VLDB 2026 Research / reviewers in the wild / expert
Jeongmin Bae 0001
dblp:119/8260-1
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0009-3376-2275ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene ReconstructionabstractModeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs. Woong Oh Cho, In Cho, Seoha Kim, Jeongmin Bae 0001, Youngjung Uh, Seon Joo Kim |
AAAI | 4 |
| 2025 | Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D SpaceabstractUnderstanding the 3D semantics of a scene is a fundamental problem for various scenarios such as embodied agents. While NeRFs and 3DGS excel at novel-view synthesis, previous methods for understanding their semantics have been limited to incomplete 3D understanding: their segmentation results are rendered as 2D masks that do not represent the entire 3D space. To address this limitation, we redefine the problem to segment the 3D volume and propose the following methods for better 3D understanding. We directly supervise the 3D points to train the language embedding field, unlike previous methods that anchor supervision at 2D pixels. We transfer the learned language field to 3DGS, achieving the first real-time rendering speed without sacrificing training time or accuracy. Lastly, we introduce a 3D querying and evaluation protocol for assessing the reconstructed geometry and semantics together. Code, checkpoints, and annotations are available at the project page. Hyunjee Lee, Youngsik Yun, Jeongmin Bae 0001, Seoha Kim, Youngjung Uh |
AAAI | 3 |
| 2024 | Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized VideosabstractRecent advancements in 4D scene reconstruction using neural radiance fields (NeRF) have demonstrated the ability to represent dynamic scenes from multi-view videos. However, they fail to reconstruct the dynamic scenes and struggle to fit even the training views in unsynchronized settings. It happens because they employ a single latent embedding for a frame while the multi-view images at the same frame were actually captured at different moments. To address this limitation, we introduce time offsets for individual unsynchronized videos and jointly optimize the offsets with NeRF. By design, our method is applicable for various baselines and improves them with large margins. Furthermore, finding the offsets always works as synchronizing the videos without manual effort. Experiments are conducted on the common Plenoptic Video Dataset and a newly built Unsynchronized Dynamic Blender Dataset to verify the performance of our method. Project page: https://seoha-kim.github.io/sync-nerf Seoha Kim, Jeongmin Bae 0001, Youngsik Yun, Hahyun Lee, Gun Bang, Youngjung Uh |
AAAI | 2 |
| 2024 | Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
Jeongmin Bae 0001, Seoha Kim, Youngsik Yun, Hahyun Lee, Gun Bang, Youngjung Uh |
ECCV (15) | 1 |
| 2023 | BallGAN: 3D-aware Image Synthesis with a Spherical Backgroundabstract3D-aware GANs aim to synthesize realistic 3D scenes that can be rendered in arbitrary camera viewpoints, generating high-quality images with well-defined geometry. As 3D content creation becomes more popular, the ability to generate foreground objects separately from the background has become a crucial property. Existing methods have been developed regarding overall image quality, but they can not generate foreground objects only and often show degraded 3D geometry. In this work, we propose to represent the background as a spherical surface for multiple reasons inspired by computer graphics. Our method naturally provides foreground-only 3D synthesis facilitating easier 3D content creation. Furthermore, it improves the foreground geometry of 3D-aware GANs and the training stability on datasets with complex backgrounds. Project page: https://minjung-s.github.io/ballgan/ Minjung Shin, Yunji Seo, Jeongmin Bae 0001, Young Sun Choi, Hyunsu Kim, Hyeran Byun, Youngjung Uh |
ICCV | 3 |
| 2022 | FurryGAN: High Quality Foreground-Aware Image Synthesis
Jeongmin Bae 0001, Mingi Kwon, Youngjung Uh |
ECCV (14) | 1 |