VLDB 2026 Research / reviewers in the wild / expert
Qianqian Wang 0002
dblp:118/6735-2
· DBLP profile ↗
25ranked-venue papers
7as first author
22since 2021 · last 2025
0009-0002-9000-2386ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 25 · 7 first-author · 22 since 2021Graphics, computer vision, multimedia, augmented reality and games · 22 · 7 first-author · 19 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Segment Any Motion in VideosabstractMoving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment moving objects in videos. Previous work has largely relied on optical flow to provide motion cues; however, this approach often results in imperfect predictions due to challenges such as partial motion, complex deformations, motion blur and background distractions. We propose a novel approach for moving object segmentation that combines long-range trajectory motion cues with DINO-based semantic features and leverages SAM2 for pixel-level mask densification through an iterative prompting strategy. Our model employs Spatio-Temporal Trajectory Attention and Motion-Semantic Decoupled Embedding to prioritize motion while integrating semantic support. Extensive testing on diverse datasets demonstrates state-of-the-art performance, excelling in challenging scenarios and fine-grained segmentation of multiple objects. Our code is available at https://motion-seg.github.io/. Wenzhao Zheng, Chenfeng Xu, Kurt Keutzer, Shanghang Zhang, Angjoo Kanazawa, Qianqian Wang 0002 |
CVPR | 7 |
| 2025 | MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic VideosabstractWe present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional structure from motion and monocular SLAM techniques assume input videos that feature predominantly static scenes with large amounts of parallax. Such methods tend to produce erroneous estimates in the absence of these conditions. Recent neural network-based approaches attempt to overcome these challenges; however, such methods are either computationally expensive or brittle when run on dynamic videos with uncontrolled camera motion or unknown field of view. We demonstrate the surprising effectiveness of a deep visual SLAM framework: with careful modifications to its training and inference schemes, this system can scale to real-world videos of complex dynamic scenes with unconstrained camera paths, including videos with little camera parallax. Extensive experiments on both synthetic and real videos demonstrate that our system is significantly more accurate and robust at camera pose and depth estimation when compared with prior and concurrent work, with faster or comparable running times. See interactive results on our project page: mega-sam.github.io. Zhengqi Li, Richard Tucker 0001, Forrester Cole, Qianqian Wang 0002, Linyi Jin, Vickie Ye, Angjoo Kanazawa, Aleksander Holynski, Noah Snavely |
CVPR | 4 |
| 2025 | Bridging Viewpoint Gaps: Geometric Reasoning Boosts Semantic CorrespondenceabstractFinding semantic correspondences between images is a challenging problem in computer vision, particularly under significant viewpoint changes. Previous methods rely on semantic features from pre-trained 2D models like Stable Diffusion and DINOv2, which often struggle to extract viewpoint-invariant features. To overcome this, we propose a novel approach that integrates geometric and semantic reasoning. Unlike prior methods relying on heuristic geometric enhancements, our framework fine-tunes DUSt3R on synthetic cross-instance data to reconstruct distinct objects in an aligned 3D space. By learning to deform these objects into similar shapes using semantic supervision, we enable efficient KNN-based geometric matching, followed by sparse semantic matching within local KNN candidates. While trained on synthetic data, our method generalizes effectively to real-world images, achieving up to 7.4-point improvements in zero-shot settings on the rigid-body subset of Spair-71K and up to 19.6-point gains under extreme viewpoint variations. Additionally, it accelerates runtime by up to 40 times, demonstrating both its robustness to viewpoint changes and its efficiency for practical applications. Code is available at https://github.com/QiyangQ/Bridge-Viewpoint-Gap. Qiyang Qian, Hansheng Chen 0004, Masayoshi Tomizuka, Kurt Keutzer, Qianqian Wang 0002, Chenfeng Xu |
CVPR | 5 |
