Demo Data from VLDB 2026 / reviewers in the wild / expert
Shahin Jabbari
dblp:118/6455 · also Shahin Jabbari Arfaee
· DBLP profile ↗
14ranked-venue papers
2as first author
7since 2021 · last 2026
0000-0002-7589-2950ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Security and privacy · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Trustworthy machine learning · 72% Learning theory · 10% Multi-agent systems · 10% | |
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 97% Mathematical optimization · 3% | |
| Databases, data mining, and information retrieval
2 papers |
Data integration and cleaning · 56% Web and social media mining · 44% |
Topics — the 22 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning › interpretability › explanation evaluation
explanation robustness |
0.5 | 1 | 2021 | Towards the Unification and Robustness of Perturbation and Gradient Based Explanations · ICML 2021 |
Machine learning › Trustworthy machine learning
interpretability |
0.5 | 1 | 2021 | Towards the Unification and Robustness of Perturbation and Gradient Based Explanations · ICML 2021 |
Machine learning › Trustworthy machine learning › interpretability › post-hoc explanation
LIME |
0.5 | 1 | 2021 | Towards the Unification and Robustness of Perturbation and Gradient Based Explanations · ICML 2021 |
Machine learning › Trustworthy machine learning › interpretability
post-hoc explanation |
0.5 | 1 | 2021 | Towards the Unification and Robustness of Perturbation and Gradient Based Explanations · ICML 2021 |
Algorithmic game theory and mechanism design
influence maximization |
0.5 | 1 | 2021 | Fair Influence Maximization: a Welfare Optimization Approach · AAAI 2021 |
Algorithmic game theory and mechanism design
welfare maximization |
0.5 | 1 | 2021 | Fair Influence Maximization: a Welfare Optimization Approach · AAAI 2021 |
Data integration and cleaning
data acquisition |
0.4 | 1 | 2019 | Equilibrium Characterization for Data Acquisition Games · IJCAI 2019 |
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium characterization |
0.4 | 1 | 2019 | Equilibrium Characterization for Data Acquisition Games · IJCAI 2019 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.4 | 1 | 2019 | Equilibrium Characterization for Data Acquisition Games · IJCAI 2019 |
Algorithmic game theory and mechanism design › network economics
network formation |
0.4 | 1 | 2019 | Network Formation under Random Attack and Probabilistic Spread · IJCAI 2019 |
Algorithmic game theory and mechanism design › network games
network formation game |
0.4 | 1 | 2019 | Network Formation under Random Attack and Probabilistic Spread · IJCAI 2019 |
Machine learning › Trustworthy machine learning › fairness › fair sequential decision making
fair policy learning |
0.3 | 1 | 2017 | Fairness in Reinforcement Learning · ICML 2017 |
Machine learning › Reinforcement learning › multi-objective reinforcement learning
fair reinforcement learning |
0.3 | 1 | 2017 | Fairness in Reinforcement Learning · ICML 2017 |
Machine learning › Learning theory › online learning
mistake bounds |
0.2 | 1 | 2016 | Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs · NIPS 2016 |
Algorithmic game theory and mechanism design › decision theory
revealed preference |
0.2 | 1 | 2016 | Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs · NIPS 2016 |
Knowledge, reasoning and agents › Multi-agent systems
crowdsourcing |
0.2 | 1 | 2013 | Adaptive Task Assignment for Crowdsourced Classification · ICML (1) 2013 |
Knowledge, reasoning and agents › Multi-agent systems
task allocation |
0.2 | 1 | 2013 | Adaptive Task Assignment for Crowdsourced Classification · ICML (1) 2013 |
Web and social media mining › social network analysis
influence maximization |
0.1 | 1 | 2021 | Fair Influence Maximization: a Welfare Optimization Approach · AAAI 2021 |
Web and social media mining
social network analysis |
0.1 | 1 | 2021 | Fair Influence Maximization: a Welfare Optimization Approach · AAAI 2021 |
Machine learning › Trustworthy machine learning
fairness |
0.1 | 1 | 2019 | Equilibrium Characterization for Data Acquisition Games · IJCAI 2019 |
Computational social science and digital humanities
social network analysis |
0.1 | 1 | 2019 | Network Formation under Random Attack and Probabilistic Spread · IJCAI 2019 |
Mathematical optimization
linear programming |
0.1 | 1 | 2016 | Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs · NIPS 2016 |
Methods — techniques the papers use, named apart from their topics
