Cheng Wan 0005

dblp:118/7267-5 · DBLP profile ↗
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15ranked-venue papers
2as first author
15since 2021 · last 2025
0000-0002-2295-3481ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 8 · 8 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Software engineering, systems software and programming languages · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Scaling Laws of Graph Neural Networks for Atomistic Materials Modeling
abstract
Atomistic materials modeling is a critical task with wide-ranging applications, from drug discovery to materials science, where accurate predictions of the target material property can lead to significant advancements in scientific discovery. Graph Neural Networks (GNNs) represent the state-of-the-art approach for modeling atomistic material data thanks to their capacity to capture complex relational structures. While machine learning performance has historically improved with larger models and datasets, GNNs for atomistic materials modeling remain relatively small compared to large language models (LLMs), which leverage billions of parameters and terabyte-scale datasets to achieve remarkable performance in their respective domains. To address this gap, we explore the scaling limits of GNNs for atomistic materials modeling by developing a foundational model with billions of parameters, trained on extensive datasets in terabytescale. Our approach incorporates techniques from LLM libraries to efficiently manage large-scale data and models, enabling both effective training and deployment of these large-scale GNN models. This work addresses three fundamental questions in scaling GNNs: the potential for scaling GNN model architectures, the effect of dataset size on model accuracy, and the applicability of LLM-inspired techniques to GNN architectures. Specifically, the outcomes of this study include (1) insights into the scaling laws for GNNs, highlighting the relationship between model size, dataset volume, and accuracy, (2) a foundational GNN model optimized for atomistic materials modeling, and (3) a GNN codebase enhanced with advanced LLM-based training techniques. Our findings lay the groundwork for large-scale GNNs with billions of parameters and terabyte-scale datasets, establishing a scalable pathway for future advancements in atomistic materials modeling.
Chaojian Li, Zhifan Ye, Massimiliano Lupo Pasini, Jong Choi 0001, Cheng Wan 0005, Prasanna Balaprakash
DAC5
2025 Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
abstract
The rapidly advancing field of Augmented and Virtual Reality (AR/VR) demands real-time, photorealistic rendering on resource-constrained platforms. 3D Gaussian Splatting, delivering state-of-the-art (SOTA) performance in rendering efficiency and quality, has emerged as a promising solution across a broad spectrum of AR/VR applications. However, despite its effectiveness on high-end GPUs, it struggles on edge systems like the Jetson Orin NX Edge GPU, achieving only 7-17 FPS—well below the over 60 FPS standard required for truly immersive AR/VR experiences. Addressing this challenge, we perform a comprehensive analysis of Gaussian-based AR/VR applications and identify the Gaussian Blending Stage, which intensively calculates each Gaussian’s contribution at every pixel, as the primary bottleneck. In response, we propose a Gaussian Blending Unit (GBU), an edge GPU plug-in module for real-time rendering in AR/VR applications. Notably, our GBU can be seamlessly integrated into conventional edge GPUs and collaboratively supports a wide range of AR/VR applications. Specifically, GBU incorporates an intra-row sequential shading (IRSS) dataflow that shades each row of pixels sequentially from left to right, utilizing a two-step coordinate transformation. This transformation enables (1) the sharing of intermediate values between adjacent pixels, reducing pixel-wise computation costs by up to $5.5 \times$, and (2) the early identification and skipping of Gaussians that minimally contribute to the pixels, reducing per-pixel computation by up to $\mathbf{9 3 \%}$. When directly deployed on a GPU, the proposed dataflow achieved a non-trivial $1.72 \times$ speedup on real-world static scenes, though still falls short of real-time rendering performance. Recognizing the limited compute utilization in the GPU-based implementation, GBU enhances rendering speed with a dedicated rendering engine that balances the workload across rows by aggregating computations from multiple Gaussians. Additionally, GBU integrates a Gaussian Reuse Cache, reducing off-chip memory accesses by 44.9% and resulting in a $1.14 \times$ speedup in rendering. Experiments across representative AR/VR applications demonstrate that our GBU provides a unified solution for on-device real-time rendering while maintaining SOTA rendering quality.
