VLDB 2026 Research / reviewers in the wild / expert
Bart Pieters
dblp:12/9463
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 50% Processor architecture and microarchitecture · 50% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Processor architecture and microarchitecture › chip multiprocessor
multicore CPU implementation |
0.0 | 1 | 2012 | Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUs · ACM Multimedia 2012 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUsabstractDeblocking filtering in the H.264/AVC standard is a computationally complex process because of the filter's high content adaptivity. Furthermore, the deblocking filter introduces a significant number of data dependencies, making parallel processing not obvious. Our previous works analyzed the dependencies of the filter and proposed a massively-parallel implementation, specifically tailored for execution on a single GPU. In this paper, we extend this work by proposing a parallel processing scheme for accelerating deblocking filtering using multiple CPU cores or GPUs. This scheme allows for standard-compliant filtering, regardless of slice configuration. Results show that our multi-GPU implementation using our proposed scheme achieves faster-than real-time deblocking at over 3794 frames per second for 1080p video pictures by using three GPUs. A multi-core CPU implementation using 8 CPU cores allows 1080p deblocking filtering of up to 695 frames per second. Bart Pieters, Charles-Frederik Hollemeersch, Jan De Cock, Wesley De Neve, Peter Lambert, Rik Van de Walle |
ACM Multimedia | 1 |
| 2012 | Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5
Charles-Frederik Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Peter Lambert, Rik Van de Walle |
MMM | 2 |
| 2012 | Data-parallel intra decoding for block-based image and video coding on massively parallel architectures
Bart Pieters, Charles-Frederik Hollemeersch, Jan De Cock, Peter Lambert, Rik Van de Walle |
Signal Process. Image Commun. | 1 |
| 2012 | A new approach to combine texture compression and filtering
Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de Walle |
Vis. Comput. | 2 |
| 2011 | Ultra High Definition video decoding with Motion JPEG XR using the GPUabstractMany applications require real-time decoding of high-resolution video pictures, for example, quick editing of video sequences in video editing applications. To increase decoding speed, parallelism can be exploited, yet, block-based image and video coding standards are difficult to decode in parallel because of the high number of dependencies between blocks. This paper investigates the parallel decoding capabilities of the new JPEG XR image coding standard for use on the massively-parallel architecture of the GPU. The potential of parallelism of the hierarchical frequency coding scheme used in the standard is addressed and a parallel decoding scheme is described suitable for real-time decoding of Ultra High Definition (4320p) Motion JPEG XR video sequences. Our results show a decoding speed of up to 46 frames per second for Ultra High Definition (4320p) sequences with high-dynamic range (32-bit/4:2:0) luma and chroma components. Bart Pieters, Jan De Cock, Charles-Frederik Hollemeersch, Jeroen Wielandt, Peter Lambert, Rik Van de Walle |
ICIP | 1 |
| 2011 | Hybrid Path Planning for Massive Crowd Simulation on the GPU
Aljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de Walle |
MIG | 4 |
| 2011 | Parallel Deblocking Filtering in MPEG-4 AVC/H.264 on Massively Parallel ArchitecturesabstractThe deblocking filter in the MPEG-4 AVC/H.264 standard is computationally complex because of its high content adaptivity, resulting in a significant number of data dependencies. These data dependencies interfere with parallel filtering of multiple macroblocks (MBs) on massively parallel architectures. In this letter, we introduce a novel MB partitioning scheme for concurrent deblocking in the MPEG-4 AVC/H.264 standard, based on our idea of deblocking filter independency, a corrected version of the limited error propagation effect proposed in the letter. Our proposed scheme enables concurrent MB deblocking of luma samples with limited synchronization effort, independently of slice configuration, and is compliant with the MPEG-4 H.264/AVC standard. We implemented the method on the massively parallel architecture of the graphics processing unit (GPU). Experimental results show that our GPU implementation achieves faster-than real-time deblocking at 1309 frames per second for 1080p video pictures. Both software-based deblocking filters and state-of-the-art GPU-enabled algorithms are outperformed in terms of speed by factors up to 10.2 and 19.5, respectively, for 1080p video pictures. Bart Pieters, Charles-Frederik Hollemeersch, Jan De Cock, Peter Lambert, Wesley De Neve, Rik Van de Walle |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2010 | Infinitex: An interactive editing system for the production of large texture data sets
Charles-Frederik Hollemeersch, Bart Pieters, Aljosha Demeulemeester, Frederik Cornillie, Bert Van Semmertier, Erik Mannens, Peter Lambert, Piet Desmet, Rik Van de Walle |
Comput. Graph. | 2 |