game theory · 1.9submodular optimization · 1.0social welfare theory · 1.0independent cascade model · 0.8sample complexity analysis · 0.5perturbation-based explanation · 0.5mistake bound learning · 0.5linear programming · 0.5gradient-based explanation · 0.5approximation algorithm · 0.3online primal-dual · 0.2adaptive assignment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | In Generative AI We (Dis)Trust? Computational Analysis of Trust and Distrust in Reddit DiscussionsabstractAbstract The rise of generative AI (GenAI) has impacted many aspects of life. As these systems become embedded in everyday practices, understanding public trust in them also becomes essential for responsible adoption and governance. Prior work on trust in AI has largely drawn from psychology and human–computer interaction, but there is a lack of computational, large-scale, and longitudinal approaches to measuring trust and distrust in GenAI and large language models. We present the first computational study of Trust and Distrust in GenAI, using a multi-year Reddit dataset (2022–2025) spanning 39 subreddits and 230,576 posts. Crowd-sourced annotations of a representative sample were combined with classification models for scale analysis. Our results show that Trust and Distrust are nearly balanced over time, although Trust modestly outweighs Distrust. Technical performance and usability dominate as dimensions for both categories, while personal experience is the most frequent reason shaping attitudes. Distinct patterns also emerge across trustor groups: while industry professionals and tech leaders predominantly express Trust in GenAI, Distrust remains more prevalent among AI ethicists, journalists, and the general public. Our results provide a methodological framework for large-scale Trust analysis and insights into evolving public perceptions towards GenAI. Aria Pessianzadeh, Naima Sultana, Hilde Van den Bulck, David Gefen, Shahin Jabbari, Rezvaneh Rezapour |
Trans. Assoc. Comput. Linguistics | 5 |
| 2025 | A game-theoretic approach for hierarchical epidemic controlabstractAbstract We design and analyze a multi-level game-theoretic model of hierarchical policy interventions for epidemic control, such as those in response to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a hierarchy of policy-makers (e.g., federal, state, and local governments) with respect to two cost components that have opposite dependence on the policy strength—post-intervention infection rates and the socio-economic cost of policy implementation. Additionally, our model includes a crucial third factor in decisions: a cost of non-compliance with the policy-maker immediately above in the hierarchy, such as non-compliance of counties with state-level policies. We propose two novel algorithms for approximating solutions to such games. The first is based on best response dynamics (BRD) and exploits the tree structure of the game. The second combines quadratic integer programming (QIP), which enables us to collapse the two lowest levels of the game, with the best response dynamics. We experimentally characterize the scalability and equilibrium approximation quality of our two approaches against model parameters. Finally, we conduct experiments in simulations based on both synthetic and real-world data under various parameter configurations and analyze the resulting (approximate) equilibria to gain insight into the impact of decentralization on overall welfare (measured as the negative sum of costs) as well as emergent properties like social welfare, free-riding, and fairness in cost distribution among policy-makers. Feiran Jia, Aditya Mate, Zun Li 0002, Shahin Jabbari, Mithun Chakraborty, Milind Tambe, Michael P. Wellman, Yevgeniy Vorobeychik |
Auton. Agents Multi Agent Syst. | 4 |
| 2023 | Improving Fairness in Adaptive Social Exergames via Shapley BanditsabstractAlgorithmic fairness is an essential requirement as AI becomes integrated in society. In the case of social applications where AI distributes resources, algorithms often must make decisions that will benefit a subset of users, sometimes repeatedly or exclusively, while attempting to maximize specific outcomes. How should we design such systems to serve users more fairly? This paper explores this question in the case where a group of users works toward a shared goal in a social exergame called Step Heroes. We identify adverse outcomes in traditional multi-armed bandits (MABs) and formalize the Greedy Bandit Problem. We then propose a solution based on a new type of fairness-aware multi-armed bandit, Shapley Bandits. It uses the Shapley Value for increasing overall player participation and intervention adherence rather than the maximization of total group output, which is traditionally achieved by favoring only high-performing participants. We evaluate our approach via a user study (n=46). Our results indicate that our Shapley Bandits effectively mediates the Greedy Bandit Problem and achieves better user retention and motivation across the participants. Robert C. Gray, Jennifer Villareale, Thomas B. Fox, Diane H. Dallal, Santiago Ontañón, Danielle Arigo, Shahin Jabbari, Jichen Zhu |