| 2025 | Continuous 3D Perception Model with Persistent StateabstractWe present a unified framework capable of solving a broad range of 3D tasks. Our approach features a stateful recurrent model that continuously updates its state representation with each new observation. Given a stream of images, this evolving state can be used to generate metric-scale pointmaps (per-pixel 3D points) for each new input in an online fashion. These pointmaps reside within a common coordinate system, and can be accumulated into a coherent, dense scene reconstruction that updates as new images arrive. Our model, called CUT3R (Continuous Updating Transformer for 3D Reconstruction), captures rich priors of real-world scenes: not only can it predict accurate pointmaps from image observations, but it can also infer unseen regions of the scene by probing at virtual, unobserved views. Our method is simple yet highly flexible, naturally accepting varying length of images that may be either video streams or unordered photo collections, containing both static and dynamic content. We evaluate our method on various 3D/4D tasks and demonstrate competitive or state-of-the-art performance in each. Project page: https://cut3r.github.io/. Qianqian Wang 0002, Aleksander Holynski, Alexei A. Efros, Angjoo Kanazawa |
CVPR | 1 |
| 2025 | ST4RTrack: Simultaneous 4D Reconstruction and Tracking in the WorldabstractDynamic 3D reconstruction and point tracking in videos are typically treated as separate tasks, despite their deep connection. We propose St4RTrack, a feed-forward framework that simultaneously reconstructs and tracks dynamic video content in a world coordinate frame from RGB inputs. This is achieved by predicting two appropriately defined pointmaps for a pair of frames captured at different moments. Specifically, we predict both pointmaps at the same moment, in the same world, capturing both static and dynamic scene geometry while maintaining 3D correspondences. Chaining these predictions through the video sequence with respect to a reference frame naturally computes long-range correspondences, effectively combining 3D reconstruction with 3D tracking. Unlike prior methods that rely heavily on 4D ground truth supervision, we employ a novel adaptation scheme based on a reprojection loss. We establish a new extensive benchmark for world-frame reconstruction and tracking, demonstrating the effectiveness and efficiency of our unified, data-driven framework. Our code, model, and benchmark will be released. Haiwen Feng, Junyi Zhang 0004, Qianqian Wang 0002, Yufei Ye 0001, Pengcheng Yu, Michael J. Black, Trevor Darrell, Angjoo Kanazawa |
ICCV | 3 |
| 2025 | Shape of Motion: 4D Reconstruction From a Single VideoabstractMonocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D motion explicitly. We introduce a method for reconstructing generic dynamic scenes, featuring explicit, persistent 3D motion trajectories in the world coordinate frame, from casually captured monocular videos. We tackle the problem with two key insights: First, we exploit the low-dimensional structure of 3D motion by representing scene motion with a compact set of SE(3) motion bases. Each point's motion is expressed as a linear combination of these bases, facilitating soft decomposition of the scene into multiple rigidly-moving groups. Second, we take advantage of off-the-shelf data-driven priors such as monocular depth maps and long-range 2D tracks, and devise a method to effectively consolidate these noisy supervisory signals, resulting in a globally consistent representation of the dynamic scene. Experiments show that our method achieves state-of-the-art performance for both long-range 3D/2D motion estimation and novel view synthesis on dynamic scenes. Project Page: https://shape-of-motion.github.io/ Qianqian Wang 0002, Vickie Ye, Weijia Zeng, Jake Austin, Zhengqi Li, Angjoo Kanazawa |
ICCV | 1 |
| 2024 | SpatialTracker: Tracking Any 2D Pixels in 3D SpaceabstractRecovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be intricate, we posit that the underlying 3D motion can often be simple and low-dimensional. In this work, we propose to estimate point trajectories in 3D space to mitigate the issues caused by image projection. Our method, named SpatialTracker, lifts 2D pixels to 3D using monocular depth estimators, represents the 3D content of each frame efficiently using a triplane representation, and performs iterative updates using a transformer to estimate 3D trajectories. Tracking in 3D allows us to leverage asrigid-as-possible (ARAP) constraints while simultaneously learning a rigidity embedding that clusters pixels into different rigid parts. Extensive evaluation shows that our approach achieves state-of-the-art tracking performance both qualitatively and quantitatively, particularly in challenging scenarios such as out-of-plane rotation. And our project page is available at https://henry123-boy.github.io/SpaTracker/. Yuxi Xiao, Qianqian Wang 0002, Shangzhan Zhang, Nan Xue 0001, Sida Peng, Yujun Shen, Xiaowei Zhou 0001 |