Zhifan Ye, Yonggan Fu, Jingqun Zhang, Leshu Li, Yongan Zhang, Sixu Li, Cheng Wan 0005, Chenxi Wan, Chaojian Li, Sreemanth Prathipati, Yingyan (Celine) Lin
HPCA7
2025 Re-CATA: Real-Time and Flexible Accelerator Design Framework for On-Device Codec Avatars
abstract
Real-time Codec Avatars, which employ deep generative models for 3-D reconstruction of human features, are crucial for immersive telepresence in augmented reality and virtual reality (AR/VR) environments. However, deploying these avatars in real-time on AR/VR headsets is challenging due to the inability of existing devices to achieve satisfying performance within stringent hardware resource constraints. To address these challenges, we introduce Re-CATA, an innovative full-stack and flexible Codec Avatar accelerator design framework. Re-CATA is designed to deliver real-time throughput (greater than 120 FPS) for the complete Codec Avatar processing pipeline within an edge-level power budget of 5 W under FPGA prototyping. Our approach begins by abstracting the operation mapping and scheduling challenges inherent in Codec Avatars, which require both centralized and distributed processing to handle dynamically changing workloads. We propose a novel hardware resource and workload partitioning scheme optimized for these fluctuating demands. To complement this, we introduce an agile runtime scheduling system for efficient workload reallocation among computing units as needed, recognizing the limitations of static partitioning in rapidly evolving workload scenarios. Furthermore, our micro-architecture design incorporates unified computing modules and efficient hardware peripherals, enabling seamless workload balancing across the Codec Avatar processing pipeline. We evaluate the Re-CATA accelerators via on-board FPGA prototyping, comparing them to various baselines, including commercial AR/VR system-on-chips and academic accelerators. This evaluation demonstrates a maximum speedup of up to$5.95\times $under similar settings.
Yongan Zhang, Yuecheng Li, Syed Shakib Sarwar, Huseyin Ekin Sumbul, Yonggan Fu, Haoran You, Cheng Wan 0005, Yingyan (Celine) Lin
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.7
2024 3D-Carbon: An Analytical Carbon Modeling Tool for 3D and 2.5D Integrated Circuits
abstract
Environmental sustainability is crucial for Integrated Circuits (ICs) across their lifecycle, particularly in manufacturing and use. Meanwhile, ICs using 3D/2.5D integration technologies have emerged as promising solutions to meet the growing demands for computational power. However, there is a distinct lack of carbon modeling tools for 3D/2.5D ICs. Addressing this, we propose 3D-Carbon, an analytical carbon modeling tool designed to quantify the carbon emissions of 3D/2.5D ICs throughout their life cycle. 3D-Carbon factors in both potential savings and overheads from advanced integration technologies, considering practical deployment constraints like bandwidth. We validate 3D-Carbon's accuracy against established baselines and illustrate its utility through case studies in autonomous vehicles. We believe that 3D-Carbon lays the initial foundation for future innovations in developing environmentally sustainable 3D/2.5D ICs. Our open-source code is available at https://github.com/UMN-ZhaoLab/3D-Carbon.
Yang Zhao 0013, Cheng Wan 0005, Yingyan (Celine) Lin
DAC3
2024 Sylvie: 3D-Adaptive and Universal System for Large-Scale Graph Neural Network Training
abstract
Distributed full-graph training of Graph Neural Networks (GNNs) has been widely adopted to learn large-scale graphs. While recent system advancements can improve the training throughput of GNNs, their practical adoption is limited by the potential accuracy decline. This concern is particularly prominent in deeper and more intricate GNN architectures, where noticeable performance degradation becomes apparent. Moreover, existing works fail to comprehensively consider diverse opportunities for acceleration. Motivated by these deficiencies, we propose Sylvie,a full-graph training system that not only improves the training throughput substantially but also maintains the model quality for universal GNNs. By harnessing the inherent information embedded in the graph data and model structure, Sylvie intelligently optimizes GNN training across three key dimensions: data, time, and execution. It identifies performance-relevant features of the input graph offline as subsequent optimization guidance. Subsequently, Sylvie devises an online convergence-maintenance strategy that adaptively integrates and aligns GNN-specific quantization and inter-epoch asynchronous training with the real-time training characteristics. Extensive experiments demonstrate that Sylvie surpasses existing GNN training systems by up to 17.2× speedup for both shallow and deep GNNs, without compromising the model accuracy.
