Valkyrie Savage

dblp:119/4606 · DBLP profile ↗
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13ranked-venue papers
7as first author
8since 2021 · last 2025
0000-0002-9478-9705ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 13 · 7 first-author · 8 since 2021
YearPublicationVenuePosition
2025 Stay Tuned: Tuning Actuation Force in Functional Objects
abstract
The physical properties of objects cannot typically be adjusted post-fabrication to meet specific needs or preferences. While 3D printing offers the potential of design-time customization, manipulating object properties after the object has been printed remains challenging. We present a 3D printable bistable mechanism with an actuation force that can be quickly and repeatedly adjusted after fabrication by up to a factor of 5.25, enabling tunable monostable or bistable behavior. Our mechanism, printable on commodity low-cost 3D printers, incorporates off-the-shelf elastic threads to maintain robust operation when fabricated at different sizes. We present an evaluation of how manipulating geometric parameters influences the post-print behavior of our design and demonstrate its versatility in five functional objects.
Athina Panotopoulou, Atul Chaudhary, Valkyrie Savage, Daniel Ashbrook
Conference on Designing Interactive Systems3
2025 Impedius: A Signal-Space Multiplexing Technique Using Individual Elements of Impedance for Chained Passive Sensors
abstract
Commercial touch input devices sense changes in capacitance (C), resistance (R), and inductance (L), but aggregate these into a single, complex quantity: impedance. Commercially available LCR meters, however, can report the individual elements of impedance. We use this capability to introduce Impedius, a signal-space multiplexing technique. With Impedius, we create and sense multiple static values and continuous changes in the R and C values within a single circuit by manipulating capacitance and resistance individually. Further, we explore 3D printing as a method to create predictable resistance and capacitance values via geometric and printer setting manipulation, and offer a software tool that generates components with desired R and C values. Based on 96 samples, our printed passive components have error μ = 4.63 pF, ο = 1.68 PF (capacitors) and μ = 13.85 kΩ, ο = 5.59 kΩ (resistors). We demonstrate multiple interactive example applications with our components, highlighting the opportunities for signal-space multiplexing.
Bhaskar Dutt, Yixuan Chen 0020, Daniel Ashbrook, Valkyrie Savage
TEI4
2025 FEDT: Supporting experiment design and execution in HCI fabrication research
Valkyrie Savage, Harrison Goldstein, Nóra Püsök, Jia Yi Ren, Bhaskar Dutt, Chandrakana Nandi, Lora Oehlberg
UIST1
2024 LaCir: A multilayered laser-cuttable material to co-fabricate circuitry and structural components
abstract
Rapid prototyping is an important tool for designers, but many fabrication techniques are slow and create bulky components requiring multiple machines and processes to achieve desired device shape and electronic functionality. Prior work explored ways to ease fabricating shapes or designing electronics, but we focus on creating shape and electrical pathways at the same time from a single material and machine. LaCir leverages a three-layered, laser-cuttable material to incorporate circuits into the structural substrate of the design using laser cutters. Our substrate features a layer of conductive material sandwiched between thermoplastic sheets, allowing designers to cut electrical traces and assembleable, 3D object geometry in a single pass. We evaluate different composite materials, weighing their cuttability, ease of assembly, and conductivity; we also show using fully laser-cut joints as structural and electrical connections. We demonstrate LaCir’s flexibility through several example artifacts.
Niels Christian Buch, Carlos Tejada, Daniel Ashbrook, Valkyrie Savage
CHI4
2024 Hybrid Crochet: Exploring Integrating Digitally-Fabricated and Electronic Materials with Crochet
abstract
Human-computer interaction research with yarn-based crafts has concentrated on those that can be done by machine, like knitting and weaving. Crochet, on the other hand, has received little attention in HCI, because it cannot be automated. We explore integrating both electronics and digitally-fabricated materials—like 3D prints—into handcrafted crochet objects. We use 3D printed structures to guide crochet stitches by constraining stitch sizes and placement, and infill patterns to change the works’ form, stiffness, and appearance. We also explore printed ring structures that bridge soft crochet and hard electronics, and whether different conductors can be crocheted. We demonstrate combining these primitives to build crocheted input devices like buttons and an interactive octopus. Our techniques can help crafters design and create interactive crochet objects.
