Thanasis Lianeas

dblp:117/3815 · also Athanasios Lianeas · DBLP profile ↗
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18ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0001-8386-5912ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 9 · 1 since 2021Artificial intelligence and machine learning · 7 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 6Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Facility Location for Congesting Commuters and Generalizing the Cost-Distance Problem
abstract
In Facility Location problems there are agents that should be connected to facilities and locations where facilities may be opened so that agents can connect to them. We depart from Uncapacitated Facility Location and by assuming that the connection costs of agents to facilities are congestion dependent, we define a novel problem, namely, Facility Location for Congesting (Selfish) Commuters. The connection costs of agents to facilities come as a result of how the agents commute to reach the facilities in an underlying network with cost functions on the edges. Inapproximability results follow from the related literature and thus approximate solutions is all we can hope for. For when the cost functions are nondecreasing we employ in a novel way an approximate version of Caratheodory’s Theorem to show how approximate solutions for different versions of the problem can be derived. For when the cost functions are nonincreasing we show how this problem generalizes the Cost-Distance problem and provide an algorithm that for this more general case achieves the same approximation guarantees.
Thanasis Lianeas, Marios Mertzanidis, Aikaterini Nikolidaki
AAAI1
2026 EFX Allocation in (Multi)Hypergraphs
abstract
We study fair allocations of indivisible goods among agents with heterogeneous monotone valuations. As fair we consider the allocations that are envy-free-up-to-any-good (EFX). Finding if EFX allocations always exist, even for agents with additive valuations, is a major open problem in Fair Division. Christodoulou et al. (2023) introduced the (multi-hyper)graph setting, where agents and goods are represented by vertices and edges of a graph, respectively, and only the endpoints of an edge may have non-zero marginal value for it. We show that for hypergraphs with girth at least 4 and agents with general monotone valuations there always exists an EFX allocation and can be constructed in polynomial time. We generalize our approach to also show that multi-hypergraphs with girth (on the simple hypergraph) at least 4 always admit an EFX allocation, as long as there exists a single vertex whose adjacent edges have multiplicity at most the size of that edge minus 2; our construction in this case needs pseudo-polynomial time.
Thanasis Lianeas, Alkmini Sgouritsa, Minas Marios Sotiriou
AAAI1
2023 Escaping Braess's paradox through approximate Caratheodory's theorem
Sotirios Dimos, Dimitris Fotakis 0001, Thanasis Lianeas, Kyriakos Sergis
Inf. Process. Lett.3
2020 Node-Max-Cut and the Complexity of Equilibrium in Linear Weighted Congestion Games
abstract
In this work, we seek a more refined understanding of the complexity of local optimum computation for Max-Cut and pure Nash equilibrium (PNE) computation for congestion games with weighted players and linear latency functions. We show that computing a PNE of linear weighted congestion games is PLS-complete either for very restricted strategy spaces, namely when player strategies are paths on a series-parallel network with a single origin and destination, or for very restricted latency functions, namely when the latency on each resource is equal to the congestion. Our results reveal a remarkable gap regarding the complexity of PNE in congestion games with weighted and unweighted players, since in case of unweighted players, a PNE can be easily computed by either a simple greedy algorithm (for series-parallel networks) or any better response dynamics (when the latency is equal to the congestion). For the latter of the results above, we need to show first that computing a local optimum of a natural restriction of Max-Cut, which we call Node-Max-Cut, is PLS-complete. In Node-Max-Cut, the input graph is vertex-weighted and the weight of each edge is equal to the product of the weights of its endpoints. Due to the very restricted nature of Node-Max-Cut, the reduction requires a careful combination of new gadgets with ideas and techniques from previous work. We also show how to compute efficiently a (1+ε)-approximate equilibrium for Node-Max-Cut, if the number of different vertex weights is constant.
