Ting-Chun Wang

dblp:119/0209 · DBLP profile ↗
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31ranked-venue papers
14as first author
11since 2021 · last 2024
0000-0002-1522-2381ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 23 · 10 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 19 · 9 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 JeDi: Joint-Image Diffusion Models for Finetuning-Free Personalized Text-to-Image Generation
abstract
Personalized text-to-image generation models enable users to create images that depict their individual possessions in diverse scenes, finding applications in various domains. To achieve the personalization capability, existing methods rely on finetuning a text-to-image foundation model on a user's custom dataset, which can be nontrivial for general users, resource-intensive, and time-consuming. Despite attempts to develope finetuning-free methods, their generation quality is much lower compared to their fine-tuning counterparts. In this paper, we propose Joint-Image Diffusion (JeDi), an effective technique for learning a finetuning-free personalization model. Our key idea is to learn the joint distribution of multiple related text-image pairs that share a common subject. To facilitate learning, we propose a scalable synthetic dataset generation technique. Once trained, our model enables fast and easy personalization at test time by simply using reference images as input during the sampling process. Our approach does not require any expensive optimization process or additional modules and can faithfully preserve the identity represented by any number of reference images. Experimental results show that our model achieves state-of-the-art gen-eration quality, both quantitatively and qualitatively, significantly outperforming both the prior finetuning-based and finetuning-free personalization baselines.
Yu Zeng 0001, Vishal M. Patel, Xun Huang 0002, Ting-Chun Wang, Ming-Yu Liu 0001, Yogesh Balaji
CVPR5
2023 SPACE: Speech-driven Portrait Animation with Controllable Expression
abstract
Animating portraits using speech has received growing attention in recent years, with various creative and practical use cases. An ideal generated video should have good lip sync with the audio, natural facial expressions and head motions, and high frame quality. In this work, we present SPACE, which uses speech and a single image to generate high-resolution, and expressive videos with realistic head pose, without requiring a driving video. It uses a multi-stage approach, combining the controllability of facial landmarks with the high-quality synthesis power of a pretrained face generator. SPACE also allows for the control of emotions and their intensities. Our method outperforms prior methods in objective metrics for image quality and facial motions and is strongly preferred by users in pair-wise comparisons. Please visit the project page to view the videos and to see more results: https://research.nvidia.com/labs/dir/space/.
Siddharth Gururani, Arun Mallya, Ting-Chun Wang, Rafael Valle, Ming-Yu Liu 0001
ICCV3
2023 DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusion
abstract
We present DreamPose, a diffusion-based method for generating animated fashion videos from still images. Given an image and a sequence of human body poses, our method synthesizes a video containing both human and fabric motion. To achieve this, we transform a pre-trained text-to-image model (Stable Diffusion [16]) into a pose-and-image guided video synthesis model, using a novel finetuning strategy, a set of architectural changes to support the added conditioning signals, and techniques to encourage temporal consistency. We fine-tune on a collection of fashion videos from the UBC Fashion dataset [50]. We evaluate our method on a variety of clothing styles and poses, and demonstrate that our method produces state-of-the-art results on fashion video animation. Video results are available on our project page: https://grail.cs.washington.edu/projects/dreampose
Johanna Suvi Karras, Aleksander Holynski, Ting-Chun Wang, Ira Kemelmacher-Shlizerman
ICCV3
2023 Partial Convolution for Padding, Inpainting, and Image Synthesis
abstract
Partial convolution weights convolutions with binary masks and renormalizes on valid pixels. It was originally proposed for image inpainting task because a corrupted image processed by a standard convolutional often leads to artifacts. Therefore, binary masks are constructed that define the valid and corrupted pixels, so that partial convolution results are only calculated based on valid pixels. It has been also used for conditional image synthesis task, so that when a scene is generated, convolution results of an instance depend only on the feature values that belong to the same instance. One of the unexplored applications for partial convolution is padding which is a critical component of modern convolutional networks. Common padding schemes make strong assumptions about how the padded data should be extrapolated. We show that these padding schemes impair model accuracy, whereas partial convolution based padding provides consistent improvements across a range of tasks. In this article, we review partial convolution applications under one framework. We conduct a comprehensive study of the partial convolution based padding on a variety of computer vision tasks, including image classification, 3D-convolution-based action recognition, and semantic segmentation. Our results suggest that partial convolution-based padding shows promising improvements over strong baselines.
