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Svetlana Obraztsova

dblp:12/9925 · DBLP profile ↗
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30ranked-venue papers
9as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 27 · 8 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 21 · 8 first-author · 3 since 2021Theory of computation · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
21 papers
Algorithmic game theory and mechanism design · 88% Computational complexity · 6% Algorithms and data structures · 4%
Artificial intelligence
4 papers
Reinforcement learning · 93% Planning, search and constraint satisfaction · 4% Multi-agent systems · 3%

Topics — the 30 heaviest of 33, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › social choice
computational social choice
5.8162025
Verifying Proportionality in Temporal Voting · AAAI 2025
Temporal Fairness in Multiwinner Voting · AAAI 2024
Protecting elections by recounting ballots · Artif. Intell. 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.222023
RPM: Generalizable Multi-Agent Policies for Multi-Agent Reinforcement Learning · ICLR 2023
RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents · NeurIPS 2021
Algorithmic game theory and mechanism design › social choice › computational social choice
voting manipulation
0.942021
Protecting elections by recounting ballots · Artif. Intell. 2021
Optimal Manipulation of Voting Rules · AAAI 2012
Ties Matter: Complexity of Voting Manipulation Revisited · IJCAI 2011
Computational complexity
verification complexity
0.912025
Verifying Proportionality in Temporal Voting · AAAI 2025
Algorithmic game theory and mechanism design › social choice › computational social choice
voting rules
0.832020
On Swap Convexity of Voting Rules · AAAI 2020
On the Convergence of Iterative Voting: How Restrictive Should Restricted Dynamics Be? · AAAI 2015
Optimal Manipulation of Voting Rules · AAAI 2012
Algorithmic game theory and mechanism design › social choice › computational social choice
multiwinner voting
0.812024
Temporal Fairness in Multiwinner Voting · AAAI 2024
Algorithmic game theory and mechanism design › social choice › strategic voting
iterative voting
0.732015
Lie on the Fly: Iterative Voting Center with Manipulative Voters · IJCAI 2015
Analysis of Equilibria in Iterative Voting Schemes · AAAI 2015
On the Convergence of Iterative Voting: How Restrictive Should Restricted Dynamics Be? · AAAI 2015
Machine learning › Reinforcement learning › safe reinforcement learning › risk-sensitive reinforcement learning
conditional value-at-risk
0.512021
RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.512021
RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents · NeurIPS 2021
Machine learning › Reinforcement learning › safe reinforcement learning
risk-sensitive reinforcement learning
0.512021
RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents · NeurIPS 2021
Algorithmic game theory and mechanism design › social choice › computational social choice
dichotomous preferences
0.512021
Restricted Domains of Dichotomous Preferences with Possibly Incomplete Information · AAAI 2021
Algorithmic game theory and mechanism design › social choice
restricted preference domains
0.512021
Restricted Domains of Dichotomous Preferences with Possibly Incomplete Information · AAAI 2021
Algorithmic game theory and mechanism design
stackelberg game
0.512021
Protecting elections by recounting ballots · Artif. Intell. 2021
Distributed computing theory
impossibility results
0.412020
On Swap Convexity of Voting Rules · AAAI 2020
Algorithmic game theory and mechanism design
social choice
0.412020
The Complexity of Election Problems with Group-Separable Preferences · IJCAI 2020
Algorithmic game theory and mechanism design › social choice
voting
0.422015
Analysis of Equilibria in Iterative Voting Schemes · AAAI 2015
The Complexity of Recognizing Incomplete Single-Crossing Preferences · AAAI 2015
Algorithmic game theory and mechanism design › social choice › computational social choice
election protection
0.412019
Protecting Elections by Recounting Ballots · IJCAI 2019
Algorithmic game theory and mechanism design
coalition formation
0.312017
Teams in Online Scheduling Polls: Game-Theoretic Aspects · AAAI 2017
Algorithmic game theory and mechanism design › social choice › voting
hotelling-downs model
0.212016
Variations on the Hotelling-Downs Model · AAAI 2016
