VLDB 2026 Research / reviewers in the wild / expert
Christina Vasiliou
dblp:118/9017
· DBLP profile ↗
13ranked-venue papers
5as first author
5since 2021 · last 2025
0009-0002-0627-8348ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11 · 5 first-author · 4 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Perspectives of Sound Designers on Real-Time Sound Propagation in GamesabstractRealistic sound propagation is important for immersive game audio, yet its implementation remains a balance between physics-based accuracy and creative design. This paper presents a survey on physics-based techniques for sound propagation rendering in video games. It explores the perspectives of professional sound designers working in the video games industry, examining their approaches and prioritization in implementation. The key findings reveal a complex relationship between physicsbased calculation and creative design preferences, highlighting a significant gap between academic theory and practical solution design. The study offers a practical discussion and insights for implementing sound propagation effects in industry projects. Yiping Han, Alena Denisova, Christina Vasiliou, Danjeli Schembri, Damian T. Murphy |
CoG | 3 |
| 2024 | Tree-Based versus Hybrid Graphical-Textual Model Editors: An Empirical Study of Testing SpecificationsabstractTree-based model editors and hybrid graphical-textual model editors have advantages and limitations when editing domain models. Data is displayed hierarchically in tree-based model editors, whereas hybrid graphical-textual model editors capture high-level domain concepts graphically and low-level domain details textually. We conducted an empirical user study with 22 participants to evaluate the implicit assumption of system modellers that hybrid notations are superior, and to investigate the tradeoffs between the default EMF-based tree model editor and a Sirius/Xtext-based hybrid model editor. The results of the user study indicate that users largely prefer the hybrid editor and are more confident with hybrid notations for understanding the meaning of conditions. Furthermore, we found that the tree editor provided superior performance for analysing ordered lists of model elements, whereas activities requiring the comprehension or modelling of complex conditions were carried out faster through the hybrid editor. Ionut Predoaia, James Harbin, Simos Gerasimou, Christina Vasiliou, Dimitrios S. Kolovos, Antonio García-Domínguez |
MODELS | 4 |
| 2023 | Exploring Computing Students' Post-Pandemic Learning Preferences with Workshops: A UK Institutional Case StudyabstractThe COVID-19 pandemic has caused both significant disruption and catalysed extensive experimentation in how education has been and may be delivered worldwide. The discipline of computing has been part of this experimentation, and significant innovations have been implemented and disseminated. Furthermore, educational provision and learner expectations may have evolved in response to the experiences during the pandemic; whilst still subject to disruption, higher education in many jurisdictions is still returning to a new (ab)normal. In the UK, whilst there has been a return to traditional face-to-face delivery, one estimate suggests that nearly a third of courses continue to involve some hybrid learning as opposed to about 5% before the pandemic. Learners' preferences for delivery approach remains critical and has been explored in previous work predominately by survey-based approach. This single UK institutional case study explores learner preferences by using workshops (N=45 students across ten workshops) which aspires to co-create an understanding of issues and benefits of the learning, teaching and assessment approaches adopted in the pandemic and identify preferences for future directions. The workshops employed the sailboat retrospective template; they suggest that the preferences are varied but commonly include some face-to-face study and that digital exclusion, social engagement, and motivation/distraction are vital factors to be addressed for further adoption of hybrid or online learning. Tom Crick, Tom Prickett, Christina Vasiliou, Neeranjan Chitare, Ian Watson |
ITiCSE (1) | 3 |
| 2022 | Negotiating sustainable futures in communities through participatory speculative design and experiments in livingabstractThis paper responds to sustainable HCI’s call to design long-term participatory projects with grassroots communities to counter the local effects of climate change and support more viable practices. We contribute a methodological approach to participatory speculative design as a series of interrelated experiments in living, working in symbiosis with a food-growing community moving towards collective resilience and food sovereignty. As an example of sustainability research within HCI, community food-growing has predominantly focused on collaborative acts of growing rather than disagreements, divergences and frictions. Limited attention has been paid to the challenges of effectively negotiating collaborative, sustainable speculative futures in this context. This paper reports on a workshop series on sustainable community food-growing using situated participatory speculation to address potential tensions when working collaboratively towards socio-technical alternatives. Simran Chopra, Rachel Clarke 0001, Adrian K. Clear, Sara Heitlinger, Özge Dilaver Kalkan, Christina Vasiliou |
CHI | 6 |