Guilin Liu, Aysegul Dundar, Kevin J. Shih, Ting-Chun Wang, Fitsum A. Reda, Karan Sapra, Zhiding Yu, Xiaodong Yang 0001, Andrew Tao, Bryan Catanzaro
IEEE Trans. Pattern Anal. Mach. Intell.4
2022 Multimodal Conditional Image Synthesis with Product-of-Experts GANs
Xun Huang 0002, Arun Mallya, Ting-Chun Wang, Ming-Yu Liu 0001
ECCV (16)3
2022 Generating Long Videos of Dynamic Scenes
abstract
We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time while maintaining consistencies expected in real environments, such as plausible dynamics and object persistence. A common failure case is for content to never change due to over-reliance on inductive bias to provide temporal consistency, such as a single latent code that dictates content for the entire video. On the other extreme, without long-term consistency, generated videos may morph unrealistically between different scenes. To address these limitations, we prioritize the time axis by redesigning the temporal latent representation and learning long-term consistency from data by training on longer videos. We leverage a two-phase training strategy, where we separately train using longer videos at a low resolution and shorter videos at a high resolution. To evaluate the capabilities of our model, we introduce two new benchmark datasets with explicit focus on long-term temporal dynamics.
Tim Brooks, Janne Hellsten, Miika Aittala, Ting-Chun Wang, Timo Aila, Jaakko Lehtinen, Ming-Yu Liu 0001, Alexei A. Efros, Tero Karras
NeurIPS4
2022 Implicit Warping for Animation with Image Sets
abstract
We present a new implicit warping framework for image animation using sets of source images through the transfer of motion of a driving video. A single cross-modal attention layer is used to find correspondences between the source images and the driving image, choose the most appropriate features from different source images, and warp the selected features. This is in contrast to the existing methods that use explicit flow-based warping, which is designed for animation using a single source and does not extend well to multiple sources. The pick-and-choose capability of our framework helps it achieve state-of-the-art results on multiple datasets for image animation using both single and multiple source images.
Arun Mallya, Ting-Chun Wang, Ming-Yu Liu 0001
NeurIPS2
2022 Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation
abstract
Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve high-quality results, recent methods rely on deep learning. An effective approach is to supervise the training of deep neural networks with a high-fidelity dataset of desired input-output pairs, captured with a light stage. However, acquiring such data requires an expensive special capture rig and time-consuming efforts, limiting access to only a few resourceful laboratories. To address the limitation, we propose a new approach that can perform on par with the state-of-the-art (SOTA) relighting methods without requiring a light stage. Our approach is based on the realization that a successful relighting of a portrait image depends on two conditions. First, the method needs to mimic the behaviors of physically-based relighting. Second, the output has to be photorealistic. To meet the first condition, we propose to train the relighting network with training data generated by a virtual light stage that performs physically-based rendering on various 3D synthetic humans under different environment maps. To meet the second condition, we develop a novel synthetic-to-real approach to bring photorealism to the relighting network output. In addition to achieving SOTA results, our approach offers several advantages over the prior methods, including controllable glares on glasses and more temporally-consistent results for relighting videos.
Yu-Ying Yeh, Koki Nagano, Sameh Khamis, Jan Kautz, Ming-Yu Liu 0001, Ting-Chun Wang
ACM Trans. Graph.6
2021 One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing
abstract
We propose a neural talking-head video synthesis model and demonstrate its application to video conferencing. Our model learns to synthesize a talking-head video using a source image containing the target person’s appearance and a driving video that dictates the motion in the output. Our motion is encoded based on a novel keypoint representation, where the identity-specific and motion-related information is decomposed unsupervisedly. Extensive experimental validation shows that our model outperforms competing methods on benchmark datasets. Moreover, our compact keypoint representation enables a video conferencing system that achieves the same visual quality as the commercial H.264 standard while only using one-tenth of the bandwidth. Besides, we show our keypoint representation allows the user to rotate the head during synthesis, which is useful for simulating face-to-face video conferencing experiences.
