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Joeffrey Legaux

dblp:12/6865 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 81% High-performance computing · 19%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › telepresence
immersive telepresence
0.112010
A 3d data intensive tele-immersive grid · ACM Multimedia 2010
Virtual and augmented reality › virtual environment
networked virtual environment
0.112010
A 3d data intensive tele-immersive grid · ACM Multimedia 2010
High-performance computing
data-intensive computing
0.012010
A 3d data intensive tele-immersive grid · ACM Multimedia 2010
Distributed systems
grid computing
0.012010
A 3d data intensive tele-immersive grid · ACM Multimedia 2010

Methods — techniques the papers use, named apart from their topics

multi-camera 3d modeling · 0.2
YearPublicationVenuePosition
2013 Programming with BSP Homomorphisms
Joeffrey Legaux, Zhenjiang Hu 0002, Frédéric Loulergue, Kiminori Matsuzaki, Julien Tesson
Euro-Par1
2012 Experiments in Parallel Matrix Multiplication on Multi-core Systems
Joeffrey Legaux, Sylvain Jubertie, Frédéric Loulergue
ICA3PP (1)1
2010 A 3d data intensive tele-immersive grid
abstract
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mouses, leading to a low sense of presence especially regarding body language. Multi-camera real-time 3D modeling offers a way to ensure a significantly higher sense of presence. But producing quality geometries, well textured, and to enable distant user tele-presence in non trivial virtual environments is still a challenge today.
Benjamin Petit, Thomas Dupeux, Benoît Bossavit, Joeffrey Legaux, Bruno Raffin, Emmanuel Melin, Jean-Sébastien Franco, Ingo Assenmacher, Edmond Boyer
ACM Multimedia4
2008 Parallel LOD for static and dynamic generic geo-referenced data
abstract
We propose to illustrate a generic Levels Of Details (LOD) technique which is a key point to construct distributed VR application involving large static or dynamic datasets, issued from measurements or big simulations. This demo focus on a parallel LOD algorithm for GIS and presents a 3D textured section of the Loire river near Orléans. Since all visualized data are handle in RAM memory without complex pre-processing, this method is transposable into more dynamic context where texture data are generated from simulations.
Simon Arvaux, Joeffrey Legaux, Sébastien Limet, Emmanuel Melin, Sophie Robert 0001
VRST2