VLDB 2026 Research / reviewers in the wild / expert
Dingzeyu Li
dblp:117/4807
· DBLP profile ↗
28ranked-venue papers
5as first author
13since 2021 · last 2026
0000-0002-4222-8105ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 15 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 11 · 1 first-author · 9 since 2021Artificial intelligence and machine learning · 6 · 1 first-author · 2 since 2021Security and privacy · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VidTune: Creating Video Soundtracks with Generative Music and Video-Based ThumbnailsabstractMusic shapes the tone of videos, yet creators find it hard to find soundtracks that match their video’s mood and narrative. Recent text-to-music models let creators generate music from text prompts, but our formative study (N=8) shows creators struggle to construct diverse prompts, quickly review and compare tracks, and understand their impact on the video. We present VidTune, a system that supports soundtrack creation by generating diverse music options from a creator’s prompt and producing contextual thumbnails for rapid review. VidTune extracts representative video subjects to ground thumbnails in context, maps each track’s valence and energy onto visual cues like color and brightness, and depicts prominent genres and instruments. Creators can refine tracks with natural language edits, which VidTune expands into new generations. In a controlled user study (N=12) and an exploratory case study (N=6), participants found VidTune helpful for efficiently reviewing and comparing music options and described the process as playful and enriching. Mina Huh, C. Ailie Fraser, Dingzeyu Li, Mira Dontcheva, Bryan Wang |
CHI | 3 |
| 2026 | Rewriting Video: Text-Driven Reauthoring of Video FootageabstractVideo is a powerful medium for communication and storytelling, yet reauthoring existing footage remains challenging. Even simple edits often demand expertise, time, and careful planning, constraining how creators envision and shape their narratives. Recent advances in generative AI suggest a new paradigm: what if editing a video were as straightforward as rewriting text? To investigate this, we present a tech probe and a study on text-driven video reauthoring. Our approach involves two technical contributions: (1) a generative reconstruction algorithm that reverse-engineers video into an editable text prompt, and (2) an interactive probe, Rewrite Kit, that allows creators to manipulate these prompts. A technical evaluation of the algorithm reveals a critical human-AI perceptual gap. A probe study with 12 creators surfaced novel use cases such as virtual reshooting, synthetic continuity, and aesthetic restyling. It also highlighted key tensions around coherence, control, and creative alignment in this new paradigm. Our work contributes empirical insights into the opportunities and challenges of text-driven video reauthoring, offering design implications for future co-creative video tools. Sitong Wang 0001, Anh Truong, Lydia B. Chilton, Dingzeyu Li |
IUI | 4 |
| 2025 | VideoMix: Aggregating How-To Videos for Task-Oriented LearningabstractTutorial videos are a valuable resource for people looking to learn new tasks. People often learn these skills by viewing multiple tutorial videos to get an overall understanding of a task by looking at different approaches to achieve the task. However, navigating through multiple videos can be time-consuming and mentally demanding as these videos are scattered and not easy to skim. We propose VideoMix, a system that helps users gain a holistic understanding of a how-to task by aggregating information from multiple videos on the task. Insights from our formative study (N=12) reveal that learners value understanding potential outcomes, required materials, alternative methods, and important details shared by different videos. Powered by a Vision-Language Model pipeline, VideoMix extracts and organizes this information, presenting concise textual summaries alongside relevant video clips, enabling users to quickly digest and navigate the content. A comparative user study (N=12) demonstrated that VideoMix enabled participants to gain a more comprehensive understanding of tasks with greater efficiency than a baseline video interface, where videos are viewed independently. Our findings highlight the potential of a task-oriented, multi-video approach where videos are organized around a shared goal, offering an enhanced alternative to conventional video-based learning. Saelyne Yang, Anh Truong, Juho Kim 0001, Dingzeyu Li |
IUI | 4 |
| 2025 | Morae: Proactively Pausing UI Agents for User Choices
Yi-Hao Peng, Dingzeyu Li, Jeffrey P. Bigham, Amy Pavel |