Meng Zhang 0045, Qinghao Hu 0004, Cheng Wan 0005, Haozhao Wang, Peng Sun 0006, Yonggang Wen 0001, Tianwei Zhang 0001
ICDE3
2024 Towards Cognitive AI Systems: Workload and Characterization of Neuro-Symbolic AI
abstract
The remarkable advancements in artificial intel-ligence (AI), primarily driven by deep neural networks, are facing challenges surrounding unsustainable computational tra-jectories, limited robustness, and a lack of explainability. To develop next-generation cognitive AI systems, neuro-symbolic AI emerges as a promising paradigm, fusing neural and symbolic approaches to enhance interpretability, robustness, and trustwor-thiness, while facilitating learning from much less data. Recent neuro-symbolic systems have demonstrated great potential in collaborative human-AI scenarios with reasoning and cognitive capabilities. In this paper, we aim to understand the workload characteristics and potential architectures for neuro-symbolic AI. We first systematically categorize neuro-symbolic AI algorithms, and then experimentally evaluate and analyze them in terms of runtime, memory, computational operators, sparsity, and system characteristics on CPUs, GPUs, and edge SoCs. Our studies reveal that neuro-symbolic models suffer from inefficiencies on off-the-shelf hardware, due to the memory-bound nature of vector-symbolic and logical operations, complex flow control, data dependencies, sparsity variations, and limited scalability. Based on profiling insights, we suggest cross-layer optimization solutions to improve the performance, efficiency, and scalability of neuro-symbolic computing. Finally, we discuss the challenges and potential future directions of neuro-symbolic AI from both system and architectural perspectives.
Zishen Wan, Che-Kai Liu, Hanchen Yang 0001, Ritik Raj, Chaojian Li, Haoran You, Yonggan Fu, Cheng Wan 0005, Ananda Samajdar, Yingyan (Celine) Lin, Tushar Krishna, Arijit Raychowdhury
ISPASS8
2024 Fusion-3D: Integrated Acceleration for Instant 3D Reconstruction and Real-Time Rendering
abstract
Recent breakthroughs in Neural Radiance Field (NeRF) based 3D reconstruction and rendering have spurred the possibility of immersive experiences in augmented and virtual reality (AR/VR). However, current NeRF acceleration techniques are still inadequate for real-world AR/VR applications due to: 1) the lack of end-to-end pipeline acceleration support, which causes impractical off-chip bandwidth demands for edge devices, and 2) limited scalability in handling large-scale scenes. To tackle these limitations, we have developed an end-to-end, scalable 3D acceleration framework called Fusion-3D, capable of instant scene reconstruction and real-time rendering. Fusion-3D achieves these goals through two key innovations: 1) an optimized end-to-end processor for all three stages of the NeRF pipeline, featuring dynamic scheduling and hardware-aware sampling in the first stage, and a shared, reconfigurable pipeline with mixed-precision arithmetic in the second and third stages; 2) a multi-chip architecture for handling large-scale scenes, integrating a three-level hierarchical tiling scheme that minimizes inter-chip communication and balances workloads across chips. Extensive experiments validate the effectiveness of Fusion-3D in facilitating real-time, energy-efficient 3D reconstruction and rendering. Specifically, we tape out a prototype chip in 28nm CMOS to evaluate the effectiveness of the proposed end-to-end processor. Extensive simulation based on the on-silicon measurements demonstrates a$\mathbf{2.5}\times$and$\mathbf{6}\times$throughput improvement in training and inference, respectively, compared to state-of-the-art accelerators. Furthermore, to assess the multi-chip architecture, we integrate four chips into a single PCB as a prototype. Further simulation results show that the multi-chip system achieves a$\mathbf{7.3}\times$and$\mathbf{6.5}\times$throughput improvement in training and inference, respectively, over the Nvidia 2080Ti GPU. To the best of our knowledge, Fusion-3D is the first to achieve both instant (≤ 2 seconds) 3D reconstruction and real-time (≥ 30 FPS) rendering, while only requiring the bandwidth of the most commonly used USB port (0.625 GB/s, 5 Gbps) in edge devices for off-chip communication.
