VLDB 2026 Research / reviewers in the wild / expert
Zhan Bu
dblp:119/3261 · also Bu Zhan
· DBLP profile ↗
35ranked-venue papers
12as first author
14since 2021 · last 2026
0000-0002-7582-8203ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 7 first-author · 7 since 2021Databases, data management, data science and information retrieval · 12 · 7 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Game Theory Based Community-Aware Opinion DynamicsabstractUnderstanding opinion evolution in complex social networks is crucial for modeling social influence and predicting collective behavior. Yet, most models overlook how community structures shape opinion updates, often assuming homogeneous influence. This abstraction neglects individuals’ stronger responsiveness to intra-community peers—an empirically observed driver of localized consensus and inter-group polarization. We propose GCAOFP, a co-evolutionary framework that jointly models opinion dynamics and community formation as an integrated process. In GCAOFP, agents strategically alternate between two coupled modules: (1) a Community Dynamics Module, where agents play a non-cooperative game to optimize community memberships based on opinion alignment and structural cohesion; and (2) an Opinion Adjustment Module, where agents revise opinions via a bounded-confidence mechanism modulated by community-induced influence weights. This dual-stage process captures the feedback loop between structure and opinion. We prove that GCAOFP converges to stable equilibria, ensuring intra-community consensus and inter-community diversity—dynamics that standard models fail to replicate. Experiments on real-world networks show that GCAOFP better reproduces localized opinion clusters, while offering strong scalability and interpretability, illuminating the strategic foundations of polarization. Shanfan Zhang, Yongyi Lin, Xiaoting Shen, Zhan Bu |
AAAI | 4 |
| 2024 | ClusterLP: A novel Cluster-aware Link Prediction model in undirected and directed graphs
Shanfan Zhang, Wenjiao Zhang, Zhan Bu |
Int. J. Approx. Reason. | 3 |
| 2024 | Collusive spam detection from Chinese community question answering sites: A collective classification framework
Lu Zhang 0030, Zhan Bu, Gaofeng He, Haiting Zhu, Changjian Fang |
Inf. Sci. | 3 |
| 2023 | Selection bias mitigation in recommender system using uninteresting items based on temporal visibility
Zhan Bu |
Expert Syst. Appl. | 4 |
| 2023 | Community-aware empathetic social choice for social network group decision making
Zhan Bu, Shanfan Zhang, Shanshan Cao, Jiuchuan Jiang, Yichuan Jiang |
Inf. Sci. | 1 |
| 2023 | Dual Structural Consistency Preserving Community Detection on Social NetworksabstractCommunity detection on social networks is a fundamental and crucial task in the research field of social computing. Here we proposeDSCPCD—a dual structural consistency preserving community detection method to uncover the hidden community structure, which is designed regarding two criteria: 1) users interact with each other in a manner combining uncertainty and certainty; 2) original explicit network (two linked users are friends) and potential implicit network (two linked users have common friends) should have a consistent community structure, i.e.,dual structural consistency. Particularly,DSCPCDformulates each user in a social network as an individual in an evolutionary game associated with community-aware payoff settings, where the community state evolves under the guidance of replicator dynamics. To further seek each user's membership, we develop ahappinessindex to measure all users’ satisfaction towards two community structures in explicit and implicit networks, meanwhile, the dual community structural consistency between the two networks is also characterized. Specifically, each user is assumed to maximize thehappinessbounded by the evolutionary community state. We evaluateDSCPCDon several real-world and synthetic datasets, and the results show that it can yield substantial performance gains in terms of detection accuracy over several baselines. Jie Cao 0001, Zhan Bu, Jia Wu 0001, Youquan Wang |
IEEE Trans. Knowl. Data Eng. | 3 |
