Julien Pilet

dblp:12/1924 · DBLP profile ↗
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14ranked-venue papers
7as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 6 first-authorArtificial intelligence and machine learning · 8 · 3 first-authorHuman-computer interaction and ubiquitous computing · 5 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Multimedia analysis and retrieval · 40% Virtual and augmented reality · 26% Geometric modeling and processing · 14%
Artificial intelligence
4 papers
3D vision · 100%

Topics — the 25 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
image retrieval
0.322012
Size Matters: Exhaustive Geometric Verification for Image Retrieval Accepted for ECCV 2012 · ECCV (2) 2012
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010
Virtual and augmented reality
augmented reality
0.232007
Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007
An all-in-one solution to geometric and photometric calibration · ISMAR 2006
Augmenting Deformable Objects in Real-Time · ISMAR 2005
Multimedia analysis and retrieval › image retrieval
spatial verification
0.112012
Size Matters: Exhaustive Geometric Verification for Image Retrieval Accepted for ECCV 2012 · ECCV (2) 2012
Multimedia analysis and retrieval › object tracking
multi-target tracking
0.112010
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010
Multimedia analysis and retrieval
object tracking
0.112010
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010
Virtual and augmented reality › augmented reality › augmented reality applications
augmented reality art
0.112008
The haunted book · ISMAR 2008
Image and video processing
background subtraction
0.112008
Making Background Subtraction Robust to Sudden Illumination Changes · ECCV (4) 2008
Geometric modeling and processing › shape registration
surface registration
0.112008
Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation · Int. J. Comput. Vis. 2008
Computer vision › 3D vision › 3d shape modeling
deformation modeling
0.112007
Surface Deformation Models for Nonrigid 3D Shape Recovery · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Computer vision › 3D vision › 3d shape reconstruction
non-rigid surface reconstruction
0.112007
Surface Deformation Models for Nonrigid 3D Shape Recovery · IEEE Trans. Pattern Anal. Mach. Intell. 2007
Geometric modeling and processing › registration
non-rigid registration
0.112007
Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007
Geometric modeling and processing › shape registration
nonrigid shape registration
0.112007
Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007
Virtual and augmented reality › augmented reality › augmented reality rendering
photorealistic augmentation
0.112007
Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007
Visual content generation and editing › material editing
retexturing
0.112007
Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007
Computational photography and imaging
camera calibration
0.112006
An all-in-one solution to geometric and photometric calibration · ISMAR 2006
Computer vision › 3D vision › motion estimation › non-rigid motion estimation
deformable surface tracking
0.112005
Real-Time Non-Rigid Surface Detection · CVPR (1) 2005
Computer vision › 3D vision
object pose estimation
0.012004
Point Matching as a Classification Problem for Fast and Robust Object Pose Estimation · CVPR (2) 2004
Virtual and augmented reality › augmented reality
augmented reality applications
0.012010
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking · VR 2010
Computational photography and imaging
illumination change
0.012008
Making Background Subtraction Robust to Sudden Illumination Changes · ECCV (4) 2008
Virtual and augmented reality › augmented reality
markerless augmented reality
0.012008
The haunted book · ISMAR 2008
Computational photography and imaging
illumination estimation
0.012007
Retexturing in the Presence of Complex Illumination and Occlusions · ISMAR 2007
Computational photography and imaging › camera calibration
photometric calibration
0.012006
An all-in-one solution to geometric and photometric calibration · ISMAR 2006
Rendering
image-based rendering
0.012005
Augmenting Deformable Objects in Real-Time · ISMAR 2005
Computational photography and imaging › intrinsic image decomposition
shading recovery
0.012005
Augmenting Deformable Objects in Real-Time · ISMAR 2005
Computer vision › 3D vision
feature matching
0.012004
Point Matching as a Classification Problem for Fast and Robust Object Pose Estimation · CVPR (2) 2004