Sixu Li, Yang Zhao 0013, Chaojian Li, Bowei Guo, Jingqun Zhang, Zhifan Ye, Cheng Wan 0005, Yingyan (Celine) Lin
MICRO8
2023 GPT4AIGChip: Towards Next-Generation AI Accelerator Design Automation via Large Language Models
abstract
The remarkable capabilities and intricate nature of Artificial Intelligence (AI) have dramatically escalated the imperative for specialized AI accelerators. Nonetheless, designing these accelerators for various AI workloads remains both labor- and time-intensive. While existing design exploration and automation tools can partially alleviate the need for extensive human involvement, they still demand substantial hardware expertise, posing a barrier to non-experts and stifling AI accelerator development. Motivated by the astonishing potential of large language models (LLMs) for generating high-quality content in response to human language instructions, we embark on this work to examine the possibility of harnessing LLMs to automate AI accelerator design. Through this endeavor, we develop GPT4AIGChip, a framework intended to democratize AI accelerator design by leveraging human natural languages instead of domain-specific languages. Specifically, we first perform an in-depth investigation into LLMs' limitations and capabilities for AI accelerator design, thus aiding our understanding of our current position and garnering insights into LLM-powered automated AI accelerator design. Furthermore, drawing inspiration from the above insights, we develop a framework called GPT4AIGChip, which features an automated demo-augmented prompt-generation pipeline utilizing in-context learning to guide LLMs towards creating high-quality AI accelerator design. To our knowledge, this work is the first to demonstrate an effective pipeline for LLM-powered automated AI accelerator generation. Accordingly, we anticipate that our insights and framework can serve as a catalyst for innovations in next-generation LLM-powered design automation tools.
Yonggan Fu, Yongan Zhang, Zhongzhi Yu, Sixu Li, Zhifan Ye, Chaojian Li, Cheng Wan 0005, Yingyan (Celine) Lin
ICCAD7
2023 Master-ASR: Achieving Multilingual Scalability and Low-Resource Adaptation in ASR with Modular Learning
abstract
Despite the impressive performance recently achieved by automatic speech recognition (ASR), we observe two primary challenges that hinder its broader applications: (1) The difficulty of introducing scalability into the model to support more languages with limited training, inference, and storage overhead; (2) The low-resource adaptation ability that enables effective low-resource adaptation while avoiding over fitting and catastrophic forgetting issues. Inspired by recent findings, we hypothesize that we can address the above challenges with modules widely shared across languages. To this end, we propose an ASR framework, dubbed Master-ASR, that, for the first time, simultaneously achieves strong multilingual scalability and low-resource adaptation ability thanks to its modularize-then-assemble strategy. Specifically, Master-ASR learns a small set of generalizable sub-modules and adaptively assembles them for different languages to reduce the multilingual overhead and enable effective knowledge transfer for low-resource adaptation. Extensive experiments and visualizations demonstrate that Master-ASR can effectively discover language similarity and improve multilingual and low-resource ASR performance over state-of-the-art (SOTA) methods, e.g., under multilingual-ASR, our framework achieves a 0.13∼2.41 lower character error rate (CER) with 30% smaller inference overhead over SOTA solutions on multilingual ASR and a comparable CER with nearly 100 times fewer trainable parameters over SOTA solutions on low-resource tuning, respectively.