UIST | 2 |
| 2024 | PodReels: Human-AI Co-Creation of Video Podcast TeasersabstractVideo podcast teasers are short videos that can be shared on social media platforms to capture interest in full episodes of a video podcast. These teasers enable long-form podcasters to reach new audiences and gain more followers. However, creating a compelling teaser from an hour-long episode can be challenging. Selecting interesting clips requires significant mental effort; editing the chosen clips into a cohesive, well-produced teaser is time-consuming. To support the creation of video podcast teasers, we first investigated what makes a good teaser. We combined insights from audience comments and creator interviews to identify key ingredients. We also identified a common workflow used by creators during this process. Based on these findings, we developed a human-AI co-creative tool called PodReels to assist video podcasters in crafting teasers. Our user study demonstrated that PodReels significantly reduces creators’ mental demand and improves their efficiency in producing video podcast teasers. Sitong Wang 0001, Zheng Ning, Anh Truong, Mira Dontcheva, Dingzeyu Li, Lydia B. Chilton |
Conference on Designing Interactive Systems | 5 |
| 2024 | ReelFramer: Human-AI Co-Creation for News-to-Video TranslationabstractShort videos on social media are the dominant way young people consume content. News outlets aim to reach audiences through news reels—short videos conveying news—but struggle to translate traditional journalistic formats into short, entertaining videos. To translate news into social media reels, we support journalists in reframing the narrative. In literature, narrative framing is a high-level structure that shapes the overall presentation of a story. We identified three narrative framings for reels that adapt social media norms but preserve news value, each with a different balance of information and entertainment. We introduce ReelFramer, a human-AI co-creative system that helps journalists translate print articles into scripts and storyboards. ReelFramer supports exploring multiple narrative framings to find one appropriate to the story. AI suggests foundational narrative details, including characters, plot, setting, and key information. ReelFramer also supports visual framing; AI suggests character and visual detail designs before generating a full storyboard. Our studies show that narrative framing introduces the necessary diversity to translate various articles into reels, and establishing foundational details helps generate scripts that are more relevant and coherent. We also discuss the benefits of using narrative framing and foundational details in content retargeting. Sitong Wang 0001, Samia Menon, Tao Long 0003, Keren Henderson, Dingzeyu Li, Kevin Crowston, Mark Hansen, Jeffrey V. Nickerson, Lydia B. Chilton |
CHI | 5 |
| 2024 | Concept Weaver: Enabling Multi-Concept Fusion in Text-to-Image ModelsabstractWhile there has been significant progress in customizing text-to-image generation models, generating images that combine multiple personalized concepts remains challenging. In this work, we introduce Concept Weaver, a method for composing customized text-to-image diffusion models at inference time. Specifically, the method breaks the process into two steps: creating a template image aligned with the semantics of input prompts, and then personalizing the template using a concept fusion strategy. The fusion strategy incorporates the appearance of the target concepts into the template image while retaining its structural details. The results indicate that our method can generate multiple custom concepts with higher identity fidelity compared to alternative approaches. Furthermore, the method is shown to seamlessly handle more than two concepts and closely follow the semantic meaning of the input prompt without blending appearances across different subjects. Gihyun Kwon, Simon Jenni, Dingzeyu Li, Joon-Young Lee, Jong Chul Ye, Fabian Caba Heilbron |
CVPR | 3 |
