VLDB 2026 Research / reviewers in the wild / expert
Julien Pilet
dblp:12/1924
· DBLP profile ↗
14ranked-venue papers
7as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 6 first-authorArtificial intelligence and machine learning · 8 · 3 first-authorHuman-computer interaction and ubiquitous computing · 5 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Multimedia analysis and retrieval · 40% Virtual and augmented reality · 26% Geometric modeling and processing · 14% | |
| Artificial intelligence
4 papers |
3D vision · 100% |
Topics — the 25 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval
image retrieval |
0.3 | 2 | 2012 | Size Matters: Exhaustive Geometric Verification for Image Retrieval Accepted for ECCV 2012 · ECCV (2) 2012 Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010 |
Virtual and augmented reality
augmented reality |
0.2 | 3 | 2007 | Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007 An all-in-one solution to geometric and photometric calibration · ISMAR 2006 Augmenting Deformable Objects in Real-Time · ISMAR 2005 |
Multimedia analysis and retrieval › image retrieval
spatial verification |
0.1 | 1 | 2012 | Size Matters: Exhaustive Geometric Verification for Image Retrieval Accepted for ECCV 2012 · ECCV (2) 2012 |
Multimedia analysis and retrieval › object tracking
multi-target tracking |
0.1 | 1 | 2010 | Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010 |
Multimedia analysis and retrieval
object tracking |
0.1 | 1 | 2010 | Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010 |
Virtual and augmented reality › augmented reality › augmented reality applications
augmented reality art |
0.1 | 1 | 2008 | The haunted book · ISMAR 2008 |
Image and video processing
background subtraction |
0.1 | 1 | 2008 | Making Background Subtraction Robust to Sudden Illumination Changes · ECCV (4) 2008 |
Geometric modeling and processing › shape registration
surface registration |
0.1 | 1 | 2008 | Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation · Int. J. Comput. Vis. 2008 |
Computer vision › 3D vision › 3d shape modeling
deformation modeling |
0.1 | 1 | 2007 | Surface Deformation Models for Nonrigid 3D Shape Recovery · IEEE Trans. Pattern Anal. Mach. Intell. 2007 |
Computer vision › 3D vision › 3d shape reconstruction
non-rigid surface reconstruction |
0.1 | 1 | 2007 | Surface Deformation Models for Nonrigid 3D Shape Recovery · IEEE Trans. Pattern Anal. Mach. Intell. 2007 |
Geometric modeling and processing › registration
non-rigid registration |
0.1 | 1 | 2007 | Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007 |
Geometric modeling and processing › shape registration
nonrigid shape registration |
0.1 | 1 | 2007 | Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007 |
Virtual and augmented reality › augmented reality › augmented reality rendering
photorealistic augmentation |
0.1 | 1 | 2007 | Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007 |
Visual content generation and editing › material editing
retexturing |
0.1 | 1 | 2007 | Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007 |
Computational photography and imaging
camera calibration |
0.1 | 1 | 2006 | An all-in-one solution to geometric and photometric calibration · ISMAR 2006 |
Computer vision › 3D vision › motion estimation › non-rigid motion estimation
deformable surface tracking |
0.1 | 1 | 2005 | Real-Time Non-Rigid Surface Detection · CVPR (1) 2005 |
Computer vision › 3D vision
object pose estimation |
0.0 | 1 | 2004 | Point Matching as a Classification Problem for Fast and Robust Object Pose Estimation · CVPR (2) 2004 |
Virtual and augmented reality › augmented reality
augmented reality applications |
0.0 | 1 | 2010 | Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010 |
Computational photography and imaging
illumination change |
0.0 | 1 | 2008 | Making Background Subtraction Robust to Sudden Illumination Changes · ECCV (4) 2008 |
Virtual and augmented reality › augmented reality
markerless augmented reality |
0.0 | 1 | 2008 | The haunted book · ISMAR 2008 |
Computational photography and imaging
illumination estimation |
0.0 | 1 | 2007 | Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007 |
Computational photography and imaging › camera calibration
photometric calibration |
0.0 | 1 | 2006 | An all-in-one solution to geometric and photometric calibration · ISMAR 2006 |
Rendering
image-based rendering |
0.0 | 1 | 2005 | Augmenting Deformable Objects in Real-Time · ISMAR 2005 |
Computational photography and imaging › intrinsic image decomposition
shading recovery |
0.0 | 1 | 2005 | Augmenting Deformable Objects in Real-Time · ISMAR 2005 |
Computer vision › 3D vision
feature matching |