Methods — techniques the papers use, named apart from their topics

non-rigid registration · 0.2exhaustive geometric verification · 0.1expectation-maximization · 0.1feature matching · 0.1bi-layer clustering · 0.1markerless tracking · 0.1computer vision · 0.1visibility mapping · 0.1triangulated mesh parameterization · 0.1triangulated mesh modeling · 0.1dimensionality reduction · 0.1geometric calibration · 0.1wide-baseline matching · 0.1robust estimation · 0.1deformable mesh · 0.1classification-based point matching · 0.0
YearPublicationVenuePosition
2012 Size Matters: Exhaustive Geometric Verification for Image Retrieval Accepted for ECCV 2012
Henrik Stewénius, Steinar H. Gunderson, Julien Pilet
ECCV (2)3
2010 Cepstral analysis based blind deconvolution for motion blur
abstract
Camera shake during exposure blurs the captured image. Despite several decades of studies, image deconvolution to restore a blurred image still remains an issue, particularly in blind deconvolution cases in which the actual shape of the blur is unknown. Approaches based on cepstral analysis succeeded in restoring images degraded by a uniform blur caused by a camera moving straight in a single direction. In this paper, we propose to estimate, from a single blurred image, the point spread function (PSF) caused by a normal camera undergoing a 2D curved motion, and to restore the image. To extend the traditional cepstral analysis, we derive assumptions about the PSF effects in the cepstrum domain. In a first phase, we estimate several PSF candidates from the cepstrum of a blurred image and restore the image with a fast deconvolution algorithm. In a second phase, we select the best PSF candidate by evaluating the restored images. Finally, a slower but more accurate deconvolution algorithm recovers the latent image with the chosen PSF. We validate the proposed method with synthetic and real experiments.
Haruka Asai, Yuji Oyamada, Julien Pilet, Hideo Saito 0001
ICIP3
2010 An Augmented Reality Setup with an Omnidirectional Camera Based on Multiple Object Detection
abstract
We propose a novel augmented reality (AR) setup with an omni directional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omni directional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omni directional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omni directional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.
Tomoki Hayashi, Hideaki Uchiyama, Julien Pilet, Hideo Saito 0001
ICPR3
2010 Video Retrieval Based on Tracked Features Quantization
abstract
In this paper, we present an image retrieval method based on feature tracking. Feature tracks are summarized into a compact discreet value and used for video indexing purpose. As opposed to existing space-time features, we do not make any assumption on the motion visible on the indexed videos. As a result, given an example query, our system is able to retrieve related videos from a large database. We evaluated our system with the copy detection benchmark MUSCLE-VCD-2007. We also ran retrieval experiment on hours of TV broadcast.
Hiroaki Kubo, Julien Pilet, Hideo Saito 0001, Shin'ichi Satoh 0001
ICPR2
2010 Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
abstract
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to multiple objects, existing methods lack scalability and can recognize only a limited number of objects. Thanks to recent progress in feature matching, state-of-the-art image retrieval techniques can deal with millions of images. However, these methods do not focus on real-time video processing and can not track retrieved objects. In this paper, we present a method that combines the speed and accuracy of tracking with the scalability of image retrieval. At the heart of our approach is a bi-layer clustering process that allows our system to index and retrieve objects based on tracks of features, thereby effectively summarizing the information available on multiple video frames. As a result, our system is able to track in real-time multiple objects, recognized with low delay from a database of more than 300 entries.
Julien Pilet, Hideo Saito 0001
VR1
2008 Making Background Subtraction Robust to Sudden Illumination Changes
Julien Pilet, Christoph Strecha, Pascal Fua
ECCV (4)1
2008 The haunted book
abstract
This paper describes an artwork that relies on recent computer vision and augmented reality techniques to animate the illustrations of a poetry book. Because we donpsilat need markers, we can achieve seamless integration of real and virtual elements to create the desired atmosphere. The visualization is done on a computer screen to avoid cumbersome head-mounted displays. The camera is hidden into a desk lamp for easing even more the spectator immersion.
Camille Scherrer, Julien Pilet, Pascal Fua, Vincent Lepetit
ISMAR2
2008 Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
Julien Pilet, Vincent Lepetit, Pascal Fua
Int. J. Comput. Vis.1
2007 Retexturing in the Presence of Complex Illumination and Occlusions
abstract
We present a nonrigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under complex illumination conditions and in spite of severe occlusions. There are many approaches that address some of these issues but very few that simultaneously handle all of them as we do. We use triangulated meshes to model the geometry and introduce explicit visibility maps as well as separate illumination parameters for each mesh vertex. We cast our registration problem in an expectation maximization framework that allows robust and fully automated operation. It provides explicit illumination and occlusion models that can be used for rendering purposes.
Julien Pilet, Vincent Lepetit, Pascal Fua
ISMAR1
2007 Surface Deformation Models for Nonrigid 3D Shape Recovery
abstract
Three-dimensional detection and shape recovery of a nonrigid surface from video sequences require deformation models to effectively take advantage of potentially noisy image data. Here, we introduce an approach to creating such models for deformable 3D surfaces. We exploit the fact that the shape of an inextensible triangulated mesh can be parameterized in terms of a small subset of the angles between its facets. We use this set of angles to create a representative set of potential shapes, which we feed to a simple dimensionality reduction technique to produce low-dimensional 3D deformation models. We show that these models can be used to accurately model a wide range of deforming 3D surfaces from video sequences acquired under realistic conditions.
Mathieu Salzmann, Julien Pilet, Slobodan Ilic, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.2
2006 An all-in-one solution to geometric and photometric calibration
abstract
We propose a fully automated approach to calibrating multiple cameras whose fields of view may not all overlap. Our technique only requires waving an arbitrary textured planar pattern in front of the cameras, which is the only manual intervention that is required. The pattern is then automatically detected in the frames where it is visible and used to simultaneously recover geometric and photometric camera calibration parameters. In other words, even a novice user can use our system to extract all the information required to add virtual 3D objects into the scene and light them convincingly. This makes it ideal for Augmented Reality applications and we distribute the code under a GPL license.
Julien Pilet, Andreas Geiger 0001, Pascal Lagger, Vincent Lepetit, Pascal Fua
ISMAR1
2005 Real-Time Non-Rigid Surface Detection
abstract
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches between an undeformed image of the object and the image in which it is to be detected. The matches are used not only to detect but also to compute a precise mapping from one to the other. The algorithm is robust to large deformations, lighting changes, motion blur, and occlusions. It runs at 10 frames per second on a 2.8 GHz PC and we are not aware of any other published technique that produces similar results. Combining deformable meshes with a well designed robust estimator is key to dealing with the large number of parameters involved in modeling deformable surfaces and rejecting erroneous matches for error rates of up to 95%, which is considerably more than what is required in practice.
Julien Pilet, Vincent Lepetit, Pascal Fua
CVPR (1)1
2005 Augmenting Deformable Objects in Real-Time
abstract
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures. The whole process of uncompressing the video stream, measuring the deformations, estimating the lighting parameters, and realistically augmenting the input image takes about 100 ms on a 2.8 GHz PC. It is fully automated and does not require any manual initialization or engineering of the scene. It is also robust to large deformations, lighting changes, motion blur, specularities, and occlusions. It can therefore be demonstrated live on a simple laptop.
Julien Pilet, Vincent Lepetit, Pascal Fua
ISMAR1
2004 Point Matching as a Classification Problem for Fast and Robust Object Pose Estimation
Vincent Lepetit, Julien Pilet, Pascal Fua
CVPR (2)2