| 2023 | Event-Specific Audio-Visual Fusion Layers: A Simple and New Perspective on Video UnderstandingabstractTo understand our surrounding world, our brain is continuously inundated with multisensory information and their complex interactions coming from the outside world at any given moment. While processing this information might seem effortless for human brains, it is challenging to build a machine that can perform similar tasks since complex interactions cannot be dealt with a single type of integration but require more sophisticated approaches. In this paper, we propose a new simple method to address the multisensory integration in video understanding. Unlike previous works where a single fusion type is used, we design a multi-head model with individual event-specific layers to deal with different audio-visual relationships, enabling different ways of audio-visual fusion. Experimental results show that our event-specific layers can discover unique properties of the audio-visual relationships in the videos, e.g., semantically matched moments, and rhythmic events. Moreover, although our network is trained with single labels, our multi-head design can inherently output additional semantically meaningful multi-labels for a video. As an application, we demonstrate that our proposed method can expose the extent of event-characteristics of popular benchmark datasets. Arda Senocak, Junsik Kim 0001, Tae-Hyun Oh, Dingzeyu Li, In-So Kweon |
WACV | 4 |
| 2022 | Beyond Subtitles: Captioning and Visualizing Non-speech Sounds to Improve Accessibility of User-Generated VideosabstractCaptioning provides access to sounds in audio-visual content for people who are Deaf or Hard-of-hearing (DHH). As user-generated content in online videos grows in prevalence, researchers have explored using automatic speech recognition (ASR) to automate captioning. However, definitions of captions (as compared to subtitles) include non-speech sounds, which ASR typically does not capture as it focuses on speech. Thus, we explore DHH viewers’ and hearing video creators’ perspectives on captioning non-speech sounds in user-generated online videos using text or graphics. Formative interviews with 11 DHH participants informed the design and implementation of a prototype interface for authoring text-based and graphic captions using automatic sound event detection, which was then evaluated with 10 hearing video creators. Our findings include identifying DHH viewers’ interests in having important non-speech sounds included in captions, as well as various criteria for sound selection and the appropriateness of text-based versus graphic captions of non-speech sounds. Our findings also include hearing creators’ requirements for automatic tools to assist them in captioning non-speech sounds. Oliver Alonzo, Hijung Shin, Dingzeyu Li |
ASSETS | 3 |
| 2022 | Audio-driven Neural Gesture Reenactment with Video Motion GraphsabstractHuman speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech audio. The key idea of our method is to split and re-assemble clips from a reference video through a novel video motion graph encoding valid transitions between clips. To seamlessly connect different clips in the reenactment, we propose a pose-aware video blending network which synthesizes video frames around the stitched frames between two clips. Moreover, we developed an audio-based gesture searching algorithm to find the optimal order of the reenacted frames. Our system generates reen-actments that are consistent with both the audio rhythms and the speech content. We evaluate our synthesized video quality quantitatively, qualitatively, and with user studies, demonstrating that our method produces videos of much higher quality and consistency with the target audio compared to previous work and baselines. Our project page https://github.com/yzhou359/vid-reenact includes code and data. Yang Zhou 0009, Jimei Yang, Dingzeyu Li, Jun Saito, Deepali Aneja, Evangelos Kalogerakis |
CVPR | 3 |
| 2022 | CrossA11y: Identifying Video Accessibility Issues via Cross-modal GroundingabstractAuthors make their videos visually accessible by adding audio descriptions (AD), and auditorily accessible by adding closed captions (CC). However, creating AD and CC is challenging and tedious, especially for non-professional describers and captioners, due to the difficulty of identifying accessibility problems in videos. A video author will have to watch the video through and manually check for inaccessible information frame-by-frame, for both visual and auditory modalities. In this paper, we present CrossA11y, a system that helps authors efficiently detect and address visual and auditory accessibility issues in videos. Using cross-modal grounding analysis, CrossA11y automatically measures accessibility of visual and audio segments in a video by checking for modality asymmetries. CrossA11y then displays these segments and surfaces visual and audio accessibility issues in a unified interface, making it intuitive to locate, review, script AD/CC in-place, and preview the described and captioned video immediately. We demonstrate the effectiveness of CrossA11y through a lab study with 11 participants, comparing to existing baseline. Xingyu Liu 0002, Ruolin Wang, Dingzeyu Li, Xiang 'Anthony' Chen, Amy Pavel |
UIST | 3 |
