VLDB 2026 Research / reviewers in the wild / expert
Tatsuya Sakato
dblp:119/2009
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2024
0009-0007-2139-2946ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Participation Role-Driven Engagement Estimation of ASD Individuals in Neurodiverse Group DiscussionsabstractAdults with autism spectrum disorder (ASD) face difficulties in communicating with neurotypical people in their daily lives and workplaces. In addition, research on modeling communication in neurodiverse groups is scarce. To recognize communication difficulties caused by neurodiversity, we first, collected a multimodal corpus for decision-making discussions in neurodiverse groups that included a person with ASD and two neurotypical participants. For corpus analysis, we investigated eye-gaze and facial expression exchanges between individuals with ASD and neurotypical participants during both listening and speaking. The findings were extended to automatically estimate the engagement of ASD individuals. To capture the effect of contingent behaviors between ASD individuals and neurotypical participants, we developed a transformer-based model that considers the participation role by changing the direction of cross-person attention depending on whether the ASD individual is listening or speaking. The proposed approach yields comparable results to the state-of-the-art for engagement estimation in neurotypical group conversations while accounting for the dynamic nature of behavior influence in face-to-face interactions. The code associated with this study is available at https://github.com/IUI-Lab/switch-attention. Kalin Stefanov, Yukiko I. Nakano, Chisa Kobayashi, Ibuki Hoshina, Tatsuya Sakato, Fumio Nihei, Chihiro Takayama, Ryo Ishii, Masatsugu Tsujii |
ICMI | 5 |
| 2024 | Modifying Gesture Style with Impression WordsabstractWhen people form impressions of others in face-to-face communication, gesture style (i.e. the way of gesturing) impacts their impressions, such as being well-mannered, honest, and enthusiastic. As a mechanism for changing the gesture style, we trained a GAN-based style transfer model using a collection of video clips of speakers. Then, we collected a new speaker dataset from YouTube videos representing three different countries, and applied them to the style encoder of our style transfer model and created a gesture style latent space. However, it is difficult to select an appropriate style from a large number of style candidates to synthesize motions that would give off a specific impression. To assist users with this, we propose a method for automatically selecting an appropriate style by fine-tuning a Large Language Model (LLM) that uses a list of impression words as input. An evaluation study found that the gesture transfer model effectively changes the impression of gesture, and styles selected by the style selection mechanism produced motions that express similar impression to those that applied ground truth styles, compared to randomly selected styles. Yoshiki Takahashi, Yukiko I. Nakano, Tatsuya Sakato, Hannes Högni Vilhjálmsson |
IVA | 4 |
| 2023 | Question Generation to Elicit Users' Food Preferences Considering the Semantic ContentabstractTo obtain a better understanding of user preferences in providing tailored services, dialogue systems have to generate semi-structured interviews that require flexible dialogue control while following a topic guide to accomplish the purpose of the interview.Toward this goal, this study proposes a semantics-aware GPT-3 fine-tuning model that generates interviews to acquire users' food preferences.The model was trained using dialogue history and semantic representation constructed from the communicative function and semantic content of the utterance.Using two baseline models: zeroshot ChatGPT and fine-tuned GPT-3, we conducted a user study for subjective evaluations alongside automatic objective evaluations.In the user study, in impression rating, the outputs of the proposed model were superior to those of baseline models and comparable to real human interviews in terms of eliciting the interviewees' food preferences. Yukiko I. Nakano, Tatsuya Sakato |
SIGDIAL | 3 |
| 2022 | Detecting Change Talk in Motivational Interviewing using Verbal and Facial InformationabstractBehavior change is one of the most important goals in psychotherapy. This study focuses on Motivational Interviewing (MI), which is collaborative communication aimed at eliciting the client’s own reasons for behavior change. To investigate the effectiveness of facial information in modeling MI, we collected an MI encounter corpus with speech and video data in the nutrition and fitness domains and annotated client utterances using the Manual for the Motivational Interviewing Skill Code (MISC). By analyzing client answers to the questions after the session, we found that clients who expressed more Change Talk were more motivated to change their behavior than those who expressed less Change Talk. We then proposed RNN-based multimodal models to detect Change Talk by setting a 2-class classification task: "Change Talk" and "not Change Talk." Our experiment showed that the best performing model was a multimodal BiLSTM model that fused language and client facial information. We also found that fusing language and facial information as context achieved better performance than the unimodal and no-context models. Moreover, we discuss the label imbalance problem and conduct an additional analysis using turns as a unit of analysis. As a result, our best model reached F1-score of 0.65 for Change Talk detection. Yukiko I. Nakano, Eri Hirose, Tatsuya Sakato, Shogo Okada, Jean-Claude Martin |
ICMI | 3 |
| 2012 | A Computational Model of Imitation and Autonomous BehaviorabstractLearning is essential for an autonomous agent to adapt to an environment. One method that can be used is learning through trial and error. However, it is impractical because of the long learning time required when the agent learns in a complex environment. Therefore, some guidelines are necessary to expedite the learning process in a complex environment. Imitation of the behavior of other agents who have already adapted to the environment would shorten an agent's learning time. Thus, imitation can be used by agents as a guideline for learning. In this study, we propose a computational model of imitation and autonomous behavior. We expect that an agent can reduce its learning time through imitation. The actions that an agent performs are represented by a set of features such as the type, location, and object of an action. The agent tends to imitate the similar actions of other agents, and the similarity between actions is calculated, which is indicative of the importance of each feature. The proposed model is evaluated using a dining table simulator. The experimental results indicate that the proposed model can adapt to the environment faster than a baseline model that learns only through trial and error, and that the proposed model can shorten the learning time further if the importance of each feature can be adjusted by learning. Tatsuya Sakato, Motoyuki Ozeki, Natsuki Oka |
SNPD | 1 |