| 2023 | A Multi-Task Graph Neural Network with Variational Graph Auto-Encoders for Session-Based Travel Packages RecommendationabstractSession-based travel packages recommendation aims to predict users’ next click based on their current and historical sessions recorded by Online Travel Agencies (OTAs). Recently, an increasing number of studies attempted to apply Graph Neural Networks (GNNs) to the session-based recommendation and obtained promising results. However, most of them do not take full advantage of the explicit latent structure from attributes of items, making learned representations of items less effective and difficult to interpret. Moreover, they only combine historical sessions (long-term preferences) with a current session (short-term preference) to learn a unified representation of users, ignoring the effects of historical sessions for the current session. To this end, this article proposes a novel session-based model named STR-VGAE, which fills subtasks of the travel packages recommendation and variational graph auto-encoders simultaneously. STR-VGAE mainly consists of three components: travel packages encoder , users behaviors encoder , and interaction modeling . Specifically, the travel packages encoder module is used to learn a unified travel package representation from co-occurrence attribute graphs by using multi-view variational graph auto-encoders and a multi-view attention network. The users behaviors encoder module is used to encode user’ historical and current sessions with a personalized GNN, which considers the effects of historical sessions on the current session, and coalesce these two kinds of session representations to learn the high-quality users’ representations by exploiting a gated fusion approach. The interaction modeling module is used to calculate recommendation scores over all candidate travel packages. Extensive experiments on a real-life tourism e-commerce dataset from China show that STR-VGAE yields significant performance advantages over several competitive methods, meanwhile provides an interpretation for the generated recommendation list. Guixiang Zhu, Jie Cao 0001, Lei Chen 0079, Youquan Wang, Zhan Bu, Shuxin Yang, Jianqing Wu 0002 |
ACM Trans. Web | 5 |
| 2022 | An intermediary utility-based service search and structure organization approach in service-oriented MAS
Jiuchuan Jiang, Zhan Bu, Jie Cao 0001 |
Knowl. Based Syst. | 4 |
| 2022 | Link prediction based on higher-order structure extraction and autoencoder learning in directed networks
Shanfan Zhang, Zhan Bu, Jinwei Du, Changjian Fang |
Knowl. Based Syst. | 3 |
| 2022 | Measuring the Network Vulnerability Based on Markov CriticalityabstractVulnerability assessment—a critical issue for networks—attempts to foresee unexpected destructive events or hostile attacks in the whole system. In this article, we consider a new Markov global connectivity metric—Kemeny constant, and take its derivative called Markov criticality to identify critical links. Markov criticality allows us to find links that are most influential on the derivative of Kemeny constant. Thus, we can utilize it to identity a critical link ( i , j ) from node i to node j , such that removing it leads to a minimization of networks’ global connectivity, i.e., the Kemeny constant. Furthermore, we also define a novel vulnerability index to measure the average speed by which we can disconnect a specified ratio of links with network decomposition. Our method is of high efficiency, which can be easily employed to calculate the Markov criticality in real-life networks. Comprehensive experiments on several synthetic and real-life networks have demonstrated our method’s better performance by comparing it with state-of-the-art baseline approaches. Hui-Jia Li, Lin Wang 0012, Zhan Bu, Jie Cao 0001, Yong Shi 0001 |
ACM Trans. Knowl. Discov. Data | 3 |
| 2022 | Batch Crowdsourcing for Complex Tasks Based on Distributed Team Formation in E-MarketsabstractTeam formation has been extensively studied for complex task crowdsourcing in E-markets, in which a set of workers are hired to form a team to complete a complex task collaboratively. However, existing studies have two typical drawbacks: 1) each team is created for only one task, which may be costly and cannot accommodate crowdsourcing markets with a large number of tasks; and 2) most existing studies form teams in a centralized manner by the requesters, which may place a heavy burden on requesters. In fact, we observe that many complex tasks at real-world crowdsourcing platforms have similar skill requirements and workers are often connected through social networks. Therefore, this paper explores distributed team formation-based batch crowdsourcing for complex tasks to address the drawbacks in existing studies, in which similar tasks can be addressed in a batch to reduce computational costs and workers can self-organize through their social networks to form teams. To solve such an NP-hard problem, this paper presents two approaches: one is to form a fixed team for all tasks in the batch; the other is to form a basic team that can be dynamically adjusted for each task in the batch. In comparison, the former approach has lower computational complexity but the latter approach performs better in reducing the total payments by requesters. With the experiments on a real-world dataset comparing with previous benchmark approaches, it is shown that the presented approaches have better performance in saving the costs of forming teams, payments by requesters, and communication among team members; moreover, the presented approaches have higher success rate of tasks and much better scalability. Jiuchuan Jiang, Kai Di, Bo An 0001, Yichuan Jiang, Zhan Bu, Jie Cao 0001 |