Algorithmic game theory and mechanism design
price of anarchy and stability
0.212016
Variations on the Hotelling-Downs Model · AAAI 2016
Algorithmic game theory and mechanism design › pricing
spatial competition
0.212016
Variations on the Hotelling-Downs Model · AAAI 2016
Algorithmic game theory and mechanism design › social choice
strategic voting
0.212016
Strategic Voting with Incomplete Information · IJCAI 2016
Algorithmic game theory and mechanism design
equilibrium analysis
0.212015
Analysis of Equilibria in Iterative Voting Schemes · AAAI 2015
Algorithmic game theory and mechanism design › game dynamics
equilibrium convergence
0.212015
Convergence to Equilibria in Strategic Candidacy · IJCAI 2015
Algorithmic game theory and mechanism design › social choice › computational social choice › preference representation
incomplete preferences
0.212015
The Complexity of Recognizing Incomplete Single-Crossing Preferences · AAAI 2015
Algorithmic game theory and mechanism design › social choice › restricted preference domains
single-crossing preferences
0.212015
The Complexity of Recognizing Incomplete Single-Crossing Preferences · AAAI 2015
Algorithms and data structures
polynomial-time algorithms
0.112012
Optimal Manipulation of Voting Rules · AAAI 2012
Algorithmic game theory and mechanism design › social choice › voting
tie-breaking rule
0.112011
Ties Matter: Complexity of Voting Manipulation Revisited · IJCAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
decision making under uncertainty
0.112019
Heuristic Voting as Ordinal Dominance Strategies · AAAI 2019
Algorithmic game theory and mechanism design › social choice › computational social choice
hardness of manipulation
0.122011
Ties Matter: Complexity of Voting Manipulation Revisited · IJCAI 2011
On the Complexity of Voting Manipulation under Randomized Tie-Breaking · IJCAI 2011

Methods — techniques the papers use, named apart from their topics

complexity analysis · 0.9ordinal dominance · 0.8framework unification · 0.8policy generalization · 0.7quantile regression · 0.5polynomial algorithm · 0.5forbidden subprofile characterization · 0.5centralized training decentralized execution · 0.5clone decomposition · 0.4nash equilibrium computation · 0.3game theory · 0.3
YearPublicationVenuePosition
2025 Verifying Proportionality in Temporal Voting
abstract
We study a model of temporal voting where there is a fixed time horizon, and at each round the voters report their preferences over the available candidates and a single candidate is selected. Prior work has adapted popular notions of justified representation as well as voting rules that provide strong representation guarantees from the multiwinner election setting to this model. In our work, we focus on the complexity of verifying whether a given outcome offers proportional representation. We show that in the temporal setting verification is strictly harder than in multiwinner voting, but identify natural special cases that enable efficient algorithms.
Edith Elkind, Svetlana Obraztsova, Jannik Peters 0001, Nicholas Teh
AAAI2
2024 Temporal Fairness in Multiwinner Voting
abstract
Multiwinner voting captures a wide variety of settings, from parliamentary elections in democratic systems to product placement in online shopping platforms. There is a large body of work dealing with axiomatic characterizations, computational complexity, and algorithmic analysis of multiwinner voting rules. Although many challenges remain, significant progress has been made in showing existence of fair and representative outcomes as well as efficient algorithmic solutions for many commonly studied settings. However, much of this work focuses on single-shot elections, even though in numerous real-world settings elections are held periodically and repeatedly. Hence, it is imperative to extend the study of multiwinner voting to temporal settings. Recently, there have been several efforts to address this challenge. However, these works are difficult to compare, as they model multi-period voting in very different ways. We propose a unified framework for studying temporal fairness in this domain, drawing connections with various existing bodies of work, and consolidating them within a general framework. We also identify gaps in existing literature, outline multiple opportunities for future work, and put forward a vision for the future of multiwinner voting in temporal settings.
