VLDB 2026 Research / reviewers in the wild / expert
Ayush Gupta 0003
dblp:12/10634-3
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2022
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement LearningabstractWe propose a novel concept of augmented reality (AR) human-drone interaction driven by RL-based swarm behavior to achieve intuitive and immersive control of a swarm formation of unmanned aerial vehicles. The DroneARchery system developed by us allows the user to quickly deploy a swarm of drones, generating flight paths simulating archery. The haptic interface LinkGlide delivers a tactile stimulus of the bowstring tension to the forearm to increase the precision of aiming. The swarm of released drones dynamically avoids collisions between each other, the drone following the user, and external obstacles with behavior control based on deep reinforcement learning. The developed concept was tested in the scenario with a human, where the user shoots from a virtual bow with a real drone to hit the target. The human operator observes the ballistic trajectory of the drone in an AR and achieves a realistic and highly recognizable experience of the bowstring tension through the haptic display. The experimental results revealed that the system improves trajectory prediction accuracy by 63.3% through applying AR technology and conveying haptic feedback of pulling force. DroneARchery users highlighted the naturalness (4.3 out of 5 point Likert scale) and increased confidence (4.7 out of 5) when controlling the drone. We have designed the tactile patterns to present four sliding distances (tension) and three applied force levels (stiffness) of the haptic display. Users demonstrated the ability to distinguish tactile patterns produced by the haptic display representing varying bowstring tension(average recognition rate is of 72.8%) and stiffness (average recognition rate is of 94.2%). The novelty of the research is the development of an AR-based approach for drone control that does not require special skills and training from the operator. In the future, the proposed interaction can be applied in various fields, for example, for fast swarm deployment in search and rescue missions, crop monitoring, inspection and maintenance. Ekaterina Dorzhieva, Ahmed Baza, Ayush Gupta 0003, Aleksey Fedoseev, Miguel Altamirano, Ekaterina Karmanova, Dzmitry Tsetserukou |
ISMAR | 3 |
| 2022 | SwarMan: Anthropomorphic Swarm of Drones Avatar with Body Tracking and Deep Learning-Based Gesture RecognitionabstractAnthropomorphic robot avatars present a conceptually novel approach to remote affective communication, allowing people across the world a wider specter of emotional and social exchanges over traditional 2D and 3D image data. However, there are several limitations of current telepresence robots, such as the high weight, complexity of the system that prevents its fast deployment, and the limited workspace of the avatars mounted on either static or wheeled mobile platforms. In this paper, we present a novel concept of telecommunication through a robot avatar based on an anthropomorphic swarm of drones; SwarMan. The developed system consists of nine nanocopters controlled remotely by the operator through a gesture recognition interface. SwarMan allows operators to communicate by directly following their motions and by recognizing one of the prerecorded emotional patterns, thus rendering the captured emotion as illumination on the drones. (a) The LSTM MediaPipe network was trained on a collected dataset of 600 short videos with five emotional gestures. The accuracy of achieved emotion recognition was 97% on the test dataset.As communication through the swarm avatar significantly changes the visual appearance of the operator, we investigated the ability of the users to recognize and respond to emotions performed by the swarm of drones. The experimental results revealed a high consistency between the users in rating emotions. Additionally, users indicated low physical demand (2.25 on the Likert scale) and were satisfied with their performance (1.38 on the Likert scale) when communicating by the SwarMan interface. Ahmed Baza, Ayush Gupta 0003, Ekaterina Dorzhieva, Aleksey Fedoseev, Dzmitry Tsetserukou |
SMC | 2 |
| 2022 | DandelionTouch: High Fidelity Haptic Rendering of Soft Objects in VR by a Swarm of DronesabstractTo achieve high fidelity haptic rendering of soft objects in a high mobility virtual environment, we propose a novel haptic display DandelionTouch. The tactile actuators are delivered to the fingertips of the user by a swarm of drones. Users of DandelionTouch are capable of experiencing tactile feedback in a large space that is not limited by the device’s working area. Importantly, they will not experience muscle fatigue during long interactions with virtual objects. Hand tracking and swarm control algorithm allow guiding the swarm with hand motions and avoid collisions inside the formation.Several topologies of impedance connection between swarm units were investigated in this research. The experiment, in which drones performed a point following task on a square trajectory in real-time, revealed that drones connected in a Star topology performed the trajectory with low mean positional error (RMSE decreased by 20.6% in comparison with other impedance topologies and by 40.9% in comparison with potential field-based swarm control). The achieved velocities of the drones in all formations with impedance behavior were 28% higher than for the swarm controlled with the potential field algorithm.Additionally, the perception of several vibrotactile patterns was evaluated in a user study with 7 participants. The study has shown that the proposed combination of temporal delay and frequency modulation allows users to successfully recognize the surface property and motion direction in VR simultaneously (mean recognition rate of 70%, maximum of 93%). Dandelion-Touch suggests a new type of haptic feedback in VR systems where no hand-held or wearable interface is required. Aleksey Fedoseev, Ahmed Baza, Ayush Gupta 0003, Ekaterina Dorzhieva, Riya Neelesh Gujarathi, Dzmitry Tsetserukou |
SMC | 3 |
| 2022 | SwarmHive: Heterogeneous Swarm of Drones for Robust Autonomous Landing on Moving RobotabstractThe paper focuses on a heterogeneous swarm of drones to achieve a dynamic landing of formation on a moving robot. This challenging task was not yet achieved by scientists. The key technology is that instead of facilitating each agent of the swarm of drones with computer vision that considerably increases the payload and shortens the flight time, we propose to install only one camera on the leader drone. The follower drones receive the commands from the leader UAV and maintain a collision-free trajectory with the artificial potential field. The experimental results revealed a high accuracy of the swarm landing on a static mobile platform (RMSE of 4.48 cm). RMSE of swarm landing on the mobile platform moving with the maximum velocities of 1.0 m/s and 1.5 m/s equals 8.76 cm and 8.98 cm, respectively. The proposed SwarmHive technology will allow the time-saving landing of the swarm for further drone recharging. This will make it possible to achieve self-sustainable operation of a multi-agent robotic system for such scenarios as rescue operations, inspection and maintenance, autonomous warehouse inventory, cargo delivery, and etc. Ayush Gupta 0003, Ahmed Baza, Ekaterina Dorzhieva, Mert Alper, Mariia Makarova, Stepan Perminov, Aleksey Fedoseev, Dzmitry Tsetserukou |
VTC Spring | 1 |