| 2022 | Can one hear the shape of a neural network?: Snooping the GPU via Magnetic Side Channel
Henrique Teles Maia, Chang Xiao 0003, Dingzeyu Li, Eitan Grinspun, Changxi Zheng |
USENIX Security Symposium | 3 |
| 2021 | Toward Automatic Audio Description Generation for Accessible VideosabstractVideo accessibility is essential for people with visual impairments. Audio descriptions describe what is happening on-screen, e.g., physical actions, facial expressions, and scene changes. Generating high-quality audio descriptions requires a lot of manual description generation [50]. To address this accessibility obstacle, we built a system that analyzes the audiovisual contents of a video and generates the audio descriptions. The system consisted of three modules: AD insertion time prediction, AD generation, and AD optimization. We evaluated the quality of our system on five types of videos by conducting qualitative studies with 20 sighted users and 12 users who were blind or visually impaired. Our findings revealed how audio description preferences varied with user types and video types. Based on our study’s analysis, we provided recommendations for the development of future audio description generation technologies. Wei Liang 0008, Haikun Huang, Dingzeyu Li, Lap-Fai Yu |
CHI | 5 |
| 2020 | Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing
Yapeng Tian, Dingzeyu Li, Chenliang Xu |
ECCV (3) | 2 |
| 2020 | Scene-Aware Background Music SynthesisabstractIn this paper, we introduce an interactive background music synthesis algorithm guided by visual content. We leverage a cascading strategy to synthesize background music in two stages: Scene Visual Analysis and Background Music Synthesis. First, seeking a deep learning-based solution, we leverage neural networks to analyze the sentiment of the input scene. Second, real-time background music is synthesized by optimizing a cost function that guides the selection and transition of music clips to maximize the emotion consistency between visual and auditory criteria, and music continuity. In our experiments, we demonstrate the proposed approach can synthesize dynamic background music for different types of scenarios. We also conducted quantitative and qualitative analysis on the synthesized results of multiple example scenes to validate the efficacy of our approach. Wei Liang 0008, Wanwan Li, Dingzeyu Li, Lap-Fai Yu |
ACM Multimedia | 4 |
| 2020 | MakeltTalk: speaker-aware talking-head animationabstractWe present a method that generates expressive talking-head videos from a single facial image with audio as the only input. In contrast to previous attempts to learn direct mappings from audio to raw pixels for creating talking faces, our method first disentangles the content and speaker information in the input audio signal. The audio content robustly controls the motion of lips and nearby facial regions, while the speaker information determines the specifics of facial expressions and the rest of the talking-head dynamics. Another key component of our method is the prediction of facial landmarks reflecting the speaker-aware dynamics. Based on this intermediate representation, our method works with many portrait images in a single unified framework, including artistic paintings, sketches, 2D cartoon characters, Japanese mangas, and stylized caricatures. In addition, our method generalizes well for faces and characters that were not observed during training. We present extensive quantitative and qualitative evaluation of our method, in addition to user studies, demonstrating generated talking-heads of significantly higher quality compared to prior state-of-the-art methods. Yang Zhou 0009, Xintong Han, Eli Shechtman, Jose Echevarria, Evangelos Kalogerakis, Dingzeyu Li |
ACM Trans. Graph. | 6 |
| 2020 | Scene-Aware Audio Rendering via Deep Acoustic AnalysisabstractWe present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a novel learning-based method to estimate its acoustic material properties. Our approach is based on deep neural networks that estimate the reverberation time and equalization of the room from recorded audio. These estimates are used to compute material properties related to room reverberation using a novel material optimization objective. We use the estimated acoustic material characteristics for audio rendering using interactive geometric sound propagation and highlight the performance on many real-world scenarios. We also perform a user study to evaluate the perceptual similarity between the recorded sounds and our rendered audio. Zhenyu Tang 0001, Nicholas J. Bryan, Dingzeyu Li, Timothy R. Langlois, Dinesh Manocha |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2019 | Audible Panorama: