Xiaoping Che

dblp:120/0216 · DBLP profile ↗
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21ranked-venue papers
6as first author
9since 2021 · last 2025
0000-0002-5651-6909ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 8 · 4 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Computer networks · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2025 User Audio Intelligibility, Recall and Immersion in Virtual Reality Environment
abstract
In recent years, virtual reality (VR) technology has advanced rapidly, with spatial audio playing a key role in enhancing immersion. The Head-Related Transfer Function (HRTF) is central to realistic three-dimensional soundscapes, significantly improving directional perception. However, challenges remain regarding users’ ability to accurately recall and comprehend auditory content in virtual environments, impacting overall audio intelligibility, recall, and immersion. This study conducted a 3 (VR scenario) × 3 (sound source type) × 3 (audio mode) factorial experiment with ninety participants to investigate effects on intelligibility, recall, and immersion. Results revealed that participants exhibited superior audio recall for static, moving, and rotating sound sources positioned on the left and right compared to other directions. Additionally, compared to simulated 5.1 and 7.1 surround sound systems, VR spatial audio significantly enhanced user immersion, intelligibility, and recall.
Enyao Chang, Xiaoping Che, Chenxin Qu, Xiaofei Di, Jingxin Su
Int. J. Hum. Comput. Interact.2
2024 Physiological Factors Based Depression Assessment in Virtual Reality
Xiaoping Che, Chenxin Qu, Jingxin Su, Xiaofei Di
CGI (2)2
2024 How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction
abstract
Abstract Virtual reality (VR) interaction safety is a prerequisite for all user activities in the virtual environment. While seeking a deep sense of immersion with little concern about surrounding obstacles, users may have limited ability to perceive the real‐world space, resulting in possible collisions with real‐world objects. Nowadays, recent works and rendering techniques such as the Chaperone can provide safety boundaries to users but confines them in a small static space and lack of immediacy. To solve this problem, we propose a dynamic approach based on user motion prediction named SCARF, which uses Spearman's correlation analysis, rule learning, and few‐shot learning to achieve prediction of user movements in specific VR tasks. Specifically, we study the relationship between user characteristics, human motion, and categories of VR tasks and provides an approach that uses biomechanical analysis to define the interaction space in VR dynamically.We report on a user study with 58 volunteers and establish a three dimensional kinematic dataset from a VR game. The experiments validate that our few‐shot learning model is effective and can improve the performance of motion prediction. Finally, we implement SCARF in VR environment for dynamic safety boundary adjustment.
Xiaoping Che, Enyao Chang, Chenxin Qu, Yao Lu 0001, Zhenlin Wei
Comput. Animat. Virtual Worlds2
2023 Human Joint Localization Method for Virtual Reality Based on Multi-device Data Fusion
Zihan Chang, Xiaofei Di, Xiaoping Che, Jingxi Su, Chenxin Qu
CGI (3)3
2023 Multi-source Information Perception and Prediction for Panoramic Videos
Chenxin Qu, Xiaoping Che, Enyao Chang
CGI (1)3
2022 Transfer Learning based City Similarity Measurement Methods
abstract
In recent years, in order to solve the problem of deep learning in data deficient cities, especially the cold start problem. Researchers put forward a new idea: transfer the model and knowledge from data abundant cities to data scarce cities, also called urban transfer learning. However, in urban transfer learning, the cost for transferring different target cities and source cities cannot be known in advance. In other words, the effectiveness of urban transfer learning need to be improved. In order to solve this problem, we propose a general method for city similarity measurement in urban transfer learning. Through this method, we carry out transfer learning among the cities with higher degree of similarity, which obviously improve the effectiveness of transfer learning at the data level. At the same time, we have also effectively combined this city similarity measurement method with urban transfer learning, and demonstrated the relevant experiment results.
Chenxin Qu, Xiaoping Che, Ganghua Zhang
MSN2
2022 Motion Arc Analysis in Virtual Reality Environment
abstract
With the popularity of VR, the body interaction in VR has not received enough corresponding attention, and the interaction design that violates the law of the human body happens a lot. Therefore, we study the action interaction in virtual reality through motion arc, an important parameter of human action, to get the factors that affect the user’s body interaction in virtual reality. A within-subject experiment (n=18) was conducted, in which all participants played three VR games and responded to the post-game questionnaire. Through video recordings of the front and right side of them, 3D skeleton modeling was reconstructed by using OpenPose and the conversion relationship between the four coordinate systems under computer vision. After the results of operations such as skeleton standardization and motion segmentation, clustering algorithms are used to cluster similar users, and Spearman’s Rank Correlation Coefficient is used to study the influence of user characteristics on motion arc. Our results indicated that in an unconstrained game, the tutorial makes the motion arc increase, while in a constrained game, the change of motion arc is more complex. It is also found that the participants’ instructions learning has the greatest impact on the average motion arc, followed by individual factors (including age gender, etc.) and sports experience.