Zhongzhi Yu, Yang Zhang 0001, Kaizhi Qian, Cheng Wan 0005, Yonggan Fu, Yongan Zhang, Yingyan (Celine) Lin
ICML4
2023 Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstruction
abstract
Neural Radiance Field (NeRF) based 3D reconstruction is highly desirable for immersive Augmented and Virtual Reality (AR/VR) applications, but achieving instant (i.e., < 5 seconds) on-device NeRF training remains a challenge. In this work, we first identify the inefficiency bottleneck: the need to interpolate NeRF embeddings up to 200,000 times from a 3D embedding grid during each training iteration. To alleviate this, we propose Instant-3D, an algorithm-hardware co-design acceleration framework that achieves instant on-device NeRF training. Our algorithm decomposes the embedding grid representation in terms of color and density, enabling computational redundancy to be squeezed out by adopting different (1) grid sizes and (2) update frequencies for the color and density branches. Our hardware accelerator further reduces the dominant memory accesses for embedding grid interpolation by (1) mapping multiple nearby points' memory read requests into one during the feed-forward process, (2) merging embedding grid updates from the same sliding time window during back-propagation, and (3) fusing different computation cores to support the different grid sizes needed by the color and density branches of Instant-3D algorithm. Extensive experiments validate the effectiveness of Instant-3D, achieving a large training time reduction of 41× - 248× while maintaining the same reconstruction quality. Excitingly, Instant-3D has enabled instant 3D reconstruction for AR/VR, requiring a reconstruction time of only 1.6 seconds per scene and meeting the AR/VR power consumption constraint of 1.9 W.
Sixu Li, Chaojian Li, Boyang Tony Yu, Yang Zhao 0013, Cheng Wan 0005, Haoran You, Huihong Shi, Yingyan (Celine) Lin
ISCA6
2022 Patch-Fool: Are Vision Transformers Always Robust Against Adversarial Perturbations?
Yonggan Fu, Shang Wu 0003, Cheng Wan 0005, Yingyan (Celine) Lin
ICLR4
2022 PipeGCN: Efficient Full-Graph Training of Graph Convolutional Networks with Pipelined Feature Communication
Cheng Wan 0005, Youjie Li, Cameron R. Wolfe, Anastasios Kyrillidis, Nam Sung Kim, Yingyan (Celine) Lin
ICLR1
2022 DepthShrinker: A New Compression Paradigm Towards Boosting Real-Hardware Efficiency of Compact Neural Networks
abstract
Efficient deep neural network (DNN) models equipped with compact operators (e.g., depthwise convolutions) have shown great potential in reducing DNNs’ theoretical complexity (e.g., the total number of weights/operations) while maintaining a decent model accuracy. However, existing efficient DNNs are still limited in fulfilling their promise in boosting real-hardware efficiency, due to their commonly adopted compact operators’ low hardware utilization. In this work, we open up a new compression paradigm for developing real-hardware efficient DNNs, leading to boosted hardware efficiency while maintaining model accuracy. Interestingly, we observe that while some DNN layers’ activation functions help DNNs’ training optimization and achievable accuracy, they can be properly removed after training without compromising the model accuracy. Inspired by this observation, we propose a framework dubbed DepthShrinker, which develops hardware-friendly compact networks via shrinking the basic building blocks of existing efficient DNNs that feature irregular computation patterns into dense ones with much improved hardware utilization and thus real-hardware efficiency. Excitingly, our DepthShrinker framework delivers hardware-friendly compact networks that outperform both state-of-the-art efficient DNNs and compression techniques, e.g., a 3.06% higher accuracy and 1.53x throughput on Tesla V100 over SOTA channel-wise pruning method MetaPruning. Our codes are available at: https://github.com/facebookresearch/DepthShrinker.