| 2022 | Co-Designing Classroom Practice to Improve Student Attention and Engagement in Computer Science Degree ProgrammesabstractEducators have long researched student attention and how this influences learning, teaching and assessment. Focusing on how this specifically impacts upon CS education, we present early work that constructs a deeper understanding of CS student attention during learning and teaching activities, alongside co-designing a set of recommendations. We conducted an in-depth analysis of student perspectives and experiences related to their attention in CS courses through diaries and focus groups, working with students as partners on recommendations for increasing student attention and engagement. The outcomes of this preliminary work provides the foundation for developing future engagement activities and targeted interventions for undergraduate CS students. Emma Anderson, Christina Vasiliou, Tom Crick |
ITiCSE (2) | 2 |
| 2020 | From behaviour to design: implications for artifact ecologies as shared spaces for design activitiesabstractResearchers are increasingly exploring collaborative behaviour in complex socio-technical systems through in-the-wild investigations to understand, evaluate and technology. The space configuration and tools available in such activities are crucial for the successful collaboration of a group. This work offers an in-the-wild examination of six groups tackling a design project working in an artifact ecology, a space rich in physical and digital artifacts. We delve into the physical and digital space of each of the groups during a 3-month duration to obtain a rich understanding of their collaborative activities. The aim of this work is two-fold; provide summative narrations of each one of the five models of DiCoT to extract design implications and evaluate the usefulness of DiCoT as an analytical tool for understanding artifact ecologies. Through a rich dataset – interviews, focus groups, reflective diaries, online interactions, and video recordings – we construct a summative description of the group behaviour based on the methodological framework of Distributed Cognition for Teamwork. Drawing on these narrations, we provide design implications on the use of an artifact ecology as a shared space for design activities. Both outcomes are then used to evaluate the usefulness of DiCoT as an analytical tool for artifact implications. Christina Vasiliou, Andri Ioannou, Panayiotis Zaphiris |
Behav. Inf. Technol. | 1 |
| 2019 | Technology, Theatre and Co-design: Impact and Design Considerations
Christina Vasiliou, Tom Schofield |
INTERACT (1) | 1 |
| 2017 | A Glance into Social and Evolutionary Aspects of an Artifact Ecology for Collaborative Learning through the Lens of Distributed CognitionabstractThere is steadily growing interest in the design and evaluation of digitally enhanced spaces in the real-world where users use, combine, and appropriate different physical and digital tools based on the task at hand. Under the notion of “ubiquitous computing,” researchers have explored tools and theories to analyze, understand, and model users in complex socio-technical systems. Yet, even though theoretical approaches play a significant role in the work of practitioners, there is a general difficulty in applying them, pushing researchers to explore methodological frameworks with clearer guidelines. Using the distributed cognition for teamwork (DiCoT) framework, we study collaboration and communication patterns, physical movement, and social structures of two groups of learners working on a design problem as they evolve over a 3-month period. Through an in-depth investigation, we present detailed accounts of the social and evolutionary models of DiCoT for each group. Our analysis enriches the DiCoT framework by identifying five new principles: social emersion and social circles of privacy for the social model, and continuity, mutual adaptation, and semantics of body for the evolutionary model. This article contributes to HCI research by refining and extending the existing DiCoT framework and elaborating on two dimensions that have previously been under-developed in the literature. Christina Vasiliou, Andri Ioannou, Agni Stylianou-Georgiou, Panayiotis Zaphiris |
Int. J. Hum. Comput. Interact. | 1 |
| 2015 | An Artifact Ecology in a Nutshell: A Distributed Cognition Perspective for Collaboration and Coordination
Christina Vasiliou, Andri Ioannou, Panayiotis Zaphiris |
INTERACT (2) | 1 |
| 2015 | Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive TabletopabstractThis work is concerned with the exploration of ideas in the realm of technology for peace, produced by small groups of students working around an interactive tabletop. A collaboration-enforcing tabletop application was used to mediate dialog and collaborative construction of a taxonomy of ideas based on the participants' consensus. The scenarios for discussion concerned the promotion of global peace and the social integration of immigrants in the society. The participants' dialog and interactions were video-recorded and analyzed. The study contributes a systematically developed coding scheme capturing the cognitive and physical elements of problem-based group collaboration around the interactive tabletop. Also, the consistent themes and ideas contributed across the participating groups highlight a number of areas where research could focus in terms of using technology for peace. Andri Ioannou, Panayiotis Zaphiris, Fernando Loizides, Christina Vasiliou |
Interact. Comput. | 4 |
| 2013 | A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration
Andri Ioannou, Maria Christofi, Christina Vasiliou |
EC-TEL | 3 |
| 2013 | Technology Enhanced PBL in HCI Education: A Case Study
Christina Vasiliou, Andri Ioannou, Panayiotis Zaphiris |
INTERACT (4) | 1 |
| 2012 | Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology
Fernando Loizides, Christina Vasiliou, Andri Ioannou, Panayiotis Zaphiris |
TPDL | 2 |