0.0 | 1 | 2004 | Point Matching as a Classification Problem for Fast and Robust Object Pose Estimation · CVPR (2) 2004 |
Methods — techniques the papers use, named apart from their topics
non-rigid registration · 0.2exhaustive geometric verification · 0.1expectation-maximization · 0.1feature matching · 0.1bi-layer clustering · 0.1markerless tracking · 0.1computer vision · 0.1visibility mapping · 0.1triangulated mesh parameterization · 0.1triangulated mesh modeling · 0.1dimensionality reduction · 0.1geometric calibration · 0.1wide-baseline matching · 0.1robust estimation · 0.1deformable mesh · 0.1classification-based point matching · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Size Matters: Exhaustive Geometric Verification for Image Retrieval Accepted for ECCV 2012
Henrik Stewénius, Steinar H. Gunderson, Julien Pilet |
ECCV (2) | 3 |
| 2010 | Cepstral analysis based blind deconvolution for motion blurabstractCamera shake during exposure blurs the captured image. Despite several decades of studies, image deconvolution to restore a blurred image still remains an issue, particularly in blind deconvolution cases in which the actual shape of the blur is unknown. Approaches based on cepstral analysis succeeded in restoring images degraded by a uniform blur caused by a camera moving straight in a single direction. In this paper, we propose to estimate, from a single blurred image, the point spread function (PSF) caused by a normal camera undergoing a 2D curved motion, and to restore the image. To extend the traditional cepstral analysis, we derive assumptions about the PSF effects in the cepstrum domain. In a first phase, we estimate several PSF candidates from the cepstrum of a blurred image and restore the image with a fast deconvolution algorithm. In a second phase, we select the best PSF candidate by evaluating the restored images. Finally, a slower but more accurate deconvolution algorithm recovers the latent image with the chosen PSF. We validate the proposed method with synthetic and real experiments. Haruka Asai, Yuji Oyamada, Julien Pilet, Hideo Saito 0001 |
ICIP | 3 |
| 2010 | An Augmented Reality Setup with an Omnidirectional Camera Based on Multiple Object DetectionabstractWe propose a novel augmented reality (AR) setup with an omni directional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omni directional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omni directional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omni directional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games. Tomoki Hayashi, Hideaki Uchiyama, Julien Pilet, Hideo Saito 0001 |
ICPR | 3 |
| 2010 | Video Retrieval Based on Tracked Features QuantizationabstractIn this paper, we present an image retrieval method based on feature tracking. Feature tracks are summarized into a compact discreet value and used for video indexing purpose. As opposed to existing space-time features, we do not make any assumption on the motion visible on the indexed videos. As a result, given an example query, our system is able to retrieve related videos from a large database. We evaluated our system with the copy detection benchmark MUSCLE-VCD-2007. We also ran retrieval experiment on hours of TV broadcast. Hiroaki Kubo, Julien Pilet, Hideo Saito 0001, Shin'ichi Satoh 0001 |
ICPR | 2 |
| 2010 | Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and trackingabstractTracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to multiple objects, existing methods lack scalability and can recognize only a limited number of objects. Thanks to recent progress in feature matching, state-of-the-art image retrieval techniques can deal with millions of images. However, these methods do not focus on real-time video processing and can not track retrieved objects. In this paper, we present a method that combines the speed and accuracy of tracking with the scalability of image retrieval. At the heart of our approach is a bi-layer clustering process that allows our system to index and retrieve objects based on tracks of features, thereby effectively summarizing the information available on multiple video frames. As a result, our system is able to track in real-time multiple objects, recognized with low delay from a database of more than 300 entries. Julien Pilet, Hideo Saito 0001 |
VR | 1 |
| 2008 | Making Background Subtraction Robust to Sudden Illumination Changes
Julien Pilet, Christoph Strecha, Pascal Fua |
ECCV (4) | 1 |
