VLDB 2026 Research / reviewers in the wild / expert
Dane S. Corneil
dblp:118/5244 · also Dane Sterling Corneil
· DBLP profile ↗
5ranked-venue papers
4as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Information extraction and text analysis · 61% Reinforcement learning · 30% Motion planning and robot control · 5% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Emerging computing paradigms · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology › drug discovery › target identification
drug target identification |
0.9 | 1 | 2025 | Retrieve to Explain: Evidence-driven Predictions for Explainable Drug Target Identification · ACL (1) 2025 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.3 | 1 | 2018 | Efficient ModelBased Deep Reinforcement Learning with Variational State Tabulation · ICML 2018 |
Emerging computing paradigms › neuromorphic computing
attractor neural network |
0.2 | 1 | 2015 | Attractor Network Dynamics Enable Preplay and Rapid Path Planning in Maze-like Environments · NIPS 2015 |
Emerging computing paradigms
neuromorphic computing |
0.2 | 1 | 2015 | Attractor Network Dynamics Enable Preplay and Rapid Path Planning in Maze-like Environments · NIPS 2015 |
Machine learning › Reinforcement learning
sample efficiency |
0.1 | 1 | 2018 | Efficient ModelBased Deep Reinforcement Learning with Variational State Tabulation · ICML 2018 |
Robotics › Motion planning and robot control
path planning |
0.1 | 1 | 2015 | Attractor Network Dynamics Enable Preplay and Rapid Path Planning in Maze-like Environments · NIPS 2015 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.1 | 1 | 2015 | Attractor Network Dynamics Enable Preplay and Rapid Path Planning in Maze-like Environments · NIPS 2015 |
Methods — techniques the papers use, named apart from their topics
retrieval-augmented prediction · 1.7gradient ascent · 0.4attractor network · 0.4variational state tabulation · 0.3prioritized sweeping · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Retrieve to Explain: Evidence-driven Predictions for Explainable Drug Target IdentificationabstractRavi Patel, Angus Brayne, Rogier Hintzen, Daniel Jaroslawicz, Georgiana Neculae, Dane S. Corneil. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Angus Brayne, Rogier Hintzen, Daniel Jaroslawicz, Georgiana Neculae, Dane S. Corneil |
ACL (1) | 6 |
| 2018 | Efficient ModelBased Deep Reinforcement Learning with Variational State TabulationabstractModern reinforcement learning algorithms reach super-human performance on many board and video games, but they are sample inefficient, i.e. they typically require significantly more playing experience than humans to reach an equal performance level. To improve sample efficiency, an agent may build a model of the environment and use planning methods to update its policy. In this article we introduce Variational State Tabulation (VaST), which maps an environment with a high-dimensional state space (e.g. the space of visual inputs) to an abstract tabular model. Prioritized sweeping with small backups, a highly efficient planning method, can then be used to update state-action values. We show how VaST can rapidly learn to maximize reward in tasks like 3D navigation and efficiently adapt to sudden changes in rewards or transition probabilities. Dane S. Corneil, Wulfram Gerstner, Johanni Brea |
ICML | 1 |
| 2015 | Attractor Network Dynamics Enable Preplay and Rapid Path Planning in Maze-like EnvironmentsabstractRodents navigating in a well-known environment can rapidly learn and revisit observed reward locations, often after a single trial. While the mechanism for rapid path planning is unknown, the CA3 region in the hippocampus plays an important role, and emerging evidence suggests that place cell activity during hippocampal preplay periods may trace out future goal-directed trajectories. Here, we show how a particular mapping of space allows for the immediate generation of trajectories between arbitrary start and goal locations in an environment, based only on the mapped representation of the goal. We show that this representation can be implemented in a neural attractor network model, resulting in bump--like activity profiles resembling those of the CA3 region of hippocampus. Neurons tend to locally excite neurons with similar place field centers, while inhibiting other neurons with distant place field centers, such that stable bumps of activity can form at arbitrary locations in the environment. The network is initialized to represent a point in the environment, then weakly stimulated with an input corresponding to an arbitrary goal location. We show that the resulting activity can be interpreted as a gradient ascent on the value function induced by a reward at the goal location. Indeed, in networks with large place fields, we show that the network properties cause the bump to move smoothly from its initial location to the goal, around obstacles or walls. Our results illustrate that an attractor network with hippocampal-like attributes may be important for rapid path planning. Dane S. Corneil, Wulfram Gerstner |
NIPS | 1 |
| 2012 | Function approximation with uncertainty propagation in a VLSI spiking neural networkabstractThe brain combines and integrates multiple cues to take coherent, context-dependent action using distributed, event-based computational primitives. Computational models that use these principles in software simulations of recurrently coupled spiking neural networks have been demonstrated in the past, but their implementation in hybrid analog/digital Very Large Scale Integration (VLSI) spiking neural networks remains challenging. Here, we demonstrate a distributed spiking neural network architecture comprising multiple neuromorphic VLSI chips able to reproduce these types of cue combination and integration operations. This is achieved by encoding cues as population activities of input nodes in a network of recurrently coupled VLSI Integrate-and-Fire (I&F) neurons. The value of the cue is place-encoded, while its uncertainty is represented by the width of the population activity profile. Relationships among different cues are specified through bidirectional connectivity matrices, shared between the individual input node populations and an intermediate node population. The resulting network dynamics bidirectionally relate not only the values of three variables according to a specified relation, but also their uncertainties. When cues on two populations are specified, the standard deviation of the activity in the unspecified population varies approximately linearly with the widths of the two input cues, and has less than 6% error in position compared to the value specified by the inputs. The results suggest a mechanism for recurrently relating cues such that missing information can both be recovered and assigned a level of certainty. Dane S. Corneil, Daniel Sonnleithner, Emre Neftci, Elisabetta Chicca, Matthew Cook 0001, Giacomo Indiveri, Rodney J. Douglas |
IJCNN | 1 |
| 2012 | Real-time inference in a VLSI spiking neural networkabstractThe ongoing motor output of the brain depends on its remarkable ability to rapidly transform and fuse a variety of sensory streams in real-time. The brain processes these data using networks of neurons that communicate by asynchronous spikes, a technology that is dramatically different from conventional electronic systems. We report here a step towards constructing electronic systems with analogous performance to the brain. Our VLSI spiking neural network combines in real-time three distinct sources of input data; each is place-encoded on an individual neuronal population that expresses soft Winner-Take-All dynamics. These arrays are combined according to a user-specified function that is embedded in the reciprocal connections between the soft Winner-Take-All populations and an intermediate shared population. The overall network is able to perform function approximation (missing data can be inferred from the available streams) and cue integration (when all input streams are present they enhance one another synergistically). The network performs these tasks with about 80% and 90% reliability, respectively. Our results suggest that with further technical improvement, it may be possible to implement more complex probabilistic models such as Bayesian networks in neuromorphic electronic systems. Dane S. Corneil, Daniel Sonnleithner, Emre Neftci, Elisabetta Chicca, Matthew Cook 0001, Giacomo Indiveri, Rodney J. Douglas |
ISCAS | 1 |