IEEE Trans. Parallel Distributed Syst. | 5 |
| 2021 | Proximity-based group formation game model for community detection in social network
Jie Cao 0001, Zhan Bu, Jiuchuan Jiang, Huanhuan Chen 0001 |
Knowl. Based Syst. | 3 |
| 2021 | Neural Attentive Travel package Recommendation via exploiting long-term and short-term behaviors
Guixiang Zhu, Youquan Wang, Jie Cao 0001, Zhan Bu, Shuxin Yang, Weichao Liang, Jingting Liu |
Knowl. Based Syst. | 4 |
| 2021 | Group-Oriented Task Allocation for Crowdsourcing in Social NetworksabstractPrevious crowdsourcing studies often adopted the individual-oriented approach that outsources a task to an individual worker or team formation-based approach that outsources a task to an artificially formed team of workers. Nowadays, workers are often naturally organized into groups through social networks. To address such common issue of grouped workers in real crowdsourcing systems, this article explores a novel crowdsourcing paradigm in which the task allocation targets are naturally existing worker groups but not individual workers or artificially formed teams as before. Because a natural group might not possess all required skills and needs to coordinate with other groups in the social network contexts for performing a complex task, a concept of contextual crowdsourcing value is presented to measure a group's capacity to complete a task by coordinating with its contextual groups, which determines the priority that the group is assigned the task; then, the task allocation algorithms, including the allocations of groups and the workers actually participating in executing the task, are designed. The experiments on a real-world dataset show that our presented group-oriented approach can nearly always achieve better synergy performance, consistency performance, conflict performance, adaptability, and effectiveness on reducing costs, as compared with previous benchmark individual-oriented and team formation approaches. Jiuchuan Jiang, Bo An 0001, Yichuan Jiang, Chenyan Zhang, Zhan Bu, Jie Cao 0001 |
IEEE Trans. Syst. Man Cybern. Syst. | 5 |
| 2020 | Where to go: An effective point-of-interest recommendation framework for heterogeneous social networks
Shaojie Qiao, Nan Han, Zhan Bu, Rong-Hua Li 0001, Kun Yue, Guan Yuan |
Neurocomputing | 5 |
| 2020 | Batch allocation for decomposition-based complex task crowdsourcing e-markets in social networks
Jiuchuan Jiang, Yichuan Jiang, Zhan Bu, Jie Cao 0001 |
Knowl. Based Syst. | 4 |
| 2020 | DGI: Recognition of Textual Entailment via dynamic gate Matching
Zhan Bu, Guiqing Li, Shenggen Ju |
Knowl. Based Syst. | 4 |
| 2020 | Dynamical Clustering in Electronic Commerce Systems via Optimization and Leadership ExpansionabstractIn many electronic commerce systems, detecting significant clusters is of great value to the analysis, design, and optimization of the commerce behaviors. In this article, we propose a new dynamical approach to detect the cluster configuration fast and accurately which can be applied to electronic commerce systems. First, we analyze the two-stage game in which the leader group members make contributions prior to the follower group, and propose an exact index, i.e., the leadership, to characterize the key leaders. Then an efficient dynamical system is used to guarantee the cluster configuration converges to an optimal state, which assigns each node to the corresponding cluster based on quality optimization, repeatedly. Our method is of high efficiency-the exponential term in the proposed dynamical system makes the convergence to be very fast with a nearly linear time. Extensive experiments on multiple types of datesets demonstrate the state-of-the-art performance of proposed method. Hui-Jia Li, Zhan Bu, Zhen Wang 0004, Jie Cao 0001 |
IEEE Trans. Ind. Informatics | 2 |
| 2020 | Graph K-means Based on Leader Identification, Dynamic Game, and Opinion DynamicsabstractWith the explosion of social media networks, many modern applications are concerning about people's connections, which leads to the so-called social computing. An elusive question is to study how opinion communities form and evolve in real-world networks with great individual diversity and complex human connections. In this scenario, the classic K-means technique and its extended versions could not be directly applied, as they largely ignore the relationship among interactive objects. On the other side, traditional community detection approaches in statistical physics would be neither adequate nor fair: they only consider the network topological structure but ignore the heterogeneous-objects' attributive information. To this end, we attempt to model a realistic social