VLDB 2026 Research / reviewers in the wild / expert
Konstantin Klamka
dblp:118/3641
· DBLP profile ↗
11ranked-venue papers
6as first author
4since 2021 · last 2025
0000-0003-1467-7031ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 6 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Augmented Dynamic Data Physicalization: Blending Shape-Changing Data Sculptures With Virtual Content for Interactive VisualizationabstractWe investigate the concept of Augmented Dynamic Data Physicalization, the combination of shape-changing physical data representations with high-resolution virtual content. Tangible data sculptures, for example using mid-air shape-changing interfaces, are aesthetically appealing and persistent, but also technically and spatially limited. Blending them with Augmented Reality overlays such as scales, labels, or other contextual information opens up new possibilities. We explore the potential of this promising combination and propose a set of essential visualization components and interaction principles. They facilitate sophisticated hybrid data visualizations, for example Overview & Detail techniques or 3D view aggregations. We discuss three implemented applications that demonstrate how our approach can be used for personal information hubs, interactive exhibitions, and immersive data analytics. Based on these use cases, we conducted hands-on sessions with external experts, resulting in valuable feedback and insights. They highlight the potential of combining dynamic physicalizations with dynamic AR overlays to create rich and engaging data experiences. Severin Engert, Andreas Peetz, Konstantin Klamka, Pierre Surer, Tobias Isenberg 0001, Raimund Dachselt |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2022 | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated StringsabstractWe present STRAIDE, a string-actuated interactive display environment that allows to explore the promising potential of shape-changing interfaces for casual visualizations. At the core, we envision a platform that spatially levitates elements to create dynamic visual shapes in space. We conceptualize this type of tangible mid-air display and discuss its multifaceted design dimensions. Through a design exploration, we realize a physical research platform with adjustable parameters and modular components. For conveniently designing and implementing novel applications, we provide developer tools ranging from graphical emulators to in-situ augmented reality representations. To demonstrate STRAIDE’s reconfigurability, we further introduce three representative physical setups as a basis for situated applications including ambient notifications, personal smart home controls, and entertainment. They serve as a technical validation, lay the foundations for a discussion with developers that provided valuable insights, and encourage ideas for future usage of this type of appealing interactive installation. Severin Engert, Konstantin Klamka, Andreas Peetz, Raimund Dachselt |
CHI | 2 |
| 2022 | CleAR Sight: Exploring the Potential of Interacting with Transparent Tablets in Augmented RealityabstractIn this paper, we examine the potential of incorporating transparent, handheld devices into head-mounted Augmented Reality (AR). Additional mobile devices have long been successfully used in head-mounted AR, but they obscure the visual context and real world objects during interaction. Transparent tangible displays can address this problem, using either transparent OLED screens or rendering by the head-mounted display itself. However, so far, there is no systematic analysis of the use of such transparent tablets in combination with AR head-mounted displays (HMDs), with respect to their benefits and arising challenges. We address this gap by introducing a research platform based on a touch-enabled, transparent interaction panel, for which we present our custom hardware design and software stack in detail. Furthermore, we developed a series of interaction concepts for this platform and demonstrate them in the context of three use case scenarios: the exploration of 3D volumetric data, collaborative visual data analysis, and the control of smart home appliances. We validate the feasibility of our concepts with interactive prototypes that we used to elicit feedback from HCI experts. As a result, we contribute to a better understanding of how transparent tablets can be integrated into future AR environments. Katja Krug, Wolfgang Büschel, Konstantin Klamka, Raimund Dachselt |
ISMAR | 3 |