Automatic Spatial Audio Generation for Panorama ImageryabstractAs 360 deg cameras and virtual reality headsets become more popular, panorama images have become increasingly ubiquitous. While sounds are essential in delivering immersive and interactive user experiences, most panorama images, however, do not come with native audio. In this paper, we propose an automatic algorithm to augment static panorama images through realistic audio assignment. We accomplish this goal through object detection, scene classification, object depth estimation, and audio source placement. We built an audio file database composed of over $500$ audio files to facilitate this process. We designed and conducted a user study to verify the efficacy of various components in our pipeline. We run our method on a large variety of panorama images of indoor and outdoor scenes. By analyzing the statistics, we learned the relative importance of these components, which can be used in prioritizing for power-sensitive time-critical tasks like mobile augmented reality (AR) applications. Haikun Huang, Michael Solah, Dingzeyu Li, Lap-Fai Yu |
CHI | 3 |
| 2019 | LayerCode: optical barcodes for 3D printed shapesabstractWith the advance of personal and customized fabrication techniques, the capability to embed information in physical objects becomes evermore crucial. We present LayerCode , a tagging scheme that embeds a carefully designed barcode pattern in 3D printed objects as a deliberate byproduct of the 3D printing process. The LayerCode concept is inspired by the structural resemblance between the parallel black and white bars of the standard barcode and the universal layer-by-layer approach of 3D printing. We introduce an encoding algorithm that enables the 3D printing layers to carry information without altering the object geometry. We also introduce a decoding algorithm that reads the LayerCode tag of a physical object by just taking a photo. The physical deployment of LayerCode tags is realized on various types of 3D printers, including Fused Deposition Modeling printers as well as Stereolithography based printers. Each offers its own advantages and tradeoffs. We show that LayerCode tags can work on complex, nontrivial shapes, on which all previous tagging mechanisms may fail. To evaluate LayerCode thoroughly, we further stress test it with a large dataset of complex shapes using virtual rendering. Among 4,835 tested shapes, we successfully encode and decode on more than 99% of the shapes. Henrique Teles Maia, Dingzeyu Li, Changxi Zheng |
ACM Trans. Graph. | 2 |
| 2018 | Scene-aware audio for 360° videosabstractAlthough 360° cameras ease the capture of panoramic footage, it remains challenging to add realistic 360° audio that blends into the captured scene and is synchronized with the camera motion. We present a method for adding scene-aware spatial audio to 360° videos in typical indoor scenes, using only a conventional mono-channel microphone and a speaker. We observe that the late reverberation of a room's impulse response is usually diffuse spatially and directionally. Exploiting this fact, we propose a method that synthesizes the directional impulse response between any source and listening locations by combining a synthesized early reverberation part and a measured late reverberation tail. The early reverberation is simulated using a geometric acoustic simulation and then enhanced using a frequency modulation method to capture room resonances. The late reverberation is extracted from a recorded impulse response, with a carefully chosen time duration that separates out the late reverberation from the early reverberation. In our validations, we show that our synthesized spatial audio matches closely with recordings using ambisonic microphones. Lastly, we demonstrate the strength of our method in several applications. Dingzeyu Li, Timothy R. Langlois, Changxi Zheng |
ACM Trans. Graph. | 1 |
| 2017 | AirCode: Unobtrusive Physical Tags for Digital FabricationabstractWe present AirCode, a technique that allows the user to tag physically fabricated objects with given information. An AirCode tag consists of a group of carefully designed air pockets placed beneath the object surface. These air pockets are easily produced during the fabrication process of the object, without any additional material or postprocessing. Meanwhile, the air pockets affect only the scattering light transport under the surface, and thus are hard to notice to our naked eyes. But, by using a computational imaging method, the tags become detectable. We present a tool that automates the design of air pockets for the user to encode information. AirCode system also allows the user to retrieve the information from captured images via a robust decoding algorithm. We demonstrate our tagging technique with applications for metadata embedding, robotic grasping, as well as conveying object affordances. Dingzeyu Li, Avinash S. Nair, Shree K. Nayar, Changxi Zheng |