| 2008 | The haunted bookabstractThis paper describes an artwork that relies on recent computer vision and augmented reality techniques to animate the illustrations of a poetry book. Because we donpsilat need markers, we can achieve seamless integration of real and virtual elements to create the desired atmosphere. The visualization is done on a computer screen to avoid cumbersome head-mounted displays. The camera is hidden into a desk lamp for easing even more the spectator immersion. Camille Scherrer, Julien Pilet, Pascal Fua, Vincent Lepetit |
ISMAR | 2 |
| 2008 | Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
Julien Pilet, Vincent Lepetit, Pascal Fua |
Int. J. Comput. Vis. | 1 |
| 2007 | Retexturing in the Presence of Complex Illumination and OcclusionsabstractWe present a nonrigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under complex illumination conditions and in spite of severe occlusions. There are many approaches that address some of these issues but very few that simultaneously handle all of them as we do. We use triangulated meshes to model the geometry and introduce explicit visibility maps as well as separate illumination parameters for each mesh vertex. We cast our registration problem in an expectation maximization framework that allows robust and fully automated operation. It provides explicit illumination and occlusion models that can be used for rendering purposes. Julien Pilet, Vincent Lepetit, Pascal Fua |
ISMAR | 1 |
| 2007 | Surface Deformation Models for Nonrigid 3D Shape RecoveryabstractThree-dimensional detection and shape recovery of a nonrigid surface from video sequences require deformation models to effectively take advantage of potentially noisy image data. Here, we introduce an approach to creating such models for deformable 3D surfaces. We exploit the fact that the shape of an inextensible triangulated mesh can be parameterized in terms of a small subset of the angles between its facets. We use this set of angles to create a representative set of potential shapes, which we feed to a simple dimensionality reduction technique to produce low-dimensional 3D deformation models. We show that these models can be used to accurately model a wide range of deforming 3D surfaces from video sequences acquired under realistic conditions. Mathieu Salzmann, Julien Pilet, Slobodan Ilic, Pascal Fua |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2006 | An all-in-one solution to geometric and photometric calibrationabstractWe propose a fully automated approach to calibrating multiple cameras whose fields of view may not all overlap. Our technique only requires waving an arbitrary textured planar pattern in front of the cameras, which is the only manual intervention that is required. The pattern is then automatically detected in the frames where it is visible and used to simultaneously recover geometric and photometric camera calibration parameters. In other words, even a novice user can use our system to extract all the information required to add virtual 3D objects into the scene and light them convincingly. This makes it ideal for Augmented Reality applications and we distribute the code under a GPL license. Julien Pilet, Andreas Geiger 0001, Pascal Lagger, Vincent Lepetit, Pascal Fua |
ISMAR | 1 |
| 2005 | Real-Time Non-Rigid Surface DetectionabstractWe present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches between an undeformed image of the object and the image in which it is to be detected. The matches are used not only to detect but also to compute a precise mapping from one to the other. The algorithm is robust to large deformations, lighting changes, motion blur, and occlusions. It runs at 10 frames per second on a 2.8 GHz PC and we are not aware of any other published technique that produces similar results. Combining deformable meshes with a well designed robust estimator is key to dealing with the large number of parameters involved in modeling deformable surfaces and rejecting erroneous matches for error rates of up to 95%, which is considerably more than what is required in practice. Julien Pilet, Vincent Lepetit, Pascal Fua |
CVPR (1) | 1 |
| 2005 | Augmenting Deformable Objects in Real-TimeabstractWe present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures. The whole process of uncompressing the video stream, measuring the deformations, estimating the lighting parameters, and realistically augmenting the input image takes about 100 ms on a 2.8 GHz PC. It is fully automated and does not require any manual initialization or engineering of the scene. It is also robust to large deformations, lighting changes, motion blur, specularities, and occlusions. It can therefore be demonstrated live on a simple laptop. Julien Pilet, Vincent Lepetit, Pascal Fua |
ISMAR | 1 |
| 2004 | Point Matching as a Classification Problem for Fast and Robust Object Pose Estimation
Vincent Lepetit, Julien Pilet, Pascal Fua |
CVPR (2) | 2 |