| 2021 | BodyStylus: Freehand On-Body Design and Fabrication of Epidermal InterfacesabstractIn traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-body design and fabrication of epidermal interfaces. Inspired by traditional techniques, we propose a hand-held tool that augments freehand inking with digital support: projected in-situ guidance assists creating valid on-body circuits and aesthetic ornaments that align with the human bodyscape, while pro-active switching between inking and non-inking creates error preventing constraints. We contribute BodyStylus’s design rationale and interaction concept along with an interactive prototype that uses self-sintering conductive ink. Results of two focus group explorations showed that guidance was more appreciated by artists, while constraints appeared more useful to engineers, and that working on the body inspired critical reflection on the relationship between bodyscape, interaction, and designs. Narjes Pourjafarian, Marion Koelle, Bruno Fruchard, Sahar Mavali, Konstantin Klamka, Daniel Groeger, Paul Strohmeier, Jürgen Steimle |
CHI | 5 |
| 2020 | Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile PrototypesabstractRapid prototyping of interactive textiles is still challenging, since manual skills, several processing steps, and expert knowledge are involved. We present Rapid Iron-On User Interfaces, a novel fabrication approach for empowering designers and makers to enhance fabrics with interactive functionalities. It builds on heat-activated adhesive materials consisting of smart textiles and printed electronics, which can be flexibly ironed onto the fabric to create custom interface functionality. To support rapid fabrication in a sketching-like fashion, we developed a handheld dispenser tool for directly applying continuous functional tapes of desired length as well as discrete patches. We introduce versatile compositions techniques that allow for creating complex circuits, utilizing commodity textile accessories and sketching custom-shaped I/O modules. We further contribute a comprehensive library of components for input, output, wiring and computing. Three example applications, results from technical experiments and expert reviews demonstrate the functionality, versatility and potential of this approach. Konstantin Klamka, Raimund Dachselt, Jürgen Steimle |
CHI | 1 |
| 2020 | Watch+Strap: Extending Smartwatches with Interactive StrapDisplaysabstractWhile smartwatches are widely adopted these days, their input and output space remains fairly limited by their screen size. We present StrapDisplays-interactive watchbands with embedded display and touch technologies-that enhance commodity watches and extend their input and output capabilities. After introducing the physical design space of these StrapDisplays, we explore how to combine a smartwatch and straps in a synergistic Watch+Strap system. Specifically, we propose multiple interface concepts that consider promising content distributions, interaction techniques, usage types, and display roles. For example, the straps can enrich watch apps, display visualizations, provide glanceable feedback, or help avoiding occlusion issues. Further, we provide a modular research platform incorporating three StrapDisplay prototypes and a flexible web-based software architecture, demonstrating the feasibility of our approach. Early brainstorming sessions with 15 participants informed our design process, while later interviews with six experts supported our concepts and provided valuable feedback for future developments. Konstantin Klamka, Tom Horak, Raimund Dachselt |
CHI | 1 |
| 2017 | IllumiPaper: Illuminated Interactive PaperabstractDue to their simplicity and flexibility, digital pen-and-paper solutions have a promising potential to become a part of our daily work. Unfortunately, they lack dynamic visual feedback and thereby restrain advanced digital functionalities. In this paper, we investigate new forms of paper-integrated feedback, which build on emerging paper-based electronics and novel thin-film display technologies. Our approach focuses on illuminated elements, which are seamlessly integrated into standard paper. For that, we introduce an extended design space for paper-integrated illuminations. As a major contribution, we present a systematic feedback repertoire for real-world applications including feedback components for innovative paper interaction tasks in five categories. Furthermore, we contribute a fully-functional research platform including a paper-controller, digital pen and illuminated, digitally controlled papers that demonstrate the feasibility of our techniques. Finally, we report on six interviews, where experts rated our approach as intuitive and very usable for various applications, in particular educational ones. Konstantin Klamka, Raimund Dachselt |
CHI | 1 |