CVPR | 2 |
| 2024 | Neural 3D Scene Reconstruction With Indoor Planar PriorsabstractThis paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach to solving this issue is to incorporate planar constraints into the depth map estimation in multi-view stereo-based methods, but the per-view plane estimation and depth optimization lack both efficiency and multi-view consistency. In this work, we show that the planar constraints can be conveniently integrated into the recent implicit neural representation-based reconstruction methods. Specifically, we use an MLP network to represent the signed distance function as the scene geometry. Based on the Manhattan-world assumption and the Atlanta-world assumption, planar constraints are employed to regularize the geometry in floor and wall regions predicted by a 2D semantic segmentation network. To resolve the inaccurate segmentation, we encode the semantics of 3D points with another MLP and design a novel loss that jointly optimizes the scene geometry and semantics in 3D space. Experiments on ScanNet and 7-Scenes datasets show that the proposed method outperforms previous methods by a large margin on 3D reconstruction quality. Xiaowei Zhou 0001, Sida Peng, Yuxi Xiao, Haotong Lin, Qianqian Wang 0002, Guofeng Zhang 0001, Hujun Bao |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2024 | Animatable Implicit Neural Representations for Creating Realistic Avatars From VideosabstractThis paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce blend weight fields to produce the deformation fields. Based on the skeleton-driven deformation, blend weight fields are used with 3D human skeletons to generate observation-to-canonical and canonical-to-observation correspondences. Since 3D human skeletons are more observable, they can regularize the learning of deformation fields. Moreover, the blend weight fields can be combined with input skeletal motions to generate new deformation fields to animate the human model. To improve the quality of human modeling, we further represent the human geometry as a signed distance field in the canonical space. Additionally, a neural point displacement field is introduced to enhance the capability of the blend weight field on modeling detailed human motions. Experiments show that our approach significantly outperforms recent human modeling methods. Xiaowei Zhou 0001, Sida Peng, Zhen Xu 0008, Junting Dong, Qianqian Wang 0002, Shangzhan Zhang, Qing Shuai, Hujun Bao |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2023 | DynIBaR: Neural Dynamic Image-Based RenderingabstractWe address the problem of synthesizing novel views from a monocular video depicting a complex dynamic scene. State-of-the-art methods based on temporally varying Neural Radiance Fields (aka dynamic NeRFs) have shown impressive results on this task. However, for long videos with complex object motions and uncontrolled camera trajectories, these methods can produce blurry or inaccurate renderings, hampering their use in real-world applications. Instead of encoding the entire dynamic scene within the weights of MLPs, we present a new approach that addresses these limitations by adopting a volumetric image-based rendering framework that synthesizes new viewpoints by aggregating features from nearby views in a scene motion-aware manner. Our system retains the advantages of prior methods in its ability to model complex scenes and view-dependent effects, but also enables synthesizing photo-realistic novel views from long videos featuring complex scene dynamics with unconstrained camera trajectories. We demonstrate significant improvements over state-of-the-art methods on dynamic scene datasets, and also apply our approach to in-the-wild videos with challenging camera and object motion, where prior methods fail to produce high-quality renderings. Zhengqi Li, Qianqian Wang 0002, Forrester Cole, Richard Tucker 0001, Noah Snavely |
CVPR | 2 |
| 2023 | Neural Scene ChronologyabstractIn this work, we aim to reconstruct a time-varying 3D model, capable of rendering photo-realistic renderings with independent control of viewpoint, illumination, and time, from Internet photos of large-scale landmarks. The core challenges are twofold. First, different types of temporal changes, such as illumination and changes to the underlying scene itself (such as replacing one graffiti artwork with another) are entangled together in the imagery. Second, scene-level temporal changes are often discrete and sporadic over time, rather than continuous. To tackle these problems, we propose a new scene representation equipped with a novel temporal step function encoding method that can model discrete scene-level