Edith Elkind, Svetlana Obraztsova, Nicholas Teh
AAAI2
2023 RPM: Generalizable Multi-Agent Policies for Multi-Agent Reinforcement Learning
Wei Qiu 0001, Xiao Ma 0006, Bo An 0001, Svetlana Obraztsova, Shuicheng Yan, Zhongwen Xu
ICLR4
2022 The complexity of election problems with group-separable preferences
Piotr Faliszewski, Alexander Karpov, Svetlana Obraztsova
Auton. Agents Multi Agent Syst.3
2021 Restricted Domains of Dichotomous Preferences with Possibly Incomplete Information
abstract
Restricted domains over voter preferences have been extensively studied within the area of computational social choice, initially for preferences that are total orders over the set of alternatives and subsequently for preferences that are dichotomous—i.e., that correspond to approved and disapproved alternatives. This paper contributes to the latter stream of work in a twofold manner. First, we obtain forbidden subprofile characterisations for various important dichotomous domains. Then, we are concerned with incomplete profiles that may arise in many real-world scenarios, where we have partial information about the voters’ preferences. We tackle the problem of determining whether an incomplete profile admits a completion within a certain restricted domain and design constructive, polynomial algorithms to that effect.
Zoi Terzopoulou, Alexander Karpov, Svetlana Obraztsova
AAAI3
2021 RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents
abstract
Current value-based multi-agent reinforcement learning methods optimize individual Q values to guide individuals' behaviours via centralized training with decentralized execution (CTDE). However, such expected, i.e., risk-neutral, Q value is not sufficient even with CTDE due to the randomness of rewards and the uncertainty in environments, which causes the failure of these methods to train coordinating agents in complex environments. To address these issues, we propose RMIX, a novel cooperative MARL method with the Conditional Value at Risk (CVaR) measure over the learned distributions of individuals' Q values. Specifically, we first learn the return distributions of individuals to analytically calculate CVaR for decentralized execution. Then, to handle the temporal nature of the stochastic outcomes during executions, we propose a dynamic risk level predictor for risk level tuning. Finally, we optimize the CVaR policies with CVaR values used to estimate the target in TD error during centralized training and the CVaR values are used as auxiliary local rewards to update the local distribution via Quantile Regression loss. Empirically, we show that our method outperforms many state-of-the-art methods on various multi-agent risk-sensitive navigation scenarios and challenging StarCraft II cooperative tasks, demonstrating enhanced coordination and revealing improved sample efficiency.
Wei Qiu 0001, Xinrun Wang, Runsheng Yu, Bo An 0001, Svetlana Obraztsova, Zinovi Rabinovich
NeurIPS7
2021 Reaching consensus under a deadline
Marina Bannikova, Lihi Naamani Dery, Svetlana Obraztsova, Zinovi Rabinovich, Jeffrey S. Rosenschein
Auton. Agents Multi Agent Syst.3
2021 Protecting elections by recounting ballots
abstract
Complexity of voting manipulation is a prominent topic in computational social choice. In this work, we consider a two-stage voting manipulation scenario. First, a malicious party (an attacker) attempts to manipulate the election outcome in favor of a preferred candidate by changing the vote counts in some of the voting districts. Afterwards, another party (a defender), which cares about the voters' wishes, demands a recount in a subset of the manipulated districts, restoring their vote counts to their original values. We investigate the resulting Stackelberg game for the case where votes are aggregated using two variants of the Plurality rule, and obtain an almost complete picture of the complexity landscape, both from the attacker's and from the defender's perspective.
Edith Elkind, Jiarui Gan, Svetlana Obraztsova, Zinovi Rabinovich, Alexandros A. Voudouris
Artif. Intell.3
2020 On Swap Convexity of Voting Rules
abstract
Obraztsova et al. (2013) have recently proposed an intriguing convexity axiom for voting rules. This axiom imposes conditions on the shape of the sets of elections with a given candidate as a winner. However, this new axiom is both too weak and too strong: it is too weak because it defines a set to be convex if for any two elements of the set some shortest path between them lies within the set, whereas the standard definition of convexity requires all shortest paths between two elements to lie within the set, and it is too strong because common voting rules do not satisfy this axiom. In this paper, we (1) propose several families of voting rules that are convex in the sense of Obraztsova et al.; (2) put forward a weaker notion of convexity that is satisfied by most common voting rules; (3) prove impossibility results for a variant of this definition that considers all, rather than some shortest paths.
Svetlana Obraztsova, Edith Elkind, Piotr Faliszewski
AAAI1
2020 The Complexity of Election Problems with Group-Separable Preferences
abstract
We analyze the complexity of several NP-hard election-related problems under the assumptions that the voters have group-separable preferences. We show that under this assumption our problems typically remain NP-hard, but we provide more efficient algorithms if additionally the clone decomposition tree is of moderate height.