IUI | 7 |
| 2022 | Solving structured hierarchical games using differential backward inductionabstractFrom large-scale organizations to decentralized political systems, hierarchical strategic decision making is commonplace. We introduce a novel class of structured hierarchical games (SHGs) that formally capture such hierarchical strategic interactions. In an SHG, each player is a node in a tree, and strategic choices of players are sequenced from root to leaves, with root moving first, followed by its children, then followed by their children, and so on until the leaves. A player’s utility in an SHG depends on its own decision, and on the choices of its parent and all the tree leaves. SHGs thus generalize simultaneous-move games, as well as Stackelberg games with many followers. We leverage the structure of both the sequence of player moves as well as payoff dependence to develop a gradient-based back propagation-style algorithm, which we call Differential Backward Induction (DBI), for approximating equilibria of SHGs. We provide a sufficient condition for convergence of DBI and demonstrate its efficacy in finding approximate equilibrium solutions to several SHG models of hierarchical policy-making problems. Zun Li 0002, Feiran Jia, Aditya Mate, Shahin Jabbari, Mithun Chakraborty, Milind Tambe, Yevgeniy Vorobeychik |
UAI | 4 |
| 2022 | Designing effective masking strategies for cyberdefense through human experimentation and cognitive modelsabstractMasking strategies for cyberdefense (i.e., disguising network attributes to hide the real state of the network) are predicted to be effective in simulated experiments. However, it is unclear how effective they are against human attackers. We address three factors that challenge the effectiveness of the masking strategies in practice: (1) we relax the assumption of rationality of the attackers made by Game Theory/Machine Learning defense algorithms; (2) we provide a cognitive model of human attackers that can inform these defense algorithms; and (3) we provide a way to generate data on attacker’s decisions through simulation with a cognitive model. Two masking strategies of defense were generated using Game Theory and Machine Learning (ML) algorithms. The effectiveness of these two masking strategies of defense, risk averse and rational, are compared in an experiment with human attackers. We collected attacker’s decisions against the two masking strategies. With the limited human participant’s data, the results indicate that the risk averse strategy can reduce the defense losses compared to the rational masking strategy. We also propose a cognitive model based on Instance-Based Learning Theory that accurately represents and predicts the attacker’s decisions in this task. We demonstrate the model’s process by generating simulated data and comparing it to the attacker’s actual actions in the experiment. The model is able to capture the data at the aggregate and at the individual levels of attackers making decisions in both rational and risk averse defense algorithms. We propose that this model can be used to inform game theoretic defense algorithms and to produce synthetic data that can be used by ML algorithms to generate new defense strategies. Palvi Aggarwal, Omkar Thakoor, Shahin Jabbari, Edward A. Cranford, Christian Lebiere, Milind Tambe, Cleotilde Gonzalez |
Comput. Secur. | 3 |
| 2021 | Fair Influence Maximization: a Welfare Optimization ApproachabstractSeveral behavioral, social, and public health interventions, such as suicide/HIV prevention or community preparedness against natural disasters, leverage social network information to maximize outreach. Algorithmic influence maximization techniques have been proposed to aid with the choice of ``peer leaders'' or ``influencers'' in such interventions. Yet, traditional algorithms for influence maximization have not been designed with these interventions in mind. As a result, they may disproportionately exclude minority communities from the benefits of the intervention. This has motivated research on fair influence maximization. Existing techniques come with two major drawbacks. First, they require committing to a single fairness measure. Second, these measures are typically imposed as strict constraints leading to undesirable properties such as wastage of resources. To address these shortcomings, we provide a principled characterization of the properties that a fair influence maximization algorithm should satisfy. In particular, we propose a framework based on social welfare theory, wherein the cardinal utilities derived by each community are aggregated using the isoelastic social welfare functions. Under this framework, the trade-off between fairness and efficiency can be controlled by a single inequality aversion design parameter. We then show under what circumstances our proposed principles can be satisfied by a welfare function. The resulting optimization problem is monotone and submodular and can be solved efficiently with optimality guarantees. Our framework encompasses as special cases leximin and proportional fairness. Extensive experiments on synthetic and real world datasets including a case study on landslide risk management demonstrate the efficacy of the proposed framework. Aida Rahmattalabi, Shahin Jabbari, Himabindu Lakkaraju, Phebe Vayanos, Max Izenberg, Ryan Brown, Eric Rice, Milind Tambe |