| 2017 | Illuminated Interactive Paper with Multiple Input Modalities for Form Filling ApplicationsabstractIn this paper, we demonstrate IllumiPaper: a system that provides new forms of paper-integrated visual feedback and enables multiple input channels to enhance digital paper applications. We aim to take advantage of traditional form sheets, including their haptic qualities, simplicity, and archivability, and simultaneously integrate rich digital functionalities such as dynamic status queries, real-time notifications, and visual feedback for widget controls. Our approach builds on emerging, novel paper-based technologies. We describe a fabrication process that allow us to directly integrate segment-based displays, touch and flex sensors, as well as digital pen input on the paper itself. With our fully functional research platform we demonstrate an interactive prototype for an industrial form-filling maintenance application to service computer networks that covers a wide range of typical paper-related tasks. Konstantin Klamka, Wolfgang Büschel, Raimund Dachselt |
ISS | 1 |
| 2017 | GraSp: Combining Spatially-aware Mobile Devices and a Display Wall for Graph Visualization and InteractionabstractAbstract Going beyond established desktop interfaces, researchers have begun re‐thinking visualization approaches to make use of alternative display environments and more natural interaction modalities. In this paper, we investigate how spatially‐aware mobile displays and a large display wall can be coupled to support graph visualization and interaction. For that purpose, we distribute typical visualization views of classic node‐link and matrix representations between displays. The focus of our work lies in novel interaction techniques that enable users to work with personal mobile devices in combination with the wall. We devised and implemented a comprehensive interaction repertoire that supports basic and advanced graph exploration and manipulation tasks, including selection, details‐on‐demand, focus transitions, interactive lenses, and data editing. A qualitative study has been conducted to identify strengths and weaknesses of our techniques. Feedback showed that combining mobile devices and a wall‐sized display is useful for diverse graph‐related tasks. We also gained valuable insights regarding the distribution of visualization views and interactive tools among the combined displays. Ulrike Kister, Konstantin Klamka, Christian Tominski, Raimund Dachselt |
Comput. Graph. Forum | 2 |
| 2015 | Look & Pedal: Hands-free Navigation in Zoomable Information Spaces through Gaze-supported Foot InputabstractFor a desktop computer, we investigate how to enhance conventional mouse and keyboard interaction by combining the input modalities gaze and foot. This multimodal approach offers the potential for fluently performing both manual input (e.g., for precise object selection) and gaze-supported foot input (for pan and zoom) in zoomable information spaces in quick succession or even in parallel. For this, we take advantage of fast gaze input to implicitly indicate where to navigate to and additional explicit foot input for speed control while leaving the hands free for further manual input. This allows for taking advantage of gaze input in a subtle and unobtrusive way. We have carefully elaborated and investigated three variants of foot controls incorporating one-, two- and multidirectional foot pedals in combination with gaze. These were evaluated and compared to mouse-only input in a user study using Google Earth as a geographic information system. The results suggest that gaze-supported foot input is feasible for convenient, user-friendly navigation and comparable to mouse input and encourage further investigations of gaze-supported foot controls. Konstantin Klamka, Andreas Siegel, Stefan Vogt, Fabian Göbel, Sophie Stellmach, Raimund Dachselt |
ICMI | 1 |
| 2015 | Elasticcon: Elastic Controllers for Casual InteractionabstractWe explore the high potential of elastic controllers for casual interaction in mobile and ubiquitous computing scenarios. While several remote interaction techniques with handheld or body-worn devices have been proposed, the usage of string-based, elastic interaction is still underexplored. Therefore, we first introduce a systematic design space along the axes reference system, interaction dimensions, sensing methods and haptic feedback. Our main contribution is Elasticcon, a versatile, wearable device with a retractable string and a set of exchangeable traction knobs. This elastic controller provides several degrees of freedom and allows rich interaction techniques. As a result of an iterative design process, we also contribute two working prototypes for belt-worn and handheld use. To demonstrate their versatility, we implemented several promising application scenarios. We tested Elasticcon in three smaller user studies investigating qualitative usability aspects and found initial evidence for elastic controllers as being comfortable, casual and yet accurate interaction devices. Konstantin Klamka, Raimund Dachselt |
MobileHCI | 1 |