjia Zhai, Liyang Zhou, Hanqing Jiang, Guofeng Zhang 0001 |
ICCV | 3 |
| 2024 | Efficient High-Quality Vectorized Modeling of Large-Scale Scenes
Xiaojun Xiang, Hanqing Jiang, Yihao Yu, Donghui Shen, Jianan Zhen, Hujun Bao, Xiaowei Zhou 0001, Guofeng Zhang 0001 |
Int. J. Comput. Vis. | 1 |
| 2023 | Hybrid-MVS: Robust Multi-View Reconstruction With Hybrid Optimization of Visual and Depth CuesabstractConsumer-level RGB-D cameras have been widely used for dense 3D reconstruction of scenes. Especially for textureless or non-lambertian surfaces, consumer RGB-D cameras can ensure completeness of the reconstructed models at a low cost. However, the reconstruction quality relies heavily on the accuracy of the depth sensors. Digital cameras are also used popularly for capturing high-resolution pictures to achieve high-quality dense reconstruction of the scenes, but cannot handle textureless or non-lambertian regions well due to the visual ambiguity problem. To ensure both completeness and accuracy of the reconstructed 3D models, we propose a hybrid multi-view reconstruction pipeline named Hybrid-MVS, which combines the high-resolution images taken by a digital camera and the low-resolution RGB-D frames captured by a consumer RGB-D camera for robust reconstruction of complicated scenes with challenging textureless and non-lambertian surfaces. Unlike most existing multi-sensor systems which require explicit hardware calibration and synchronization of various sensors, the calibration and synchronization problems between the digital camera and RGB-D camera are implicitly solved for compositing reliable depth prior of the digital images in our pipeline. Especially, we propose a hybrid MVS framework for robust PatchMatch stereo and Delaunay meshing, which tightly couples both visual cues given by the digital images and depth cues from the RGB-D frames to maximize the complementary advantages. The experiments with quantitative and qualitative evaluations demonstrate the effectiveness of the proposed Hybrid-MVS framework, which can successfully achieve high-quality 3D reconstruction of complicated natural scenes with robustness to weakly textured and non-lambertian areas. Liyang Zhou, Hanqing Jiang, Xiaojun Xiang, Qing Luan, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 5 |
| 2021 | Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile DeviceabstractWe present a novel online 3D scanning system for high-quality object reconstruction with a mobile device, called Mobile3DScanner. Using a mobile device equipped with an embedded RGBD camera, our system provides online 3D object reconstruction capability for users to acquire high-quality textured 3D object models. Starting with a simultaneous pose tracking and TSDF fusion module, our system allows users to scan an object with a mobile device to get a 3D model for real-time preview. After the real-time scanning process is completed, the scanned 3D model is globally optimized and mapped with multi-view textures as an efficient postprocess to get the final textured 3D model on the mobile device. Unlike most existing state-of-the-art systems which can only scan homeware objects such as toys with small dimensions due to the limited computation and memory resources of mobile platforms, our system can reconstruct objects with large dimensions such as statues. We propose a novel visual-inertial ICP approach to achieve real-time accurate 6DoF pose tracking of each incoming frame on the front end, while maintaining a keyframe pool on the back end where the keyframe poses are optimized by local BA. Simultaneously, the keyframe depth maps are fused by the optimized poses to a TSDF model in real-time. Especially, we propose a novel adaptive voxel resizing strategy to solve the out-of-memory problem of large dimension TSDF fusion on mobile platforms. In the post-process, the keyframe poses are globally optimized and the keyframe depth maps are optimized and fused to obtain a final object model with more accurate geometry. The experiments with quantitative and qualitative evaluation demonstrate the effectiveness of the proposed 3D scanning system based on a mobile device, which can successfully achieve online high-quality 3D reconstruction of natural objects with larger dimensions for efficient AR content creation. Xiaojun Xiang, Hanqing Jiang, Guofeng Zhang 0001, Yihao Yu, Xingbin Yang, Danpeng Chen, Hujun Bao |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2014 | High-Quality Depth Recovery via Interactive Multi-view StereoabstractAlthough multi-view stereo has been extensively studied during the past decades, automatically computing high-quality dense depth information from captured images/videos is still quite difficult. Many factors, such as serious occlusion, large texture less regions and strong reflection, easily cause erroneous depth recovery. In this paper, we present a novel semi-automatic multi-view stereo system, which can quickly create and repair depth from a monocular sequence taken by a freely moving camera. One of our main contributions is that we propose a novel multi-view stereo model incorporating prior constraints indicated by user interaction, which makes it possible to even handle Non-Lambertian surface that surely violates the photo-consistency constraint. Users only need to provide a coarse segmentation and a few user interactions, our system can automatically correct depth and refine boundary. With other priors and occlusion handling, the erroneous depth can be effectively corrected even for very challenging examples that are difficult for state-of-the-art methods. Weifeng Chen 0002, Guofeng Zhang 0001, Xiaojun Xiang, Jiaya Jia, Hujun Bao |
3DV | 3 |