UIST | 1 |
| 2016 | Crumpling sound synthesisabstractCrumpling a thin sheet produces a characteristic sound, comprised of distinct clicking sounds corresponding to buckling events. We propose a physically based algorithm that automatically synthesizes crumpling sounds for a given thin shell animation. The resulting sound is a superposition of individually synthesized clicking sounds corresponding to visually significant and insignificant buckling events. We identify visually significant buckling events on the dynamically evolving thin surface mesh, and instantiate visually insignificant buckling events via a stochastic model that seeks to mimic the power-law distribution of buckling energies observed in many materials. In either case, the synthesis of a buckling sound employs linear modal analysis of the deformed thin shell. Because different buckling events in general occur at different deformed configurations, the question arises whether the calculation of linear modes can be reused. We amortize the cost of the linear modal analysis by dynamically partitioning the mesh into nearly rigid pieces: the modal analysis of a rigidly moving piece is retained over time, and the modal analysis of the assembly is obtained via Component Mode Synthesis (CMS). We illustrate our approach through a series of examples and a perceptual user study, demonstrating the utility of the sound synthesis method in producing realistic sounds at practical computation times. Gabriel Cirio, Dingzeyu Li, Eitan Grinspun, Miguel A. Otaduy, Changxi Zheng |
ACM Trans. Graph. | 2 |
| 2016 | Acoustic voxels: computational optimization of modular acoustic filtersabstractAcoustic filters have a wide range of applications, yet customizing them with desired properties is difficult. Motivated by recent progress in additive manufacturing that allows for fast prototyping of complex shapes, we present a computational approach that automates the design of acoustic filters with complex geometries. In our approach, we construct an acoustic filter comprised of a set of parameterized shape primitives, whose transmission matrices can be precomputed. Using an efficient method of simulating the transmission matrix of an assembly built from these underlying primitives, our method is able to optimize both the arrangement and the parameters of the acoustic shape primitives in order to satisfy target acoustic properties of the filter. We validate our results against industrial laboratory measurements and high-quality off-line simulations. We demonstrate that our method enables a wide range of applications including muffler design, musical wind instrument prototyping, and encoding imperceptible acoustic information into everyday objects. Dingzeyu Li, David I. W. Levin, Wojciech Matusik, Changxi Zheng |
ACM Trans. Graph. | 1 |
| 2015 | Interactive Acoustic Transfer Approximation for Modal SoundabstractCurrent linear modal sound models are tightly coupled with their frequency content. Both the modal vibration of object surfaces and the resulting sound radiation depend on the vibration frequency. Whenever the user tweaks modal parameters to adjust frequencies the modal sound model changes completely, necessitating expensive recomputation of modal vibration and sound radiation. We propose a new method for interactive and continuous editing as well as exploration of modal sound parameters. We start by sampling a number of key points around a vibrating object, and then devise a compact, low-memory representation of frequency-varying acoustic transfer values at each key point using Prony series. We efficiently precompute these series using an adaptive frequency sweeping algorithm and volume-velocity-preserving mesh simplification. At runtime, we approximate acoustic transfer values using standard multipole expansions. Given user-specified modal frequencies, we solve a small least-squares system to estimate the expansion coefficients, and thereby quickly compute the resulting sound pressure value at arbitrary listening locations. We demonstrate the numerical accuracy, the runtime performance of our method on a set of comparisons and examples, and evaluate sound quality with user perception studies. Dingzeyu Li, Yun Fei, Changxi Zheng |
ACM Trans. Graph. | 1 |