Kaja Seraphina Elisa Hano, Valkyrie Savage
TEI2
2024 Rhapso: Automatically Embedding Fiber Materials into 3D Prints for Enhanced Interactivity
abstract
We introduce Rhapso, a 3D printing system designed to embed a diverse range of continuous fiber materials within 3D objects during the printing process. This approach enables integrating properties like tensile strength, force storage and transmission, or aesthetic and tactile characteristics, directly into low-cost thermoplastic 3D prints. These functional objects can have intricate actuation, self-assembly, and sensing capabilities with little to no manual intervention. To achieve this, we modify a low-cost Fused Filament Fabrication (FFF) 3D printer, adding a stepper motor-controlled fiber spool mechanism on a gear ring above the print bed. In addition to hardware, we provide parsing software for precise fiber placement, which generates G-code for printer operation. To illustrate the versatility of our system, we present applications that showcase its extensive design potential. Additionally, we offer comprehensive documentation and open designs, empowering others to replicate our system and explore its possibilities.
Daniel Ashbrook, Wei-Ju Lin, Nicholas Bentley, Diana Soponar, Valkyrie Savage, Lung-Pan Cheng, Huaishu Peng, Hyunyoung Kim 0001
UIST6
2022 Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography
abstract
We demonstrate rich inferences about unaugmented everyday objects and hand object interactions by measuring minute skin surface deformations at the wrist using a sensing technique based on capacitance. The wristband prototype infers muscle and tendon tension, pose, and motion, which we then map to force (9 users, 13.66 +/- 9.84 N regression error on classes 0–49.1 N), grasp (9 users, 81 +/- 7 % classification accuracy on 6 grasps), and continuous interaction (10 users, 99 +/- 1 % discrimination accuracy between 6 interactions, 89–97 % accuracy on 3 states within each interaction) using basic machine learning models.
Julius Cosmo Romeo Rudolph, David Holman, Bruno Rodrigues De Araújo, Ricardo Jota, Daniel J. Wigdor, Valkyrie Savage
TEI6
2022 AirLogic: Embedding Pneumatic Computation and I/O in 3D Models to Fabricate Electronics-Free Interactive Objects
abstract
Researchers have developed various tools and techniques towards the vision of on-demand fabrication of custom, interactive devices. Recent work has 3D-printed artefacts like speakers, electromagnetic actuators, and hydraulic robots. However, these are non-trivial to instantiate as they require post-fabrication mechanical– or electronic assembly. We introduce AirLogic: a technique to create electronics-free, interactive objects by embedding pneumatic input, logic processing, and output widgets in 3D-printable models. AirLogic devices can perform basic computation on user inputs and create visible, audible, or haptic feedback; yet they do not require electronic circuits, physical assembly, or resetting between uses. Our library of 13 exemplar widgets can embed AirLogic-style computational capabilities in existing 3D models. We evaluate our widgets’ performance—quantifying the loss of airflow (1) in each widget type, (2) based on printing orientation, and (3) from internal object geometry. Finally, we present five applications that illustrate AirLogic’s potential.
Valkyrie Savage, Carlos Tejada, Mengyu Zhong, Raf Ramakers, Daniel Ashbrook, Hyunyoung Kim 0001
UIST1
2015 Lamello: Passive Acoustic Sensing for Tangible Input Components
abstract
We describe Lamello, an approach for creating tangible input components that recognize user interaction via passive acoustic sensing. Lamello employs comb-like structures with varying-length tines at interaction points (e.g., along slider paths). Moving a component generates tine strikes; a real-time audio processing pipeline analyzes the resultant sounds and emits high-level interaction events. Our main contributions are in the co-design of the tine structures, information encoding schemes, and audio analysis. We demonstrate 3D printed Lamello-powered buttons, sliders, and dials.