Ting-Chun Wang, Arun Mallya, Ming-Yu Liu 0001
CVPR1
2021 Domain Stylization: A Fast Covariance Matching Framework Towards Domain Adaptation
abstract
Generating computer graphics (CG) rendered synthetic images has been widely used to create simulation environments for robotics/autonomous driving and generate labeled data. Yet, the problem of training models purely with synthetic data remains challenging due to the considerable domain gaps caused by current limitations on rendering. In this paper, we propose a simple yet effective domain adaptation framework towards closing such gap at image level. Unlike many GAN-based approaches, our method aims to match the covariance of the universal feature embeddings across domains, making the adaptation a fast, convenient step and avoiding the need for potentially difficult GAN training. To align domains more precisely, we further propose a conditional covariance matching framework which iteratively estimates semantic segmentation regions and conditionally matches the class-wise feature covariance given the segmentation regions. We demonstrate that both tasks can mutually refine and considerably improve each other, leading to state-of-the-art domain adaptation results. Extensive experiments under multiple synthetic-to-real settings show that our approach exceeds the performance of latest domain adaptation approaches. In addition, we offer a quantitative analysis where our framework shows considerable reduction in Frechet Inception distance between source and target domains, demonstrating the effectiveness of this work in bridging the synthetic-to-real domain gap.
Aysegul Dundar, Ming-Yu Liu 0001, Zhiding Yu, Ting-Chun Wang, John Zedlewski, Jan Kautz
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applications
abstract
The generative adversarial network (GAN) framework has emerged as a powerful tool for various image and video synthesis tasks, allowing the synthesis of visual content in an unconditional or input-conditional manner. It has enabled the generation of high-resolution photorealistic images and videos, a task that was challenging or impossible with prior methods. It has also led to the creation of many new applications in content creation. In this article, we provide an overview of GANs with a special focus on algorithms and applications for visual synthesis. We cover several important techniques to stabilize GAN training, which has a reputation for being notoriously difficult. We also discuss its applications to image translation, image processing, video synthesis, and neural rendering.
Ming-Yu Liu 0001, Xun Huang 0002, Ting-Chun Wang, Arun Mallya
Proc. IEEE4
2020 World-Consistent Video-to-Video Synthesis
Arun Mallya, Ting-Chun Wang, Karan Sapra, Ming-Yu Liu 0001
ECCV (8)2
2019 Semantic Image Synthesis With Spatially-Adaptive Normalization
abstract
We propose spatially-adaptive normalization, a simple but effective layer for synthesizing photorealistic images given an input semantic layout. Previous methods directly feed the semantic layout as input to the network, forcing the network to memorize the information throughout all the layers. Instead, we propose using the input layout for modulating the activations in normalization layers through a spatially-adaptive, learned affine transformation. Experiments on several challenging datasets demonstrate the superiority of our method compared to existing approaches, regarding both visual fidelity and alignment with input layouts. Finally, our model allows users to easily control the style and content of image synthesis results as well as create multi-modal results. Code is available upon publication.
Taesung Park, Ming-Yu Liu 0001, Ting-Chun Wang, Jun-Yan Zhu
CVPR3
2019 Dancing to Music
abstract
Dancing to music is an instinctive move by humans. Learning to model the music-to-dance generation process is, however, a challenging problem. It requires significant efforts to measure the correlation between music and dance as one needs to simultaneously consider multiple aspects, such as style and beat of both music and dance. Additionally, dance is inherently multimodal and various following movements of a pose at any moment are equally likely. In this paper, we propose a synthesis-by-analysis learning framework to generate dance from music. In the top-down analysis phase, we decompose a dance into a series of basic dance units, through which the model learns how to move. In the bottom-up synthesis phase, the model learns how to compose a dance by combining multiple basic dancing movements seamlessly according to input music. Experimental qualitative and quantitative results demonstrate that the proposed method can synthesize realistic, diverse, style-consistent, and beat-matching dances from music.