AAAI | 2 |
| 2021 | Towards the Unification and Robustness of Perturbation and Gradient Based ExplanationsabstractAs machine learning black boxes are increasingly being deployed in critical domains such as healthcare and criminal justice, there has been a growing emphasis on developing techniques for explaining these black boxes in a post hoc manner. In this work, we analyze two popular post hoc interpretation techniques: SmoothGrad which is a gradient based method, and a variant of LIME which is a perturbation based method. More specifically, we derive explicit closed form expressions for the explanations output by these two methods and show that they both converge to the same explanation in expectation, i.e., when the number of perturbed samples used by these methods is large. We then leverage this connection to establish other desirable properties, such as robustness, for these techniques. We also derive finite sample complexity bounds for the number of perturbations required for these methods to converge to their expected explanation. Finally, we empirically validate our theory using extensive experimentation on both synthetic and real-world datasets. Sushant Agarwal, Shahin Jabbari, Chirag Agarwal, Sohini Upadhyay, Steven Z. Wu, Himabindu Lakkaraju |
ICML | 2 |
| 2019 | Network Formation under Random Attack and Probabilistic SpreadabstractWe study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their connections, an attack starts at a randomly chosen vertex in the network and spreads according to the independent cascade model with a fixed probability, destroying any infected agents. The utility or welfare of an agent in our game is defined to be the expected size of the agent's connected component post-attack minus her expenditure in forming connections. Our goal is to understand the properties of the equilibrium networks formed in this game. Our first result concerns the edge density of equilibrium networks. A network connection increases both the likelihood of remaining connected to other agents after an attack as well the likelihood of getting infected by a cascading spread of infection. We show that the latter concern primarily prevails and any equilibrium network in our game contains only $O(n\log n)$ edges where $n$ denotes the number of agents. On the other hand, there are equilibrium networks that contain $\Omega(n)$ edges showing that our edge density bound is tight up to a logarithmic factor. Our second result shows that the presence of attack and its spread through a cascade does not significantly lower social welfare as long as the network is not too dense. We show that any non-trivial equilibrium network with $O(n)$ edges has $\Theta(n^2)$ social welfare, asymptotically similar to the social welfare guarantee in the game without any attacks. Yu Chen 0039, Shahin Jabbari, Michael Kearns, Sanjeev Khanna, Jamie Morgenstern |
IJCAI | 2 |
| 2019 | Equilibrium Characterization for Data Acquisition GamesabstractWe study a game between two firms which each provide a service based on machine learning. The firms are presented with the opportunity to purchase a new corpus of data, which will allow them to potentially improve the quality of their products. The firms can decide whether or not they want to buy the data, as well as which learning model to build on that data. We demonstrate a reduction from this potentially complicated action space to a one-shot, two-action game in which each firm only decides whether or not to buy the data. The game admits several regimes which depend on the relative strength of the two firms at the outset and the price at which the data is being offered. We analyze the game's Nash equilibria in all parameter regimes and demonstrate that, in expectation, the outcome of the game is that the initially stronger firm's market position weakens whereas the initially weaker firm's market position becomes stronger. Finally, we consider the perspective of the users of the service and demonstrate that the expected outcome at equilibrium is not the one which maximizes the welfare of the consumers. Jinshuo Dong, Hadi Elzayn, Shahin Jabbari, Michael Kearns, Zachary Schutzman |
IJCAI | 3 |