content changes as piece-wise constant functions over time. Specifically, we represent the scene as a space-time radiance field with a per-image illumination embedding, where temporally-varying scene changes are encoded using a set of learned step functions. To facilitate our task of chronology reconstruction from Internet imagery, we also collect a new dataset of four scenes that exhibit various changes over time. We demonstrate that our method exhibits state-of-the-art view synthesis results on this dataset, while achieving independent control of view-point, time, and illumination. Code and data are available at https://zju3dv.github.io/NeuSC/ Haotong Lin, Qianqian Wang 0002, Ruojin Cai, Sida Peng, Hadar Averbuch-Elor, Xiaowei Zhou 0001, Noah Snavely |
CVPR | 2 |
| 2023 | Doppelgangers: Learning to Disambiguate Images of Similar StructuresabstractWe consider the visual disambiguation task of determining whether a pair of visually similar images depict the same or distinct 3D surfaces (e.g., the same or opposite sides of a symmetric building). Illusory image matches, where two images observe distinct but visually similar 3D surfaces, can be challenging for humans to differentiate, and can also lead 3D reconstruction algorithms to produce erroneous results. We propose a learning-based approach to visual disambiguation, formulating it as a binary classification task on image pairs. To that end, we introduce a new dataset for this problem, Doppelgangers, which includes image pairs of similar structures with ground truth labels. We also design a network architecture that takes the spatial distribution of local keypoints and matches as input, allowing for better reasoning about both local and global cues. Our evaluation shows that our method can distinguish illusory matches in difficult cases, and can be integrated into SfM pipelines to produce correct, disambiguated 3D reconstructions. See our project page for our code, datasets, and more results: doppelgangers-3d.github.io. Ruojin Cai, Joseph Tung, Qianqian Wang 0002, Hadar Averbuch-Elor, Bharath Hariharan, Noah Snavely |
ICCV | 3 |
| 2023 | Tracking Everything Everywhere All at OnceabstractWe present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track through occlusions and maintain global consistency of estimated motion trajectories. We propose a complete and globally consistent motion representation, dubbed OmniMotion, that allows for accurate, full-length motion estimation of every pixel in a video. OmniMotion represents a video using a quasi-3D canonical volume and performs pixel-wise tracking via bijections between local and canonical space. This representation allows us to ensure global consistency, track through occlusions, and model any combination of camera and object motion. Extensive evaluations on the TAP-Vid benchmark and real-world footage show that our approach outperforms prior state-of-the-art methods by a large margin both quantitatively and qualitatively. See our project page for more results: omnimotion.github.io. Qianqian Wang 0002, Yen-Yu Chang, Ruojin Cai, Zhengqi Li, Bharath Hariharan, Aleksander Holynski, Noah Snavely |
ICCV | 1 |
| 2023 | Implicit Neural Representations With Structured Latent Codes for Human Body ModelingabstractThis paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representation learning will be ill-posed if the views are highly sparse. To solve this ill-posed problem, our key idea is to integrate observations over video frames. To this end, we propose Neural Body, a new human body representation which assumes that the learned neural representations at different frames share the same set of latent codes anchored to a deformable mesh, so that the observations across frames can be naturally integrated. The deformable mesh also provides geometric guidance for the network to learn 3D representations more efficiently. Furthermore, we combine Neural Body with implicit surface models to improve the learned geometry. To evaluate our approach, we perform experiments on both synthetic and real-world data, which show that our approach outperforms prior works by a large margin on novel view synthesis and 3D reconstruction. We also demonstrate the capability of our approach to reconstruct a moving person from a monocular video on the People-Snapshot dataset. Sida Peng, Chen Geng 0001, Yuanqing Zhang, Yinghao Xu 0001, Qianqian Wang 0002, Qing Shuai, Xiaowei Zhou 0001, Hujun Bao |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2022 | Neural 3D Scene Reconstruction with the Manhattan-world AssumptionabstractThis paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach to solving this issue is to incorporate planer