Hsin-Ying Lee 0001, Xiaodong Yang 0001, Ming-Yu Liu 0001, Ting-Chun Wang, Yu-Ding Lu, Ming-Hsuan Yang 0001, Jan Kautz
NeurIPS4
2019 Few-shot Video-to-Video Synthesis
abstract
Video-to-video synthesis (vid2vid) aims at converting an input semantic video, such as videos of human poses or segmentation masks, to an output photorealistic video. While the state-of-the-art of vid2vid has advanced significantly, existing approaches share two major limitations. First, they are data-hungry. Numerous images of a target human subject or a scene are required for training. Second, a learned model has limited generalization capability. A pose-to-human vid2vid model can only synthesize poses of the single person in the training set. It does not generalize to other humans that are not in the training set. To address the limitations, we propose a few-shot vid2vid framework, which learns to synthesize videos of previously unseen subjects or scenes by leveraging few example images of the target at test time. Our model achieves this few-shot generalization capability via a novel network weight generation module utilizing an attention mechanism. We conduct extensive experimental validations with comparisons to strong baselines using several large-scale video datasets including human-dancing videos, talking-head videos, and street-scene videos. The experimental results verify the effectiveness of the proposed framework in addressing the two limitations of existing vid2vid approaches.
Ting-Chun Wang, Ming-Yu Liu 0001, Andrew Tao, Guilin Liu, Bryan Catanzaro, Jan Kautz
NeurIPS1
2018 High-Resolution Image Synthesis and Semantic Manipulation With Conditional GANs
abstract
We present a new method for synthesizing high-resolution photo-realistic images from semantic label maps using conditional generative adversarial networks (conditional GANs). Conditional GANs have enabled a variety of applications, but the results are often limited to low-resolution and still far from realistic. In this work, we generate 2048 × 1024 visually appealing results with a novel adversarial loss, as well as new multi-scale generator and discriminator architectures. Furthermore, we extend our framework to interactive visual manipulation with two additional features. First, we incorporate object instance segmentation information, which enables object manipulations such as removing/adding objects and changing the object category. Second, we propose a method to generate diverse results given the same input, allowing users to edit the object appearance interactively. Human opinion studies demonstrate that our method significantly outperforms existing methods, advancing both the quality and the resolution of deep image synthesis and editing.
Ting-Chun Wang, Ming-Yu Liu 0001, Jun-Yan Zhu, Andrew Tao, Jan Kautz, Bryan Catanzaro
CVPR1
2018 Image Inpainting for Irregular Holes Using Partial Convolutions
Guilin Liu, Fitsum A. Reda, Kevin J. Shih, Ting-Chun Wang, Andrew Tao, Bryan Catanzaro
ECCV (11)4
2018 Video-to-Video Synthesis
abstract
We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image translation problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without modeling temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generators and discriminators, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our method to future video prediction, outperforming several competing systems. Code, models, and more results are available at our website: https://github.com/NVIDIA/vid2vid. (Please use Adobe Reader to see the embedded videos in the paper.)
Ting-Chun Wang, Ming-Yu Liu 0001, Jun-Yan Zhu, Nikolai Yakovenko, Andrew Tao, Jan Kautz, Bryan Catanzaro
NeurIPS1
2018 SVBRDF-Invariant Shape and Reflectance Estimation from a Light-Field Camera
abstract
Light-field cameras have recently emerged as a powerful tool for one-shot passive 3D shape capture. However, obtaining the shape of glossy objects like metals or plastics remains challenging, since standard Lambertian cues like photo-consistency cannot be easily applied. In this paper, we derive a spatially-varying (SV)BRDF-invariant theory for recovering 3D shape and reflectance from light-field cameras. Our key theoretical insight is a novel analysis of diffuse plus single-lobe SVBRDFs under a light-field setup. We show that, although direct shape recovery is not possible, an equation relating depths and normals can still be derived. Using this equation, we then propose using a polynomial (quadratic) shape prior to resolve the shape ambiguity. Once shape is estimated, we also recover the reflectance. We present extensive synthetic data on the entire MERL BRDF dataset, as well as a number of real examples to validate the theory, where we simultaneously recover shape and BRDFs from a single image taken with a Lytro Illum camera.