| 2015 | Expediting precomputation for reduced deformable simulationabstractModel reduction has popularized itself for simulating elastic deformation for graphics applications. While these techniques enjoy orders-of-magnitude speedups at runtime simulation, the efficiency of precomputing reduced subspaces remains largely over-looked. We present a complete system of precomputation pipeline as a faster alternative to the classic linear and nonlinear modal analysis. We identify three bottlenecks in the traditional model reduction precomputation, namely modal matrix construction, cubature training, and training dataset generation, and accelerate each of them. Even with complex deformable models, our method has achieved orders-of-magnitude speedups over the traditional precomputation steps, while retaining comparable runtime simulation quality. Yin Yang 0002, Dingzeyu Li, Weiwei Xu 0003, Yuan Tian 0002, Changxi Zheng |
ACM Trans. Graph. | 2 |
| 2013 | Motion-Aware KNN Laplacian for Video MattingabstractThis paper demonstrates how the nonlocal principle benefits video matting via the KNN Laplacian, which comes with a straightforward implementation using motion-aware K nearest neighbors. In hindsight, the fundamental problem to solve in video matting is to produce spatio-temporally coherent clusters of moving foreground pixels. When used as described, the motion-aware KNN Laplacian is effective in addressing this fundamental problem, as demonstrated by sparse user markups typically on only one frame in a variety of challenging examples featuring ambiguous foreground and background colors, changing topologies with disocclusion, significant illumination changes, fast motion, and motion blur. When working with existing Laplacian-based systems, we expect our Laplacian can benefit them immediately with an improved clustering of moving foreground pixels. Dingzeyu Li, Qifeng Chen 0001, Chi-Keung Tang |
ICCV | 1 |
| 2013 | KNN MattingabstractThis paper proposes to apply the nonlocal principle to general alpha matting for the simultaneous extraction of multiple image layers; each layer may have disjoint as well as coherent segments typical of foreground mattes in natural image matting. The estimated alphas also satisfy the summation constraint. As in nonlocal matting, our approach does not assume the local color-line model and does not require sophisticated sampling or learning strategies. On the other hand, our matting method generalizes well to any color or feature space in any dimension, any number of alphas and layers at a pixel beyond two, and comes with an arguably simpler implementation, which we have made publicly available. Our matting technique, aptly called KNN matting, capitalizes on the nonlocal principle by using $(K)$ nearest neighbors (KNN) in matching nonlocal neighborhoods, and contributes a simple and fast algorithm that produces competitive results with sparse user markups. KNN matting has a closed-form solution that can leverage the preconditioned conjugate gradient method to produce an efficient implementation. Experimental evaluation on benchmark datasets indicates that our matting results are comparable to or of higher quality than state-of-the-art methods requiring more involved implementation. In this paper, we take the nonlocal principle beyond alpha estimation and extract overlapping image layers using the same Laplacian framework. Given the alpha value, our closed form solution can be elegantly generalized to solve the multilayer extraction problem. We perform qualitative and quantitative comparisons to demonstrate the accuracy of the extracted image layers. Qifeng Chen 0001, Dingzeyu Li, Chi-Keung Tang |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2012 | KNN mattingabstractWe are interested in a general alpha matting approach for the simultaneous extraction of multiple image layers; each layer may have disjoint segments for material matting not limited to foreground mattes typical of natural image matting. The estimated alphas also satisfy the summation constraint. Our approach does not assume the local color-line model, does not need sophisticated sampling strategies, and generalizes well to any color or feature space in any dimensions. Our matting technique, aptly called KNN matting, capitalizes on the nonlocal principle by using K nearest neighbors (KNN) in matching nonlocal neighborhoods, and contributes a simple and fast algorithm giving competitive results with sparse user markups. KNN matting has a closed-form solution that can leverage on the preconditioned conjugate gradient method to produce an efficient implementation. Experimental evaluation on benchmark datasets indicates that our matting results are comparable to or of higher quality than state of the art methods. Qifeng Chen 0001, Dingzeyu Li, Chi-Keung Tang |
CVPR | 2 |