constraints into the depth map estimation in multiview stereo-based methods, but the per-view plane estimation and depth optimization lack both efficiency and multiview consistency. In this work, we show that the planar constraints can be conveniently integrated into the recent implicit neural representation-based reconstruction methods. Specifically, we use an MLP network to represent the signed distance function as the scene geometry. Based on the Manhattan-world assumption, planar constraints are employed to regularize the geometry in floor and wall regions predicted by a 2D semantic segmentation network. To resolve the inaccurate segmentation, we encode the semantics of 3D points with another MLP and design a novel loss that jointly optimizes the scene geometry and semantics in 3D space. Experiments on ScanNet and 7-Scenes datasets show that the proposed method outperforms previous methods by a large margin on 3D reconstruction quality. The code and supplementary materials are available at https://zju3dv.github.io/manhattan_sdf. Sida Peng, Haotong Lin, Qianqian Wang 0002, Guofeng Zhang 0001, Hujun Bao, Xiaowei Zhou 0001 |
CVPR | 4 |
| 2022 | Neural Rays for Occlusion-aware Image-based RenderingabstractWe present a new neural representation, called Neural Ray (NeuRay), for the novel view synthesis task. Recent works construct radiance fields from image features of input views to render novel view images, which enables the generalization to new scenes. However, due to occlusions, a 3D point may be invisible to some input views. On such a 3D point, these generalization methods will include inconsistent image features from invisible views, which interfere with the radiance field construction. To solve this problem, we predict the visibility of 3D points to input views within our NeuRay representation. This visibility enables the radiance field construction to focus on visible image features, which significantly improves its rendering quality. Meanwhile, a novel consistency loss is proposed to refine the visibility in NeuRay when finetuning on a specific scene. Experiments demonstrate that our approach achieves state-of-the-art performance on the novel view synthesis task when generalizing to unseen scenes and outperforms perscene optimization methods after finetuning. Project page:https://liuyuan-pal.github.io/NeuRay/ Yuan Liu 0025, Sida Peng, Lingjie Liu, Qianqian Wang 0002, Peng Wang 0099, Christian Theobalt, Xiaowei Zhou 0001, Wenping Wang 0001 |
CVPR | 4 |
| 2022 | 3D Moments from Near-Duplicate PhotosabstractWe introduce 3D Moments, a new computational photography effect. As input we take a pair of near-duplicate photos, i.e., photos of moving subjects from similar viewpoints, common in people's photo collections. As output, we produce a video that smoothly interpolates the scene motion from the first photo to the second, while also producing camera motion with parallax that gives a heightened sense of 3D. To achieve this effect, we represent the scene as a pair of feature-based layered depth images augmented with scene flow. This representation enables motion interpolation along with independent control of the camera viewpoint. Our system produces photorealistic space-time videos with motion parallax and scene dynamics, while plausibly recovering regions occluded in the original views. We conduct extensive experiments demonstrating superior performance over baselines on public datasets and in-the-wild photos. Project page: https://3d-moments.github.io/. Qianqian Wang 0002, Zhengqi Li, David Salesin, Noah Snavely, Brian Curless, Janne Kontkanen |
CVPR | 1 |
| 2022 | InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images
Zhengqi Li, Qianqian Wang 0002, Noah Snavely, Angjoo Kanazawa |
ECCV (1) | 2 |
| 2021 | Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic HumansabstractThis paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representation learning will be ill-posed if the views are highly sparse. To solve this ill-posed problem, our key idea is to integrate observations over video frames. To this end, we propose Neural Body, a new human body representation which assumes that the learned neural representations at different frames share the same set of latent codes anchored to a deformable mesh, so that the observations across frames can be naturally integrated. The deformable mesh also provides geometric guidance for the network to learn 3D representations more efficiently. To evaluate our approach, we create a multi-view dataset named ZJU-MoCap that captures performers with complex motions. Experiments on ZJU-MoCap show that our approach outperforms prior works by a large margin in terms of novel view synthesis quality. We also demonstrate the capability of our approach to reconstruct a moving person from a monocular video on the People-Snapshot dataset. Sida Peng, Yuanqing Zhang, Yinghao Xu 0001, Qianqian Wang 0002, Qing Shuai, Hujun Bao, Xiaowei Zhou 0001 |