Piotr Faliszewski, Alexander Karpov, Svetlana Obraztsova
IJCAI3
2019 Heuristic Voting as Ordinal Dominance Strategies
abstract
Decision making under uncertainty is a key component of many AI settings, and in particular of voting scenarios where strategic agents are trying to reach a joint decision. The common approach to handle uncertainty is by maximizing expected utility, which requires a cardinal utility function as well as detailed probabilistic information. However, often such probabilities are not easy to estimate or apply.To this end, we present a framework that allows for “shades of gray” of likelihood without probabilities. Specifically, we create a hierarchy of sets of world states based on a prospective poll, with inner sets contain more likely outcomes. This hierarchy of likelihoods allows us to define what we term ordinally-dominated strategies. We use this approach to justify various known voting heuristics as bounded-rational strategies.
Omer Lev, Reshef Meir, Svetlana Obraztsova, Maria Polukarov
AAAI3
2019 Protecting Elections by Recounting Ballots
Edith Elkind, Jiarui Gan, Svetlana Obraztsova, Zinovi Rabinovich, Alexandros A. Voudouris
IJCAI3
2017 Teams in Online Scheduling Polls: Game-Theoretic Aspects
abstract
Consider an important meeting to be held in a team-based organization. Taking availability constraints into account, an online scheduling poll is being used in order to decide upon the exact time of the meeting. Decisions are to be taken during the meeting, therefore each team would like to maximize its relative attendance (i.e. the proportional number of its team members attending the meeting). We introduce a corresponding game, where each team can declare a lower total availability in the scheduling poll in order to improve its relative attendance—the pay-off. We are especially interested in situations where teams can form coalitions. We provide an efficient algorithm that, given a coalition, finds an optimal way for each team in a coalition to improve its pay-off. In contrast, we show that deciding whether such a coalition exists is NP-hard. We also study the existence of Nash equilibria: Finding Nash equilibria for various small sizes of teams and coalitions can be done in polynomial time while it is coNP-hard if the coalition size is unbounded.
Robert Bredereck, Jiehua Chen 0001, Rolf Niedermeier, Svetlana Obraztsova, Nimrod Talmon
AAAI4
2017 Haste makes waste: a case to favour voting bots
abstract
Voting is a common way to reach a group decision. When possible, voters will attempt to vote strategically, in order to optimize their satisfaction from the outcome. Previous research has modelled how rational voter agents (bots) vote to maximize their personal utility in an iterative voting process that has a deadline (a timeout). However, it remains an open question whether human beings behave rationally when faced with the same settings. The focus of this paper is therefore to examine how the deadline factor affects manipulative behavior in real-world scenarios were humans are required to reach a decision before a deadline. An On-line platform was built to enable voting games by all types of users: agents (bots), humans, and mixed games with both humans and agents. We compare the results of human behavior and bot behavior and conclude that it might be wise to allow bots to make (certain) decisions on our behalf.
David Ben Yosef, Lihi Naamani Dery, Svetlana Obraztsova, Zinovi Rabinovich, Marina Bannikova
WI3
2016 Variations on the Hotelling-Downs Model
abstract
In this paper we expand the standard Hotelling-Downs model of spatial competition to a setting where clients do not necessarily choose their closest candidate (retail product or political). Specifically, we consider a setting where clients may disavow all candidates if there is no candidate that is sufficiently close to the client preferences. Moreover, if there are multiple candidates that are sufficiently close, the client may choose amongst them at random. We show the existence of Nash Equilibria for some such models, and study the price of anarchy and stability in such scenarios.