| 2017 | Fairness in Reinforcement LearningabstractWe initiate the study of fairness in reinforcement learning, where the actions of a learning algorithm may affect its environment and future rewards. Our fairness constraint requires that an algorithm never prefers one action over another if the long-term (discounted) reward of choosing the latter action is higher. Our first result is negative: despite the fact that fairness is consistent with the optimal policy, any learning algorithm satisfying fairness must take time exponential in the number of states to achieve non-trivial approximation to the optimal policy. We then provide a provably fair polynomial time algorithm under an approximate notion of fairness, thus establishing an exponential gap between exact and approximate fairness. Shahin Jabbari, Matthew Joseph, Michael Kearns, Jamie Morgenstern, Aaron Roth 0001 |
ICML | 1 |
| 2016 | Learning from Rational Behavior: Predicting Solutions to Unknown Linear ProgramsabstractWe define and study the problem of predicting the solution to a linear program (LP) given only partial information about its objective and constraints. This generalizes the problem of learning to predict the purchasing behavior of a rational agent who has an unknown objective function, that has been studied under the name “Learning from Revealed Preferences". We give mistake bound learning algorithms in two settings: in the first, the objective of the LP is known to the learner but there is an arbitrary, fixed set of constraints which are unknown. Each example is defined by an additional known constraint and the goal of the learner is to predict the optimal solution of the LP given the union of the known and unknown constraints. This models the problem of predicting the behavior of a rational agent whose goals are known, but whose resources are unknown. In the second setting, the objective of the LP is unknown, and changing in a controlled way. The constraints of the LP may also change every day, but are known. An example is given by a set of constraints and partial information about the objective, and the task of the learner is again to predict the optimal solution of the partially known LP. Shahin Jabbari, Ryan Rogers 0002, Aaron Roth 0001, Steven Z. Wu |
NIPS | 1 |
| 2016 | Strategic Network Formation with Attack and Immunization
Sanjeev Goyal, Shahin Jabbari, Michael Kearns, Sanjeev Khanna, Jamie Morgenstern |
WINE | 2 |
| 2015 | Online Assignment of Heterogeneous Tasks in Crowdsourcing MarketsabstractWe investigate the problem of heterogeneous task assignment in crowdsourcing markets from the point of view of the requester, who has a collection of tasks. Workers arrive online one by one, and each declare a set of feasible tasks they can solve, and desired payment for each feasible task. The requester must decide on the fly which task (if any) to assign to the worker, while assigning workers only to feasible tasks. The goal is to maximize the number of assigned tasks with a fixed overall budget. We provide an online algorithm for this problem and prove an upper bound on the competitive ratio of this algorithm against an arbitrary (possibly worst-case) sequence of workers who want small payments relative to the requester’s total budget. We further show an almost matching lower bound on the competitive ratio of any algorithm in this setting. Finally, we propose a different algorithm that achieves an improved competitive ratio in the random permutation model, where the order of arrival of the workers is chosen uniformly at random. Apart from these strong theoretical guarantees, we carry out experiments on simulated data which demonstrates the practical applicability of our algorithms. Sepehr Assadi, Justin Hsu, Shahin Jabbari |
HCOMP | 3 |
| 2013 | Adaptive Task Assignment for Crowdsourced ClassificationabstractCrowdsourcing markets have gained popularity as a tool for inexpensively collecting data from diverse populations of workers. Classification tasks, in which workers provide labels (such as “offensive” or “not offensive”) for instances (such as websites), are among the most common tasks posted, but due to a mix of human error and the overwhelming prevalence of spam, the labels collected are often noisy. This problem is typically addressed by collecting labels for each instance from multiple workers and combining them in a clever way. However, the question of how to choose which tasks to assign to each worker is often overlooked. We investigate the problem of task assignment and label inference for heterogeneous classification tasks. By applying online primal-dual techniques, we derive a provably near-optimal adaptive assignment algorithm. We show that adaptively assigning workers to tasks can lead to more accurate predictions at a lower cost when the available workers are diverse. Chien-Ju Ho, Shahin Jabbari, Jennifer Wortman Vaughan |
ICML (1) | 2 |