Dimitris Fotakis 0001, Anthimos Vardis Kandiros, Thanasis Lianeas, Nikos Mouzakis, Panagiotis Patsilinakos, Stratis Skoulakis
ICALP3
2020 Efficient Online Learning of Optimal Rankings: Dimensionality Reduction via Gradient Descent
abstract
We consider a natural model of online preference aggregation, where sets of preferred items R1, R2, ..., Rt, ..., along with a demand for kt items in each Rt, appear online. Without prior knowledge of (Rt, kt), the learner maintains a ranking \pit aiming that at least kt items from Rt appear high in \pi_t. This is a fundamental problem in preference aggregation with applications to e.g., ordering product or news items in web pages based on user scrolling and click patterns. The widely studied Generalized Min-Sum-Set-Cover (GMSSC) problem serves as a formal model for the setting above. GMSSC is NP-hard and the standard application of no-regret online learning algorithms is computationally inefficient, because they operate in the space of rankings. In this work, we show how to achieve low regret for GMSSC in polynomial-time. We employ dimensionality reduction from rankings to the space of doubly stochastic matrices, where we apply Online Gradient Descent. A key step is to show how subgradients can be computed efficiently, by solving the dual of a configuration LP. Using deterministic and randomized rounding schemes, we map doubly stochastic matrices back to rankings with a small loss in the GMSSC objective.
Dimitris Fotakis 0001, Thanasis Lianeas, Georgios Piliouras, Stratis Skoulakis
NeurIPS2
2020 No-Regret Learning and Mixed Nash Equilibria: They Do Not Mix
abstract
Understanding the behavior of no-regret dynamics in general N-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under no-regret learning converges to the game’s set of coarse correlated equilibria. By contrast, our understanding of how the day-to-day behavior of the dynamics correlates to the game’s Nash equilibria is much more limited, and only partial results are known for certain classes of games (such as zero-sum or congestion games). In this paper, we study the dynamics of follow the regularized leader (FTRL), arguably the most well-studied class of no-regret dynamics, and we establish a sweeping negative result showing that the notion of mixed Nash equilibrium is antithetical to no-regret learning. Specifically, we show that any Nash equilibrium which is not strict (in that every player has a unique best response) cannot be stable and attracting under the dynamics of FTRL. This result has significant implications for predicting the outcome of a learning process as it shows unequivocally that only strict (and hence, pure) Nash equilibria can emerge as stable limit points thereof.
Emmanouil V. Vlatakis-Gkaragkounis, Lampros Flokas, Thanasis Lianeas, Panayotis Mertikopoulos, Georgios Piliouras
NeurIPS3
2020 Improving Selfish Routing for Risk-Averse Players
Dimitris Fotakis 0001, Dimitris Kalimeris, Thanasis Lianeas
Theory Comput. Syst.3
2018 When Does Diversity of Agent Preferences Improve Outcomes in Selfish Routing?
abstract
We seek to understand when heterogeneity in agent preferences yields improved outcomes in terms of overall cost. That this might be hoped for is based on the common belief that diversity is advantageous in many multi-agent settings. We investigate this in the context of routing. Our main result is a sharp characterization of the network settings in which diversity always helps, versus those in which it is sometimes harmful. Specifically, we consider routing games, where diversity arises in the way that agents trade-off two criteria (such as time and money, or, in the case of stochastic delays, expectation and variance of delay). Our main contributions are: 1) A participant-oriented measure of cost in the presence of agent diversity; 2) A full characterization of those network topologies for which diversity always helps, for all latency functions and demands.
Richard Cole 0001, Thanasis Lianeas, Evdokia Nikolova
IJCAI2
2018 Network Pricing: How to Induce Optimal Flows Under Strategic Link Operators
abstract
Network pricing games provide a framework for modeling real-world settings with two types of strategic agents: owners (operators) of the network and users of the network. Owners of the network post a price for usage of the link they own so as to attract users and maximize profit; users of the network select routes based on price and level of use by other users. We point out that an equilibrium in these games may not exist, may not be unique and may induce an arbitrarily inefficient network performance. Our main result is to observe that a simple regulation on the network owners market solves all three issues above. Specifically, if an authority could set appropriate caps (upper bounds) on the tolls (prices) operators can charge, then: the game among the link operators has a unique and strong Nash equilibrium and the users' game results in a Wardrop equilibrium that achieves the optimal total delay. We call any price vector with these properties a great set of tolls. As a secondary objective, we want to compute great tolls that minimize total users' payments and we provide a linear program that does this. We obtain multiplicative approximation results compared to the optimal total users' payments for arbitrary networks with polynomial latencies of bounded degree, while in the single-commodity case we obtain a bound that only depends on the topology of the network. Lastly, we show how the same mechanism of setting appropriate caps on the allowable prices extends to the model of elastic demands.