Valkyrie Savage, Andrew Head, Björn Hartmann, Dan B. Goldman, Gautham J. Mysore, Wilmot Li
CHI1
2015 Makers' Marks: Physical Markup for Designing and Fabricating Functional Objects
abstract
To fabricate functional objects, designers create assemblies combining existing parts (e.g., mechanical hinges, electronic components) with custom-designed geometry (e.g., enclosures). Modeling complex assemblies is outside the reach of the growing number of novice ``makers' with access to digital fabrication tools. We aim to allow makers to design and 3D print functional mechanical and electronic assemblies. Based on a formative exploration, we created Makers' Marks, a system based on physically authoring assemblies with sculpting materials and annotation stickers. Makers physically sculpt the shape of an object and attach stickers to place existing parts or high-level features (such as parting lines). Our tool extracts the 3D pose of these annotations from a scan of the design, then synthesizes the geometry needed to support integrating desired parts using a library of clearance and mounting constraints. The resulting designs can then be easily 3D printed and assembled. Our approach enables easy creation of complex objects such as TUIs, and leverages physical materials for tangible manipulation and understanding scale. We validate our tool through several design examples: a custom game controller, an animated toy figure, a friendly baby monitor, and a hinged box with integrated alarm.
Valkyrie Savage, Sean Follmer, Björn Hartmann
UIST1
2014 A series of tubes: adding interactivity to 3D prints using internal pipes
abstract
3D printers offer extraordinary flexibility for prototyping the shape and mechanical function of objects. We investigate how 3D models can be modified to facilitate the creation of interactive objects that offer dynamic input and output. We introduce a general technique for supporting the rapid prototyping of interactivity by removing interior material from 3D models to form internal pipes. We describe this new design space of pipes for interaction design, where variables include openings, path constraints, topologies, and inserted media. We then present PipeDream, a tool for routing such pipes through the interior of 3D models, integrated within a 3D modeling program. We use two distinct routing algorithms. The first has users define pipes' terminals, and uses path routing and physics-based simulation to minimize pipe bending energy, allowing easy insertion of media post-print. The second allows users to supply a desired internal shape to which we fit a pipe route: for this we describe a graph-routing algorithm. We present several prototypes created using our tool to show its flexibility and potential.
Valkyrie Savage, Ryan M. Schmidt, Tovi Grossman, George W. Fitzmaurice, Björn Hartmann
UIST1
2013 Sauron: embedded single-camera sensing of printed physical user interfaces
abstract
3D printers enable designers and makers to rapidly produce physical models of future products. Today these physical prototypes are mostly passive. Our research goal is to enable users to turn models produced on commodity 3D printers into interactive objects with a minimum of required assembly or instrumentation. We present Sauron, an embedded machine vision-based system for sensing human input on physical controls like buttons, sliders, and joysticks. With Sauron, designers attach a single camera with integrated ring light to a printed prototype. This camera observes the interior portions of input components to determine their state. In many prototypes, input components may be occluded or outside the viewing frustum of a single camera. We introduce algorithms that generate internal geometry and calculate mirror placements to redirect input motion into the visible camera area. To investigate the space of designs that can be built with Sauron along with its limitations, we built prototype devices, evaluated the suitability of existing models for vision sensing, and performed an informal study with three CAD users. While our approach imposes some constraints on device design, results suggest that it is expressive and accessible enough to enable constructing a useful variety of devices.
Valkyrie Savage, Colin Chang, Björn Hartmann
UIST1
2012 Midas: fabricating custom capacitive touch sensors to prototype interactive objects
abstract
An increasing number of consumer products include user interfaces that rely on touch input. While digital fabrication techniques such as 3D printing make it easier to prototype the shape of custom devices, adding interactivity to such prototypes remains a challenge for many designers. We introduce Midas, a software and hardware toolkit to support the design, fabrication, and programming of flexible capacitive touch sensors for interactive objects. With Midas, designers first define the desired shape, layout, and type of touch sensitive areas, as well as routing obstacles, in a sensor editor. From this high-level specification, Midas automatically generates layout files with appropriate sensor pads and routed connections. These files are then used to fabricate sensors using digital fabrication processes, e.g., vinyl cutters and conductive ink printers. Using step-by-step assembly instructions generated by Midas, designers connect these sensors to the Midas microcontroller, which detects touch events. Once the prototype is assembled, designers can define interactivity for their sensors: Midas supports both record-and-replay actions for controlling existing local applications and WebSocket-based event output for controlling novel or remote applications. In a first-use study with three participants, users successfully prototyped media players. We also demonstrate how Midas can be used to create a number of touch-sensitive interfaces.
Valkyrie Savage, Björn Hartmann
UIST1