VLDB 2026 Research / reviewers in the wild / expert
Cassius D. Estrada
dblp:119/4111
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
3d display |
0.1 | 1 | 2018 | Quality of Experience in a Stereoscopic Multiview Environment · IEEE Trans. Multim. 2018 |
Virtual and augmented reality › depth perception
motion parallax |
0.1 | 1 | 2018 | Quality of Experience in a Stereoscopic Multiview Environment · IEEE Trans. Multim. 2018 |
Methods — techniques the papers use, named apart from their topics
viewpoint interpolation · 0.3subjective testing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Quality of Experience in a Stereoscopic Multiview EnvironmentabstractIn this paper, we investigate how visualization factors, such as disparity, mobility, angular resolution, and viewpoint interpolation, influence the quality of experience (QoE) in a stereoscopic multiview environment. In order to do so, we set up a dedicated testing room and conducted subjective experiments. We also developed a framework that emulates a supermultiview environment. This framework can be used to investigate and assess the effects of angular resolution and viewpoint interpolation on the QoE produced by multiview systems, and provide relevant cues as to how the baselines of cameras and interpolation strategies in such systems affect user experience. Aspects such as visual comfort, model fluidity, sense of immersion, and the three-dimensional (3D) experience as a whole have been assessed for several test cases. Obtained results suggest that user experience in an motion parallax environment is not as critically influenced by configuration parameters such as disparity as initially thought. In addition, extensive subjective tests have indicated that while users are very sensitive to angular resolution in multiview 3D systems, this sensitivity tends not to be as critical when a user is performing a task that involves a great amount of interaction with the multiview content. These tests have also indicated that interpolating intermediate viewpoints can be effective in reducing the required view density without degrading the perceived QoE. Felipe M. Lopes Ribeiro, José F. L. de Oliveira, Alexandre G. Ciancio, Eduardo A. B. da Silva, Cassius D. Estrada, Luiz G. C. Tavares, Jonathan N. Gois, Amir Said, Marcela C. Martelotte |
IEEE Trans. Multim. | 5 |
| 2012 | Impact of encoding configurations on the perceived quality of high definition videoconference sequencesabstractIn this paper we evaluate the impact of different encoding configurations such as compression ratios, frame rates and resolution on the perceived quality of high definition video-conference applications. After generating a high quality video database, degraded sequences had their quality assessed by state-of-the-art automatic metrics. Results have shown that, for low rates, it is preferable to decrease the frame rate and resolution than to increase the compression ratio. Also, a higher frame rate tends to be more important than spatial resolution in terms of perceived quality. Alexandre G. Ciancio, José F. L. de Oliveira, Cassius D. Estrada, Eduardo A. B. da Silva, Amir Said |
ISCAS | 3 |