Ting-Chun Wang, Manmohan Krishna Chandraker, Alexei A. Efros, Ravi Ramamoorthi
IEEE Trans. Pattern Anal. Mach. Intell.1
2017 Radiometric Compensation of Images Projected on Non-White Surfaces by Exploiting Chromatic Adaptation and Perceptual Anchoring
abstract
Flat surfaces in our living environment to be used as replacements of a projection screen are not necessarily white. We propose a perceptual radiometric compensation method to counteract the effect of color projection surfaces on image appearance. It reduces color clipping while preserving the hue and brightness of images based on the anchoring property of human visual system. In addition, it considers the effect of chromatic adaptation on perceptual image quality and fixes the color distortion caused by non-white projection surfaces by properly shifting the color of the image pixels toward the complementary color of the projection surface. User ratings show that our method outperforms the existing methods in 974 out of 1020 subjective tests.
Tai-Hsiang Huang, Ting-Chun Wang, Homer H. Chen
IEEE Trans. Image Process.2
2017 Light field video capture using a learning-based hybrid imaging system
abstract
Light field cameras have many advantages over traditional cameras, as they allow the user to change various camera settings after capture. However, capturing light fields requires a huge bandwidth to record the data: a modern light field camera can only take three images per second. This prevents current consumer light field cameras from capturing light field videos. Temporal interpolation at such extreme scale (10x, from 3 fps to 30 fps) is infeasible as too much information will be entirely missing between adjacent frames. Instead, we develop a hybrid imaging system, adding another standard video camera to capture the temporal information. Given a 3 fps light field sequence and a standard 30 fps 2D video, our system can then generate a full light field video at 30 fps. We adopt a learning-based approach, which can be decomposed into two steps: spatio-temporal flow estimation and appearance estimation. The flow estimation propagates the angular information from the light field sequence to the 2D video, so we can warp input images to the target view. The appearance estimation then combines these warped images to output the final pixels. The whole process is trained end-to-end using convolutional neural networks. Experimental results demonstrate that our algorithm outperforms current video interpolation methods, enabling consumer light field videography, and making applications such as refocusing and parallax view generation achievable on videos for the first time.
Ting-Chun Wang, Jun-Yan Zhu, Nima Khademi Kalantari, Alexei A. Efros, Ravi Ramamoorthi
ACM Trans. Graph.1
2016 SVBRDF-Invariant Shape and Reflectance Estimation from Light-Field Cameras
abstract
Light-field cameras have recently emerged as a powerful tool for one-shot passive 3D shape capture. However, obtaining the shape of glossy objects like metals, plastics or ceramics remains challenging, since standard Lambertian cues like photo-consistency cannot be easily applied. In this paper, we derive a spatially-varying (SV)BRDF-invariant theory for recovering 3D shape and reflectance from light-field cameras. Our key theoretical insight is a novel analysis of diffuse plus single-lobe SVBRDFs under a light-field setup. We show that, although direct shape recovery is not possible, an equation relating depths and normals can still be derived. Using this equation, we then propose using a polynomial (quadratic) shape prior to resolve the shape ambiguity. Once shape is estimated, we also recover the reflectance. We present extensive synthetic data on the entire MERL BRDF dataset, as well as a number of real examples to validate the theory, where we simultaneously recover shape and BRDFs from a single image taken with a Lytro Illum camera.
Ting-Chun Wang, Manmohan Krishna Chandraker, Alexei A. Efros, Ravi Ramamoorthi
CVPR1
2016 Depth from Semi-Calibrated Stereo and Defocus
abstract
In this work, we propose a multi-camera system where we combine a main high-quality camera with two low-res auxiliary cameras. The auxiliary cameras are well calibrated and act as a passive depth sensor by generating disparity maps. The main camera has an interchangeable lens and can produce good quality images at high resolution. Our goal is, given the low-res depth map from the auxiliary cameras, generate a depth map from the viewpoint of the main camera. The advantage of our system, compared to other systems such as light-field cameras or RGBD sensors, is the ability to generate a high-resolution color image with a complete depth map, without sacrificing resolution and with minimal auxiliary hardware. Since the main camera has an interchangeable lens, it cannot be calibrated beforehand, and directly applying stereo matching on it and either of the auxiliary cameras often leads to unsatisfactory results. Utilizing both the calibrated cameras at once, we propose a novel approach to better estimate the disparity map of the main camera. Then by combining the defocus cue of the main camera, the disparity map can be further improved. We demonstrate the performance of our algorithm on various scenes.