media network as a discrete-time dynamical system, where the opinion matrix and the community structure could mutually affect each other. In this paper, community detection in social media networks is naturally formulated as a multi-objective optimization problem (MOOP), i.e., finding a set of densely connected components with similar opinion vectors. We propose a novel and powerful graph K-means framework, which is composed of three coupled phases in each discrete-time period. Specifically, the first phase uses a fast heuristic approach to identify those opinion leaders who have relatively high local reputation; the second phase adopts a novel dynamic game model to find the locally Pareto-optimal community structure; and the final phase employs a robust opinion dynamics model to simulate the evolution of the opinion matrix. We conduct a series of comprehensive experiments on real-world benchmark networks to validate the performance of GK-means through comparisons with the state-of-the-art graph clustering technologies. Zhan Bu, Hui-Jia Li, Chengcui Zhang, Jie Cao 0001, Aihua Li, Yong Shi 0001 |
IEEE Trans. Knowl. Data Eng. | 1 |
| 2019 | Link prediction in temporal networks: Integrating survival analysis and game theory
Zhan Bu, Hui-Jia Li, Jiuchuan Jiang, Zhiang Wu 0001, Jie Cao 0001 |
Inf. Sci. | 1 |
| 2019 | Dynamic Cluster Formation Game for Attributed Graph ClusteringabstractBesides the topological structure, there are additional information, i.e., node attributes, on top of the plain graphs. Usually, these systems can be well modeled by attributed graphs, where nodes represent component actors, a set of attributes describe users' portraits and edges indicate their connections. An elusive question associated with attributed graphs is to study how clusters with common internal properties form and evolve in real-world networked systems with great individual diversity, which leads to the so-called problem of attributed graph clustering (AGC). In this paper, we comprehended AGC naturally as a dynamic cluster formation game (DCFG), where each node's feasible action set can be constrained by every cluster in a discrete-time dynamical system. Specifically, we carried out a deep research on a special case of finite dynamic games, named dynamic social game (DSG), the convergence of the finite Nash equilibrium sequence in a DSG was also proved strictly. By carefully defining the feasible action set and the utility function associated with each node, the proposed DCFG can be well related to a DSG; and we showed that a balanced solution of AGC could be found by solving a finite set of coupled static Nash equilibrium problems in the related DCFG. We, finally, proposed a self-learning algorithm, which can start from any arbitrary initial cluster configuration, and, finally, find the corresponding balanced solution of AGC, where all nodes and clusters are satisfied with the final cluster configuration. Extensive experiments were applied on real-world social networks to demonstrate both effectiveness and scalability of the proposed approach by comparing with the state-of-the-art graph clustering methods in the literature. Zhan Bu, Hui-Jia Li, Jie Cao 0001, Zhen Wang 0004, Guangliang Gao |
IEEE Trans. Cybern. | 1 |
| 2019 | Batch Allocation for Tasks with Overlapping Skill Requirements in CrowdsourcingabstractExisting studies on crowdsourcing often adopt the retail-style allocation approach, in which tasks are allocated individually and independently. However, such retail-style task allocation has the following problems: 1) each task is executed independently from scratch, thus the execution of one task seldom utilize the results of other tasks and the requester must pay in full for the task; 2) many workers only undertake a very small number of tasks contemporaneously, thus the workers' skills and time may not be fully utilized. We observe that many complex tasks in real-world crowdsourcing platforms have similar skill requirements and long deadlines. Based on these real-world observations, this paper presents a novel batch allocation approach for tasks with overlapping skill requirements. Requesters' real payment can be discounted because the real execution cost of tasks can be reduced due to batch allocation and execution, and each worker's real earnings may increase because he/she can undertake more tasks contemporaneously. This batch allocation optimization problem is proved to be NP-hard. Then, two types of heuristic approaches are designed: layered batch allocation and core-based batch allocation. The former approach mainly utilizes the hierarchy pattern to form all possible batches, which can achieve better performance but may require higher computational cost since all possible batches are formed and observed; the latter approach selects core tasks to form batches, which can achieve suboptimal performance with lower complexity and significantly reduce computational cost. With the theoretical analyses and experiments on a real-world Upwork dataset in which the proposed approaches are compared with the previous benchmark retail-style allocation approach, we find that our approaches have better performances in terms of total payment by requesters and average income of workers, as well as maintaining close successful task completion probability and consuming less task allocation time. Jiuchuan Jiang, Bo An 0001, Yichuan Jiang, Zhan Bu, Jie Cao 0001 |