CVPR | 4 |
| 2021 | IBRNet: Learning Multi-View Image-Based RenderingabstractWe present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates radiance and volume density at continuous 5D locations (3D spatial locations and 2D viewing directions), drawing appearance information on the fly from multiple source views. By drawing on source views at render time, our method hearkens back to classic work on image-based rendering (IBR), and allows us to render high-resolution imagery. Unlike neural scene representation work that optimizes per-scene functions for rendering, we learn a generic view interpolation function that generalizes to novel scenes. We render images using classic volume rendering, which is fully differentiable and allows us to train using only multi-view posed images as supervision. Experiments show that our method outperforms recent novel view synthesis methods that also seek to generalize to novel scenes. Further, if fine-tuned on each scene, our method is competitive with state-of-the-art single-scene neural rendering methods.1 Qianqian Wang 0002, Kyle Genova, Pratul P. Srinivasan, Howard Zhou, Jonathan T. Barron, Ricardo Martin-Brualla, Noah Snavely, Thomas A. Funkhouser |
CVPR | 1 |
| 2021 | PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and RelightingabstractWe present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer, and can reconstruct geometry, materials, and illumination from scratch from a set of images. Our framework represents specular BRDFs and environmental illumination using mixtures of spherical Gaussians, and represents geometry as a signed distance function parameterized as a Multi-Layer Perceptron. The use of spherical Gaussians allows us to efficiently solve for approximate light transport, and our method works on scenes with challenging non-Lambertian reflectance captured under natural, static illumination. We demonstrate, with both synthetic and real data, that our reconstructions not only enable rendering of novel viewpoints, but also physics-based appearance editing of materials and illumination. Kai Zhang 0045, Fujun Luan, Qianqian Wang 0002, Kavita Bala, Noah Snavely |
CVPR | 3 |
| 2021 | Animatable Neural Radiance Fields for Modeling Dynamic Human BodiesabstractThis paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce neural blend weight fields to produce the deformation fields. Based on the skeleton-driven deformation, blend weight fields are used with 3D human skeletons to generate observation-to-canonical and canonical-to-observation correspondences. Since 3D human skeletons are more observable, they can regularize the learning of deformation fields. Moreover, the learned blend weight fields can be combined with input skeletal motions to generate new deformation fields to animate the human model. Experiments show that our approach significantly outperforms recent human synthesis methods. The code and supplementary materials are available at https://zju3dv.github.io/animatable_nerf/. Sida Peng, Junting Dong, Qianqian Wang 0002, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou 0001, Hujun Bao |
ICCV | 3 |
| 2020 | Hidden Footprints: Learning Contextual Walkability from 3D Human Trails
Jin Sun 0011, Hadar Averbuch-Elor, Qianqian Wang 0002, Noah Snavely |
ECCV (18) | 3 |
| 2020 | Learning Feature Descriptors Using Camera Pose Supervision
Qianqian Wang 0002, Xiaowei Zhou 0001, Bharath Hariharan, Noah Snavely |
ECCV (1) | 1 |
| 2018 | Multi-Image Semantic Matching by Mining Consistent FeaturesabstractThis work proposes a multi-image matching method to estimate semantic correspondences across multiple images. In contrast to the previous methods that optimize all pairwise correspondences, the proposed method identifies and matches only a sparse set of reliable features in the image collection. In this way, the proposed method is able to prune nonrepeatable features and also highly scalable to handle thousands of images. We additionally propose a low-rank constraint to ensure the geometric consistency of feature correspondences over the whole image collection. Besides the competitive performance on multi-graph matching and semantic flow benchmarks, we also demonstrate the applicability of the proposed method for reconstructing object-class models and discovering object-class landmarks from images without using any annotation. Qianqian Wang 0002, Xiaowei Zhou 0001, Kostas Daniilidis |
CVPR | 1 |