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Samuel Zhou

dblp:12/390 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Representation and self-supervised learning · 77% Deep learning architectures and training · 23%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%
Computer graphics and multimedia
1 paper
Rendering · 50% Computational photography and imaging · 25% Image and video processing · 25%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › matrix factorization
spectral decomposition
0.912025
Revisiting Orbital Minimization Method for Neural Operator Decomposition · NeurIPS 2025
Computational science and engineering
numerical simulation
0.912025
Revisiting Orbital Minimization Method for Neural Operator Decomposition · NeurIPS 2025
Machine learning › Deep learning architectures and training
neural operator
0.312025
Revisiting Orbital Minimization Method for Neural Operator Decomposition · NeurIPS 2025
Rendering
image-based rendering
0.012001
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences · SIGGRAPH 2001
Rendering
novel view synthesis
0.012001
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences · SIGGRAPH 2001
Image and video processing
super-resolution
0.012001
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences · SIGGRAPH 2001

Methods — techniques the papers use, named apart from their topics

spectral decomposition · 1.7orbital minimization method · 1.7neural network · 1.7image-based rendering · 0.0depth-based representation · 0.0
YearPublicationVenuePosition
2025 Revisiting Orbital Minimization Method for Neural Operator Decomposition
abstract
Spectral decomposition of linear operators plays a central role in many areas of machine learning and scientific computing. Recent work has explored training neural networks to approximate eigenfunctions of such operators, enabling scalable approaches to representation learning, dynamical systems, and partial differential equations (PDEs). In this paper, we revisit a classical optimization framework from the computational physics literature known as the *orbital minimization method* (OMM), originally proposed in the 1990s for solving eigenvalue problems in computational chemistry. We provide a simple linear-algebraic proof of the consistency of the OMM objective, and reveal connections between this method and several ideas that have appeared independently across different domains. Our primary goal is to justify its broader applicability in modern learning pipelines. We adapt this framework to train neural networks to decompose positive semidefinite operators, and demonstrate its practical advantages across a range of benchmark tasks. Our results highlight how revisiting classical numerical methods through the lens of modern theory and computation can provide not only a principled approach for deploying neural networks in numerical simulation, but also effective and scalable tools for machine learning.
Jongha Ryu, Samuel Zhou, Gregory W. Wornell
NeurIPS2
2001 Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences
abstract
This paper introduces a novel application of IBR technology for efficient rendering of high quality CG and live action stereoscopic sequences. Traditionally, IBR has been applied to render novel views using image and depth based representations of the plenoptic functions. In this work, we present a restricted form of IBR in which lower resolution images for the views to be generated at a very high resolution are assumed to be available. Specifically, the paper addresses the problem of synthesizing stereo IMAX(R)1 3D motion picture images at a standard resolution of 4-6K. At such high resolutions, producing CG content is extremely time consuming and capturing live action requires bulky cameras. We propose a Hybrid Stereo Camera concept in which one view is rendered at the target high resolution but the other is rendered at a much lower resolution. Methods for synthesizing the second view sequence at the target resolution using image analysis and IBR techniques are the focus of this work. The high quality results from the techniques presented in this paper have been visually evaluated in the IMAX 3D large screen projection environment. The paper also highlights generalizations and extensions of the hybrid stereo camera concept.
Harpreet Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar 0001, Sean Adkins, Samuel Zhou
SIGGRAPH6