José Correa 0001, Cristóbal Guzmán, Thanasis Lianeas, Evdokia Nikolova, Marc Schröder 0002
EC3
2017 Reconciling Selfish Routing with Social Good
Soumya Basu 0001, Ger Yang, Thanasis Lianeas, Evdokia Nikolova
SAGT3
2017 Resolving Braess's Paradox in Random Networks
Dimitris Fotakis 0001, Alexis C. Kaporis, Thanasis Lianeas, Paul G. Spirakis
Algorithmica3
2016 Asymptotically Tight Bounds for Inefficiency in Risk-Averse Selfish Routing
Thanasis Lianeas, Evdokia Nikolova, Nicolás E. Stier Moses
IJCAI1
2015 New Complexity Results and Algorithms for the Minimum Tollbooth Problem
abstract
The inefficiency of the Wardrop equilibrium of nonatomic routing games can be eliminated by placing tolls on the edges of a network so that the socially optimal flow is induced as an equilibrium flow. A solution where the minimum number of edges are tolled may be preferable over others due to its ease of implementation in real networks. In this paper we consider the minimum tollbooth ( $${MINTB}$$ ) problem, which seeks social optimum inducing tolls with minimum support. We prove for single commodity networks with linear latencies that the problem is NP-hard to approximate within a factor of 1.1377 through a reduction from the minimum vertex cover problem. Insights from network design motivate us to formulate a new variation of the problem where, in addition to placing tolls, it is allowed to remove unused edges by the social optimum. We prove that this new problem remains NP-hard even for single commodity networks with linear latencies, using a reduction from the partition problem. On the positive side, we give the first exact polynomial solution to the $${MINTB}$$ problem in an important class of graphs—series-parallel graphs. Our algorithm solves $${MINTB}$$ by first tabulating the candidate solutions for subgraphs of the series-parallel network and then combining them optimally.
Soumya Basu 0001, Thanasis Lianeas, Evdokia Nikolova
WINE2
2015 Improving Selfish Routing for Risk-Averse Players
abstract
We investigate how and to which extent one can exploit risk-aversion and modify the perceived cost of the players in selfish routing so that the Price of Anarchy ( $$\mathrm {PoA}$$ ) is improved. We introduce small random perturbations to the edge latencies so that the expected latency does not change, but the perceived cost of the players increases due to risk-aversion. We adopt the model of $$\gamma $$ -modifiable routing games, a variant of routing games with restricted tolls. We prove that computing the best $$\gamma $$ -enforceable flow is $$\mathrm {NP}$$ -hard for parallel-link networks with affine latencies and two classes of heterogeneous risk-averse players. On the positive side, we show that for parallel-link networks with heterogeneous players and for series-parallel networks with homogeneous players, there exists a nicely structured $$\gamma $$ -enforceable flow whose $$\mathrm {PoA}$$ improves fast as $$\gamma $$ increases. We show that the complexity of computing such a $$\gamma $$ -enforceable flow is determined by the complexity of computing a Nash flow of the original game. Moreover, we prove that the $$\mathrm {PoA}$$ of this flow is best possible in the worst-case, in the sense that there are instances where (i) the best $$\gamma $$ -enforceable flow has the same $$\mathrm {PoA}$$ , and (ii) considering more flexible modifications does not lead to any further improvement.
Dimitris Fotakis 0001, Dimitris Kalimeris, Thanasis Lianeas
WINE3
2014 On the hardness of network design for bottleneck routing games
Dimitris Fotakis 0001, Alexis C. Kaporis, Thanasis Lianeas, Paul G. Spirakis
Theor. Comput. Sci.3
2013 Stochastic Congestion Games with Risk-Averse Players
Haris Angelidakis, Dimitris Fotakis 0001, Thanasis Lianeas
SAGT3
2013 Resolving Braess's Paradox in Random Networks
Dimitris Fotakis 0001, Alexis C. Kaporis, Thanasis Lianeas, Paul G. Spirakis
WINE3
2012 On the Hardness of Network Design for Bottleneck Routing Games
Dimitris Fotakis 0001, Alexis C. Kaporis, Thanasis Lianeas, Paul G. Spirakis
SAGT3