Ting-Chun Wang, Manohar Srikanth, Ravi Ramamoorthi
CVPR1
2016 A 4D Light-Field Dataset and CNN Architectures for Material Recognition
Ting-Chun Wang, Jun-Yan Zhu, Hiroaki Ebi, Manmohan Krishna Chandraker, Alexei A. Efros, Ravi Ramamoorthi
ECCV (3)1
2016 Depth Estimation and Specular Removal for Glossy Surfaces Using Point and Line Consistency with Light-Field Cameras
abstract
Light-field cameras have now become available in both consumer and industrial applications, and recent papers have demonstrated practical algorithms for depth recovery from a passive single-shot capture. However, current light-field depth estimation methods are designed for Lambertian objects and fail or degrade for glossy or specular surfaces. The standard Lambertian photoconsistency measure considers the variance of different views, effectively enforcing point-consistency, i.e., that all views map to the same point in RGB space. This variance or point-consistency condition is a poor metric for glossy surfaces. In this paper, we present a novel theory of the relationship between light-field data and reflectance from the dichromatic model. We present a physically-based and practical method to estimate the light source color and separate specularity. We present a new photo consistency metric, line-consistency, which represents how viewpoint changes affect specular points. We then show how the new metric can be used in combination with the standard Lambertian variance or point-consistency measure to give us results that are robust against scenes with glossy surfaces. With our analysis, we can also robustly estimate multiple light source colors and remove the specular component from glossy objects. We show that our method outperforms current state-of-the-art specular removal and depth estimation algorithms in multiple real world scenarios using the consumer Lytro and Lytro Illum light field cameras.
Michael W. Tao, Jong-Chyi Su, Ting-Chun Wang, Jitendra Malik, Ravi Ramamoorthi
IEEE Trans. Pattern Anal. Mach. Intell.3
2016 Depth Estimation with Occlusion Modeling Using Light-Field Cameras
abstract
Light-field cameras have become widely available in both consumer and industrial applications. However, most previous approaches do not model occlusions explicitly, and therefore fail to capture sharp object boundaries. A common assumption is that for a Lambertian scene, a pixel will exhibit photo-consistency, which means all viewpoints converge to a single point when focused to its depth. However, in the presence of occlusions this assumption fails to hold, making most current approaches unreliable precisely where accurate depth information is most important - at depth discontinuities. In this paper, an occlusion-aware depth estimation algorithm is developed; the method also enables identification of occlusion edges, which may be useful in other applications. It can be shown that although photo-consistency is not preserved for pixels at occlusions, it still holds in approximately half the viewpoints. Moreover, the line separating the two view regions (occluded object versus occluder) has the same orientation as that of the occlusion edge in the spatial domain. By ensuring photo-consistency in only the occluded view region, depth estimation can be improved. Occlusion predictions can also be computed and used for regularization. Experimental results show that our method outperforms current state-of-the-art light-field depth estimation algorithms, especially near occlusion boundaries.
Ting-Chun Wang, Alexei A. Efros, Ravi Ramamoorthi
IEEE Trans. Pattern Anal. Mach. Intell.1
2016 Learning-based view synthesis for light field cameras
abstract
With the introduction of consumer light field cameras, light field imaging has recently become widespread. However, there is an inherent trade-off between the angular and spatial resolution, and thus, these cameras often sparsely sample in either spatial or angular domain. In this paper, we use machine learning to mitigate this trade-off. Specifically, we propose a novel learning-based approach to synthesize new views from a sparse set of input views. We build upon existing view synthesis techniques and break down the process into disparity and color estimation components. We use two sequential convolutional neural networks to model these two components and train both networks simultaneously by minimizing the error between the synthesized and ground truth images. We show the performance of our approach using only four corner sub-aperture views from the light fields captured by the Lytro Illum camera. Experimental results show that our approach synthesizes high-quality images that are superior to the state-of-the-art techniques on a variety of challenging real-world scenes. We believe our method could potentially decrease the required angular resolution of consumer light field cameras, which allows their spatial resolution to increase.