IEEE Trans. Parallel Distributed Syst. | 5 |
| 2019 | Detecting Prosumer-Community Groups in Smart Grids From the Multiagent PerspectiveabstractOne of the greatest advancements of the modern era is the evolution of smart grid (SG), which integrates information communication technologies with advanced power electronic technologies to cope with the global energy shortage. The users in SGs are often called the “prosumers,” who not only consume energy but also generate the energy and share it with the utility grid or with other energy consumers. In order to promote sustainable prosumer management in SGs, one of the feasible strategies is to aggregate the prosumers from different locations, but with similar energy behaviors and cohesive interconnections, such groups of prosumers are also called the prosumer-community groups (PCGs). The contribution of this paper is threefold. First, we provide a generalized definition of individual prosumer's energy density, which can be used to detect the underlying leader prosumers in SGs. Second, we formulate the PCG detection (PCG-D) as a multiobjective optimization problem, and present a novel dynamic game model to find the locally Pareto-optimal PCG structure. Third, we propose a partially visible multiagent system (PVMAS), where the viewing angles of both prosumers and PCGs are mutually restricted. The significance of our PVMAS is that it can nicely lead itself to parallelization for PCG-D, due to the fact that the feature updating of each agent is independent of each other. We conduct a series of comprehensive experiments on the simulated SG datasets to validate the performance of PVMAS through comparing it with existing community detection approaches in the literature. Jie Cao 0001, Zhan Bu, Jiuchuan Jiang, Hui-Jia Li |
IEEE Trans. Syst. Man Cybern. Syst. | 2 |
| 2018 | A generalized game theoretic framework for mining communities in complex networks
Guangliang Gao, Jie Cao 0001, Zhan Bu, Hui-Jia Li, Zhiang Wu 0001 |
Expert Syst. Appl. | 3 |
| 2018 | GLEAM: a graph clustering framework based on potential game optimization for large-scale social networks
Zhan Bu, Jie Cao 0001, Hui-Jia Li, Guangliang Gao, Haicheng Tao |
Knowl. Inf. Syst. | 1 |
| 2018 | Understanding Crowdsourcing Systems from a Multiagent Perspective and ApproachabstractCrowdsourcing has recently been significantly explored. Although related surveys have been conducted regarding this subject, each has mainly consisted of a review of a single aspect of crowdsourcing systems or on the application of crowdsourcing in a specific application domain. A crowdsourcing system is a comprehensive set of multiple entities, including various elements and processes. Multiagent computing has already been widely envisioned as a powerful paradigm for modeling autonomous multi-entity systems with adaptation to dynamic environments. Therefore, this article presents a novel multiagent perspective and approach to understanding crowdsourcing systems, which can be used to correlate the research on crowdsourcing and multiagent systems and inspire possible interdisciplinary research between the two areas. This article mainly discusses the following two aspects: (1) The multiagent perspective can be used for conducting a comprehensive survey on the state of the art of crowdsourcing, and (2) the multiagent approach can bring about concrete enhancements for crowdsourcing technology and inspire future research directions that enable crowdsourcing research to overcome the typical challenges in crowdsourcing technology. Finally, this article discusses the advantages and disadvantages of the multiagent perspective by comparing it with two other popular perspectives on crowdsourcing: the business perspective and the technical perspective. Jiuchuan Jiang, Bo An 0001, Yichuan Jiang, Donghui Lin, Zhan Bu, Jie Cao 0001 |
ACM Trans. Auton. Adapt. Syst. | 5 |
| 2016 | Game theory based emotional evolution analysis for chinese online reviews
Zhan Bu, Hui-Jia Li, Jie Cao 0001, Zhiang Wu 0001, Lu Zhang 0030 |
Knowl. Based Syst. | 1 |