Chenxin Qu, Ruiling Chen, Xiaoping Che
SMC3
2022 Bio-physiological-signals-based VR cybersickness detection
Chenxin Qu, Xiaoping Che, Shuqin Zhu
CCF Trans. Pervasive Comput. Interact.2
2021 Transfer Learning-based City Similarity Measurement: A Case Study on Urban Hotel (S)
abstract
With the development of modern cities, multiple types and wide distribution of urban data has been gradually collected.Effectively using urban data to solve city development and planning issues has become a research hot-spot.Currently, the data scale in modern cities is quite different, and the fitting degree of machine learning algorithm based on single city is not mature yet.This paper studies the problem with transfer learning technique, and trains the prediction model of urban hotel development scale using multi-source city data.Based on the location data and related information of 15 different cities, the relevant knowledge is transferred, and a city feature extraction and similarity measurement framework is proposed.
Ganghua Zhang, Xiaoping Che, Shiyao Wei, Tao Na
SEKE2
2019 A Transfer Learning Based Interpretable User Experience Model on Small Samples
abstract
User experience (UX) is a key factor that affects software survival time. A rich line of research has studied the relationships between UX and software factors to modify software and improve user satisfaction. However, the existing machine learning models for predicting UX on small data set is not accurate enough, and research with traditional statistical methods only obtained indistinct relations among UX, user characteristics and software factors. With the goal of improving the accuracy of UX model and obtaining sufficient UX relationships, we propose Transfer in Cart (TrCart) algorithm and Transfer Adaboost in Cart (TrAdaBoostCart) algorithm. To verify this approach, we present the UX study on a desktop game and an android game. According to the experimental results, we find that the TrAdaBoostCart has better accuracy and interpretable results. Hence, the proposed approach provides important guidelines for the design process of mobile applications.
Xiaoping Che
QRS2
2018 A hybrid approach for measuring semantic similarity based on IC-weighted path distance in WordNet
Yuanyuan Cai, Qingchuan Zhang, Wei Lu 0010, Xiaoping Che
J. Intell. Inf. Syst.4
2018 A fault tolerant election-based deadlock detection algorithm in distributed systems
Wei Lu 0010, Yong Yang 0007, Liqiang Wang 0001, Weiwei Xing, Xiaoping Che, Lei Chen 0047
Softw. Qual. J.5
2016 Joint semantic similarity assessment with raw corpus and structured ontology for semantic-oriented service discovery
Wei Lu 0010, Yuanyuan Cai, Xiaoping Che, Yuxun Lu
Pers. Ubiquitous Comput.3
2015 A Novel Concurrent Generalized Deadlock Detection Algorithm in Distributed Systems
Wei Lu 0010, Yong Yang 0007, Liqiang Wang 0001, Weiwei Xing, Xiaoping Che
ICA3PP (2)5
2015 Guiding Testers' Hands in Monitoring Tools: Application of Testing Approaches on SIP
Xiaoping Che, Stéphane Maag, Huu Nghia Nguyen, Fatiha Zaïdi
ICTSS1
2014 An Online Passive Testing Approach for Communication Protocols
abstract
International audience
Jorge López, Xiaoping Che, Stéphane Maag
ENASE2
2014 Testing Network Protocols: formally, at runtime and online
Xiaoping Che, Stéphane Maag, Jorge López, Ana R. Cavalli
SEKE1
2014 Testing protocols in Internet of Things by a formal passive technique
Xiaoping Che, Stéphane Maag
Sci. China Inf. Sci.1
2014 Passive performance testing of network protocols
Xiaoping Che, Stéphane Maag
Comput. Commun.1
2013 A Formal Passive Performance Testing Approach for Distributed Communication Systems
abstract
International audience
Xiaoping Che, Stéphane Maag
ENASE1
2012 A Logic-based Passive Testing Approach for the Validation of Communicating Protocols
Xiaoping Che, Felipe Lalanne, Stéphane Maag
ENASE1