Nima Khademi Kalantari, Ting-Chun Wang, Ravi Ramamoorthi
ACM Trans. Graph.2
2015 Occlusion-Aware Depth Estimation Using Light-Field Cameras
abstract
Consumer-level and high-end light-field cameras are now widely available. Recent work has demonstrated practical methods for passive depth estimation from light-field images. However, most previous approaches do not explicitly model occlusions, and therefore cannot capture sharp transitions around object boundaries. A common assumption is that a pixel exhibits photo-consistency when focused to its correct depth, i.e., all viewpoints converge to a single (Lambertian) point in the scene. This assumption does not hold in the presence of occlusions, making most current approaches unreliable precisely where accurate depth information is most important - at depth discontinuities. In this paper, we develop a depth estimation algorithm that treats occlusion explicitly, the method also enables identification of occlusion edges, which may be useful in other applications. We show that, although pixels at occlusions do not preserve photo-consistency in general, they are still consistent in approximately half the viewpoints. Moreover, the line separating the two view regions (correct depth vs. occluder) has the same orientation as the occlusion edge has in the spatial domain. By treating these two regions separately, depth estimation can be improved. Occlusion predictions can also be computed and used for regularization. Experimental results show that our method outperforms current state-of-the-art light-field depth estimation algorithms, especially near occlusion boundaries.
Ting-Chun Wang, Alexei A. Efros, Ravi Ramamoorthi
ICCV1
2013 Radiometric compensation for procam system based on anchoring theory
abstract
For a procam system consisting of a projector and a camera, the chroma distortion of an image projected on a non-white surface can be compensated by increasing the intensity of the complementary color of the projection surface. However, this inevitably trades image brightness for chroma correctness because the required intensity often outreaches the projector's dynamic range. In this paper, we propose a solution for the compensation problem using the anchoring theory of lightness perception. A notable feature of our technique is that it takes the chromatic adaptation and viewing condition into account, which leads to a better characterization of the image quality perceived by human eyes. As a result, the compensated image appears much closer to the original image. A computational framework for the tradeoff between brightness and chroma distortion is derived, and the performance of the proposed algorithm is verified by subjective experiments.
Ting-Chun Wang, Tai-Hsiang Huang, Homer H. Chen
ICIP1
2013 Algorithm adaptive video deinterlacing using self-validation framework
abstract
Deinterlacing is well known as an ill-posed problem of video restoration. In this paper, a self-validation framework is proposed to solve the problem. First, various algorithms with different assumptions will be performed to generate candidate results. Then, a method called double interpolation is applied to test the consistency of each algorithm. Finally, the value of each missing pixel will be chosen among the results of those algorithms according to their performances in the previous test. By doing so, each situation can be handled by the most suitable algorithm and the overall result can be better than any of them. Experimental results demonstrate the validity of the proposed framework in both subjective and objective assessments.
Ting-Chun Wang, Yi-Nung Liu, Shao-Yi Chien
ISCAS1
2012 Color Filter Array Demosaicking Using Self-validation Framework
abstract
Color demosaicking is well known as an ill-posed problem of sensor image restoration. In this paper, a self-validation framework for color demosaicking is proposed. In the proposed self-validation framework, multiple algorithms under different hypotheses will be performed to generate multiple candidates. Then the final estimation of a missing color sample will be decided by evaluating the local consistency of each algorithm with double interpolation. With this framework, the strengths of different algorithms can be combined and thus eliminate color artifacts. Experimental results demonstrate that the proposed framework can improve the image quality in both subjective and objective measures.
Ting-Chun Wang, Yi-Nung Liu, Shao-Yi Chien
ICME1