Michal Feldman, Amos Fiat, Svetlana Obraztsova
AAAI3
2016 Strategic Voting with Incomplete Information
Ulle Endriss, Svetlana Obraztsova, Maria Polukarov, Jeffrey S. Rosenschein
IJCAI2
2016 Trembling Hand Equilibria of Plurality Voting
Svetlana Obraztsova, Zinovi Rabinovich, Edith Elkind, Maria Polukarov, Nicholas R. Jennings
IJCAI1
2015 The Complexity of Recognizing Incomplete Single-Crossing Preferences
abstract
We study the complexity of deciding if a given profile of incomplete votes (i.e., a profile of partial orders over a given set of alternatives) can be extended to a single-crossing profile of complete votes (total orders). This problem models settings where we have partial knowledge regarding voters' preferences and we would like to understand whether the given preference profile may be single-crossing. We show that this problem admits a polynomial-time algorithm when the order of votes is fixed and the input profile consists of top orders, but becomes NP-complete if we are allowed to permute the votes and the input profile consists of weak orders or independent-pairs orders. Also, we identify a number of practical special cases of both problems that admit polynomial-time algorithms.
Edith Elkind, Piotr Faliszewski, Martin Lackner, Svetlana Obraztsova
AAAI4
2015 On the Convergence of Iterative Voting: How Restrictive Should Restricted Dynamics Be?
abstract
We study convergence properties of iterative voting procedures. Such procedures are defined by a voting rule and a (restricted) iterative process, where at each step one agent can modify his vote towards a better outcome for himself. It is already known that if the iteration dynamics (the manner in which voters are allowed to modify their votes) are unrestricted, then the voting process may not converge. For most common voting rules this may be observed even under the best response dynamics limitation. It is therefore important to investigate whether and which natural restrictions on the dynamics of iterative voting procedures can guarantee convergence. To this end, we provide two general conditions on the dynamics based on iterative myopic improvements, each of which is sufficient for convergence. We then identify several classes of voting rules (including Positional Scoring Rules, Maximin, Copeland and Bucklin), along with their corresponding iterative processes, for which at least one of these conditions hold.
Svetlana Obraztsova, Evangelos Markakis 0001, Maria Polukarov, Zinovi Rabinovich, Nicholas R. Jennings
AAAI1
2015 Analysis of Equilibria in Iterative Voting Schemes
abstract
Following recent studies of iterative voting and its effects on plurality vote outcomes, we provide characterisations and complexity results for three models of iterative voting under the plurality rule. Our focus is on providing a better understanding regarding the set of equilibria attainable by iterative voting processes. We start with the basic model of plurality voting. We first establish some useful properties of equilibria, reachable by iterative voting, which enable us to show that deciding whether a given profile is an iteratively reachable equilibrium is NP-complete. We then proceed to combine iterative voting with the concept of truth bias, a model where voters prefer to be truthful when they cannot affect the outcome. We fully characterise the set of attainable truth-biased equilibria, and show that it is possible to determine all such equilibria in polynomial time. Finally, we also examine the model of lazy voters, in which a voter may choose to abstain from the election. We establish convergence of the iterative process, albeit not necessarily to a Nash equilibrium. As in the case with truth bias, we also provide a polynomial time algorithm to find all the attainable equilibria.
Zinovi Rabinovich, Svetlana Obraztsova, Omer Lev, Evangelos Markakis 0001, Jeffrey S. Rosenschein
AAAI2
2015 Lie on the Fly: Iterative Voting Center with Manipulative Voters
Lihi Naamani Dery, Svetlana Obraztsova, Zinovi Rabinovich, Meir Kalech
IJCAI2
2015 Strategic Candidacy Games with Lazy Candidates
Svetlana Obraztsova, Edith Elkind, Maria Polukarov, Zinovi Rabinovich
IJCAI1
2015 Convergence to Equilibria in Strategic Candidacy
Maria Polukarov, Svetlana Obraztsova, Zinovi Rabinovich, Alexander Kruglyi, Nicholas R. Jennings
IJCAI2
2015 Equilibria of Plurality Voting: Lazy and Truth-Biased Voters
Edith Elkind, Evangelos Markakis 0001, Svetlana Obraztsova, Piotr Skowron 0001
SAGT3
2014 Faustian Dynamics in Sarkar's Social Cycle
abstract
Recently Bai and Lagunoff [1] have studied the question of Faustian Dynamics (FD) of policy and political power using a formal game theoretic framework. Specifically, they studied the conflict between implementing a (personally) optimal policy and maintaining political power. However, these works assumed that the policy makers come from the same population that empowers them. In contrast, in this paper we study a society that has a political class, hence policy makers are detached from the general population. Specifically, we study a society where members of the political class compete via pre-election propaganda campaigns – a competition form characteristic to modern democracies. We assume that the society is characterised by an inherent cyclical Faustian dynamics, such as the Sarkar Cycle, and concentrate on the strategic behaviour of the political class members. We show that their propaganda over time tends to become extreme (single issue oriented). In addition, the equilibrium behaviour of the political class members precludes them from adopting a persistent agenda. Rather, to optimise their political gain over time, they must lack any permanent agenda or views.