| 2016 | Local Community Mining on Distributed and Dynamic Networks From a Multiagent PerspectiveabstractDistributed and dynamic networks are ubiquitous in many real-world applications. Due to the huge-scale, decentralized, and dynamic characteristics, the global topological view is either too hard to obtain or even not available. So, most existing community detection methods working on the global view fail to handle such decentralized and dynamic large networks. In this paper, we propose a novel autonomy-oriented computing-based method for community mining (AOCCM) from the multiagent perspective in the distributed environment. In particular, AOCCM utilizes reactive agents to pick the neighborhood node with the largest structural similarity as the candidate node, and thus determine whether it should be added into local community based on the modularity gain. We further improve AOCCM to a more efficient incremental version named AOCCM-i for mining communities from dynamic networks. AOCCM and AOCCM-i can be easily expanded to detect both nonoverlapping and overlapping global community structures. Experimental results on real-life networks demonstrate that the proposed methods can reduce the computational cost by avoiding repeated structural similarity calculation and can still obtain the high-quality communities. Zhan Bu, Zhiang Wu 0001, Jie Cao 0001, Yichuan Jiang |
IEEE Trans. Cybern. | 1 |
| 2016 | Fast and Accurate Mining the Community Structure: Integrating Center Locating and Membership OptimizationabstractMining communities or clusters in networks is valuable in analyzing, designing, and optimizing many natural and engineering complex systems, e.g., protein networks, power grid, and transportation systems. Most of the existing techniques view the community mining problem as an optimization problem based on a given quality function(e.g., modularity), however none of them are grounded with a systematic theory to identify the central nodes in the network. Moreover, how to reconcile the mining efficiency and the community quality still remains an open problem. In this paper, we attempt to address the above challenges by introducing a novel algorithm. First, a kernel function with a tunable influence factor is proposed to measure the leadership of each node, those nodes with highest local leadership can be viewed as the candidate central nodes. Then, we use a discrete-time dynamical system to describe the dynamical assignment of community membership; and formulate the serval conditions to guarantee the convergence of each node's dynamic trajectory, by which the hierarchical community structure of the network can be revealed. The proposed dynamical system is independent of the quality function used, so could also be applied in other community mining models. Our algorithm is highly efficient: the computational complexity analysis shows that the execution time is nearly linearly dependent on the number of nodes in sparse networks. We finally give demonstrative applications of the algorithm to a set of synthetic benchmark networks and also real-world networks to verify the algorithmic performance. Hui-Jia Li, Zhan Bu, Aihua Li, Zhidong Liu, Yong Shi 0001 |
IEEE Trans. Knowl. Data Eng. | 2 |
| 2014 | Local Community Extraction for Non-overlapping and Overlapping Community Detection
Zhan Bu, Guangliang Gao, Zhiang Wu 0001, Jie Cao 0001 |
ADMA | 1 |
| 2014 | A backbone extraction method with Local Search for complex weighted networksabstractThe backbone is the natural abstraction of a complex network, which can help people to understand it in a more simplified form. Backbone extraction becomes more challenging as many networks are evolving into large scale and the weight distributions are spanning several orders of magnitude. Traditional filter-based methods tend to include many outliers into the backbone. What is more, they often suffer from the computational inefficiency-the exhaustive search of all nodes or edges is often prohibitively expensive. In this work, we propose a Local Search based Backbone Extraction Heuristic (LS-BEH) to find the backbone in a complex weighted network. First, a strict filtering rule is carefully designed to determine edges to be preserved or discarded. Second, we present a local search model to examine part of edges in an iterative way. Experimental results on two real-life networks demonstrate the advantage of LS-BEH over the classic disparity filter method by either effectiveness or efficiency validity. Zhan Bu, Zhiang Wu 0001, Liqiang Qian, Jie Cao 0001, Guandong Xu |
ASONAM | 1 |
| 2013 | Current Attitude Prediction Model Based on Game Theory
Zhan Bu, Chengcui Zhang, Zhengyou Xia |
WISE (2) | 1 |
| 2013 | A sock puppet detection algorithm on virtual spaces
Zhan Bu, Zhengyou Xia |
Knowl. Based Syst. | 1 |
| 2013 | A fast parallel modularity optimization algorithm (FPMQA) for community detection in online social network
Zhan Bu, Chengcui Zhang, Zhengyou Xia |
Knowl. Based Syst. | 1 |
| 2012 | Community detection based on a semantic network
Zhengyou Xia, Zhan Bu |
Knowl. Based Syst. | 2 |