Yonggan Fu, Haichuan Yang, Jiayi Yuan 0001, Meng Li 0004, Cheng Wan 0005, Raghuraman Krishnamoorthi, Vikas Chandra, Yingyan (Celine) Lin
ICML5
2022 EyeCoD: eye tracking system acceleration via flatcam-based algorithm & accelerator co-design
abstract
Eye tracking has become an essential human-machine interaction modality for providing immersive experience in numerous virtual and augmented reality (VR/AR) applications desiring high throughput (e.g., 240 FPS), small-form, and enhanced visual privacy. However, existing eye tracking systems are still limited by their: (1) large form-factor largely due to the adopted bulky lens-based cameras; (2) high communication cost required between the camera and backend processor; and (3) potentially concerned low visual privacy, thus prohibiting their more extensive applications. To this end, we propose, develop, and validate a lensless FlatCambased eye tracking algorithm and accelerator co-design framework dubbed EyeCoD to enable eye tracking systems with a much reduced form-factor and boosted system efficiency without sacrificing the tracking accuracy, paving the way for next-generation eye tracking solutions. On the system level, we advocate the use of lensless FlatCams instead of lens-based cameras to facilitate the small form-factor need in mobile eye tracking systems, which also leaves rooms for a dedicated sensing-processor co-design to reduce the required camera-processor communication latency. On the algorithm level, EyeCoD integrates a predict-then-focus pipeline that first predicts the region-of-interest (ROI) via segmentation and then only focuses on the ROI parts to estimate gaze directions, greatly reducing redundant computations and data movements. On the hardware level, we further develop a dedicated accelerator that (1) integrates a novel workload orchestration between the aforementioned segmentation and gaze estimation models, (2) leverages intra-channel reuse opportunities for depth-wise layers, (3) utilizes input feature-wise partition to save activation memory size, and (4) develops a sequential-write-parallel-read input buffer to alleviate the bandwidth requirement for the activation global buffer. On-silicon measurement and extensive experiments validate that our EyeCoD consistently reduces both the communication and computation costs, leading to an overall system speedup of 10.95×, 3.21×, and 12.85× over general computing platforms including CPUs and GPUs, and a prior-art eye tracking processor called CIS-GEP, respectively, while maintaining the tracking accuracy. Codes are available at https://github.com/RICE-EIC/EyeCoD.
Haoran You, Cheng Wan 0005, Yang Zhao 0013, Zhongzhi Yu, Yonggan Fu, Jiayi Yuan 0001, Shang Wu 0003, Yongan Zhang, Chaojian Li, Vivek Boominathan, Ashok Veeraraghavan, Ziyun Li 0001, Yingyan (Celine) Lin
ISCA2
2021 Sensor-Based Estimation of Dim Light Melatonin Onset Using Features of Two Time Scales
abstract
Circadian rhythms influence multiple essential biological activities including sleep, performance, and mood. The dim light melatonin onset (DLMO) is the gold standard for measuring human circadian phase (i.e., timing). The collection of DLMO is expensive and time-consuming since multiple saliva or blood samples are required overnight in special conditions, and the samples must then be assayed for melatonin. Recently, several computational approaches have been designed for estimating DLMO. These methods collect daily sampled data (e.g., sleep onset/offset times) or frequently sampled data (e.g., light exposure/skin temperature/physical activity collected every minute) to train learning models for estimating DLMO. One limitation of these studies is that they only leverage one time-scale data. We propose a two-step framework for estimating DLMO using data from both time scales. The first step summarizes data from before the current day, while the second step combines this summary with frequently sampled data of the current day. We evaluate three moving average models that input sleep timing data as the first step and use recurrent neural network models as the second step. The results using data from 207 undergraduates show that our two-step model with two time-scale features has statistically significantly lower root-mean-square errors than models that use either daily sampled data or frequently sampled data.
Cheng Wan 0005, Andrew W. McHill, Elizabeth B. Klerman, Akane Sano
ACM Trans. Comput. Heal.1