Svetlana Obraztsova, Zinovi Rabinovich, Alexandra Madunts
ECAI1
2014 Influence Maximization in Switching-Selection Threshold Models
Dimitris Fotakis 0001, Thodoris Lykouris, Evangelos Markakis 0001, Svetlana Obraztsova
SAGT4
2013 Plurality Voting with Truth-Biased Agents
Svetlana Obraztsova, Evangelos Markakis 0001, David R. M. Thompson
SAGT1
2012 Optimal Manipulation of Voting Rules
abstract
Complexity of voting manipulation is a prominent research topic in computational social choice. The voting manipulation literature usually assumes that the manipulator is only concerned with improving the outcome of the election from her perspective. However, in practice, the manipulator may also be reluctant to lie, i.e., she may have a preference for submitting a vote that does not deviate too much from her true ranking of the candidates. In this paper, we study the complexity of finding a manipulative vote that achieves the manipulator's goal yet is as close as possible to her true preference order. We analyze this problem for three natural notions of closeness, namely, swap distance, footrule distance, and maximum displacement distance, and a variety of voting rules, such as scoring rules, Bucklin, Copeland, and Maximin. For all three distances, we obtain polynomial-time algorithms for all scoring rules and Bucklin and hardness results for Copeland and Maximin.
Svetlana Obraztsova, Edith Elkind
AAAI1
2011 On the Complexity of Voting Manipulation under Randomized Tie-Breaking
abstract
Computational complexity of voting manipulation is one of the most actively studied topics in the area of computational social choice, starting with the groundbreaking work of [Bartholdi et al., 1989]. Most of the existing work in this area, including that of [Bartholdi et al., 1989], implicitly assumes that whenever several candidates receive the top score with respect to the given voting rule, the resulting tie is broken according to a lexicographic ordering over the candidates. However, till recently, an equally appealing method of tiebreaking, namely, selecting the winner uniformly at random among all tied candidates, has not been considered in the computational social choice literature. The first paper to analyze the complexity of voting manipulation under randomized tiebreaking is [Obraztsova et al., 2011], where the authors provide polynomial-time algorithms for this problem under scoring rules and—under an additional assumption on the manipulator’s utilities— for Maximin. In this paper, we extend the results of [Obraztsova et al., 2011] by showing that finding an optimal vote under randomized tie-breaking is computationally hard for Copeland and Maximin (with general utilities), as well as for STV and Ranked Pairs, but easy for the Bucklin rule and Plurality with Runoff.
Svetlana Obraztsova, Edith Elkind
IJCAI1
2011 Ties Matter: Complexity of Voting Manipulation Revisited
abstract
In their groundbreaking paper, Bartholdi, Tovey and Trick [1989] argued that many well-known voting rules, such as Plurality, Borda, Copeland and Maximin are easy to manipulate. An important assumption made in that paper is that the manipulator's goal is to ensure that his preferred candidate is among the candidates with the maximum score, or, equivalently, that ties are broken in favor of the manipulator's preferred candidate. In this paper, we examine the role of this assumption in the easiness results of [Bartholdi et al., 1989]. We observe that the algorithm presented in [Bartholdi et al., 1989] extends to all rules that break ties according to a fixed ordering over the candidates. We then show that all scoring rules are easy to manipulate if the winner is selected from all tied candidates uniformly at random. This result extends to Maximin under an additional assumption on the manipulator's utility function that is inspired by the original model of [Bartholdi et al., 1989]. In contrast, we show that manipulation becomes hard when arbitrary polynomial-time tie-breaking rules are allowed, both for the rules considered in [Bartholdi et al., 1989], and for a large class of scoring rules.
Svetlana Obraztsova, Edith Elkind, Noam Hazon
IJCAI1